extends Control onready var server_listener = $server_listener onready var server_ip_text_edit = $background_panel/server_ip_text_edit onready var server_container = $background_panel/VBoxContainer onready var manual_setup_button = $background_panel/manual_setup func _ready() -> void: server_ip_text_edit.hide() func _on_server_listener_new_server(serverInfo): var server_node = Global.instance_node(load("res://scenes/server_display.tscn"), server_container) server_node.text = "%s - %s" % [serverInfo.ip, serverInfo.name] server_node.ip_address = str(serverInfo.ip) func _on_server_listener_remove_server(serverIp): for serverNode in server_container.get_children(): if serverNode.is_in_group("server_display"): if serverNode.ip_address == serverIp: serverNode.queue_free() break func _on_manual_setup_pressed(): if manual_setup_button.text != "Exit setup": server_ip_text_edit.show() manual_setup_button.text = "Exit setup" server_container.hide() server_ip_text_edit.call_deferred("grab_focus") else: server_ip_text_edit.text = "" server_ip_text_edit.hide() server_container.show() func _on_join_server_pressed(): if server_ip_text_edit.text != "": Network.ip_address = server_ip_text_edit.text hide() Network.join_server() func _on_go_back_pressed(): get_tree().reload_current_scene()