extends Node2D onready var player_pos_1 = $PostitionPlayer_1 onready var player_pos_2 = $PostitionPlayer_2 func _ready(): var player_1 = preload("res://player.tscn").instance() player_1.set_name(str(get_tree().get_network_unique_id())) player_1.set_network_master(get_tree().get_network_unique_id()) player_1.global_transform = player_pos_1.global_transform add_child(player_1) var player_2 = preload("res://player.tscn").instance() player_2.set_name(str(Singleton.user_id)) player_2.set_network_master(Singleton.user_id) player_2.global_transform = player_pos_2.global_transform add_child(player_2)