[gd_scene load_steps=4 format=2] [ext_resource path="res://source/assets/sprites/GUI/bar-background.png" type="Texture" id=1] [ext_resource path="res://source/assets/sprites/GUI/bar-fill.png" type="Texture" id=2] [ext_resource path="res://source/assets/scripts/ui_element_handlers/HUD.gd" type="Script" id=3] [node name="HUD" type="Node2D" groups=["Net"]] script = ExtResource( 3 ) [node name="health_bar" type="TextureProgress" parent="."] anchor_left = 0.5 anchor_top = 0.5 anchor_right = 0.5 anchor_bottom = 0.5 margin_left = -64.0 margin_top = -20.0 margin_right = 64.0 margin_bottom = 20.0 value = 100.0 texture_under = ExtResource( 1 ) texture_progress = ExtResource( 2 ) __meta__ = { "_edit_use_anchors_": false }