extends Sprite export(int) var damage = 25 var velocity = Vector2() var speed_hyper = 100 var time = 0.05 var a_parameter = 1 var b_parameter = 1 func follow_hyperbolic_trajectory(): velocity.x = 5 velocity.y = a_parameter/(time*b_parameter) func _process(delta): follow_hyperbolic_trajectory() time += delta position += velocity * speed_hyper * delta func _on_hitbox_body_entered(body): if body.is_in_group("mobs"): body.queue_free() queue_free()