Initial commit

This commit is contained in:
Kristofers Solo
2021-10-30 18:22:34 +03:00
parent e113e1d250
commit ec00903c2c
108 changed files with 2110 additions and 0 deletions

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extends CanvasLayer
func _ready() -> void:
Global.ui = self
func _exit_tree() -> void:
Global.ui = null

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extends Node2D
var current_spawn_location_instance_number = 1
var current_player_location_instance_number = null
func _ready() -> void:
get_tree().connect("network_peer_disconnected", self, "_player_disconnected")
if get_tree().is_network_server():
setup_player_positions()
func setup_player_positions() -> void:
for player in PersistentNodes.get_children():
if player.is_in_group("Player"):
for spawn_location in $spawn_locations.get_children():
if int(spawn_location.name) == current_spawn_location_instance_number and current_player_location_instance_number != player:
player.rpc("update_position", spawn_location.global_position)
current_spawn_location_instance_number += 1
current_player_location_instance_number = player
func _player_disconnected(id) -> void:
if PersistentNodes.has_node(str(id)):
PersistentNodes.get_node(str(id)).username_text_instance.queue_free()
PersistentNodes.get_node(str(id)).queue_free()

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extends Node
var player_master = null
var ui = null
var alive_players = []
func instance_node_at_location(node: Object, parent: Object, location: Vector2) -> Object:
var node_instance = instance_node(node, parent)
node_instance.global_position = location
return node_instance
func instance_node(node: Object, parent: Object) -> Object:
var node_instance = node.instance()
parent.add_child(node_instance)
return node_instance

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extends KinematicBody2D
const JUMP_FORCE = 500
const GRAVITY = 500
const MAX_SPEED = 5000
const ACCELERATION = 10
var speed = 50
var velocity = Vector2()
var fly = true
var username_text = load("res://scenes/username_text.tscn")
var username setget username_set
var username_text_instance = null
puppet var puppet_position = Vector2(0, 0) setget puppet_position_set
puppet var puppet_velocity = Vector2()
puppet var puppet_rotaion = 0
puppet var puppet_username = "" setget puppet_username_set
onready var tween = $Tween
func _ready():
get_tree().connect("network_peer_connected", self, "_network_peer_connected")
username_text_instance = Global.instance_node_at_location(username_text, PersistentNodes, global_position)
username_text_instance.player_following = self
func _process(delta: float) -> void:
if username_text_instance != null:
username_text_instance.name = "username" + name
func _physics_process(delta):
if get_tree().has_network_peer():
if is_network_master():
mode_switch(delta)
screen_wrap()
func mode_switch(delta):
if Input.is_action_just_pressed("mode_switch") and fly == false:
fly = true
elif Input.is_action_just_pressed("mode_switch") and fly == true:
fly = false
if fly == false:
movement(delta)
elif fly == true:
flying()
func movement(delta):
if Input.is_action_just_pressed("stop"):
velocity.x = 0
velocity.y = 0
if Input.is_action_pressed("move_left"):
if velocity.x > -MAX_SPEED:
velocity.x -= speed
elif Input.is_action_pressed("move_right"):
if velocity.x < MAX_SPEED:
velocity.x += speed
#if !Input.is_action_pressed("move_left") and !Input.is_action_pressed("move_right") and is_on_floor():
# velocity.x = 0
velocity.y += GRAVITY * delta
if Input.is_action_pressed("jump") and is_on_floor():
velocity.y -= JUMP_FORCE
velocity = move_and_slide(velocity, Vector2.UP)
func flying():
var fly_speed = 1000
var velocity = Vector2()
if Input.is_action_pressed("move_right"):
velocity.x += 1
if Input.is_action_pressed("move_left"):
velocity.x -= 1
if Input.is_action_pressed("move_down"):
velocity.y += 1
if Input.is_action_pressed("move_up"):
velocity.y -= 1
velocity = velocity.normalized() * fly_speed
velocity = move_and_slide(velocity)
func screen_wrap():
if position.x <= -10:
position.x = get_viewport_rect().size.x
if position.x >= get_viewport_rect().size.x + 10:
position.x = 0
func puppet_position_set(new_value) -> void:
puppet_position = new_value
tween.interpolate_property(self, "global_position", global_position, puppet_position, 0.1)
tween.start()
func username_set(new_value) -> void:
username = new_value
if is_network_master() and username_text_instance != null:
username_text_instance.text = username
rset("puppet_username", username)
func puppet_username_set(new_value) -> void:
puppet_username = new_value
if not is_network_master() and username_text_instance != null:
username_text_instance.text = puppet_username
func _network_peer_connected(id) -> void:
rset_id(id, "puppet_username", username)
func _on_network_tick_rate_timeout():
if get_tree().has_network_peer():
if is_network_master():
rset_unreliable("puppet_position", global_position)
rset_unreliable("puppet_velocity", velocity)
rset_unreliable("puppet_rotation", rotation_degrees)
sync func update_position(pos):
global_position = pos
puppet_position = pos
sync func destroy() -> void:
username_text_instance.visible = false
visible = false
$CollisionShape2D.disabled = true
$Hitbox/CollisionShape2D.disabled = true
Global.alive_players.erase(self)
if get_tree().has_network_peer():
if is_network_master():
Global.player_master = null
func _exit_tree() -> void:
Global.alive_players.erase(self)
if get_tree().has_network_peer():
if is_network_master():
Global.player_master = null

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extends Node
const DEFAULT_PORT = 28960
const MAX_CLIENTS = 4
var server = null
var client = null
var ip_address = ""
var current_player_username = ""
var client_connected_to_server = false
var networked_object_name_index = 0 setget networked_object_name_index_set
puppet var puppet_networked_object_name_index = 0 setget puppet_networked_object_name_index_set
onready var client_connection_timeout_timer = Timer.new()
func _ready() -> void:
if OS.get_name() == "Windows":
ip_address = IP.get_local_addresses()[3]
elif OS.get_name() == "Android":
ip_address = IP.get_local_addresses()[0]
else:
ip_address = IP.get_local_addresses()[3]
for ip in IP.get_local_addresses():
if ip.begins_with("192.168.") and not ip.ends_with(".1"):
ip_address = ip
get_tree().connect("connected_to_server", self, "_connected_to_server")
get_tree().connect("server_disconnected", self, "_server_disconnected")
func create_server() -> void:
server = NetworkedMultiplayerENet.new()
server.create_server(DEFAULT_PORT, MAX_CLIENTS)
get_tree().set_network_peer(server)
Global.instance_node(load("res://scenes/server_advertiser.tscn"), get_tree().current_scene)
func join_server() -> void:
client = NetworkedMultiplayerENet.new()
client.create_client(ip_address, DEFAULT_PORT)
get_tree().set_network_peer(client)
func reset_network_connection() -> void:
if get_tree().has_network_peer():
get_tree().network_peer = null
func reset_network_connections():
if get_tree().has_network_peer():
get_tree().network_peer = null
func _connected_to_server() -> void:
print("Successfully connected to the server")
func _server_disconnected() -> void:
print("Disconnected from the server")
for child in PersistentNodes.get_children():
if child.is_in_group("Net"):
child.queue_free()
reset_network_connections()
if Global.ui != null:
var prompt = Global.instance_node(load("res://scenes/simple_prompt.tscn"), Global.ui)
prompt.set_text("Disconnected from server")
func _client_connection_timeout():
if client_connected_to_server == false:
print("Client has been timed out")
reset_network_connection()
var connection_timeout_prompt = Global.instance_node(load("res://scenes/simple_prompt.tscn"), get_tree().current_scene)
connection_timeout_prompt.set_text("Connection timed out")
func _connection_failed():
for child in PersistentNodes.get_children():
if child.is_in_group("Net"):
child.queue_free()
reset_network_connection()
if Global.ui != null:
var prompt = Global.instance_node(load("res://scenes/simple_prompt.tscn"), Global.ui)
prompt.set_text("Connection failed")
func puppet_networked_object_name_index_set(new_value):
networked_object_name_index = new_value
func networked_object_name_index_set(new_value):
networked_object_name_index = new_value
if get_tree().is_network_server():
rset("puppet_networked_object_name_index", networked_object_name_index)

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extends Control
var player = load("res://scenes/player.tscn")
var current_spawn_location_instance_number = 1
var current_player_for_spawn_location_number = null
onready var multiplayer_config_ui = $multiplayer_configure
onready var username_text_edit = $multiplayer_configure/username_text_edit
onready var device_ip_address = $UI/device_ip_address
onready var start_game = $UI/start_game
func _ready():
get_tree().connect("network_peer_connected", self, "_player_connected")
get_tree().connect("network_peer_disconnected", self, "_player_disconnected")
get_tree().connect("connected_to_server", self, "_connected_to_server")
device_ip_address.text = Network.ip_address
if get_tree().network_peer != null:
multiplayer_config_ui.hide()
current_spawn_location_instance_number = 1
for player in PersistentNodes.get_children():
if player.is_in_group("Player"):
for spawn_location in $Spawn_locations.get_children():
if int(spawn_location.name) == current_spawn_location_instance_number and current_player_for_spawn_location_number != player:
player.rpc("update_position", spawn_location.global_position)
player.rpc("enable")
current_spawn_location_instance_number += 1
current_player_for_spawn_location_number = player
else:
start_game.hide()
func _process(delta: float) -> void:
if get_tree().network_peer != null:
if get_tree().get_network_connected_peers().size() >= 0 and get_tree().is_network_server():
start_game.show()
else:
start_game.hide()
func _player_connected(id) -> void:
print("Player " + str(id) + " has connected")
instance_player(id)
func _player_disconnected(id) -> void:
print("Player " + str(id) + " has disconnected")
if PersistentNodes.has_node(str(id)):
PersistentNodes.get_node(str(id)).username_text_instance.queue_free()
PersistentNodes.get_node(str(id)).queue_free()
func _on_create_server_pressed():
if username_text_edit.text != "":
Network.current_player_username = username_text_edit.text
multiplayer_config_ui.hide()
Network.create_server()
instance_player(get_tree().get_network_unique_id())
func _on_join_server_pressed():
if username_text_edit.text != "":
multiplayer_config_ui.hide()
username_text_edit.hide()
Global.instance_node(load("res://scenes/server_browser.tscn"), self)
func _connected_to_server() -> void:
yield(get_tree().create_timer(0.1), "timeout")
instance_player(get_tree().get_network_unique_id())
func instance_player(id) -> void:
var player_instance = Global.instance_node_at_location(player, PersistentNodes, Vector2(rand_range(0, 1920), rand_range(0, 1080)))
player_instance.name = str(id)
player_instance.set_network_master(id)
player_instance.username = username_text_edit.text
current_spawn_location_instance_number += 1
func _on_start_game_pressed():
rpc("switch_to_game")
sync func switch_to_game() -> void:
get_tree().change_scene("res://scenes/game.tscn")

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extends Node
export (float) var broadcast_interval = 1.0
var server_info = {"name": "LAN Game"}
var socket_udp
var broadcast_timer = Timer.new()
var broadcast_port = Network.DEFAULT_PORT
func _enter_tree():
broadcast_timer.wait_time = broadcast_interval
broadcast_timer.one_shot = false
broadcast_timer.autostart = true
if get_tree().is_network_server():
add_child(broadcast_timer)
broadcast_timer.connect("timeout", self, "broadcast")
socket_udp = PacketPeerUDP.new()
socket_udp.set_broadcast_enabled(true)
socket_udp.set_dest_address('255.255.255.255', broadcast_port)
func broadcast():
server_info.name = Network.current_player_username
var packet_message = to_json(server_info)
var packet = packet_message.to_ascii()
socket_udp.put_packet(packet)
func _exit_tree():
broadcast_timer.stop()
if socket_udp != null:
socket_udp.close()

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extends Control
onready var server_listener = $server_listener
onready var server_ip_text_edit = $background_panel/server_ip_text_edit
onready var server_container = $background_panel/VBoxContainer
onready var manual_setup_button = $background_panel/manual_setup
func _ready() -> void:
server_ip_text_edit.hide()
func _on_server_listener_new_server(serverInfo):
var server_node = Global.instance_node(load("res://scenes/server_display.tscn"), server_container)
server_node.text = "%s - %s" % [serverInfo.ip, serverInfo.name]
server_node.ip_address = str(serverInfo.ip)
func _on_server_listener_remove_server(serverIp):
for serverNode in server_container.get_children():
if serverNode.is_in_group("server_display"):
if serverNode.ip_address == serverIp:
serverNode.queue_free()
break
func _on_manual_setup_pressed():
if manual_setup_button.text != "Exit setup":
server_ip_text_edit.show()
manual_setup_button.text = "Exit setup"
server_container.hide()
server_ip_text_edit.call_deferred("grab_focus")
else:
server_ip_text_edit.text = ""
server_ip_text_edit.hide()
server_container.show()
func _on_join_server_pressed():
if server_ip_text_edit.text != "":
Network.ip_address = server_ip_text_edit.text
hide()
Network.join_server()
func _on_go_back_pressed():
get_tree().reload_current_scene()

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extends Label
var ip_address = ""
func _on_join_button_pressed():
Network.ip_address = ip_address
Network.join_server()
get_parent().get_parent().queue_free()

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extends Node
signal new_server
signal remove_server
var cleanup_timer = Timer.new()
var socket_udp = PacketPeerUDP.new()
var listen_port = Network.DEFAULT_PORT
var known_servers = {}
export (int) var server_cleanup_threshold = 3
func _init():
cleanup_timer.wait_time = server_cleanup_threshold
cleanup_timer.one_shot = false
cleanup_timer.autostart = true
cleanup_timer.connect("timeout", self, 'clean_up')
add_child(cleanup_timer)
func ready():
known_servers.clear()
if socket_udp.listen(listen_port) != OK:
print("GameServer LAN service: Error listening port: " + str(listen_port))
else:
print("GameServer LAN service: Llistening port: " + str(listen_port))
func _process(delta):
if socket_udp.get_available_packet_count() > 0:
var server_ip = socket_udp.get_packet_ip()
var server_port = socket_udp.get_packet_port()
var array_bytes = socket_udp.get_packet()
if server_ip != "" and server_port > 0:
if not known_servers.has(server_ip):
var serverMessage = array_bytes.get_string_from_ascii()
var gameInfo = parse_json(serverMessage)
gameInfo.ip = server_ip
gameInfo.lastSeen = OS.get_unix_time()
known_servers[server_ip] = gameInfo
emit_signal("new_server", gameInfo)
print(socket_udp.get_packet_ip())
else:
var gameInfo = known_servers[server_ip]
gameInfo.lastSeen = OS.get_unix_time()
func cleanup():
var now = OS.get_unix_time()
for server_ip in known_servers:
var serverInfo = known_servers[server_ip]
if (now - serverInfo.lastSeen) > server_cleanup_threshold:
known_servers.erase(server_ip)
print("Remove old server: %s" % server_ip)
emit_signal("remove_server", server_ip)
func _exit_tree():
socket_udp.close()

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extends Control
func _on_ok_pressed():
get_tree().change_scene("res://scenes/main_menu.tscn")
func set_text(text) -> void:
$Label.text = text

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extends Node2D
var player_following = null
var text = "" setget text_set
onready var label = $Label
func _process(delta: float) -> void:
if player_following != null:
global_position = player_following.global_position
func text_set(new_text) -> void:
text = new_text
label.text = text

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[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
[resource]
background_mode = 2
background_sky = SubResource( 1 )

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[preset.0]
name="game"
platform="Linux/X11"
runnable=true
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="build/game.x86_64"
script_export_mode=1
script_encryption_key=""
[preset.0.options]
custom_template/debug=""
custom_template/release=""
binary_format/64_bits=true
binary_format/embed_pck=true
texture_format/bptc=false
texture_format/s3tc=true
texture_format/etc=false
texture_format/etc2=false
texture_format/no_bptc_fallbacks=true

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[gd_resource type="DynamicFont" load_steps=2 format=2]
[ext_resource path="res://font/Roboto-Regular.ttf" type="DynamicFontData" id=1]
[resource]
size = 64
use_mipmaps = true
use_filter = true
font_data = ExtResource( 1 )

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After

Width:  |  Height:  |  Size: 19 KiB

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[remap]
importer="texture"
type="StreamTexture"
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.png"
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="Kristofers movementSystem0.0.3"
run/main_scene="res://scenes/main_menu.tscn"
config/icon="res://icon.png"
[autoload]
Network="*res://code/server/network.gd"
Global="*res://code/global.gd"
PersistentNodes="*res://scenes/persistent_nodes.tscn"
[display]
window/size/width=1920
window/size/height=1080
window/size/test_width=1280
window/size/test_height=720
window/stretch/mode="2d"
window/stretch/aspect="keep"
[input]
up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
]
}
left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
]
}
right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
]
}
down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
]
}
mode_switch={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":77,"unicode":0,"echo":false,"script":null)
]
}
stop={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"unicode":0,"echo":false,"script":null)
]
}
jump={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
]
}
move_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
]
}
move_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
]
}
move_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
]
}
move_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
]
}
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"

View File

@@ -0,0 +1,14 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://sprites/floor.svg" type="Texture" id=1]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 960, 24 )
[node name="floor" type="StaticBody2D"]
[node name="floor" type="Sprite" parent="."]
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )

View File

@@ -0,0 +1,29 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://scenes/floor.tscn" type="PackedScene" id=1]
[ext_resource path="res://code/game.gd" type="Script" id=2]
[ext_resource path="res://code/UI.gd" type="Script" id=3]
[node name="game" type="Node2D"]
script = ExtResource( 2 )
[node name="floor" parent="." instance=ExtResource( 1 )]
position = Vector2( 960, 1056 )
scale = Vector2( 2, 1 )
[node name="spawn_locations" type="Node" parent="."]
[node name="1" type="Position2D" parent="spawn_locations"]
position = Vector2( 512, 810 )
[node name="2" type="Position2D" parent="spawn_locations"]
position = Vector2( 1408, 810 )
[node name="3" type="Position2D" parent="spawn_locations"]
position = Vector2( 512, 270 )
[node name="4" type="Position2D" parent="spawn_locations"]
position = Vector2( 1408, 270 )
[node name="UI" type="CanvasLayer" parent="."]
script = ExtResource( 3 )

View File

@@ -0,0 +1,98 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://font/roboto.tres" type="DynamicFont" id=1]
[ext_resource path="res://code/server/network_setup.gd" type="Script" id=2]
[ext_resource path="res://code/UI.gd" type="Script" id=3]
[node name="network_setup" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="multiplayer_configure" type="Control" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 2.5199
margin_top = -2.51978
margin_right = 2.5199
margin_bottom = -2.51978
__meta__ = {
"_edit_use_anchors_": false
}
[node name="create_server" type="Button" parent="multiplayer_configure"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -267.5
margin_top = -202.0
margin_right = 267.5
margin_bottom = -26.0
custom_fonts/font = ExtResource( 1 )
text = "Create server"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="join_server" type="Button" parent="multiplayer_configure"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -267.5
margin_top = 24.0
margin_right = 267.5
margin_bottom = 200.0
custom_fonts/font = ExtResource( 1 )
text = "Join server"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="username_text_edit" type="LineEdit" parent="multiplayer_configure"]
anchor_left = 0.5
anchor_right = 0.5
margin_left = -422.5
margin_top = 117.0
margin_right = 422.5
margin_bottom = 221.0
custom_fonts/font = ExtResource( 1 )
align = 1
placeholder_text = "Enter username"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="UI" type="CanvasLayer" parent="."]
script = ExtResource( 3 )
[node name="start_game" type="Button" parent="UI"]
margin_left = 27.0
margin_top = 27.0
margin_right = 391.0
margin_bottom = 158.0
custom_fonts/font = ExtResource( 1 )
text = "Start game"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="device_ip_address" type="Label" parent="UI"]
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_top = -150.0
custom_fonts/font = ExtResource( 1 )
align = 1
valign = 1
__meta__ = {
"_edit_use_anchors_": false
}
[connection signal="pressed" from="multiplayer_configure/create_server" to="." method="_on_create_server_pressed"]
[connection signal="pressed" from="multiplayer_configure/join_server" to="." method="_on_join_server_pressed"]
[connection signal="pressed" from="UI/start_game" to="." method="_on_start_game_pressed"]

View File

@@ -0,0 +1,3 @@
[gd_scene format=2]
[node name="persistent_nodes" type="Node"]

View File

@@ -0,0 +1,29 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://sprites/square.svg" type="Texture" id=1]
[ext_resource path="res://code/player.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 16, 16 )
[node name="player" type="KinematicBody2D" groups=[
"Net",
"Player",
]]
script = ExtResource( 2 )
[node name="square" type="Sprite" parent="."]
scale = Vector2( 2.5, 2.5 )
texture = ExtResource( 1 )
[node name="CollisionShape2D2" type="CollisionShape2D" parent="."]
scale = Vector2( 2.5, 2.5 )
shape = SubResource( 1 )
[node name="Tween" type="Tween" parent="."]
[node name="network_tick_rate" type="Timer" parent="."]
wait_time = 0.03
autostart = true
[connection signal="timeout" from="network_tick_rate" to="." method="_on_network_tick_rate_timeout"]

View File

@@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://code/server/server_advertiser.gd" type="Script" id=1]
[node name="server_advertiser" type="Node"]
script = ExtResource( 1 )

View File

@@ -0,0 +1,146 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://font/roboto.tres" type="DynamicFont" id=1]
[ext_resource path="res://scenes/server_listener.tscn" type="PackedScene" id=2]
[ext_resource path="res://code/server/server_browser.gd" type="Script" id=3]
[sub_resource type="Animation" id=1]
resource_name = "searching_for_servers"
length = 0.8
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath(".:text")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.2, 0.4, 0.6 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 1,
"values": [ "Searching for servers", "Searching for servers.", "Searching for servers..", "Searching for servers..." ]
}
[node name="server_browser" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 3 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="background_panel" type="Panel" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 96.0
margin_top = 162.0
margin_right = -96.0
margin_bottom = -54.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="manual_setup" type="Button" parent="background_panel"]
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = -473.0
margin_top = -175.0
margin_right = -30.0
margin_bottom = -30.0
custom_fonts/font = ExtResource( 1 )
text = "Manual setup"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="go_back" type="Button" parent="background_panel"]
anchor_top = 1.0
anchor_bottom = 1.0
margin_left = 30.0
margin_top = -170.0
margin_right = 473.0
margin_bottom = -25.0
custom_fonts/font = ExtResource( 1 )
text = "Go back"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="server_ip_text_edit" type="LineEdit" parent="background_panel"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -403.0
margin_top = -243.0
margin_right = 403.0
margin_bottom = -138.0
custom_fonts/font = ExtResource( 1 )
align = 1
[node name="type_in_server_ip" type="Label" parent="background_panel/server_ip_text_edit"]
anchor_right = 1.0
margin_top = -105.0
custom_fonts/font = ExtResource( 1 )
text = "Type in server IP"
align = 1
valign = 1
[node name="join_server" type="Button" parent="background_panel/server_ip_text_edit"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -221.5
margin_top = 94.5
margin_right = 221.5
margin_bottom = 239.5
custom_fonts/font = ExtResource( 1 )
text = "Join server"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="VBoxContainer" type="VBoxContainer" parent="background_panel"]
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 70.0
margin_top = 40.0
margin_right = -70.0
margin_bottom = -175.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="searching_for_servers" type="Label" parent="background_panel/VBoxContainer"]
margin_right = 1588.0
margin_bottom = 76.0
rect_min_size = Vector2( 0, 70 )
custom_fonts/font = ExtResource( 1 )
text = "Searching for servers.."
align = 1
valign = 1
[node name="AnimationPlayer" type="AnimationPlayer" parent="background_panel/VBoxContainer/searching_for_servers"]
autoplay = "searching_for_servers"
playback_speed = 0.5
anims/searching_for_servers = SubResource( 1 )
[node name="server_browser_label" type="Label" parent="background_panel"]
anchor_right = 1.0
margin_top = -176.0
custom_fonts/font = ExtResource( 1 )
text = "Server Browser"
align = 1
valign = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="server_listener" parent="." instance=ExtResource( 2 )]
[connection signal="pressed" from="background_panel/manual_setup" to="." method="_on_manual_setup_pressed"]
[connection signal="pressed" from="background_panel/go_back" to="." method="_on_go_back_pressed"]
[connection signal="pressed" from="background_panel/server_ip_text_edit/join_server" to="." method="_on_join_server_pressed"]

View File

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://font/roboto.tres" type="DynamicFont" id=1]
[ext_resource path="res://code/server/server_display.gd" type="Script" id=2]
[node name="server_display" type="Label"]
anchor_right = 1.0
margin_right = -220.0
margin_bottom = 130.0
rect_min_size = Vector2( 0, 130 )
custom_fonts/font = ExtResource( 1 )
text = "N/A: 000.000.000"
align = 1
valign = 1
script = ExtResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="join_button" type="Button" parent="." groups=[
"server_display",
]]
anchor_left = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = -302.0
margin_top = 13.0
margin_bottom = -13.0
custom_fonts/font = ExtResource( 1 )
text = "Join"
[connection signal="pressed" from="join_button" to="." method="_on_join_button_pressed"]

View File

@@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://code/server/server_listener.gd" type="Script" id=1]
[node name="server_listener" type="Node"]
script = ExtResource( 1 )

View File

@@ -0,0 +1,68 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://font/Roboto-Regular.ttf" type="DynamicFontData" id=1]
[ext_resource path="res://code/simple_prompt.gd" type="Script" id=2]
[sub_resource type="DynamicFont" id=1]
size = 100
use_mipmaps = true
use_filter = true
font_data = ExtResource( 1 )
[sub_resource type="DynamicFont" id=2]
size = 100
use_mipmaps = true
use_filter = true
font_data = ExtResource( 1 )
[node name="simple_prompt" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Panel" type="Panel" parent="."]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -704.0
margin_top = -330.0
margin_right = 704.0
margin_bottom = 330.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="ok" type="Button" parent="Panel"]
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
margin_left = -257.0
margin_top = -310.0
margin_right = 257.0
margin_bottom = -113.0
custom_fonts/font = SubResource( 1 )
text = "OK"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label" type="Label" parent="."]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -516.0
margin_top = -155.5
margin_right = 516.0
margin_bottom = -68.5
custom_fonts/font = SubResource( 2 )
text = "Simple prompt"
align = 1
valign = 1
[connection signal="pressed" from="Panel/ok" to="." method="_on_ok_pressed"]

View File

@@ -0,0 +1,23 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://font/roboto.tres" type="DynamicFont" id=1]
[ext_resource path="res://code/username_text.gd" type="Script" id=2]
[node name="username_text" type="Node2D" groups=[
"Net",
]]
z_index = 10
script = ExtResource( 2 )
[node name="Label" type="Label" parent="."]
margin_left = -197.0
margin_top = -125.0
margin_right = 197.0
margin_bottom = -49.0
custom_fonts/font = ExtResource( 1 )
text = "null"
align = 1
valign = 1
__meta__ = {
"_edit_use_anchors_": false
}

View File

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extends Node
const LEVEL_SCALE = 0.05
func _ready():
$player_node.set_scale(LEVEL_SCALE)
pass

View File

@@ -0,0 +1,4 @@
extends Node
func _ready():
pass

View File

@@ -0,0 +1,5 @@
extends Node
func update(userStateInstance):
# userStateInstance.rotateBy(-1)
pass

View File

@@ -0,0 +1,11 @@
extends CollisionShape2D
onready var playerSpriteNAHeight = get_parent().get_child(2).texture.get_height()
onready var playerSpriteNAWidth = get_parent().get_child(2).texture.get_width()
func _ready():
var expectedColliderShape = CircleShape2D.new()
set_shape(expectedColliderShape)
var colliderRadius = playerSpriteNAHeight / 2
expectedColliderShape.set_radius(colliderRadius)
pass

View File

@@ -0,0 +1,4 @@
extends AnimatedSprite
func _ready():
pass

View File

@@ -0,0 +1,37 @@
extends KinematicBody2D
# Instance of data handlers
var userInputInstance = preload("res://source/assets/scripts/handlers/system/input/user_input_handler.gd").new()
var vectoralDirectionPresetInstance = preload("res://source/assets/scripts/handlers/system/vectoralPresets/vectoral_direction_preset_handler.gd").new()
var userStateInstance = preload("res://source/assets/scripts/handlers/system/state/user_state_handler.gd").new()
# Instance of data processors
var VDIRprocessorInstance = preload("res://source/assets/scripts/processors/VDIR/vectoral_direction_processor.gd").new()
var CRprocessorInstance = preload("res://source/assets/scripts/processors/CR/client_rotation_processor.gd").new()
# Instance of game controllers
var canvasManagerInstance = preload("res://source/assets/scripts/controllers/managers/canvas_manager.gd").new()
var physicsManagerInstance = preload("res://source/assets/scripts/controllers/managers/physics_manager.gd").new()
# Local class variables
var vectoralDirectionPreset
var userInput
var userState
var VDIR
func _ready():
vectoralDirectionPreset = vectoralDirectionPresetInstance.getState(userStateInstance.update())
func _process(delta):
# Update data-handler returned states
userInput = userInputInstance.update()
userState = userStateInstance.update()
# Send the returned states through processors
VDIR = VDIRprocessorInstance.process(userState, vectoralDirectionPreset)
# Give the resulting data to game controllers
physicsManagerInstance.update(userStateInstance)
physics_process(delta)
pass
func physics_process(delta):
rotation_degrees = userState["rotation"]

View File

@@ -0,0 +1,10 @@
extends Node2D
func statePassback():
return {"node_global_position": transform.origin, "rotation": null}
func set_scale(scale) -> void:
$player_body/player_sprite_na.scale = Vector2(scale, scale)
$player_body/player_sprite.scale = Vector2(scale, scale)
$player_body/player_collider.scale = Vector2(scale, scale)
pass

View File

@@ -0,0 +1,23 @@
extends Node
var inputState = {}
func _init() -> void:
inputState = {
"right": false,
"left": false,
"up": false,
"down": false,
"debug": false
}
pass
func update():
inputState = {
"right": Input.is_action_pressed("input_right"),
"left": Input.is_action_pressed("input_left"),
"up": Input.is_action_pressed("input_up"),
"down": Input.is_action_pressed("input_down"),
"debug": Input.is_action_pressed("input_debug_toggle")
}
return inputState

View File

@@ -0,0 +1,16 @@
extends Node
var userState = {}
var rotationalTracker = 0
func rotateBy(amount):
rotationalTracker += amount
if rotationalTracker == 361: rotationalTracker = 1
elif rotationalTracker == -361: rotationalTracker = -1
func update():
userState = preload("res://source/assets/scripts/handlers/character/player/player_node_handler.gd").new().statePassback()
# IF necessary process and update and correct userState
userState["rotation"] = rotationalTracker
return userState

View File

@@ -0,0 +1,59 @@
extends Node
var vectoralState = {}
func getState(userState):
vectoralState = {
"0": { # Source (Client) positional rotation vectors
"0": { # Primary source positional vector
"start": Vector2(0,0),
"end": Vector2(0,0),
"ray": Vector2(0,0)
},
"1": { # Secondary source positional vector (Negative)
"start": Vector2(0,0),
"end": Vector2(0,0),
"ray": Vector2(0,0)
},
"2": { # Secondary source positional vector (Positive)
"start": Vector2(0,0),
"end": Vector2(0,0),
"ray": Vector2(0,0)
},
"3": { # Secondary source positional vector (Negative) [R]
"start": Vector2(0,0),
"end": Vector2(0,0),
"ray": Vector2(0,0)
},
"4": { # Secondary source positional vector (Positive) [R]
"start": Vector2(0,0),
"end": Vector2(0,0),
"ray": Vector2(0,0)
}
},
"1": { # Source (Client) force vectors
"0": {
"start": Vector2(0,0),
"end": Vector2(0,0)
},
"1": {
"start": Vector2(0,0),
"end": Vector2(0,0)
},
"2": {
"start": Vector2(0,0),
"end": Vector2(0,0)
},
"3": {
"start": Vector2(0,0),
"end": Vector2(0,0)
}
},
"2": { # Source (Client) positional vectors
"0": {
"start": Vector2(0,0),
"end": Vector2(0,0)
}
}
}
return vectoralState

View File

@@ -0,0 +1,4 @@
extends Node
func _ready():
pass

View File

@@ -0,0 +1,7 @@
extends Node
func _ready():
pass
func process(userState, vectoralDirectionPreset):
return

View File

@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/player_main_body_default_sprite_idle_animation 1.png-b558478550e6d1936c72122630064deb.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation 1.png"
dest_files=[ "res://.import/player_main_body_default_sprite_idle_animation 1.png-b558478550e6d1936c72122630064deb.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/player_main_body_default_sprite_idle_animation 10.png-ec522b709593936611c719cfe2a608d4.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation 10.png"
dest_files=[ "res://.import/player_main_body_default_sprite_idle_animation 10.png-ec522b709593936611c719cfe2a608d4.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
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