extends Line2D export var speed_hyper = 100 var velocity = Vector2(0, 0) var dot_position = Vector2(0, 0) var x = 10 var time = 0.05 var a_parameter = 1 var b_parameter = 1 var pos func _ready(): pos = Global.get("player").get_node('weaponHolder/Player-character-theme-gun').position #func _draw(): # update() # if pos.x > 0: # if dot_position.x < 1000: # velocity.x = 10 # velocity.y = a_parameter/(time*b_parameter) # dot_position += velocity * speed_hyper * 0.06944 # draw_circle(dot_position, 2, Color(225, 225, 225)) # time += 0.06944 # if pos.x < 0: # if dot_position.x < 1000: # velocity.x = 10 # velocity.y = -a_parameter/(time*b_parameter) # dot_position += velocity * speed_hyper * 0.06944 # draw_circle(dot_position, 2, Color(225, 225, 225)) # time += 0.06944 func trajectory(): while dot_position.x < 1000: if true: add_point(dot_position) velocity.x = 10 velocity.y = a_parameter/(time*b_parameter) dot_position += velocity * speed_hyper * 0.06944 time += 0.06944 # if pos.x < 0: # add_point(dot_position) # velocity.x = 10 # velocity.y = -a_parameter/(time*b_parameter) # dot_position += velocity * speed_hyper * 0.06944 # time += 0.06944 func _process(_delta): trajectory() update()