extends Sprite export(int) var damage = 25 export(int) var speed_parab = 100 var velocity = Vector2() var player_owner = 0 var time = 0 var a_parameter = 1 var b_parameter = 0 var pos func _ready(): pos = Global.get("player").get_node('weaponHolder/Player-character-theme-gun').position func follow_parabolic_trajectory(): if pos.x > 0: velocity.x = 5 velocity.y = time*(a_parameter * time + b_parameter) if pos.x < 0: velocity.x = 5 velocity.y = -time*(a_parameter * time + b_parameter) func _process(delta): follow_parabolic_trajectory() time += delta position += velocity * speed_parab * delta func _on_hitbox_body_entered(body): if body.is_in_group("mobs"): body.queue_free() queue_free()