extends CollisionShape2D onready var playerSpriteNAHeight = get_parent().get_child(2).texture.get_height() onready var playerSpriteNAWidth = get_parent().get_child(2).texture.get_width() func _ready(): var expectedColliderShape = CircleShape2D.new() set_shape(expectedColliderShape) var colliderRadius = playerSpriteNAHeight / 2 expectedColliderShape.set_radius(colliderRadius) pass