mirror of
https://github.com/kristoferssolo/FuncIt.git
synced 2026-03-22 00:26:23 +00:00
trajectory_list
traajs
This commit is contained in:
12
Pavels/README.md
Normal file
12
Pavels/README.md
Normal file
@@ -0,0 +1,12 @@
|
||||
Download git and run in terminal:
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||||
```terminal
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||||
git config --global user.name "Your Name"
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git config --global user.email "youremail@yourdomain.com"
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```
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||||
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Enter in required directory and run:
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```terminal
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||||
git clone https://github.com/KristofersSolo/Godot
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```
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||||
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||||
or just use [GitHub Desktop](https://desktop.github.com)
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||||
@@ -0,0 +1,22 @@
|
||||
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[ext_resource path="res://icon.png" type="Texture" id=1]
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[ext_resource path="res://script/Hyperbola/Hyperbolic_Barrel.gd" type="Script" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 22.5946, 3.60519 )
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@@ -0,0 +1,22 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://pixil-frame-0 (1).png" type="Texture" id=1]
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[ext_resource path="res://script/Hyperbola/Hyperbolic_Bullet.gd" type="Script" id=2]
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height = 7.62897
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[node name="Bullet" type="Area2D"]
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[node name="Sprite" type="Sprite" parent="."]
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position = Vector2( 2, -19 )
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rotation = 1.5708
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shape = SubResource( 1 )
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[connection signal="body_entered" from="." to="." method="_on_Bullet_body_entered"]
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@@ -0,0 +1,12 @@
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[gd_scene load_steps=4 format=2]
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|
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[ext_resource path="res://Line_Trajectory/Line_Bullet.tscn" type="PackedScene" id=1]
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[ext_resource path="res://script/Hyperbola/Hyperbolic_Env.gd" type="Script" id=2]
|
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[ext_resource path="res://script/Hyperbola/Hyperbolic_Bullet.gd" type="Script" id=3]
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|
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[node name="Env" type="Node2D"]
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script = ExtResource( 2 )
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|
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[node name="Bullet" parent="." instance=ExtResource( 1 )]
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position = Vector2( 0, -0.222725 )
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script = ExtResource( 3 )
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22
Pavels/bullet_trajectory/Line_Trajectory/Line_Barrel.tscn
Normal file
22
Pavels/bullet_trajectory/Line_Trajectory/Line_Barrel.tscn
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@@ -0,0 +1,22 @@
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[gd_scene load_steps=4 format=2]
|
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[ext_resource path="res://icon.png" type="Texture" id=1]
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[ext_resource path="res://script/Line/Line_Barrel.gd" type="Script" id=2]
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|
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[sub_resource type="RectangleShape2D" id=1]
|
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extents = Vector2( 22.5946, 3.60519 )
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[node name="Line_Barrel" type="StaticBody2D"]
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script = ExtResource( 2 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
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position = Vector2( 30.4661, 0.749161 )
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shape = SubResource( 1 )
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[node name="icon" type="Sprite" parent="."]
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position = Vector2( 32.281, 0.196289 )
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scale = Vector2( 1, 0.140625 )
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texture = ExtResource( 1 )
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|
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[node name="Position2D" type="Position2D" parent="."]
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position = Vector2( 64.7166, 0.0842819 )
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22
Pavels/bullet_trajectory/Line_Trajectory/Line_Bullet.tscn
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22
Pavels/bullet_trajectory/Line_Trajectory/Line_Bullet.tscn
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@@ -0,0 +1,22 @@
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[gd_scene load_steps=4 format=2]
|
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|
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[ext_resource path="res://pixil-frame-0 (1).png" type="Texture" id=1]
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[ext_resource path="res://script/Line/Line_Bullet.gd" type="Script" id=2]
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|
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[sub_resource type="CapsuleShape2D" id=1]
|
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radius = 5.4212
|
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height = 7.62897
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|
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[node name="Bullet" type="Area2D"]
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script = ExtResource( 2 )
|
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|
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[node name="Sprite" type="Sprite" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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rotation = 1.5708
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shape = SubResource( 1 )
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[connection signal="body_entered" from="." to="." method="_on_Bullet_body_entered"]
|
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10
Pavels/bullet_trajectory/Line_Trajectory/Line_Env.tscn
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10
Pavels/bullet_trajectory/Line_Trajectory/Line_Env.tscn
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@@ -0,0 +1,10 @@
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://Line_Trajectory/Line_Bullet.tscn" type="PackedScene" id=1]
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[ext_resource path="res://script/Line/Line_Env.gd" type="Script" id=2]
|
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|
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[node name="Env" type="Node2D"]
|
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script = ExtResource( 2 )
|
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|
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[node name="Bullet" parent="." instance=ExtResource( 1 )]
|
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position = Vector2( 0, -0.222725 )
|
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@@ -0,0 +1,22 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://icon.png" type="Texture" id=1]
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[ext_resource path="res://script/Parabola/Parabolic_Barrel.gd" type="Script" id=2]
|
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|
||||
[sub_resource type="RectangleShape2D" id=1]
|
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extents = Vector2( 8.79762, 3.60519 )
|
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|
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[node name="Parabolic_Barrel" type="StaticBody2D"]
|
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script = ExtResource( 2 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( 13.539, 2.08551 )
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shape = SubResource( 1 )
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[node name="icon" type="Sprite" parent="."]
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position = Vector2( 16.2448, 0.641744 )
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scale = Vector2( 0.387507, 0.251987 )
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texture = ExtResource( 1 )
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[node name="Position2D" type="Position2D" parent="."]
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@@ -0,0 +1,22 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://pixil-frame-0 (1).png" type="Texture" id=1]
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[ext_resource path="res://script/Line/Line_Bullet.gd" type="Script" id=2]
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|
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[sub_resource type="CapsuleShape2D" id=1]
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radius = 5.4212
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height = 7.62897
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[node name="Bullet" type="Area2D"]
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script = ExtResource( 2 )
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[node name="Sprite" type="Sprite" parent="."]
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[connection signal="body_entered" from="." to="." method="_on_Bullet_body_entered"]
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@@ -0,0 +1,12 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://Line_Trajectory/Line_Bullet.tscn" type="PackedScene" id=1]
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[ext_resource path="res://script/Parabola/Parabolic_Env.gd" type="Script" id=2]
|
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[ext_resource path="res://script/Parabola/Parabolic_Bullet.gd" type="Script" id=3]
|
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|
||||
[node name="Env" type="Node2D"]
|
||||
script = ExtResource( 2 )
|
||||
|
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[node name="Bullet" parent="." instance=ExtResource( 1 )]
|
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position = Vector2( 0, -0.222725 )
|
||||
script = ExtResource( 3 )
|
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19
Pavels/bullet_trajectory/Player.tscn
Normal file
19
Pavels/bullet_trajectory/Player.tscn
Normal file
@@ -0,0 +1,19 @@
|
||||
[gd_scene load_steps=4 format=2]
|
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[ext_resource path="res://pixilart-drawing.png" type="Texture" id=1]
|
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[ext_resource path="res://script/KinematicBody2D.gd" type="Script" id=2]
|
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|
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[sub_resource type="RectangleShape2D" id=1]
|
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|
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[node name="Player" type="KinematicBody2D"]
|
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position = Vector2( 400, 296 )
|
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script = ExtResource( 2 )
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[node name="Sprite" type="Sprite" parent="."]
|
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|
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22
Pavels/bullet_trajectory/Sine_Trajectory/Sine_Barrel.tscn
Normal file
22
Pavels/bullet_trajectory/Sine_Trajectory/Sine_Barrel.tscn
Normal file
@@ -0,0 +1,22 @@
|
||||
[gd_scene load_steps=4 format=2]
|
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|
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[ext_resource path="res://icon.png" type="Texture" id=1]
|
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|
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|
||||
[sub_resource type="RectangleShape2D" id=1]
|
||||
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|
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|
||||
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|
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|
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|
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|
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|
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22
Pavels/bullet_trajectory/Sine_Trajectory/Sine_Bullet.tscn
Normal file
22
Pavels/bullet_trajectory/Sine_Trajectory/Sine_Bullet.tscn
Normal file
@@ -0,0 +1,22 @@
|
||||
[gd_scene load_steps=4 format=2]
|
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|
||||
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|
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
[node name="Bullet" type="Area2D"]
|
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|
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|
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[node name="Sprite" type="Sprite" parent="."]
|
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|
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|
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|
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|
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|
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|
||||
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|
||||
12
Pavels/bullet_trajectory/Sine_Trajectory/Sine_Env.tscn
Normal file
12
Pavels/bullet_trajectory/Sine_Trajectory/Sine_Env.tscn
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@@ -0,0 +1,12 @@
|
||||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://Line_Trajectory/Line_Bullet.tscn" type="PackedScene" id=1]
|
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|
||||
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|
||||
|
||||
[node name="Env" type="Node2D"]
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="Bullet" parent="." instance=ExtResource( 1 )]
|
||||
position = Vector2( 0, -0.222725 )
|
||||
script = ExtResource( 3 )
|
||||
7
Pavels/bullet_trajectory/default_env.tres
Normal file
7
Pavels/bullet_trajectory/default_env.tres
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@@ -0,0 +1,7 @@
|
||||
[gd_resource type="Environment" load_steps=2 format=2]
|
||||
|
||||
[sub_resource type="ProceduralSky" id=1]
|
||||
|
||||
[resource]
|
||||
background_mode = 2
|
||||
background_sky = SubResource( 1 )
|
||||
32
Pavels/bullet_trajectory/game.tscn
Normal file
32
Pavels/bullet_trajectory/game.tscn
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@@ -0,0 +1,32 @@
|
||||
[gd_scene load_steps=6 format=2]
|
||||
|
||||
[ext_resource path="res://Player.tscn" type="PackedScene" id=1]
|
||||
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|
||||
[ext_resource path="res://script/Gun.gd" type="Script" id=4]
|
||||
[ext_resource path="res://script/Mob.gd" type="Script" id=5]
|
||||
|
||||
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|
||||
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|
||||
|
||||
[node name="Node2D" type="Node2D"]
|
||||
|
||||
[node name="Mob" type="KinematicBody2D" parent="." groups=[
|
||||
"mobs",
|
||||
]]
|
||||
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|
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|
||||
|
||||
[node name="Sprite" type="Sprite" parent="Mob"]
|
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|
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|
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|
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|
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|
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|
||||
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|
||||
|
||||
[node name="Player" parent="." instance=ExtResource( 1 )]
|
||||
|
||||
[node name="Gun_Position" type="Position2D" parent="Player"]
|
||||
position = Vector2( 37.1728, -6.00076 )
|
||||
script = ExtResource( 4 )
|
||||
BIN
Pavels/bullet_trajectory/icon.png
Normal file
BIN
Pavels/bullet_trajectory/icon.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 3.2 KiB |
34
Pavels/bullet_trajectory/icon.png.import
Normal file
34
Pavels/bullet_trajectory/icon.png.import
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@@ -0,0 +1,34 @@
|
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|
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|
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|
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|
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|
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|
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|
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|
||||
svg/scale=1.0
|
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BIN
Pavels/bullet_trajectory/pixil-frame-0 (1).png
Normal file
BIN
Pavels/bullet_trajectory/pixil-frame-0 (1).png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 28 KiB |
34
Pavels/bullet_trajectory/pixil-frame-0 (1).png.import
Normal file
34
Pavels/bullet_trajectory/pixil-frame-0 (1).png.import
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@@ -0,0 +1,34 @@
|
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|
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|
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|
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|
||||
BIN
Pavels/bullet_trajectory/pixilart-drawing.png
Normal file
BIN
Pavels/bullet_trajectory/pixilart-drawing.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 818 B |
34
Pavels/bullet_trajectory/pixilart-drawing.png.import
Normal file
34
Pavels/bullet_trajectory/pixilart-drawing.png.import
Normal file
@@ -0,0 +1,34 @@
|
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||||
type="StreamTexture"
|
||||
path="res://.import/pixilart-drawing.png-9e9c431ac86a42d1fefc4da3ac6bc15c.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://pixilart-drawing.png"
|
||||
dest_files=[ "res://.import/pixilart-drawing.png-9e9c431ac86a42d1fefc4da3ac6bc15c.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
||||
85
Pavels/bullet_trajectory/project.godot
Normal file
85
Pavels/bullet_trajectory/project.godot
Normal file
@@ -0,0 +1,85 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=4
|
||||
|
||||
[application]
|
||||
|
||||
config/name="Bullet Trajectory"
|
||||
run/main_scene="res://game.tscn"
|
||||
config/icon="res://icon.png"
|
||||
|
||||
[input]
|
||||
|
||||
ui_left={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
|
||||
]
|
||||
}
|
||||
ui_right={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
|
||||
]
|
||||
}
|
||||
ui_up={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
|
||||
]
|
||||
}
|
||||
ui_down={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
|
||||
]
|
||||
}
|
||||
shoot={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
|
||||
]
|
||||
}
|
||||
gun_up={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
gun_down={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
line={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777351,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
parab={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777352,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
hyper={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777354,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
sine={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777353,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
[physics]
|
||||
|
||||
common/enable_pause_aware_picking=true
|
||||
|
||||
[rendering]
|
||||
|
||||
environment/default_environment="res://default_env.tres"
|
||||
30
Pavels/bullet_trajectory/script/Gun.gd
Normal file
30
Pavels/bullet_trajectory/script/Gun.gd
Normal file
@@ -0,0 +1,30 @@
|
||||
extends Position2D
|
||||
|
||||
var trajectories = {
|
||||
'line' : preload("res://Line_Trajectory/Line_Barrel.tscn"),
|
||||
'sine' : preload("res://Sine_Trajectory/Sine_Barrel.tscn"),
|
||||
'parab' : preload("res://Parabolic_Trajectory/Parabolic_Barrel.tscn"),
|
||||
'hyper' : preload("res://Hyperbolic_Trajectory/Hyperbolic_Barrel.tscn")
|
||||
}
|
||||
|
||||
|
||||
func equip_gun(gun_type:String):
|
||||
for gun in get_children(): #if there is gun remove it
|
||||
gun.queue_free()
|
||||
|
||||
var gun = trajectories[gun_type].instance()
|
||||
add_child(gun)
|
||||
|
||||
|
||||
|
||||
func _process(delta):
|
||||
look_at(get_global_mouse_position())
|
||||
if Input.is_action_just_pressed("line"):
|
||||
equip_gun('line')
|
||||
if Input.is_action_just_pressed("sine"):
|
||||
equip_gun('sine')
|
||||
if Input.is_action_just_pressed("parab"):
|
||||
equip_gun('parab')
|
||||
if Input.is_action_just_pressed("hyper"):
|
||||
equip_gun('hyper')
|
||||
pass
|
||||
@@ -0,0 +1,16 @@
|
||||
extends StaticBody2D # Y = aX
|
||||
|
||||
onready var bullet = preload("res://Hyperbolic_Trajectory/Hyperbolic_Env.tscn")
|
||||
|
||||
|
||||
func shoot():
|
||||
var b = bullet.instance()
|
||||
get_parent().get_parent().get_parent().add_child(b)
|
||||
b.global_position = $Position2D.global_position
|
||||
b.global_rotation = $Position2D.global_rotation
|
||||
|
||||
|
||||
|
||||
func _process(delta):
|
||||
if Input.is_action_just_pressed("shoot"):
|
||||
shoot()
|
||||
@@ -0,0 +1,24 @@
|
||||
extends Area2D
|
||||
|
||||
var velocity = Vector2()
|
||||
var speed = 1
|
||||
var time = 0.5
|
||||
var gravitile = 5
|
||||
|
||||
|
||||
|
||||
func follow_hyperbolic_trajectory():
|
||||
velocity.x = gravitile * time
|
||||
velocity.y = 1/time
|
||||
|
||||
|
||||
func _process(delta):
|
||||
follow_hyperbolic_trajectory()
|
||||
time += delta
|
||||
position += velocity * speed * delta
|
||||
|
||||
|
||||
func _on_Bullet_body_entered(body):
|
||||
if body.is_in_group("mobs"):
|
||||
body.queue_free()
|
||||
queue_free()
|
||||
10
Pavels/bullet_trajectory/script/Hyperbola/Hyperbolic_Env.gd
Normal file
10
Pavels/bullet_trajectory/script/Hyperbola/Hyperbolic_Env.gd
Normal file
@@ -0,0 +1,10 @@
|
||||
extends Node2D
|
||||
|
||||
|
||||
var time = 0
|
||||
|
||||
|
||||
func _process(delta):
|
||||
time += delta
|
||||
if time > 17:
|
||||
queue_free()
|
||||
26
Pavels/bullet_trajectory/script/KinematicBody2D.gd
Normal file
26
Pavels/bullet_trajectory/script/KinematicBody2D.gd
Normal file
@@ -0,0 +1,26 @@
|
||||
extends KinematicBody2D
|
||||
|
||||
export var speed = 400
|
||||
var movement = Vector2(0, 0)
|
||||
|
||||
#func shoot():
|
||||
#var b = env.instance()
|
||||
#get_parent().add_child(b)
|
||||
#b.global_transform = $Gun.global_transform
|
||||
|
||||
func get_input():
|
||||
movement = Vector2()
|
||||
if Input.is_action_pressed("ui_right"):
|
||||
movement.x += 10
|
||||
if Input.is_action_pressed("ui_left"):
|
||||
movement.x -= 10
|
||||
if Input.is_action_pressed("ui_down"):
|
||||
movement.y += 10
|
||||
if Input.is_action_pressed("ui_up"):
|
||||
movement.y -= 10
|
||||
#if Input.is_action_just_pressed("shoot"):
|
||||
#shoot()
|
||||
|
||||
func _physics_process(delta):
|
||||
get_input()
|
||||
position += movement.normalized() * speed * delta
|
||||
16
Pavels/bullet_trajectory/script/Line/Line_Barrel.gd
Normal file
16
Pavels/bullet_trajectory/script/Line/Line_Barrel.gd
Normal file
@@ -0,0 +1,16 @@
|
||||
extends StaticBody2D # Y = aX
|
||||
|
||||
onready var bullet = preload("res://Line_Trajectory/Line_Env.tscn")
|
||||
|
||||
|
||||
func shoot():
|
||||
var b = bullet.instance()
|
||||
get_parent().get_parent().get_parent().add_child(b)
|
||||
b.global_position = $Position2D.global_position
|
||||
b.global_rotation = $Position2D.global_rotation
|
||||
|
||||
|
||||
|
||||
func _process(delta):
|
||||
if Input.is_action_just_pressed("shoot"):
|
||||
shoot()
|
||||
43
Pavels/bullet_trajectory/script/Line/Line_Bullet.gd
Normal file
43
Pavels/bullet_trajectory/script/Line/Line_Bullet.gd
Normal file
@@ -0,0 +1,43 @@
|
||||
extends Area2D
|
||||
|
||||
export var speed = 100
|
||||
var velocity = Vector2()
|
||||
|
||||
var time = 0
|
||||
export var amplitude = 4
|
||||
export var frequency = 5
|
||||
var gravitile = 5
|
||||
|
||||
|
||||
func follow_line_trajectory():
|
||||
velocity = Vector2(10, 0)
|
||||
|
||||
#func follow_parabolic_trajectory():
|
||||
#velocity.x = 5
|
||||
#velocity.y = 1 * time * gravitile
|
||||
#return velocity
|
||||
|
||||
#func follow_hyperbolic_trajectory():
|
||||
#velocity.x = gravitile * time
|
||||
#velocity.y = 1
|
||||
#return velocity
|
||||
|
||||
#func input():
|
||||
#if Input.is_action_just_pressed("line"):
|
||||
#return follow_sine_trajectory()
|
||||
#elif Input.is_action_just_pressed("sine"):
|
||||
#return follow_line_trajectory()
|
||||
#else:
|
||||
#print('Trajectory is not selected')
|
||||
#queue_free()
|
||||
|
||||
func _process(delta):
|
||||
follow_line_trajectory()
|
||||
time += delta
|
||||
position += velocity * speed * delta
|
||||
|
||||
|
||||
func _on_Bullet_body_entered(body):
|
||||
if body.is_in_group("mobs"):
|
||||
body.queue_free()
|
||||
queue_free()
|
||||
9
Pavels/bullet_trajectory/script/Line/Line_Env.gd
Normal file
9
Pavels/bullet_trajectory/script/Line/Line_Env.gd
Normal file
@@ -0,0 +1,9 @@
|
||||
extends Node2D
|
||||
|
||||
var time = 0
|
||||
|
||||
|
||||
func _process(delta):
|
||||
time += delta
|
||||
if time > 17:
|
||||
queue_free()
|
||||
10
Pavels/bullet_trajectory/script/Mob.gd
Normal file
10
Pavels/bullet_trajectory/script/Mob.gd
Normal file
@@ -0,0 +1,10 @@
|
||||
extends KinematicBody2D
|
||||
|
||||
|
||||
var velocity = Vector2(1, 1)
|
||||
|
||||
func _process(delta):
|
||||
var collision = move_and_collide(velocity * delta)
|
||||
|
||||
|
||||
|
||||
16
Pavels/bullet_trajectory/script/Parabola/Parabolic_Barrel.gd
Normal file
16
Pavels/bullet_trajectory/script/Parabola/Parabolic_Barrel.gd
Normal file
@@ -0,0 +1,16 @@
|
||||
extends StaticBody2D # Y = aX
|
||||
|
||||
onready var bullet = preload("res://Parabolic_Trajectory/Parabolic_Env.tscn")
|
||||
|
||||
|
||||
func shoot():
|
||||
var b = bullet.instance()
|
||||
get_parent().get_parent().get_parent().add_child(b)
|
||||
b.global_position = $Position2D.global_position
|
||||
b.global_rotation = $Position2D.global_rotation
|
||||
|
||||
|
||||
|
||||
func _process(delta):
|
||||
if Input.is_action_just_pressed("shoot"):
|
||||
shoot()
|
||||
24
Pavels/bullet_trajectory/script/Parabola/Parabolic_Bullet.gd
Normal file
24
Pavels/bullet_trajectory/script/Parabola/Parabolic_Bullet.gd
Normal file
@@ -0,0 +1,24 @@
|
||||
extends Area2D
|
||||
|
||||
export var speed = 100
|
||||
var velocity = Vector2()
|
||||
|
||||
var time = 0
|
||||
var gravitile = 5
|
||||
|
||||
|
||||
func follow_parabolic_trajectory():
|
||||
velocity.x = 5
|
||||
velocity.y = 1 * time * gravitile
|
||||
|
||||
|
||||
func _process(delta):
|
||||
follow_parabolic_trajectory()
|
||||
time += delta
|
||||
position += velocity * speed * delta
|
||||
|
||||
|
||||
func _on_Bullet_body_entered(body):
|
||||
if body.is_in_group("mobs"):
|
||||
body.queue_free()
|
||||
queue_free()
|
||||
@@ -0,0 +1,9 @@
|
||||
extends Node2D
|
||||
|
||||
var time = 0
|
||||
|
||||
|
||||
func _process(delta):
|
||||
time += delta
|
||||
if time > 17:
|
||||
queue_free()
|
||||
20
Pavels/bullet_trajectory/script/Sine/Sine_Barrel.gd
Normal file
20
Pavels/bullet_trajectory/script/Sine/Sine_Barrel.gd
Normal file
@@ -0,0 +1,20 @@
|
||||
extends StaticBody2D
|
||||
|
||||
onready var bullet = preload("res://Sine_Trajectory/Sine_Env.tscn")
|
||||
|
||||
var velocity = Vector2(1, 0)
|
||||
var shooting_speed = 200
|
||||
|
||||
|
||||
|
||||
func shoot():
|
||||
var b = bullet.instance()
|
||||
get_parent().get_parent().get_parent().add_child(b)
|
||||
b.global_position = $Position2D.global_position
|
||||
b.global_rotation = $Position2D.global_rotation
|
||||
pass
|
||||
|
||||
|
||||
func _process(delta):
|
||||
if Input.is_action_just_pressed("shoot"):
|
||||
shoot()
|
||||
25
Pavels/bullet_trajectory/script/Sine/Sine_Bullet.gd
Normal file
25
Pavels/bullet_trajectory/script/Sine/Sine_Bullet.gd
Normal file
@@ -0,0 +1,25 @@
|
||||
extends Area2D
|
||||
|
||||
export var speed = 100
|
||||
var velocity = Vector2()
|
||||
|
||||
var time = 0
|
||||
export var amplitude = 4
|
||||
export var frequency = 5
|
||||
var gravitile = 5
|
||||
|
||||
|
||||
func follow_sine_trajectory():
|
||||
velocity.y = amplitude * cos(time * frequency)
|
||||
velocity.x = 5
|
||||
|
||||
func _process(delta):
|
||||
follow_sine_trajectory()
|
||||
time += delta
|
||||
position += velocity * speed * delta
|
||||
|
||||
|
||||
func _on_Bullet_body_entered(body):
|
||||
if body.is_in_group("mobs"):
|
||||
body.queue_free()
|
||||
queue_free()
|
||||
9
Pavels/bullet_trajectory/script/Sine/Sine_Env.gd
Normal file
9
Pavels/bullet_trajectory/script/Sine/Sine_Env.gd
Normal file
@@ -0,0 +1,9 @@
|
||||
extends Node2D
|
||||
|
||||
var time = 0
|
||||
|
||||
|
||||
func _process(delta):
|
||||
time += delta
|
||||
if time > 17:
|
||||
queue_free()
|
||||
Reference in New Issue
Block a user