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https://github.com/kristoferssolo/FuncIt.git
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Added bullet despawn timer
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@ -95,6 +95,16 @@ rotation_decrease={
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":81,"unicode":0,"echo":false,"script":null)
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]
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}
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weapon_1={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777351,"unicode":0,"echo":false,"script":null)
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]
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}
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weapon_2={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777352,"unicode":0,"echo":false,"script":null)
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]
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}
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[physics]
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@ -50,7 +50,7 @@ sync func destroy() -> void:
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queue_free()
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func _on_Destroy_timer_timeout():
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func _on_destroy_timer_timeout():
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if get_tree().has_network_peer():
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if get_tree().is_network_server():
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rpc("destroy")
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@ -6,18 +6,21 @@
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 22.0883, 10 )
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[node name="player_bullet" type="Sprite" groups=["Net"]]
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[node name="player_bullet" type="Sprite" groups=[
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"Net",
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]]
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texture = ExtResource( 1 )
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script = ExtResource( 2 )
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[node name="hitbox" type="Area2D" parent="." groups=["Player_damager"]]
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[node name="hitbox" type="Area2D" parent="." groups=[
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"Player_damager",
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]]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="hitbox"]
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visible = false
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shape = SubResource( 1 )
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[node name="destroy_timer" type="Timer" parent="."]
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wait_time = 5.0
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one_shot = true
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autostart = true
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@ -334,7 +334,6 @@ animations = [ {
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"Player",
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]]
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script = ExtResource( 11 )
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theme = "03"
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[node name="player_collider" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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