Fixed bug 'host inverting function'

This commit is contained in:
Kristofers Solo 2021-11-14 22:18:59 +02:00
parent ba44fd60d1
commit dacc55ed48

View File

@ -91,7 +91,7 @@ var globalActivePhase = null
var clientPhase = null
func _ready():
Global.set("player", self)
weaponPositionalOffset = Vector2(-$"weaponHolder/Player-character-theme-gun-na3".texture.get_width() * $"weaponHolder/Player-character-theme-gun-na3".scale.x / 2,-$"weaponHolder/Player-character-theme-gun-na3".texture.get_height() * $"weaponHolder/Player-character-theme-gun-na3".scale.y / 2) + Vector2(-$weaponHolder.get_shape().get_radius(), 0)
$"weaponHolder/Player-character-theme-gun".position = weaponPositionalOffset
@ -108,6 +108,7 @@ func _ready():
if get_tree().has_network_peer():
if is_network_master():
Global.player_master = self
Global.set("player", self)
# Allow update process override.
set_process(true)