extends Sprite export(int) var damage = 25 export var speed_line = 1000 var velocity = Vector2() var player_owner = 0 var time = 0 var a_parameter = 0 func follow_line_trajectory(): velocity.x = time velocity.y = time*a_parameter func _process(delta): follow_line_trajectory() time += delta position += velocity * speed_line * delta func _on_hitbox_body_entered(_body): queue_free()