extends Control func _process(_delta) -> void: if Input.is_action_just_pressed("esc") and is_visible_in_tree(): queue_free() func _on_return_to_game_pressed(): queue_free() func _on_return_to_main_menu_pressed(): Network._server_leave() get_tree().change_scene("res://source/scenes/GUI/main_menu.tscn") func _on_exit_game_pressed(): get_tree().quit()