extends StaticBody2D # Y = aX onready var bullet = preload("res://Line_Trajectory/Line_Env.tscn") func shoot(): var b = bullet.instance() get_parent().get_parent().get_parent().add_child(b) b.global_position = $Position2D.global_position b.global_rotation = $Position2D.global_rotation func _process(delta): if Input.is_action_just_pressed("shoot"): shoot()