extends Sprite export(int) var damage = 25 export(int) var speed_parab = 100 var velocity = Vector2() var player_owner = 0 var time = 0 var a_parameter = -Global.get('user_input').a_param_parab var b_parameter = Global.get('user_input').b_param_parab var pos func _ready(): pos = Global.get("player").get_node('weaponHolder/Player-character-theme-gun').position func follow_parabolic_trajectory(): # if pos.x > 0: velocity.x = 5 velocity.y = time * (a_parameter * time + b_parameter) # if pos.x < 0: # velocity.x = 5 # velocity.y = -time*(a_parameter * time + b_parameter) func _process(delta): follow_parabolic_trajectory() time += delta position += velocity * speed_parab * delta func _on_hitbox_body_entered(body): queue_free() if body.is_in_group('bot'): body.hit_by_damager(damage, get_parent().global_rotation, velocity)