extends Line2D var speed_parab = 100 var velocity = Vector2(0, 0) var dot_position = Vector2(0, 0) var time = 0 var a_parameter = -Global.get('user_input').a_param_parab var b_parameter = Global.get('user_input').b_param_parab var pos_diff = [] var pos func _ready(): pos = Global.get("player").get_node('weaponHolder/Player-character-theme-gun').position func trajectory(delta): while dot_position.x < 1000: if pos.x > 0: add_point(dot_position) velocity.y = time*(a_parameter * time + b_parameter) velocity.x = 5 dot_position += velocity * speed_parab * delta time += delta if pos.x < 0: add_point(dot_position) velocity.y = -time*(a_parameter * time + b_parameter) velocity.x = 5 dot_position += velocity * speed_parab * delta time += delta func is_flipped(): while len(pos_diff) < 2: pos_diff.append(pos) if pos_diff[1].x/pos_diff[0].x < 0: return true func _process(delta): #if is_flipped(): #clear_points() trajectory(delta) update()