mirror of
https://github.com/kristoferssolo/FuncIt.git
synced 2025-10-21 19:30:35 +00:00
Fixed bug 'host inverting function'
This commit is contained in:
parent
ba44fd60d1
commit
dacc55ed48
@ -91,7 +91,7 @@ var globalActivePhase = null
|
|||||||
var clientPhase = null
|
var clientPhase = null
|
||||||
|
|
||||||
func _ready():
|
func _ready():
|
||||||
Global.set("player", self)
|
|
||||||
weaponPositionalOffset = Vector2(-$"weaponHolder/Player-character-theme-gun-na3".texture.get_width() * $"weaponHolder/Player-character-theme-gun-na3".scale.x / 2,-$"weaponHolder/Player-character-theme-gun-na3".texture.get_height() * $"weaponHolder/Player-character-theme-gun-na3".scale.y / 2) + Vector2(-$weaponHolder.get_shape().get_radius(), 0)
|
weaponPositionalOffset = Vector2(-$"weaponHolder/Player-character-theme-gun-na3".texture.get_width() * $"weaponHolder/Player-character-theme-gun-na3".scale.x / 2,-$"weaponHolder/Player-character-theme-gun-na3".texture.get_height() * $"weaponHolder/Player-character-theme-gun-na3".scale.y / 2) + Vector2(-$weaponHolder.get_shape().get_radius(), 0)
|
||||||
$"weaponHolder/Player-character-theme-gun".position = weaponPositionalOffset
|
$"weaponHolder/Player-character-theme-gun".position = weaponPositionalOffset
|
||||||
|
|
||||||
@ -108,6 +108,7 @@ func _ready():
|
|||||||
if get_tree().has_network_peer():
|
if get_tree().has_network_peer():
|
||||||
if is_network_master():
|
if is_network_master():
|
||||||
Global.player_master = self
|
Global.player_master = self
|
||||||
|
Global.set("player", self)
|
||||||
# Allow update process override.
|
# Allow update process override.
|
||||||
set_process(true)
|
set_process(true)
|
||||||
|
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user