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Fixed bug 'host inverting function'
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@ -91,7 +91,7 @@ var globalActivePhase = null
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var clientPhase = null
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func _ready():
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Global.set("player", self)
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weaponPositionalOffset = Vector2(-$"weaponHolder/Player-character-theme-gun-na3".texture.get_width() * $"weaponHolder/Player-character-theme-gun-na3".scale.x / 2,-$"weaponHolder/Player-character-theme-gun-na3".texture.get_height() * $"weaponHolder/Player-character-theme-gun-na3".scale.y / 2) + Vector2(-$weaponHolder.get_shape().get_radius(), 0)
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$"weaponHolder/Player-character-theme-gun".position = weaponPositionalOffset
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@ -108,6 +108,7 @@ func _ready():
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if get_tree().has_network_peer():
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if is_network_master():
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Global.player_master = self
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Global.set("player", self)
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# Allow update process override.
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set_process(true)
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