extends Area2D var reacted = false func _on_Area2D_body_entered(body): print("Entered") if body.is_in_group("Player"): $trinity_site_level_grass_type_2_animated.play("react") reacted = true pass func _on_Area2D_body_exited(body): if body.is_in_group("Player") and reacted == true: $trinity_site_level_grass_type_2_animated.play("idle") reacted = false pass