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https://github.com/kristoferssolo/FuncIt.git
synced 2025-10-21 19:30:35 +00:00
[Minimal] Trinity-Site level z-index adjustments
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@ -27,6 +27,7 @@ window/size/height=1080
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window/size/test_width=1024
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window/size/test_height=600
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window/stretch/mode="2d"
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window/stretch/aspect="keep"
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[global]
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@ -6,6 +6,7 @@ var player_bullet = load("res://source/entities/bullet/player_bullet.tscn")
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var username_text = load("res://source/scenes/OVERLAY/elements/username_text.tscn")
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var username setget username_set
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var username_text_instance = null
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export var debug_mode = false
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var can_shoot = true
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var is_reloading = false
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@ -141,7 +142,7 @@ func _process(delta: float) -> void:
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func _physics_process(delta) -> void:
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if get_tree().has_network_peer():
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if is_network_master() and visible:
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look_at(get_global_mouse_position())
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#look_at(get_global_mouse_position())
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if "0" in VDIR:
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if VDIR["1"]["0"]["ray"]["length"] - dimensions["collider"]["radius"] > 2 and jumpState == false:
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gravityVector = (VDIR["1"]["0"]["ray"]["position"] - user_state["global_position"]).normalized()
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@ -178,7 +179,7 @@ func _physics_process(delta) -> void:
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jumpSpeed = move_toward(jumpSpeed, maxJumpSpeed, accelerationSpeed * 10)
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else:
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jumpState = false
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jumpSpeed = 100
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jumpSpeed = 300
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if user_input["boost"] == true:
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maxMovementSpeed = move_toward(maxMovementSpeed,120,accelerationSpeed)
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else:
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@ -200,12 +201,13 @@ func _physics_process(delta) -> void:
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move_and_slide(puppet_velocity * movementSpeed)
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func _draw():
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for vector_type in VDIR:
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var v_t = str(vector_type)
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for vector in VDIR[v_t]:
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var v = str(vector)
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if v_t == "1":
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draw_line(VDIR[v_t][v]["start"] - user_state["global_position"],(VDIR[v_t][v]["ray"]["position"] - user_state["global_position"]).rotated(-rotation),Color(255,255,255,1),1)
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if debug_mode == true:
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for vector_type in VDIR:
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var v_t = str(vector_type)
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for vector in VDIR[v_t]:
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var v = str(vector)
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if v_t == "1":
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draw_line(VDIR[v_t][v]["start"] - user_state["global_position"],(VDIR[v_t][v]["ray"]["position"] - user_state["global_position"]).rotated(-rotation),Color(255,255,255,1),1)
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func lerp_angle(from, to, weight):
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@ -4,6 +4,6 @@ sync func return_to_lobby():
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get_tree().change_scene("res://source/scenes/GUI/main_menu.tscn")
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func _on_win_timer_timeout():
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if get_tree().is_network_server():
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rpc("return_to_lobby")
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#func _on_win_timer_timeout():
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# if get_tree().is_network_server():
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# rpc("return_to_lobby")
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@ -25,12 +25,14 @@ script = ExtResource( 1 )
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[node name="trinity_site_level_layout-level_design_z-index_-2-version_ct_f_hd_3840_2160" type="Sprite" parent="trinity_site_body"]
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position = Vector2( 960, 540 )
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scale = Vector2( 0.5, 0.5 )
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z_index = -1
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texture = ExtResource( 7 )
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[node name="trinity_site_level_layout-level_design_z-index_-1-version_ct_f_hd_3840_2160" type="Sprite" parent="trinity_site_body/trinity_site_level_layout-level_design_z-index_-2-version_ct_f_hd_3840_2160"]
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texture = ExtResource( 8 )
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[node name="trinity_site_level_layout-level_design_z-index_0-version_ct_f_hd_3840_2160" type="Sprite" parent="trinity_site_body/trinity_site_level_layout-level_design_z-index_-2-version_ct_f_hd_3840_2160/trinity_site_level_layout-level_design_z-index_-1-version_ct_f_hd_3840_2160"]
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z_index = 2
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texture = ExtResource( 3 )
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[node name="trinity_site_outer_collider" type="CollisionPolygon2D" parent="trinity_site_body"]
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@ -43,15 +45,19 @@ polygon = PoolVector2Array( 761.5, 423.238, 765.865, 418.476, 769.04, 403.395, 7
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[node name="1" type="Position2D" parent="spawn_locations"]
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position = Vector2( 460, 540 )
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z_index = 1
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[node name="2" type="Position2D" parent="spawn_locations"]
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position = Vector2( 260, 540 )
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z_index = 1
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[node name="3" type="Position2D" parent="spawn_locations"]
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position = Vector2( 1460, 540 )
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z_index = 1
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[node name="4" type="Position2D" parent="spawn_locations"]
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position = Vector2( 1640, 540 )
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z_index = 1
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[node name="UI" type="CanvasLayer" parent="."]
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script = ExtResource( 2 )
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