trajectory_list

traajs
This commit is contained in:
Moonshrike 2021-11-09 00:21:39 +02:00
parent 3dbcfe8bb3
commit c780a4db78
70 changed files with 1443 additions and 139 deletions

12
Pavels/README.md Normal file
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Download git and run in terminal:
```terminal
git config --global user.name "Your Name"
git config --global user.email "youremail@yourdomain.com"
```
Enter in required directory and run:
```terminal
git clone https://github.com/KristofersSolo/Godot
```
or just use [GitHub Desktop](https://desktop.github.com)

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://icon.png" type="Texture" id=1]
[ext_resource path="res://script/Hyperbola/Hyperbolic_Barrel.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 22.5946, 3.60519 )
[node name="Hyperbolic_Barrel" type="StaticBody2D"]
script = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 30.4661, 0.749161 )
shape = SubResource( 1 )
[node name="icon" type="Sprite" parent="."]
position = Vector2( 42.4007, 0.196289 )
scale = Vector2( 1.31624, 0.140625 )
texture = ExtResource( 1 )
[node name="Position2D" type="Position2D" parent="."]
position = Vector2( 97.6552, 0.0842819 )

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://pixil-frame-0 (1).png" type="Texture" id=1]
[ext_resource path="res://script/Hyperbola/Hyperbolic_Bullet.gd" type="Script" id=2]
[sub_resource type="CapsuleShape2D" id=1]
radius = 5.4212
height = 7.62897
[node name="Bullet" type="Area2D"]
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 2, -19 )
scale = Vector2( 0.199834, 0.199834 )
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
rotation = 1.5708
shape = SubResource( 1 )
[connection signal="body_entered" from="." to="." method="_on_Bullet_body_entered"]

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://Line_Trajectory/Line_Bullet.tscn" type="PackedScene" id=1]
[ext_resource path="res://script/Hyperbola/Hyperbolic_Env.gd" type="Script" id=2]
[ext_resource path="res://script/Hyperbola/Hyperbolic_Bullet.gd" type="Script" id=3]
[node name="Env" type="Node2D"]
script = ExtResource( 2 )
[node name="Bullet" parent="." instance=ExtResource( 1 )]
position = Vector2( 0, -0.222725 )
script = ExtResource( 3 )

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://icon.png" type="Texture" id=1]
[ext_resource path="res://script/Line/Line_Barrel.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 22.5946, 3.60519 )
[node name="Line_Barrel" type="StaticBody2D"]
script = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 30.4661, 0.749161 )
shape = SubResource( 1 )
[node name="icon" type="Sprite" parent="."]
position = Vector2( 32.281, 0.196289 )
scale = Vector2( 1, 0.140625 )
texture = ExtResource( 1 )
[node name="Position2D" type="Position2D" parent="."]
position = Vector2( 64.7166, 0.0842819 )

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://pixil-frame-0 (1).png" type="Texture" id=1]
[ext_resource path="res://script/Line/Line_Bullet.gd" type="Script" id=2]
[sub_resource type="CapsuleShape2D" id=1]
radius = 5.4212
height = 7.62897
[node name="Bullet" type="Area2D"]
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 2, -19 )
scale = Vector2( 0.199834, 0.199834 )
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
rotation = 1.5708
shape = SubResource( 1 )
[connection signal="body_entered" from="." to="." method="_on_Bullet_body_entered"]

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://Line_Trajectory/Line_Bullet.tscn" type="PackedScene" id=1]
[ext_resource path="res://script/Line/Line_Env.gd" type="Script" id=2]
[node name="Env" type="Node2D"]
script = ExtResource( 2 )
[node name="Bullet" parent="." instance=ExtResource( 1 )]
position = Vector2( 0, -0.222725 )

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://icon.png" type="Texture" id=1]
[ext_resource path="res://script/Parabola/Parabolic_Barrel.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 8.79762, 3.60519 )
[node name="Parabolic_Barrel" type="StaticBody2D"]
script = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 13.539, 2.08551 )
shape = SubResource( 1 )
[node name="icon" type="Sprite" parent="."]
position = Vector2( 16.2448, 0.641744 )
scale = Vector2( 0.387507, 0.251987 )
texture = ExtResource( 1 )
[node name="Position2D" type="Position2D" parent="."]
position = Vector2( 34.426, 0.975182 )

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://pixil-frame-0 (1).png" type="Texture" id=1]
[ext_resource path="res://script/Line/Line_Bullet.gd" type="Script" id=2]
[sub_resource type="CapsuleShape2D" id=1]
radius = 5.4212
height = 7.62897
[node name="Bullet" type="Area2D"]
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 2, -19 )
scale = Vector2( 0.199834, 0.199834 )
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
rotation = 1.5708
shape = SubResource( 1 )
[connection signal="body_entered" from="." to="." method="_on_Bullet_body_entered"]

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://Line_Trajectory/Line_Bullet.tscn" type="PackedScene" id=1]
[ext_resource path="res://script/Parabola/Parabolic_Env.gd" type="Script" id=2]
[ext_resource path="res://script/Parabola/Parabolic_Bullet.gd" type="Script" id=3]
[node name="Env" type="Node2D"]
script = ExtResource( 2 )
[node name="Bullet" parent="." instance=ExtResource( 1 )]
position = Vector2( 0, -0.222725 )
script = ExtResource( 3 )

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://pixilart-drawing.png" type="Texture" id=1]
[ext_resource path="res://script/KinematicBody2D.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 22.279, 10 )
[node name="Player" type="KinematicBody2D"]
position = Vector2( 400, 296 )
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 4, -17 )
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0.381104, 0.412598 )
shape = SubResource( 1 )

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://icon.png" type="Texture" id=1]
[ext_resource path="res://script/Sine/Sine_Barrel.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 21.0351, 6.99966 )
[node name="Sine_Barrel" type="StaticBody2D"]
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 32.0917, 0.471939 )
scale = Vector2( 1, 0.336339 )
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 30.8681, 0 )
shape = SubResource( 1 )
[node name="Position2D" type="Position2D" parent="."]
position = Vector2( 64.7166, 0.0842819 )

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://pixil-frame-0 (1).png" type="Texture" id=1]
[ext_resource path="res://script/Line/Line_Bullet.gd" type="Script" id=2]
[sub_resource type="CapsuleShape2D" id=1]
radius = 5.4212
height = 7.62897
[node name="Bullet" type="Area2D"]
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 2, -19 )
scale = Vector2( 0.199834, 0.199834 )
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
rotation = 1.5708
shape = SubResource( 1 )
[connection signal="body_entered" from="." to="." method="_on_Bullet_body_entered"]

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://Line_Trajectory/Line_Bullet.tscn" type="PackedScene" id=1]
[ext_resource path="res://script/Sine/Sine_Env.gd" type="Script" id=2]
[ext_resource path="res://script/Sine/Sine_Bullet.gd" type="Script" id=3]
[node name="Env" type="Node2D"]
script = ExtResource( 2 )
[node name="Bullet" parent="." instance=ExtResource( 1 )]
position = Vector2( 0, -0.222725 )
script = ExtResource( 3 )

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[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
[resource]
background_mode = 2
background_sky = SubResource( 1 )

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[gd_scene load_steps=6 format=2]
[ext_resource path="res://Player.tscn" type="PackedScene" id=1]
[ext_resource path="res://icon.png" type="Texture" id=3]
[ext_resource path="res://script/Gun.gd" type="Script" id=4]
[ext_resource path="res://script/Mob.gd" type="Script" id=5]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 31.7698, 29.9446 )
[node name="Node2D" type="Node2D"]
[node name="Mob" type="KinematicBody2D" parent="." groups=[
"mobs",
]]
position = Vector2( -0.000213623, 0.000244141 )
script = ExtResource( 5 )
[node name="Sprite" type="Sprite" parent="Mob"]
position = Vector2( 748.393, 296.081 )
texture = ExtResource( 3 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Mob"]
position = Vector2( 748.393, 293.562 )
shape = SubResource( 1 )
one_way_collision_margin = 0.0
[node name="Player" parent="." instance=ExtResource( 1 )]
[node name="Gun_Position" type="Position2D" parent="Player"]
position = Vector2( 37.1728, -6.00076 )
script = ExtResource( 4 )

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="Bullet Trajectory"
run/main_scene="res://game.tscn"
config/icon="res://icon.png"
[input]
ui_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
]
}
ui_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
]
}
ui_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
]
}
ui_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
]
}
shoot={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
gun_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
]
}
gun_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
]
}
line={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777351,"unicode":0,"echo":false,"script":null)
]
}
parab={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777352,"unicode":0,"echo":false,"script":null)
]
}
hyper={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777354,"unicode":0,"echo":false,"script":null)
]
}
sine={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777353,"unicode":0,"echo":false,"script":null)
]
}
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"

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extends Position2D
var trajectories = {
'line' : preload("res://Line_Trajectory/Line_Barrel.tscn"),
'sine' : preload("res://Sine_Trajectory/Sine_Barrel.tscn"),
'parab' : preload("res://Parabolic_Trajectory/Parabolic_Barrel.tscn"),
'hyper' : preload("res://Hyperbolic_Trajectory/Hyperbolic_Barrel.tscn")
}
func equip_gun(gun_type:String):
for gun in get_children(): #if there is gun remove it
gun.queue_free()
var gun = trajectories[gun_type].instance()
add_child(gun)
func _process(delta):
look_at(get_global_mouse_position())
if Input.is_action_just_pressed("line"):
equip_gun('line')
if Input.is_action_just_pressed("sine"):
equip_gun('sine')
if Input.is_action_just_pressed("parab"):
equip_gun('parab')
if Input.is_action_just_pressed("hyper"):
equip_gun('hyper')
pass

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extends StaticBody2D # Y = aX
onready var bullet = preload("res://Hyperbolic_Trajectory/Hyperbolic_Env.tscn")
func shoot():
var b = bullet.instance()
get_parent().get_parent().get_parent().add_child(b)
b.global_position = $Position2D.global_position
b.global_rotation = $Position2D.global_rotation
func _process(delta):
if Input.is_action_just_pressed("shoot"):
shoot()

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extends Area2D
var velocity = Vector2()
var speed = 1
var time = 0.5
var gravitile = 5
func follow_hyperbolic_trajectory():
velocity.x = gravitile * time
velocity.y = 1/time
func _process(delta):
follow_hyperbolic_trajectory()
time += delta
position += velocity * speed * delta
func _on_Bullet_body_entered(body):
if body.is_in_group("mobs"):
body.queue_free()
queue_free()

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extends Node2D
var time = 0
func _process(delta):
time += delta
if time > 17:
queue_free()

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extends KinematicBody2D
export var speed = 400
var movement = Vector2(0, 0)
#func shoot():
#var b = env.instance()
#get_parent().add_child(b)
#b.global_transform = $Gun.global_transform
func get_input():
movement = Vector2()
if Input.is_action_pressed("ui_right"):
movement.x += 10
if Input.is_action_pressed("ui_left"):
movement.x -= 10
if Input.is_action_pressed("ui_down"):
movement.y += 10
if Input.is_action_pressed("ui_up"):
movement.y -= 10
#if Input.is_action_just_pressed("shoot"):
#shoot()
func _physics_process(delta):
get_input()
position += movement.normalized() * speed * delta

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extends StaticBody2D # Y = aX
onready var bullet = preload("res://Line_Trajectory/Line_Env.tscn")
func shoot():
var b = bullet.instance()
get_parent().get_parent().get_parent().add_child(b)
b.global_position = $Position2D.global_position
b.global_rotation = $Position2D.global_rotation
func _process(delta):
if Input.is_action_just_pressed("shoot"):
shoot()

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extends Area2D
export var speed = 100
var velocity = Vector2()
var time = 0
export var amplitude = 4
export var frequency = 5
var gravitile = 5
func follow_line_trajectory():
velocity = Vector2(10, 0)
#func follow_parabolic_trajectory():
#velocity.x = 5
#velocity.y = 1 * time * gravitile
#return velocity
#func follow_hyperbolic_trajectory():
#velocity.x = gravitile * time
#velocity.y = 1
#return velocity
#func input():
#if Input.is_action_just_pressed("line"):
#return follow_sine_trajectory()
#elif Input.is_action_just_pressed("sine"):
#return follow_line_trajectory()
#else:
#print('Trajectory is not selected')
#queue_free()
func _process(delta):
follow_line_trajectory()
time += delta
position += velocity * speed * delta
func _on_Bullet_body_entered(body):
if body.is_in_group("mobs"):
body.queue_free()
queue_free()

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extends Node2D
var time = 0
func _process(delta):
time += delta
if time > 17:
queue_free()

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extends KinematicBody2D
var velocity = Vector2(1, 1)
func _process(delta):
var collision = move_and_collide(velocity * delta)

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extends StaticBody2D # Y = aX
onready var bullet = preload("res://Parabolic_Trajectory/Parabolic_Env.tscn")
func shoot():
var b = bullet.instance()
get_parent().get_parent().get_parent().add_child(b)
b.global_position = $Position2D.global_position
b.global_rotation = $Position2D.global_rotation
func _process(delta):
if Input.is_action_just_pressed("shoot"):
shoot()

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@ -0,0 +1,24 @@
extends Area2D
export var speed = 100
var velocity = Vector2()
var time = 0
var gravitile = 5
func follow_parabolic_trajectory():
velocity.x = 5
velocity.y = 1 * time * gravitile
func _process(delta):
follow_parabolic_trajectory()
time += delta
position += velocity * speed * delta
func _on_Bullet_body_entered(body):
if body.is_in_group("mobs"):
body.queue_free()
queue_free()

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@ -0,0 +1,9 @@
extends Node2D
var time = 0
func _process(delta):
time += delta
if time > 17:
queue_free()

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@ -0,0 +1,20 @@
extends StaticBody2D
onready var bullet = preload("res://Sine_Trajectory/Sine_Env.tscn")
var velocity = Vector2(1, 0)
var shooting_speed = 200
func shoot():
var b = bullet.instance()
get_parent().get_parent().get_parent().add_child(b)
b.global_position = $Position2D.global_position
b.global_rotation = $Position2D.global_rotation
pass
func _process(delta):
if Input.is_action_just_pressed("shoot"):
shoot()

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@ -0,0 +1,25 @@
extends Area2D
export var speed = 100
var velocity = Vector2()
var time = 0
export var amplitude = 4
export var frequency = 5
var gravitile = 5
func follow_sine_trajectory():
velocity.y = amplitude * cos(time * frequency)
velocity.x = 5
func _process(delta):
follow_sine_trajectory()
time += delta
position += velocity * speed * delta
func _on_Bullet_body_entered(body):
if body.is_in_group("mobs"):
body.queue_free()
queue_free()

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@ -0,0 +1,9 @@
extends Node2D
var time = 0
func _process(delta):
time += delta
if time > 17:
queue_free()

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@ -37,42 +37,42 @@ fps=false
input_right={ input_right={
"deadzone": 0.5, "deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null) "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
] ]
} }
input_left={ input_left={
"deadzone": 0.5, "deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null) "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
] ]
} }
input_up={ input_up={
"deadzone": 0.49, "deadzone": 0.49,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null) "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
] ]
} }
input_down={ input_down={
"deadzone": 0.5, "deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null) "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
] ]
} }
input_debug={ input_debug={
"deadzone": 0.5, "deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":96,"unicode":0,"echo":false,"script":null) "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":96,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
] ]
} }
input_enter={ input_enter={
"deadzone": 0.5, "deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"unicode":0,"echo":false,"script":null) "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
] ]
} }
input_shift={ input_shift={
"deadzone": 0.5, "deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"unicode":0,"echo":false,"script":null) "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
] ]
} }
input_shoot={ input_shoot={
@ -82,17 +82,37 @@ input_shoot={
} }
esc={ esc={
"deadzone": 0.5, "deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null) "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
] ]
} }
rotation_increase={ rotation_increase={
"deadzone": 0.5, "deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"unicode":0,"echo":false,"script":null) "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
] ]
} }
rotation_decrease={ rotation_decrease={
"deadzone": 0.5, "deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":81,"unicode":0,"echo":false,"script":null) "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":81,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
line={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777351,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
sine={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777352,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
hyper={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777353,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
parab={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777354,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
] ]
} }

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@ -67,9 +67,23 @@ var weaponAngle = 0
var particleTexture = ImageTexture.new() var particleTexture = ImageTexture.new()
var particleImage = Image.new() var particleImage = Image.new()
func _ready(): func equip_weapon():
weaponPositionalOffset = Vector2(-$"weaponHolder/Player-character-theme-gun-na".texture.get_width() * $"weaponHolder/Player-character-theme-gun-na".scale.x / 2,-$"weaponHolder/Player-character-theme-gun-na".texture.get_height() * $"weaponHolder/Player-character-theme-gun-na".scale.y / 2) + Vector2(-$weaponHolder.get_shape().get_radius(), 0) if Input.is_action_just_pressed("line"):
weaponPositionalOffset = Vector2(-$"weaponHolder/Player-character-theme-gun-na1".texture.get_width() * $"weaponHolder/Player-character-theme-gun-na1".scale.x / 2,-$"weaponHolder/Player-character-theme-gun-na1".texture.get_height() * $"weaponHolder/Player-character-theme-gun-na1".scale.y / 2) + Vector2(-$weaponHolder.get_shape().get_radius(), 0)
if Input.is_action_just_pressed("sine"):
weaponPositionalOffset = Vector2(-$"weaponHolder/Player-character-theme-gun-na2".texture.get_width() * $"weaponHolder/Player-character-theme-gun-na2".scale.x / 2,-$"weaponHolder/Player-character-theme-gun-na2".texture.get_height() * $"weaponHolder/Player-character-theme-gun-na2".scale.y / 2) + Vector2(-$weaponHolder.get_shape().get_radius(), 0)
if Input.is_action_just_pressed("parab"):
weaponPositionalOffset = Vector2(-$"weaponHolder/Player-character-theme-gun-na3".texture.get_width() * $"weaponHolder/Player-character-theme-gun-na3".scale.x / 2,-$"weaponHolder/Player-character-theme-gun-na3".texture.get_height() * $"weaponHolder/Player-character-theme-gun-na3".scale.y / 2) + Vector2(-$weaponHolder.get_shape().get_radius(), 0)
if Input.is_action_just_pressed("hyper"):
weaponPositionalOffset = Vector2(-$"weaponHolder/Player-character-theme-gun-na4".texture.get_width() * $"weaponHolder/Player-character-theme-gun-na4".scale.x / 2,-$"weaponHolder/Player-character-theme-gun-na4".texture.get_height() * $"weaponHolder/Player-character-theme-gun-na4".scale.y / 2) + Vector2(-$weaponHolder.get_shape().get_radius(), 0)
$"weaponHolder/Player-character-theme-gun".position = weaponPositionalOffset $"weaponHolder/Player-character-theme-gun".position = weaponPositionalOffset
return weaponPositionalOffset
pass
func _ready():
#weaponPositionalOffset = Vector2(-$"weaponHolder/Player-character-theme-gun-na3".texture.get_width() * $"weaponHolder/Player-character-theme-gun-na3".scale.x / 2,-$"weaponHolder/Player-character-theme-gun-na3".texture.get_height() * $"weaponHolder/Player-character-theme-gun-na3".scale.y / 2) + Vector2(-$weaponHolder.get_shape().get_radius(), 0)
#$"weaponHolder/Player-character-theme-gun".position = weaponPositionalOffset
get_tree().connect("network_peer_connected", self, "_network_peer_connected") get_tree().connect("network_peer_connected", self, "_network_peer_connected")
username_text_instance = Global.instance_node_at_location(username_text, PersistentNodes, global_position) username_text_instance = Global.instance_node_at_location(username_text, PersistentNodes, global_position)
username_text_instance.player_following = self username_text_instance.player_following = self
@ -125,8 +139,8 @@ func process_rotation():
func _process(delta: float) -> void: func _process(delta: float) -> void:
$"weaponHolder/Player-character-theme-gun".play(theme) $"weaponHolder/Player-character-theme-gun".play(theme)
particleImage.load("res://source/assets/sprites/character/player/theme/" + theme + "/na/Player-character-theme-particle-"+theme+".png") #particleImage.load("res://source/assets/sprites/character/player/theme/" + theme + "/na/Player-character-theme-particle-"+theme+".png")
particleTexture.create_from_image(particleImage) #particleTexture.create_from_image(particleImage)
$Particles2D.texture = particleTexture $Particles2D.texture = particleTexture
if username_text_instance != null: if username_text_instance != null:
username_text_instance.name = "username" + name username_text_instance.name = "username" + name
@ -159,6 +173,7 @@ func _process(delta: float) -> void:
VDIR[v_t][v]["ray"]["collided"] = false VDIR[v_t][v]["ray"]["collided"] = false
update() update()
process_rotation() process_rotation()
equip_weapon()
func _physics_process(delta) -> void: func _physics_process(delta) -> void:
@ -219,7 +234,7 @@ func _physics_process(delta) -> void:
$player_animated_sprite.play("boost-speed-"+direction+"-"+theme) $player_animated_sprite.play("boost-speed-"+direction+"-"+theme)
$Particles2D.set_emitting(true) $Particles2D.set_emitting(true)
else: else:
$player_animated_sprite.play("idle-speed-"+direction+"-"+theme) #$player_animated_sprite.play("idle-speed-"+direction+"-"+theme)
$Particles2D.set_emitting(false) $Particles2D.set_emitting(false)
if not characterStates["onGround"]: if not characterStates["onGround"]:
velocityVDIR.y += accelerationSpeed velocityVDIR.y += accelerationSpeed

View File

@ -174,111 +174,6 @@
[sub_resource type="SpriteFrames" id=2] [sub_resource type="SpriteFrames" id=2]
animations = [ { animations = [ {
"frames": [ ExtResource( 114 ), ExtResource( 128 ), ExtResource( 93 ), ExtResource( 107 ), ExtResource( 117 ), ExtResource( 102 ), ExtResource( 81 ), ExtResource( 118 ), ExtResource( 76 ), ExtResource( 115 ), ExtResource( 127 ), ExtResource( 123 ), ExtResource( 113 ), ExtResource( 77 ), ExtResource( 78 ), ExtResource( 124 ), ExtResource( 94 ), ExtResource( 112 ), ExtResource( 131 ), ExtResource( 95 ) ],
"loop": true,
"name": "boost-speed-right-03",
"speed": 50.0
}, {
"frames": [ ExtResource( 70 ), ExtResource( 49 ), ExtResource( 74 ), ExtResource( 75 ), ExtResource( 28 ), ExtResource( 52 ), ExtResource( 53 ), ExtResource( 55 ), ExtResource( 150 ), ExtResource( 156 ), ExtResource( 138 ), ExtResource( 161 ), ExtResource( 145 ), ExtResource( 148 ), ExtResource( 147 ), ExtResource( 133 ), ExtResource( 164 ), ExtResource( 134 ), ExtResource( 152 ), ExtResource( 160 ) ],
"loop": true,
"name": "move-speed-left-03",
"speed": 35.0
}, {
"frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ],
"loop": true,
"name": "move-speed-right-01",
"speed": 35.0
}, {
"frames": [ ExtResource( 167 ), ExtResource( 157 ), ExtResource( 158 ), ExtResource( 126 ), ExtResource( 90 ), ExtResource( 89 ), ExtResource( 97 ), ExtResource( 88 ), ExtResource( 98 ), ExtResource( 91 ), ExtResource( 125 ), ExtResource( 105 ), ExtResource( 82 ), ExtResource( 84 ), ExtResource( 92 ), ExtResource( 103 ), ExtResource( 122 ), ExtResource( 130 ), ExtResource( 104 ), ExtResource( 116 ) ],
"loop": true,
"name": "boost-speed-right-02",
"speed": 50.0
}, {
"frames": [ ExtResource( 167 ), ExtResource( 157 ), ExtResource( 158 ), ExtResource( 126 ), ExtResource( 90 ), ExtResource( 89 ), ExtResource( 97 ), ExtResource( 88 ), ExtResource( 98 ), ExtResource( 91 ), ExtResource( 125 ), ExtResource( 105 ), ExtResource( 82 ), ExtResource( 84 ), ExtResource( 92 ), ExtResource( 103 ), ExtResource( 122 ), ExtResource( 130 ), ExtResource( 104 ), ExtResource( 116 ) ],
"loop": true,
"name": "boost-speed-right-02",
"speed": 50.0
}, {
"frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ],
"loop": true,
"name": "move-speed-left-01",
"speed": 35.0
}, {
"frames": [ ExtResource( 70 ), ExtResource( 49 ), ExtResource( 74 ), ExtResource( 75 ), ExtResource( 28 ), ExtResource( 52 ), ExtResource( 53 ), ExtResource( 55 ), ExtResource( 150 ), ExtResource( 156 ), ExtResource( 138 ), ExtResource( 161 ), ExtResource( 145 ), ExtResource( 148 ), ExtResource( 147 ), ExtResource( 133 ), ExtResource( 164 ), ExtResource( 134 ), ExtResource( 152 ), ExtResource( 160 ) ],
"loop": true,
"name": "boost-speed-left-03",
"speed": 50.0
}, {
"frames": [ ExtResource( 99 ), ExtResource( 83 ), ExtResource( 109 ), ExtResource( 111 ), ExtResource( 101 ), ExtResource( 96 ), ExtResource( 79 ), ExtResource( 132 ), ExtResource( 119 ), ExtResource( 80 ), ExtResource( 85 ), ExtResource( 86 ), ExtResource( 87 ), ExtResource( 106 ), ExtResource( 121 ), ExtResource( 129 ), ExtResource( 100 ), ExtResource( 108 ), ExtResource( 110 ), ExtResource( 120 ) ],
"loop": true,
"name": "idle-speed-right-04",
"speed": 25.0
}, {
"frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ],
"loop": true,
"name": "idle-speed-right-01",
"speed": 25.0
}, {
"frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ],
"loop": true,
"name": "idle-speed-right-01",
"speed": 25.0
}, {
"frames": [ ExtResource( 167 ), ExtResource( 157 ), ExtResource( 158 ), ExtResource( 126 ), ExtResource( 90 ), ExtResource( 89 ), ExtResource( 97 ), ExtResource( 88 ), ExtResource( 98 ), ExtResource( 91 ), ExtResource( 125 ), ExtResource( 105 ), ExtResource( 82 ), ExtResource( 84 ), ExtResource( 92 ), ExtResource( 103 ), ExtResource( 122 ), ExtResource( 130 ), ExtResource( 104 ), ExtResource( 116 ) ],
"loop": true,
"name": "idle-speed-right-02",
"speed": 25.0
}, {
"frames": [ ExtResource( 70 ), ExtResource( 49 ), ExtResource( 74 ), ExtResource( 75 ), ExtResource( 28 ), ExtResource( 52 ), ExtResource( 53 ), ExtResource( 55 ), ExtResource( 150 ), ExtResource( 156 ), ExtResource( 138 ), ExtResource( 161 ), ExtResource( 145 ), ExtResource( 148 ), ExtResource( 147 ), ExtResource( 133 ), ExtResource( 164 ), ExtResource( 134 ), ExtResource( 152 ), ExtResource( 160 ) ],
"loop": true,
"name": "boost-speed-left-03",
"speed": 50.0
}, {
"frames": [ ExtResource( 162 ), ExtResource( 135 ), ExtResource( 146 ), ExtResource( 141 ), ExtResource( 143 ), ExtResource( 163 ), ExtResource( 149 ), ExtResource( 136 ), ExtResource( 154 ), ExtResource( 137 ), ExtResource( 165 ), ExtResource( 142 ), ExtResource( 139 ), ExtResource( 159 ), ExtResource( 140 ), ExtResource( 155 ), ExtResource( 144 ), ExtResource( 151 ), ExtResource( 153 ), ExtResource( 166 ) ],
"loop": true,
"name": "move-speed-left-04",
"speed": 35.0
}, {
"frames": [ ExtResource( 99 ), ExtResource( 83 ), ExtResource( 109 ), ExtResource( 111 ), ExtResource( 101 ), ExtResource( 96 ), ExtResource( 79 ), ExtResource( 132 ), ExtResource( 119 ), ExtResource( 80 ), ExtResource( 85 ), ExtResource( 86 ), ExtResource( 87 ), ExtResource( 106 ), ExtResource( 121 ), ExtResource( 129 ), ExtResource( 100 ), ExtResource( 108 ), ExtResource( 110 ), ExtResource( 120 ) ],
"loop": true,
"name": "move-speed-right-04",
"speed": 35.0
}, {
"frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ],
"loop": true,
"name": "idle-speed-left-01",
"speed": 25.0
}, {
"frames": [ ExtResource( 99 ), ExtResource( 83 ), ExtResource( 109 ), ExtResource( 111 ), ExtResource( 101 ), ExtResource( 96 ), ExtResource( 79 ), ExtResource( 132 ), ExtResource( 119 ), ExtResource( 80 ), ExtResource( 85 ), ExtResource( 86 ), ExtResource( 87 ), ExtResource( 106 ), ExtResource( 121 ), ExtResource( 129 ), ExtResource( 100 ), ExtResource( 108 ), ExtResource( 110 ), ExtResource( 120 ) ],
"loop": true,
"name": "boost-speed-right-04",
"speed": 50.0
}, {
"frames": [ ExtResource( 162 ), ExtResource( 135 ), ExtResource( 146 ), ExtResource( 141 ), ExtResource( 143 ), ExtResource( 163 ), ExtResource( 149 ), ExtResource( 136 ), ExtResource( 154 ), ExtResource( 137 ), ExtResource( 165 ), ExtResource( 142 ), ExtResource( 139 ), ExtResource( 159 ), ExtResource( 140 ), ExtResource( 155 ), ExtResource( 144 ), ExtResource( 151 ), ExtResource( 153 ), ExtResource( 166 ) ],
"loop": true,
"name": "idle-speed-left-04",
"speed": 25.0
}, {
"frames": [ ExtResource( 162 ), ExtResource( 135 ), ExtResource( 146 ), ExtResource( 141 ), ExtResource( 143 ), ExtResource( 163 ), ExtResource( 149 ), ExtResource( 136 ), ExtResource( 154 ), ExtResource( 137 ), ExtResource( 165 ), ExtResource( 142 ), ExtResource( 139 ), ExtResource( 159 ), ExtResource( 140 ), ExtResource( 155 ), ExtResource( 144 ), ExtResource( 151 ), ExtResource( 153 ), ExtResource( 166 ) ],
"loop": true,
"name": "boost-speed-left-04",
"speed": 50.0
}, {
"frames": [ ExtResource( 73 ), ExtResource( 57 ), ExtResource( 65 ), ExtResource( 64 ), ExtResource( 54 ), ExtResource( 71 ), ExtResource( 58 ), ExtResource( 66 ), ExtResource( 62 ), ExtResource( 59 ), ExtResource( 56 ), ExtResource( 60 ), ExtResource( 63 ), ExtResource( 50 ), ExtResource( 61 ), ExtResource( 67 ), ExtResource( 72 ), ExtResource( 51 ), ExtResource( 68 ), ExtResource( 69 ) ],
"loop": true,
"name": "move-speed-left-02",
"speed": 35.0
}, {
"frames": [ ExtResource( 167 ), ExtResource( 157 ), ExtResource( 158 ), ExtResource( 126 ), ExtResource( 90 ), ExtResource( 89 ), ExtResource( 97 ), ExtResource( 88 ), ExtResource( 98 ), ExtResource( 91 ), ExtResource( 125 ), ExtResource( 105 ), ExtResource( 82 ), ExtResource( 84 ), ExtResource( 92 ), ExtResource( 103 ), ExtResource( 122 ), ExtResource( 130 ), ExtResource( 104 ), ExtResource( 116 ) ],
"loop": true,
"name": "move-speed-right-02",
"speed": 35.0
}, {
"frames": [ ExtResource( 114 ), ExtResource( 128 ), ExtResource( 93 ), ExtResource( 107 ), ExtResource( 117 ), ExtResource( 102 ), ExtResource( 81 ), ExtResource( 118 ), ExtResource( 76 ), ExtResource( 115 ), ExtResource( 127 ), ExtResource( 123 ), ExtResource( 113 ), ExtResource( 77 ), ExtResource( 78 ), ExtResource( 124 ), ExtResource( 94 ), ExtResource( 112 ), ExtResource( 131 ), ExtResource( 95 ) ],
"loop": true,
"name": "move-speed-right-03",
"speed": 35.0
}, {
"frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ], "frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ],
"loop": true, "loop": true,
"name": "boost-speed-left-01", "name": "boost-speed-left-01",
@ -291,8 +186,98 @@ animations = [ {
}, { }, {
"frames": [ ExtResource( 73 ), ExtResource( 57 ), ExtResource( 65 ), ExtResource( 64 ), ExtResource( 54 ), ExtResource( 71 ), ExtResource( 58 ), ExtResource( 66 ), ExtResource( 62 ), ExtResource( 59 ), ExtResource( 56 ), ExtResource( 60 ), ExtResource( 63 ), ExtResource( 50 ), ExtResource( 61 ), ExtResource( 67 ), ExtResource( 72 ), ExtResource( 51 ), ExtResource( 68 ), ExtResource( 69 ) ], "frames": [ ExtResource( 73 ), ExtResource( 57 ), ExtResource( 65 ), ExtResource( 64 ), ExtResource( 54 ), ExtResource( 71 ), ExtResource( 58 ), ExtResource( 66 ), ExtResource( 62 ), ExtResource( 59 ), ExtResource( 56 ), ExtResource( 60 ), ExtResource( 63 ), ExtResource( 50 ), ExtResource( 61 ), ExtResource( 67 ), ExtResource( 72 ), ExtResource( 51 ), ExtResource( 68 ), ExtResource( 69 ) ],
"loop": true, "loop": true,
"name": "move-speed-left-02",
"speed": 35.0
}, {
"frames": [ ExtResource( 167 ), ExtResource( 157 ), ExtResource( 158 ), ExtResource( 126 ), ExtResource( 90 ), ExtResource( 89 ), ExtResource( 97 ), ExtResource( 88 ), ExtResource( 98 ), ExtResource( 91 ), ExtResource( 125 ), ExtResource( 105 ), ExtResource( 82 ), ExtResource( 84 ), ExtResource( 92 ), ExtResource( 103 ), ExtResource( 122 ), ExtResource( 130 ), ExtResource( 104 ), ExtResource( 116 ) ],
"loop": true,
"name": "move-speed-right-02",
"speed": 35.0
}, {
"frames": [ ExtResource( 162 ), ExtResource( 135 ), ExtResource( 146 ), ExtResource( 141 ), ExtResource( 143 ), ExtResource( 163 ), ExtResource( 149 ), ExtResource( 136 ), ExtResource( 154 ), ExtResource( 137 ), ExtResource( 165 ), ExtResource( 142 ), ExtResource( 139 ), ExtResource( 159 ), ExtResource( 140 ), ExtResource( 155 ), ExtResource( 144 ), ExtResource( 151 ), ExtResource( 153 ), ExtResource( 166 ) ],
"loop": true,
"name": "move-speed-left-04",
"speed": 35.0
}, {
"frames": [ ExtResource( 167 ), ExtResource( 157 ), ExtResource( 158 ), ExtResource( 126 ), ExtResource( 90 ), ExtResource( 89 ), ExtResource( 97 ), ExtResource( 88 ), ExtResource( 98 ), ExtResource( 91 ), ExtResource( 125 ), ExtResource( 105 ), ExtResource( 82 ), ExtResource( 84 ), ExtResource( 92 ), ExtResource( 103 ), ExtResource( 122 ), ExtResource( 130 ), ExtResource( 104 ), ExtResource( 116 ) ],
"loop": true,
"name": "idle-speed-right-02",
"speed": 25.0
}, {
"frames": [ ExtResource( 162 ), ExtResource( 135 ), ExtResource( 146 ), ExtResource( 141 ), ExtResource( 143 ), ExtResource( 163 ), ExtResource( 149 ), ExtResource( 136 ), ExtResource( 154 ), ExtResource( 137 ), ExtResource( 165 ), ExtResource( 142 ), ExtResource( 139 ), ExtResource( 159 ), ExtResource( 140 ), ExtResource( 155 ), ExtResource( 144 ), ExtResource( 151 ), ExtResource( 153 ), ExtResource( 166 ) ],
"loop": true,
"name": "idle-speed-left-04",
"speed": 25.0
}, {
"frames": [ ExtResource( 70 ), ExtResource( 49 ), ExtResource( 74 ), ExtResource( 75 ), ExtResource( 28 ), ExtResource( 52 ), ExtResource( 53 ), ExtResource( 55 ), ExtResource( 150 ), ExtResource( 156 ), ExtResource( 138 ), ExtResource( 161 ), ExtResource( 145 ), ExtResource( 148 ), ExtResource( 147 ), ExtResource( 133 ), ExtResource( 164 ), ExtResource( 134 ), ExtResource( 152 ), ExtResource( 160 ) ],
"loop": true,
"name": "boost-speed-left-03",
"speed": 50.0
}, {
"frames": [ ExtResource( 162 ), ExtResource( 135 ), ExtResource( 146 ), ExtResource( 141 ), ExtResource( 143 ), ExtResource( 163 ), ExtResource( 149 ), ExtResource( 136 ), ExtResource( 154 ), ExtResource( 137 ), ExtResource( 165 ), ExtResource( 142 ), ExtResource( 139 ), ExtResource( 159 ), ExtResource( 140 ), ExtResource( 155 ), ExtResource( 144 ), ExtResource( 151 ), ExtResource( 153 ), ExtResource( 166 ) ],
"loop": true,
"name": "boost-speed-left-04",
"speed": 50.0
}, {
"frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ],
"loop": true,
"name": "idle-speed-right-01",
"speed": 25.0
}, {
"frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ],
"loop": true,
"name": "idle-speed-left-01",
"speed": 25.0
}, {
"frames": [ ExtResource( 99 ), ExtResource( 83 ), ExtResource( 109 ), ExtResource( 111 ), ExtResource( 101 ), ExtResource( 96 ), ExtResource( 79 ), ExtResource( 132 ), ExtResource( 119 ), ExtResource( 80 ), ExtResource( 85 ), ExtResource( 86 ), ExtResource( 87 ), ExtResource( 106 ), ExtResource( 121 ), ExtResource( 129 ), ExtResource( 100 ), ExtResource( 108 ), ExtResource( 110 ), ExtResource( 120 ) ],
"loop": true,
"name": "idle-speed-right-04",
"speed": 25.0
}, {
"frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ],
"loop": true,
"name": "move-speed-right-01",
"speed": 35.0
}, {
"frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ],
"loop": true,
"name": "move-speed-left-01",
"speed": 35.0
}, {
"frames": [ ExtResource( 73 ), ExtResource( 57 ), ExtResource( 65 ), ExtResource( 64 ), ExtResource( 54 ), ExtResource( 71 ), ExtResource( 58 ), ExtResource( 66 ), ExtResource( 62 ), ExtResource( 59 ), ExtResource( 56 ), ExtResource( 60 ), ExtResource( 63 ), ExtResource( 50 ), ExtResource( 61 ), ExtResource( 67 ), ExtResource( 72 ), ExtResource( 51 ), ExtResource( 68 ), ExtResource( 69 ) ],
"loop": true,
"name": "idle-speed-left-02", "name": "idle-speed-left-02",
"speed": 25.0 "speed": 25.0
}, {
"frames": [ ExtResource( 70 ), ExtResource( 49 ), ExtResource( 74 ), ExtResource( 75 ), ExtResource( 28 ), ExtResource( 52 ), ExtResource( 53 ), ExtResource( 55 ), ExtResource( 150 ), ExtResource( 156 ), ExtResource( 138 ), ExtResource( 161 ), ExtResource( 145 ), ExtResource( 148 ), ExtResource( 147 ), ExtResource( 133 ), ExtResource( 164 ), ExtResource( 134 ), ExtResource( 152 ), ExtResource( 160 ) ],
"loop": true,
"name": "move-speed-left-03",
"speed": 35.0
}, {
"frames": [ ExtResource( 99 ), ExtResource( 83 ), ExtResource( 109 ), ExtResource( 111 ), ExtResource( 101 ), ExtResource( 96 ), ExtResource( 79 ), ExtResource( 132 ), ExtResource( 119 ), ExtResource( 80 ), ExtResource( 85 ), ExtResource( 86 ), ExtResource( 87 ), ExtResource( 106 ), ExtResource( 121 ), ExtResource( 129 ), ExtResource( 100 ), ExtResource( 108 ), ExtResource( 110 ), ExtResource( 120 ) ],
"loop": true,
"name": "boost-speed-right-04",
"speed": 50.0
}, {
"frames": [ ExtResource( 114 ), ExtResource( 128 ), ExtResource( 93 ), ExtResource( 107 ), ExtResource( 117 ), ExtResource( 102 ), ExtResource( 81 ), ExtResource( 118 ), ExtResource( 76 ), ExtResource( 115 ), ExtResource( 127 ), ExtResource( 123 ), ExtResource( 113 ), ExtResource( 77 ), ExtResource( 78 ), ExtResource( 124 ), ExtResource( 94 ), ExtResource( 112 ), ExtResource( 131 ), ExtResource( 95 ) ],
"loop": true,
"name": "move-speed-right-03",
"speed": 35.0
}, {
"frames": [ ExtResource( 114 ), ExtResource( 128 ), ExtResource( 93 ), ExtResource( 107 ), ExtResource( 117 ), ExtResource( 102 ), ExtResource( 81 ), ExtResource( 118 ), ExtResource( 76 ), ExtResource( 115 ), ExtResource( 127 ), ExtResource( 123 ), ExtResource( 113 ), ExtResource( 77 ), ExtResource( 78 ), ExtResource( 124 ), ExtResource( 94 ), ExtResource( 112 ), ExtResource( 131 ), ExtResource( 95 ) ],
"loop": true,
"name": "boost-speed-right-03",
"speed": 50.0
}, {
"frames": [ ExtResource( 167 ), ExtResource( 157 ), ExtResource( 158 ), ExtResource( 126 ), ExtResource( 90 ), ExtResource( 89 ), ExtResource( 97 ), ExtResource( 88 ), ExtResource( 98 ), ExtResource( 91 ), ExtResource( 125 ), ExtResource( 105 ), ExtResource( 82 ), ExtResource( 84 ), ExtResource( 92 ), ExtResource( 103 ), ExtResource( 122 ), ExtResource( 130 ), ExtResource( 104 ), ExtResource( 116 ) ],
"loop": true,
"name": "boost-speed-right-02",
"speed": 50.0
}, {
"frames": [ ExtResource( 99 ), ExtResource( 83 ), ExtResource( 109 ), ExtResource( 111 ), ExtResource( 101 ), ExtResource( 96 ), ExtResource( 79 ), ExtResource( 132 ), ExtResource( 119 ), ExtResource( 80 ), ExtResource( 85 ), ExtResource( 86 ), ExtResource( 87 ), ExtResource( 106 ), ExtResource( 121 ), ExtResource( 129 ), ExtResource( 100 ), ExtResource( 108 ), ExtResource( 110 ), ExtResource( 120 ) ],
"loop": true,
"name": "move-speed-right-04",
"speed": 35.0
} ] } ]
[sub_resource type="RectangleShape2D" id=3] [sub_resource type="RectangleShape2D" id=3]
@ -323,11 +308,6 @@ radius = 41.5403
[sub_resource type="SpriteFrames" id=6] [sub_resource type="SpriteFrames" id=6]
animations = [ { animations = [ {
"frames": [ ExtResource( 27 ) ],
"loop": true,
"name": "01",
"speed": 5.0
}, {
"frames": [ ExtResource( 168 ) ], "frames": [ ExtResource( 168 ) ],
"loop": true, "loop": true,
"name": "03", "name": "03",
@ -342,12 +322,14 @@ animations = [ {
"loop": true, "loop": true,
"name": "02", "name": "02",
"speed": 5.0 "speed": 5.0
}, {
"frames": [ ExtResource( 27 ) ],
"loop": true,
"name": "01",
"speed": 5.0
} ] } ]
[node name="player" type="KinematicBody2D" groups=[ [node name="player" type="KinematicBody2D" groups=["Net", "Player"]]
"Net",
"Player",
]]
script = ExtResource( 11 ) script = ExtResource( 11 )
theme = "03" theme = "03"
@ -403,10 +385,22 @@ scale = Vector2( 0.25, 0.25 )
frames = SubResource( 6 ) frames = SubResource( 6 )
animation = "04" animation = "04"
[node name="Player-character-theme-gun-na" type="Sprite" parent="weaponHolder"] [node name="Player-character-theme-gun-na1" type="Sprite" parent="weaponHolder"]
scale = Vector2( 0.25, 0.25 ) scale = Vector2( 0.25, 0.25 )
texture = ExtResource( 171 ) texture = ExtResource( 171 )
[node name="Player-character-theme-gun-na2" type="Sprite" parent="weaponHolder"]
scale = Vector2( 0.177591, 0.18125 )
texture = ExtResource( 171 )
[node name="Player-character-theme-gun-na3" type="Sprite" parent="weaponHolder"]
scale = Vector2( 0.375937, 0.251953 )
texture = ExtResource( 171 )
[node name="Player-character-theme-gun-na4" type="Sprite" parent="weaponHolder"]
scale = Vector2( 0.508138, 0.140008 )
texture = ExtResource( 171 )
[connection signal="timeout" from="network_tick_rate" to="." method="_on_network_tick_rate_timeout"] [connection signal="timeout" from="network_tick_rate" to="." method="_on_network_tick_rate_timeout"]
[connection signal="timeout" from="reload_timer" to="." method="_on_reload_timer_timeout"] [connection signal="timeout" from="reload_timer" to="." method="_on_reload_timer_timeout"]
[connection signal="timeout" from="hit_timer" to="." method="_on_hit_timer_timeout"] [connection signal="timeout" from="hit_timer" to="." method="_on_hit_timer_timeout"]

View File

@ -0,0 +1,22 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://icon.png" type="Texture" id=1]
[ext_resource path="res://script/Hyperbola/Hyperbolic_Barrel.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 22.5946, 3.60519 )
[node name="Hyperbolic_Barrel" type="StaticBody2D"]
script = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 30.4661, 0.749161 )
shape = SubResource( 1 )
[node name="icon" type="Sprite" parent="."]
position = Vector2( 42.4007, 0.196289 )
scale = Vector2( 1.31624, 0.140625 )
texture = ExtResource( 1 )
[node name="Position2D" type="Position2D" parent="."]
position = Vector2( 97.6552, 0.0842819 )

View File

@ -0,0 +1,22 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://pixil-frame-0 (1).png" type="Texture" id=1]
[ext_resource path="res://script/Hyperbola/Hyperbolic_Bullet.gd" type="Script" id=2]
[sub_resource type="CapsuleShape2D" id=1]
radius = 5.4212
height = 7.62897
[node name="Bullet" type="Area2D"]
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 2, -19 )
scale = Vector2( 0.199834, 0.199834 )
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
rotation = 1.5708
shape = SubResource( 1 )
[connection signal="body_entered" from="." to="." method="_on_Bullet_body_entered"]

View File

@ -0,0 +1,12 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Line_Trajectory/Line_Bullet.tscn" type="PackedScene" id=1]
[ext_resource path="res://script/Hyperbola/Hyperbolic_Env.gd" type="Script" id=2]
[ext_resource path="res://script/Hyperbola/Hyperbolic_Bullet.gd" type="Script" id=3]
[node name="Env" type="Node2D"]
script = ExtResource( 2 )
[node name="Bullet" parent="." instance=ExtResource( 1 )]
position = Vector2( 0, -0.222725 )
script = ExtResource( 3 )

View File

@ -0,0 +1,22 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://icon.png" type="Texture" id=1]
[ext_resource path="res://script/Line/Line_Barrel.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 22.5946, 3.60519 )
[node name="Line_Barrel" type="StaticBody2D"]
script = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 30.4661, 0.749161 )
shape = SubResource( 1 )
[node name="icon" type="Sprite" parent="."]
position = Vector2( 32.281, 0.196289 )
scale = Vector2( 1, 0.140625 )
texture = ExtResource( 1 )
[node name="Position2D" type="Position2D" parent="."]
position = Vector2( 64.7166, 0.0842819 )

View File

@ -0,0 +1,22 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://pixil-frame-0 (1).png" type="Texture" id=1]
[ext_resource path="res://script/Line/Line_Bullet.gd" type="Script" id=2]
[sub_resource type="CapsuleShape2D" id=1]
radius = 5.4212
height = 7.62897
[node name="Bullet" type="Area2D"]
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 2, -19 )
scale = Vector2( 0.199834, 0.199834 )
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
rotation = 1.5708
shape = SubResource( 1 )
[connection signal="body_entered" from="." to="." method="_on_Bullet_body_entered"]

View File

@ -0,0 +1,10 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Line_Trajectory/Line_Bullet.tscn" type="PackedScene" id=1]
[ext_resource path="res://script/Line/Line_Env.gd" type="Script" id=2]
[node name="Env" type="Node2D"]
script = ExtResource( 2 )
[node name="Bullet" parent="." instance=ExtResource( 1 )]
position = Vector2( 0, -0.222725 )

View File

@ -0,0 +1,22 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://icon.png" type="Texture" id=1]
[ext_resource path="res://script/Parabola/Parabolic_Barrel.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 8.79762, 3.60519 )
[node name="Parabolic_Barrel" type="StaticBody2D"]
script = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 13.539, 2.08551 )
shape = SubResource( 1 )
[node name="icon" type="Sprite" parent="."]
position = Vector2( 16.2448, 0.641744 )
scale = Vector2( 0.387507, 0.251987 )
texture = ExtResource( 1 )
[node name="Position2D" type="Position2D" parent="."]
position = Vector2( 34.426, 0.975182 )

View File

@ -0,0 +1,22 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://pixil-frame-0 (1).png" type="Texture" id=1]
[ext_resource path="res://script/Line/Line_Bullet.gd" type="Script" id=2]
[sub_resource type="CapsuleShape2D" id=1]
radius = 5.4212
height = 7.62897
[node name="Bullet" type="Area2D"]
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 2, -19 )
scale = Vector2( 0.199834, 0.199834 )
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
rotation = 1.5708
shape = SubResource( 1 )
[connection signal="body_entered" from="." to="." method="_on_Bullet_body_entered"]

View File

@ -0,0 +1,12 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Line_Trajectory/Line_Bullet.tscn" type="PackedScene" id=1]
[ext_resource path="res://script/Parabola/Parabolic_Env.gd" type="Script" id=2]
[ext_resource path="res://script/Parabola/Parabolic_Bullet.gd" type="Script" id=3]
[node name="Env" type="Node2D"]
script = ExtResource( 2 )
[node name="Bullet" parent="." instance=ExtResource( 1 )]
position = Vector2( 0, -0.222725 )
script = ExtResource( 3 )

View File

@ -0,0 +1,22 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://icon.png" type="Texture" id=1]
[ext_resource path="res://script/Sine/Sine_Barrel.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 21.0351, 6.99966 )
[node name="Sine_Barrel" type="StaticBody2D"]
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 32.0917, 0.471939 )
scale = Vector2( 1, 0.336339 )
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 30.8681, 0 )
shape = SubResource( 1 )
[node name="Position2D" type="Position2D" parent="."]
position = Vector2( 64.7166, 0.0842819 )

View File

@ -0,0 +1,22 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://pixil-frame-0 (1).png" type="Texture" id=1]
[ext_resource path="res://script/Line/Line_Bullet.gd" type="Script" id=2]
[sub_resource type="CapsuleShape2D" id=1]
radius = 5.4212
height = 7.62897
[node name="Bullet" type="Area2D"]
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 2, -19 )
scale = Vector2( 0.199834, 0.199834 )
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
rotation = 1.5708
shape = SubResource( 1 )
[connection signal="body_entered" from="." to="." method="_on_Bullet_body_entered"]

View File

@ -0,0 +1,12 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Line_Trajectory/Line_Bullet.tscn" type="PackedScene" id=1]
[ext_resource path="res://script/Sine/Sine_Env.gd" type="Script" id=2]
[ext_resource path="res://script/Sine/Sine_Bullet.gd" type="Script" id=3]
[node name="Env" type="Node2D"]
script = ExtResource( 2 )
[node name="Bullet" parent="." instance=ExtResource( 1 )]
position = Vector2( 0, -0.222725 )
script = ExtResource( 3 )

View File

@ -0,0 +1,30 @@
extends Position2D
var trajectories = {
'line' : preload("res://source/entities/shooting/Line_Trajectory/Line_Barrel.tscn"),
'sine' : preload("res://source/entities/shooting/Sine_Trajectory/Sine_Barrel.tscn"),
'parab' : preload("res://source/entities/shooting/Parabolic_Trajectory/Parabolic_Barrel.tscn"),
'hyper' : preload("res://source/entities/shooting/Hyperbolic_Trajectory/Hyperbolic_Barrel.tscn")
}
func equip_gun(gun_type:String):
for gun in get_children(): #if there is gun remove it
gun.queue_free()
var gun = trajectories[gun_type].instance()
add_child(gun)
func _process(delta):
look_at(get_global_mouse_position())
if Input.is_action_just_pressed("line"):
equip_gun('line')
if Input.is_action_just_pressed("sine"):
equip_gun('sine')
if Input.is_action_just_pressed("parab"):
equip_gun('parab')
if Input.is_action_just_pressed("hyper"):
equip_gun('hyper')
pass

View File

@ -0,0 +1,16 @@
extends StaticBody2D # Y = aX
onready var bullet = preload("res://Hyperbolic_Trajectory/Hyperbolic_Env.tscn")
func shoot():
var b = bullet.instance()
get_parent().get_parent().get_parent().add_child(b)
b.global_position = $Position2D.global_position
b.global_rotation = $Position2D.global_rotation
func _process(delta):
if Input.is_action_just_pressed("shoot"):
shoot()

View File

@ -0,0 +1,24 @@
extends Area2D
var velocity = Vector2()
var speed = 1
var time = 0.5
var gravitile = 5
func follow_hyperbolic_trajectory():
velocity.x = gravitile * time
velocity.y = 1/time
func _process(delta):
follow_hyperbolic_trajectory()
time += delta
position += velocity * speed * delta
func _on_Bullet_body_entered(body):
if body.is_in_group("mobs"):
body.queue_free()
queue_free()

View File

@ -0,0 +1,10 @@
extends Node2D
var time = 0
func _process(delta):
time += delta
if time > 17:
queue_free()

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@ -0,0 +1,26 @@
extends KinematicBody2D
export var speed = 400
var movement = Vector2(0, 0)
#func shoot():
#var b = env.instance()
#get_parent().add_child(b)
#b.global_transform = $Gun.global_transform
func get_input():
movement = Vector2()
if Input.is_action_pressed("ui_right"):
movement.x += 10
if Input.is_action_pressed("ui_left"):
movement.x -= 10
if Input.is_action_pressed("ui_down"):
movement.y += 10
if Input.is_action_pressed("ui_up"):
movement.y -= 10
#if Input.is_action_just_pressed("shoot"):
#shoot()
func _physics_process(delta):
get_input()
position += movement.normalized() * speed * delta

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@ -0,0 +1,16 @@
extends StaticBody2D # Y = aX
onready var bullet = preload("res://Line_Trajectory/Line_Env.tscn")
func shoot():
var b = bullet.instance()
get_parent().get_parent().get_parent().add_child(b)
b.global_position = $Position2D.global_position
b.global_rotation = $Position2D.global_rotation
func _process(delta):
if Input.is_action_just_pressed("shoot"):
shoot()

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@ -0,0 +1,43 @@
extends Area2D
export var speed = 100
var velocity = Vector2()
var time = 0
export var amplitude = 4
export var frequency = 5
var gravitile = 5
func follow_line_trajectory():
velocity = Vector2(10, 0)
#func follow_parabolic_trajectory():
#velocity.x = 5
#velocity.y = 1 * time * gravitile
#return velocity
#func follow_hyperbolic_trajectory():
#velocity.x = gravitile * time
#velocity.y = 1
#return velocity
#func input():
#if Input.is_action_just_pressed("line"):
#return follow_sine_trajectory()
#elif Input.is_action_just_pressed("sine"):
#return follow_line_trajectory()
#else:
#print('Trajectory is not selected')
#queue_free()
func _process(delta):
follow_line_trajectory()
time += delta
position += velocity * speed * delta
func _on_Bullet_body_entered(body):
if body.is_in_group("mobs"):
body.queue_free()
queue_free()

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@ -0,0 +1,9 @@
extends Node2D
var time = 0
func _process(delta):
time += delta
if time > 17:
queue_free()

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@ -0,0 +1,10 @@
extends KinematicBody2D
var velocity = Vector2(1, 1)
func _process(delta):
var collision = move_and_collide(velocity * delta)

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@ -0,0 +1,16 @@
extends StaticBody2D # Y = aX
onready var bullet = preload("res://Parabolic_Trajectory/Parabolic_Env.tscn")
func shoot():
var b = bullet.instance()
get_parent().get_parent().get_parent().add_child(b)
b.global_position = $Position2D.global_position
b.global_rotation = $Position2D.global_rotation
func _process(delta):
if Input.is_action_just_pressed("shoot"):
shoot()

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@ -0,0 +1,24 @@
extends Area2D
export var speed = 100
var velocity = Vector2()
var time = 0
var gravitile = 5
func follow_parabolic_trajectory():
velocity.x = 5
velocity.y = 1 * time * gravitile
func _process(delta):
follow_parabolic_trajectory()
time += delta
position += velocity * speed * delta
func _on_Bullet_body_entered(body):
if body.is_in_group("mobs"):
body.queue_free()
queue_free()

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@ -0,0 +1,9 @@
extends Node2D
var time = 0
func _process(delta):
time += delta
if time > 17:
queue_free()

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@ -0,0 +1,20 @@
extends StaticBody2D
onready var bullet = preload("res://Sine_Trajectory/Sine_Env.tscn")
var velocity = Vector2(1, 0)
var shooting_speed = 200
func shoot():
var b = bullet.instance()
get_parent().get_parent().get_parent().add_child(b)
b.global_position = $Position2D.global_position
b.global_rotation = $Position2D.global_rotation
pass
func _process(delta):
if Input.is_action_just_pressed("shoot"):
shoot()

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@ -0,0 +1,25 @@
extends Area2D
export var speed = 100
var velocity = Vector2()
var time = 0
export var amplitude = 4
export var frequency = 5
var gravitile = 5
func follow_sine_trajectory():
velocity.y = amplitude * cos(time * frequency)
velocity.x = 5
func _process(delta):
follow_sine_trajectory()
time += delta
position += velocity * speed * delta
func _on_Bullet_body_entered(body):
if body.is_in_group("mobs"):
body.queue_free()
queue_free()

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@ -0,0 +1,9 @@
extends Node2D
var time = 0
func _process(delta):
time += delta
if time > 17:
queue_free()

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@ -66,8 +66,8 @@ margin_left = -150.0
margin_top = -36.0 margin_top = -36.0
margin_right = 150.0 margin_right = 150.0
margin_bottom = 36.0 margin_bottom = 36.0
custom_fonts/font = ExtResource( 5 )
custom_colors/font_color = Color( 0, 0, 0, 1 ) custom_colors/font_color = Color( 0, 0, 0, 1 )
custom_fonts/font = ExtResource( 5 )
text = "PLAY" text = "PLAY"
align = 1 align = 1
valign = 1 valign = 1
@ -91,8 +91,8 @@ margin_left = -98.8223
margin_top = -36.0 margin_top = -36.0
margin_right = 134.178 margin_right = 134.178
margin_bottom = 36.0 margin_bottom = 36.0
custom_fonts/font = ExtResource( 5 )
custom_colors/font_color = Color( 0, 0, 0, 1 ) custom_colors/font_color = Color( 0, 0, 0, 1 )
custom_fonts/font = ExtResource( 5 )
text = "LAN Party" text = "LAN Party"
align = 1 align = 1
valign = 1 valign = 1
@ -123,8 +123,8 @@ margin_left = -150.0
margin_top = -36.0 margin_top = -36.0
margin_right = 150.0 margin_right = 150.0
margin_bottom = 36.0 margin_bottom = 36.0
custom_fonts/font = ExtResource( 5 )
custom_colors/font_color = Color( 0, 0, 0, 1 ) custom_colors/font_color = Color( 0, 0, 0, 1 )
custom_fonts/font = ExtResource( 5 )
text = "EXIT" text = "EXIT"
align = 1 align = 1
valign = 1 valign = 1
@ -138,8 +138,8 @@ margin_left = 1798.91
margin_top = 989.536 margin_top = 989.536
margin_right = 1889.91 margin_right = 1889.91
margin_bottom = 1061.54 margin_bottom = 1061.54
custom_fonts/font = ExtResource( 8 )
custom_colors/font_color_disabled = Color( 1, 1, 1, 1 ) custom_colors/font_color_disabled = Color( 1, 1, 1, 1 )
custom_fonts/font = ExtResource( 8 )
__meta__ = { __meta__ = {
"_edit_use_anchors_": false "_edit_use_anchors_": false
} }