diff --git a/source/assets/scripts/player_handlers/player_body_handler.gd b/source/assets/scripts/player_handlers/player_body_handler.gd index be3739d..c9443d9 100644 --- a/source/assets/scripts/player_handlers/player_body_handler.gd +++ b/source/assets/scripts/player_handlers/player_body_handler.gd @@ -110,11 +110,13 @@ func _ready(): if is_network_master(): Global.player_master = self Global.set("player", self) + enable_trajectory_line("line") # Allow update process override. set_process(true) $player_animated_sprite.play("idle") -# enable_trajectory_line('line') + + func get_user_state(): @@ -269,7 +271,8 @@ func _physics_process(delta) -> void: # warning-ignore:return_value_discarded move_and_slide(velocityVDIR.rotated(rotationalHolder)) rotate_weapon() - if user_input["shoot"] and can_shoot and not is_reloading: + + if user_input["shoot"] and can_shoot and not is_reloading and Global.mode == 1: rpc("shoot", trajectory) is_reloading = true reload_timer.start() @@ -309,7 +312,6 @@ func enable_trajectory_line(new_trajectory_line:String): x.queue_free() var x = bullet_trajectory[new_trajectory_line].instance() -# print(x) get_node('weaponHolder/Player-character-theme-gun/shoot_point').add_child(x) @@ -379,7 +381,6 @@ func _on_network_tick_rate_timeout(): rset_unreliable("puppet_weapon_position", weaponPosition) rset_unreliable("puppet_weapon_angle", weaponAngle) rset_unreliable("puppet_direction", direction) - #rset_unreliable("puppet_character_states", characterStates) rset_unreliable("puppet_bullet_position", bullet) if get_tree().is_network_server(): rset_unreliable("puppet_phase", clientPhase) diff --git a/source/assets/scripts/server_handlers/global.gd b/source/assets/scripts/server_handlers/global.gd index 94cc5cd..61ac3c4 100644 --- a/source/assets/scripts/server_handlers/global.gd +++ b/source/assets/scripts/server_handlers/global.gd @@ -3,12 +3,14 @@ extends Node var player_master = null var ui = null var alive_players = [] +var killed_players = [] + var player var global var control var user_input var bot_weapon -var killed_players = [] +var mode = 1 var clientPhase = { "0": { diff --git a/source/assets/scripts/server_handlers/network_processors/network_setup.gd b/source/assets/scripts/server_handlers/network_processors/network_setup.gd index 685fc0d..c4e2c18 100644 --- a/source/assets/scripts/server_handlers/network_processors/network_setup.gd +++ b/source/assets/scripts/server_handlers/network_processors/network_setup.gd @@ -25,7 +25,9 @@ func _ready() -> void: device_ip_address.hide() text.hide() - +# if get_tree().has_network_peer(): +# if is_network_master(): + Global.set("user_input", null) Global.start_game(false) diff --git a/source/assets/scripts/server_handlers/trinity_site_level.gd b/source/assets/scripts/server_handlers/trinity_site_level.gd index 30d72a8..e429484 100644 --- a/source/assets/scripts/server_handlers/trinity_site_level.gd +++ b/source/assets/scripts/server_handlers/trinity_site_level.gd @@ -15,6 +15,7 @@ func _ready() -> void: if get_tree().is_network_server(): setup_player_positions() Global.start_game(true) + Global.mode = 2 func setup_player_positions() -> void: diff --git a/source/assets/scripts/server_handlers/trinity_site_level_playground.gd b/source/assets/scripts/server_handlers/trinity_site_level_playground.gd index 3700747..597aaaf 100644 --- a/source/assets/scripts/server_handlers/trinity_site_level_playground.gd +++ b/source/assets/scripts/server_handlers/trinity_site_level_playground.gd @@ -6,6 +6,7 @@ var current_player_location_instance_number = null var globalActivePhase = null func _ready() -> void: + Global.mode = 1 $controls/user_input/controls/ready_button.hide() $controls/user_input/controls/skip_button.hide() # warning-ignore:return_value_discarded diff --git a/source/assets/scripts/shooting/Control.gd b/source/assets/scripts/shooting/Control.gd index beaff96..99f201b 100644 --- a/source/assets/scripts/shooting/Control.gd +++ b/source/assets/scripts/shooting/Control.gd @@ -1,7 +1,6 @@ extends Control - func _ready(): Global.set('line_button', self) diff --git a/source/assets/scripts/shooting/Hyperbola/Hyperbolic_Barrel.gd b/source/assets/scripts/shooting/Hyperbola/Hyperbolic_Barrel.gd index 88d97ac..eaf8b4f 100644 --- a/source/assets/scripts/shooting/Hyperbola/Hyperbolic_Barrel.gd +++ b/source/assets/scripts/shooting/Hyperbola/Hyperbolic_Barrel.gd @@ -1,10 +1,9 @@ extends Line2D -export var speed_hyper = 100 +export var speed_hyper = 130 var velocity = Vector2(0, 0) var dot_position = Vector2(0, 0) -var x = 10 var time = 0.05 var a_parameter = Global.get('user_input').a_param_hyper @@ -16,21 +15,21 @@ func _ready(): -func trajectory(): +func trajectory(delta): while dot_position.x < 2000: - if pos.x > 0: - add_point(dot_position) - velocity.x = 10 - velocity.y = a_parameter/(time*b_parameter) - dot_position += velocity * speed_hyper * 0.06944 - time += 0.06944 - if pos.x < 0: - add_point(dot_position) - velocity.x = 10 - velocity.y = -a_parameter/(time*b_parameter) - dot_position += velocity * speed_hyper * 0.06944 - time += 0.06944 +# if pos.x > 0: + add_point(dot_position) + velocity.x = 10 + velocity.y = a_parameter/(time*b_parameter) + dot_position += velocity * speed_hyper * delta + time += delta +# if pos.x < 0: +# add_point(dot_position) +# velocity.x = 10 +# velocity.y = -a_parameter/(time*b_parameter) +# dot_position += velocity * speed_hyper * delta +# time += delta -func _process(_delta): - trajectory() +func _process(delta): + trajectory(delta) update() diff --git a/source/assets/scripts/shooting/Hyperbola/Hyperbolic_Bullet.gd b/source/assets/scripts/shooting/Hyperbola/Hyperbolic_Bullet.gd index 81be748..353470b 100644 --- a/source/assets/scripts/shooting/Hyperbola/Hyperbolic_Bullet.gd +++ b/source/assets/scripts/shooting/Hyperbola/Hyperbolic_Bullet.gd @@ -16,12 +16,12 @@ func _ready(): func follow_hyperbolic_trajectory(): - if pos.x > 0: - velocity.x = 5 - velocity.y = a_parameter/(time*b_parameter) - if pos.x < 0: - velocity.x = 5 - velocity.y = -a_parameter/(time*b_parameter) +# if pos.x > 0: + velocity.x = 5 + velocity.y = a_parameter/(time*b_parameter) +# if pos.x < 0: +# velocity.x = 5 +# velocity.y = -a_parameter/(time*b_parameter) func _process(delta): diff --git a/source/assets/scripts/shooting/Line/Line_Barrel.gd b/source/assets/scripts/shooting/Line/Line_Barrel.gd index 3e63352..c24364f 100644 --- a/source/assets/scripts/shooting/Line/Line_Barrel.gd +++ b/source/assets/scripts/shooting/Line/Line_Barrel.gd @@ -5,28 +5,25 @@ var velocity = Vector2(0, 0) var dot_position = Vector2(0, 0) var time = 0 -var a_parameter = -Global.get('user_input').a_param_line +var a_parameter + +func _ready(): + if Global.get("user_input") != null: + a_parameter = -Global.get("user_input").a_param_line + else: + a_parameter = 0 -#func _draw(): -# if dot_position.x < 1000: -# velocity.y = 10 * a_parameter -# velocity.x = 10 -# dot_position += velocity * speed * 0.06944 -# draw_circle(dot_position, 2, Color(225, 225, 225)) -# time += 0.06944 - - -func trajectory(): +func trajectory(delta): while dot_position.x < 2000: add_point(dot_position) velocity.y = 10 * a_parameter velocity.x = 10 - dot_position += velocity * speed * 0.06944 - time += 0.06944 + dot_position += velocity * speed * delta + time += delta pass -func _process(_delta): - trajectory() +func _process(delta): + trajectory(delta) update() diff --git a/source/assets/scripts/shooting/Line/Line_Bullet.gd b/source/assets/scripts/shooting/Line/Line_Bullet.gd index 976b314..cf56c36 100644 --- a/source/assets/scripts/shooting/Line/Line_Bullet.gd +++ b/source/assets/scripts/shooting/Line/Line_Bullet.gd @@ -6,12 +6,16 @@ var velocity = Vector2() var player_owner = 0 var time = 0 -var a_parameter = 0 +var a_parameter +func _ready(): + if Global.get("user_input") != null: + a_parameter = -Global.get("user_input").a_param_line + else: + a_parameter = 0 func follow_line_trajectory(): - a_parameter = -Global.get('user_input').a_param_line velocity.x = time velocity.y = time*a_parameter diff --git a/source/assets/scripts/shooting/Parabola/Parabolic_Barrel.gd b/source/assets/scripts/shooting/Parabola/Parabolic_Barrel.gd index 6cce5cb..ec9f033 100644 --- a/source/assets/scripts/shooting/Parabola/Parabolic_Barrel.gd +++ b/source/assets/scripts/shooting/Parabola/Parabolic_Barrel.gd @@ -19,34 +19,21 @@ func _ready(): func trajectory(delta): while dot_position.x < 2000: - if pos.x > 0: - add_point(dot_position) - velocity.y = time*(a_parameter * time + b_parameter) - velocity.x = 5 - dot_position += velocity * speed_parab * delta - time += delta - if pos.x < 0: - add_point(dot_position) - velocity.y = -time*(a_parameter * time + b_parameter) - velocity.x = 5 - dot_position += velocity * speed_parab * delta - time += delta +# if pos.x > 0: + add_point(dot_position) + velocity.y = time*(a_parameter * time + b_parameter) + velocity.x = 5 + dot_position += velocity * speed_parab * delta + time += delta +# if pos.x < 0: +# add_point(dot_position) +# velocity.y = -time*(a_parameter * time + b_parameter) +# velocity.x = 5 +# dot_position += velocity * speed_parab * delta +# time += delta - -func is_flipped(): - while len(pos_diff) < 2: - pos_diff.append(rot) - if cos(pos): - pass - if pos_diff[0] + pos_diff[1] > pos_diff[1] or pos_diff[0] + pos_diff[1] > pos_diff[0]: - pass - - if pos_diff[1].x/pos_diff[0].x < 0: - return true func _process(delta): - #if is_flipped(): - #clear_points() trajectory(delta) update() diff --git a/source/assets/scripts/shooting/Parabola/Parabolic_Bullet.gd b/source/assets/scripts/shooting/Parabola/Parabolic_Bullet.gd index 99b38db..252a454 100644 --- a/source/assets/scripts/shooting/Parabola/Parabolic_Bullet.gd +++ b/source/assets/scripts/shooting/Parabola/Parabolic_Bullet.gd @@ -15,12 +15,12 @@ func _ready(): func follow_parabolic_trajectory(): - if pos.x > 0: - velocity.x = 5 - velocity.y = time*(a_parameter * time + b_parameter) - if pos.x < 0: - velocity.x = 5 - velocity.y = -time*(a_parameter * time + b_parameter) +# if pos.x > 0: + velocity.x = 5 + velocity.y = time * (a_parameter * time + b_parameter) +# if pos.x < 0: +# velocity.x = 5 +# velocity.y = -time*(a_parameter * time + b_parameter) func _process(delta): diff --git a/source/assets/scripts/shooting/Sine/Sine_Barrel.gd b/source/assets/scripts/shooting/Sine/Sine_Barrel.gd index 6af2d66..366702a 100644 --- a/source/assets/scripts/shooting/Sine/Sine_Barrel.gd +++ b/source/assets/scripts/shooting/Sine/Sine_Barrel.gd @@ -10,14 +10,6 @@ var amplitude = Global.get('user_input').amp var frequency = Global.get('user_input').freq -#func _draw(): -# if dot_position.x < 1000: -# velocity.y = amplitude * cos(time * frequency) -# velocity.x = 5 -# dot_position += velocity * speed * 0.06944 -# draw_circle(dot_position, 2, Color(225, 225, 225)) -# time += 0.06944 - func trajectory(delta): while dot_position.x < 2000: add_point(dot_position) diff --git a/source/assets/scripts/shooting/Trajectories/Trajectory_Control.gd b/source/assets/scripts/shooting/Trajectories/Trajectory_Control.gd index 74fd67f..02b3ac3 100644 --- a/source/assets/scripts/shooting/Trajectories/Trajectory_Control.gd +++ b/source/assets/scripts/shooting/Trajectories/Trajectory_Control.gd @@ -1,43 +1,53 @@ extends Control +var FuncItLine func _ready(): - Global.set('control', self) - + Global.set("control", self) + FuncItLine = "line" func _on_line_pressed() -> void: - Global.get('user_input').get_node('line').visible = true - Global.get('user_input').get_node('parabol').visible = false - Global.get('user_input').get_node('hyperbol').visible = false - Global.get('user_input').get_node('sin').visible = false - Global.get('player').enable_trajectory_line('line') - Global.get('player').trajectory = 'line' + FuncItLine = "line" + Global.get("user_input").get_node("line").visible = true + Global.get("user_input").get_node("parabol").visible = false + Global.get("user_input").get_node("hyperbol").visible = false + Global.get("user_input").get_node("sin").visible = false + Global.get("player").enable_trajectory_line("line") + Global.get("player").trajectory = "line" func _on_parabol_pressed() -> void: - Global.get('user_input').get_node('parabol').visible = true - Global.get('user_input').get_node('line').visible = false - Global.get('user_input').get_node('hyperbol').visible = false - Global.get('user_input').get_node('sin').visible = false - Global.get('player').enable_trajectory_line('parab') - Global.get('player').trajectory = 'parab' + FuncItLine = "parab" + Global.get("user_input").get_node("parabol").visible = true + Global.get("user_input").get_node("line").visible = false + Global.get("user_input").get_node("hyperbol").visible = false + Global.get("user_input").get_node("sin").visible = false + Global.get("player").enable_trajectory_line("parab") + Global.get("player").trajectory = "parab" func _on_hyperbol_pressed() -> void: - Global.get('user_input').get_node('hyperbol').visible = true - Global.get('user_input').get_node('sin').visible = false - Global.get('user_input').get_node('line').visible = false - Global.get('user_input').get_node('parabol').visible = false - Global.get('player').enable_trajectory_line('hyper') - Global.get('player').trajectory = 'hyper' + FuncItLine = "hyper" + Global.get("user_input").get_node("hyperbol").visible = true + Global.get("user_input").get_node("sin").visible = false + Global.get("user_input").get_node("line").visible = false + Global.get("user_input").get_node("parabol").visible = false + Global.get("player").enable_trajectory_line("hyper") + Global.get("player").trajectory = "hyper" func _on_sine_pressed() -> void: - Global.get('user_input').get_node('sin').visible = true - Global.get('user_input').get_node('line').visible = false - Global.get('user_input').get_node('hyperbol').visible = false - Global.get('user_input').get_node('parabol').visible = false - Global.get('player').enable_trajectory_line('sine') - Global.get('player').trajectory = 'sine' + FuncItLine = "sine" + Global.get("user_input").get_node("sin").visible = true + Global.get("user_input").get_node("line").visible = false + Global.get("user_input").get_node("hyperbol").visible = false + Global.get("user_input").get_node("parabol").visible = false + Global.get("player").enable_trajectory_line("sine") + Global.get("player").trajectory = "sine" + +func _physics_process(_delta): + FuncItLine + if Input.is_action_pressed("input_left") or Input.is_action_pressed("input_right"): + Global.get("player").enable_trajectory_line(FuncItLine) diff --git a/source/assets/scripts/shooting/Trajectories/trajectories.gd b/source/assets/scripts/shooting/Trajectories/trajectories.gd index ecc93b1..26b98d7 100644 --- a/source/assets/scripts/shooting/Trajectories/trajectories.gd +++ b/source/assets/scripts/shooting/Trajectories/trajectories.gd @@ -1,7 +1,5 @@ extends Control -var FuncItline = 'line' - var a_param_line = 0 var a_param_parab = 1 @@ -15,71 +13,58 @@ var amp = 5 # Called when the node enters the scene tree for the first time. func _ready(): - Global.set('user_input', self) - + Global.set("user_input", self) + + +func _on_ready_button_pressed(): + pass # Replace with function body. + + +func _on_skip_button_pressed(): + pass # Replace with function body. func _on_line_SpinBox_value_changed(value): + a_param_line = 0 a_param_line = value - FuncItline = 'line' - Global.get('player').enable_trajectory_line('line') - Global.get('player').trajectory = 'line' + Global.get("player").enable_trajectory_line("line") + Global.get("player").trajectory = "line" func _on_a_param_SpinBox_value_changed(value): a_param_parab = value - FuncItline = 'parab' - Global.get('player').enable_trajectory_line('parab') - Global.get('player').trajectory = 'parab' + Global.get("player").enable_trajectory_line("parab") + Global.get("player").trajectory = "parab" func _on_b_param_SpinBox_value_changed(value): b_param_parab = value - FuncItline = 'parab' - Global.get('player').enable_trajectory_line('parab') - Global.get('player').trajectory = 'parab' + Global.get("player").enable_trajectory_line("parab") + Global.get("player").trajectory = "parab" func _on_b_param_h_SpinBox_value_changed(value): b_param_hyper = value - FuncItline = 'hyper' if b_param_hyper != 0: - Global.get('player').enable_trajectory_line('hyper') - Global.get('player').trajectory = 'hyper' - + Global.get("player").enable_trajectory_line("hyper") + Global.get("player").trajectory = "hyper" func _on_a_param_h_SpinBox_value_changed(value): a_param_hyper = value - FuncItline = 'hyper' - Global.get('player').enable_trajectory_line('hyper') - Global.get('player').trajectory = 'hyper' + Global.get("player").enable_trajectory_line("hyper") + Global.get("player").trajectory = "hyper" func _on_amp_SpinBox_value_changed(value): amp = value - FuncItline = 'sine' - Global.get('player').enable_trajectory_line('sine') - Global.get('player').trajectory = 'sine' + Global.get("player").enable_trajectory_line("sine") + Global.get("player").trajectory = "sine" func _on_freq_SpinBox_value_changed(value): freq = value - FuncItline = 'sine' - Global.get('player').enable_trajectory_line('sine') - Global.get('player').trajectory = 'sine' - - - - - - - - - - - - - + Global.get("player").enable_trajectory_line("sine") + Global.get("player").trajectory = "sine" diff --git a/source/assets/scripts/ui_element_handlers/game_UI_playground.gd b/source/assets/scripts/ui_element_handlers/game_UI_playground.gd index dd6ec5f..596745f 100644 --- a/source/assets/scripts/ui_element_handlers/game_UI_playground.gd +++ b/source/assets/scripts/ui_element_handlers/game_UI_playground.gd @@ -10,7 +10,6 @@ func _ready() -> void: func _process(_delta: float) -> void: -# print(Global.alive_players.size()) if Global.killed_players.size() >= 1: lose_screen.show() else: diff --git a/source/entities/player/player_node.tscn b/source/entities/player/player_node.tscn index 9970ba2..4639b89 100644 --- a/source/entities/player/player_node.tscn +++ b/source/entities/player/player_node.tscn @@ -173,24 +173,59 @@ [sub_resource type="SpriteFrames" id=1] animations = [ { +"frames": [ ExtResource( 99 ), ExtResource( 83 ), ExtResource( 109 ), ExtResource( 111 ), ExtResource( 101 ), ExtResource( 96 ), ExtResource( 79 ), ExtResource( 132 ), ExtResource( 119 ), ExtResource( 80 ), ExtResource( 85 ), ExtResource( 86 ), ExtResource( 87 ), ExtResource( 106 ), ExtResource( 121 ), ExtResource( 129 ), ExtResource( 100 ), ExtResource( 108 ), ExtResource( 110 ), ExtResource( 120 ) ], +"loop": true, +"name": "boost-speed-right-04", +"speed": 55.0 +}, { +"frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ], +"loop": true, +"name": "boost-speed-left-01", +"speed": 55.0 +}, { +"frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ], +"loop": true, +"name": "boost-speed-right-01", +"speed": 55.0 +}, { +"frames": [ ExtResource( 167 ), ExtResource( 157 ), ExtResource( 158 ), ExtResource( 126 ), ExtResource( 90 ), ExtResource( 89 ), ExtResource( 97 ), ExtResource( 88 ), ExtResource( 98 ), ExtResource( 91 ), ExtResource( 125 ), ExtResource( 105 ), ExtResource( 82 ), ExtResource( 84 ), ExtResource( 92 ), ExtResource( 103 ), ExtResource( 122 ), ExtResource( 130 ), ExtResource( 104 ), ExtResource( 116 ) ], +"loop": true, +"name": "idle-speed-left-03", +"speed": 25.0 +}, { +"frames": [ ExtResource( 70 ), ExtResource( 49 ), ExtResource( 74 ), ExtResource( 75 ), ExtResource( 28 ), ExtResource( 52 ), ExtResource( 53 ), ExtResource( 55 ), ExtResource( 150 ), ExtResource( 156 ), ExtResource( 138 ), ExtResource( 161 ), ExtResource( 145 ), ExtResource( 148 ), ExtResource( 147 ), ExtResource( 133 ), ExtResource( 164 ), ExtResource( 134 ), ExtResource( 152 ), ExtResource( 160 ) ], +"loop": true, +"name": "boost-speed-left-03", +"speed": 55.0 +}, { +"frames": [ ExtResource( 162 ), ExtResource( 135 ), ExtResource( 146 ), ExtResource( 141 ), ExtResource( 143 ), ExtResource( 163 ), ExtResource( 149 ), ExtResource( 136 ), ExtResource( 154 ), ExtResource( 137 ), ExtResource( 165 ), ExtResource( 142 ), ExtResource( 139 ), ExtResource( 159 ), ExtResource( 140 ), ExtResource( 155 ), ExtResource( 144 ), ExtResource( 151 ), ExtResource( 153 ), ExtResource( 166 ) ], +"loop": true, +"name": "boost-speed-left-04", +"speed": 55.0 +}, { +"frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ], +"loop": true, +"name": "move-speed-left-02", +"speed": 35.0 +}, { +"frames": [ ExtResource( 99 ), ExtResource( 83 ), ExtResource( 109 ), ExtResource( 111 ), ExtResource( 101 ), ExtResource( 96 ), ExtResource( 79 ), ExtResource( 132 ), ExtResource( 119 ), ExtResource( 80 ), ExtResource( 85 ), ExtResource( 86 ), ExtResource( 87 ), ExtResource( 106 ), ExtResource( 121 ), ExtResource( 129 ), ExtResource( 100 ), ExtResource( 108 ), ExtResource( 110 ), ExtResource( 120 ) ], +"loop": true, +"name": "move-speed-right-04", +"speed": 35.0 +}, { "frames": [ ExtResource( 114 ), ExtResource( 128 ), ExtResource( 93 ), ExtResource( 107 ), ExtResource( 117 ), ExtResource( 102 ), ExtResource( 81 ), ExtResource( 118 ), ExtResource( 76 ), ExtResource( 115 ), ExtResource( 127 ), ExtResource( 123 ), ExtResource( 113 ), ExtResource( 77 ), ExtResource( 78 ), ExtResource( 124 ), ExtResource( 94 ), ExtResource( 112 ), ExtResource( 131 ), ExtResource( 95 ) ], "loop": true, "name": "move-speed-right-03", "speed": 35.0 }, { -"frames": [ ExtResource( 70 ), ExtResource( 49 ), ExtResource( 74 ), ExtResource( 75 ), ExtResource( 28 ), ExtResource( 52 ), ExtResource( 53 ), ExtResource( 55 ), ExtResource( 150 ), ExtResource( 156 ), ExtResource( 138 ), ExtResource( 161 ), ExtResource( 145 ), ExtResource( 148 ), ExtResource( 147 ), ExtResource( 133 ), ExtResource( 164 ), ExtResource( 134 ), ExtResource( 152 ), ExtResource( 160 ) ], +"frames": [ ExtResource( 167 ), ExtResource( 157 ), ExtResource( 158 ), ExtResource( 126 ), ExtResource( 90 ), ExtResource( 89 ), ExtResource( 97 ), ExtResource( 88 ), ExtResource( 98 ), ExtResource( 91 ), ExtResource( 125 ), ExtResource( 105 ), ExtResource( 82 ), ExtResource( 84 ), ExtResource( 92 ), ExtResource( 103 ), ExtResource( 122 ), ExtResource( 130 ), ExtResource( 104 ), ExtResource( 116 ) ], "loop": true, -"name": "move-speed-left-03", +"name": "move-speed-right-02", "speed": 35.0 }, { -"frames": [ ExtResource( 162 ), ExtResource( 135 ), ExtResource( 146 ), ExtResource( 141 ), ExtResource( 143 ), ExtResource( 163 ), ExtResource( 149 ), ExtResource( 136 ), ExtResource( 154 ), ExtResource( 137 ), ExtResource( 165 ), ExtResource( 142 ), ExtResource( 139 ), ExtResource( 159 ), ExtResource( 140 ), ExtResource( 155 ), ExtResource( 144 ), ExtResource( 151 ), ExtResource( 153 ), ExtResource( 166 ) ], +"frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ], "loop": true, -"name": "move-speed-left-04", -"speed": 35.0 -}, { -"frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ], -"loop": true, -"name": "move-speed-right-01", +"name": "move-speed-left-01", "speed": 35.0 }, { "frames": [ ExtResource( 167 ), ExtResource( 157 ), ExtResource( 158 ), ExtResource( 126 ), ExtResource( 90 ), ExtResource( 89 ), ExtResource( 97 ), ExtResource( 88 ), ExtResource( 98 ), ExtResource( 91 ), ExtResource( 125 ), ExtResource( 105 ), ExtResource( 82 ), ExtResource( 84 ), ExtResource( 92 ), ExtResource( 103 ), ExtResource( 122 ), ExtResource( 130 ), ExtResource( 104 ), ExtResource( 116 ) ], @@ -198,20 +233,30 @@ animations = [ { "name": "idle-speed-left-03", "speed": 25.0 }, { -"frames": [ ExtResource( 167 ), ExtResource( 157 ), ExtResource( 158 ), ExtResource( 126 ), ExtResource( 90 ), ExtResource( 89 ), ExtResource( 97 ), ExtResource( 88 ), ExtResource( 98 ), ExtResource( 91 ), ExtResource( 125 ), ExtResource( 105 ), ExtResource( 82 ), ExtResource( 84 ), ExtResource( 92 ), ExtResource( 103 ), ExtResource( 122 ), ExtResource( 130 ), ExtResource( 104 ), ExtResource( 116 ) ], +"frames": [ ExtResource( 114 ), ExtResource( 128 ), ExtResource( 93 ), ExtResource( 107 ), ExtResource( 117 ), ExtResource( 102 ), ExtResource( 81 ), ExtResource( 118 ), ExtResource( 76 ), ExtResource( 115 ), ExtResource( 127 ), ExtResource( 123 ), ExtResource( 113 ), ExtResource( 77 ), ExtResource( 78 ), ExtResource( 124 ), ExtResource( 94 ), ExtResource( 112 ), ExtResource( 131 ), ExtResource( 95 ) ], "loop": true, -"name": "move-speed-right-02", -"speed": 35.0 +"name": "idle-speed-right-03", +"speed": 25.0 }, { "frames": [ ExtResource( 114 ), ExtResource( 128 ), ExtResource( 93 ), ExtResource( 107 ), ExtResource( 117 ), ExtResource( 102 ), ExtResource( 81 ), ExtResource( 118 ), ExtResource( 76 ), ExtResource( 115 ), ExtResource( 127 ), ExtResource( 123 ), ExtResource( 113 ), ExtResource( 77 ), ExtResource( 78 ), ExtResource( 124 ), ExtResource( 94 ), ExtResource( 112 ), ExtResource( 131 ), ExtResource( 95 ) ], "loop": true, "name": "boost-speed-right-03", "speed": 55.0 }, { -"frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ], +"frames": [ ExtResource( 162 ), ExtResource( 135 ), ExtResource( 146 ), ExtResource( 141 ), ExtResource( 143 ), ExtResource( 163 ), ExtResource( 149 ), ExtResource( 136 ), ExtResource( 154 ), ExtResource( 137 ), ExtResource( 165 ), ExtResource( 142 ), ExtResource( 139 ), ExtResource( 159 ), ExtResource( 140 ), ExtResource( 155 ), ExtResource( 144 ), ExtResource( 151 ), ExtResource( 153 ), ExtResource( 166 ) ], "loop": true, -"name": "move-speed-left-02", -"speed": 35.0 +"name": "idle-speed-left-04", +"speed": 25.0 +}, { +"frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ], +"loop": true, +"name": "idle-speed-left-01", +"speed": 25.0 +}, { +"frames": [ ExtResource( 73 ), ExtResource( 57 ), ExtResource( 65 ), ExtResource( 64 ), ExtResource( 54 ), ExtResource( 71 ), ExtResource( 58 ), ExtResource( 66 ), ExtResource( 62 ), ExtResource( 59 ), ExtResource( 56 ), ExtResource( 60 ), ExtResource( 63 ), ExtResource( 50 ), ExtResource( 61 ), ExtResource( 67 ), ExtResource( 72 ), ExtResource( 51 ), ExtResource( 68 ), ExtResource( 69 ) ], +"loop": true, +"name": "boost-speed-left-02", +"speed": 55.0 }, { "frames": [ ExtResource( 99 ), ExtResource( 83 ), ExtResource( 109 ), ExtResource( 111 ), ExtResource( 101 ), ExtResource( 96 ), ExtResource( 79 ), ExtResource( 132 ), ExtResource( 119 ), ExtResource( 80 ), ExtResource( 85 ), ExtResource( 86 ), ExtResource( 87 ), ExtResource( 106 ), ExtResource( 121 ), ExtResource( 129 ), ExtResource( 100 ), ExtResource( 108 ), ExtResource( 110 ), ExtResource( 120 ) ], "loop": true, @@ -228,9 +273,9 @@ animations = [ { "name": "move-speed-right-04", "speed": 35.0 }, { -"frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ], +"frames": [ ExtResource( 162 ), ExtResource( 135 ), ExtResource( 146 ), ExtResource( 141 ), ExtResource( 143 ), ExtResource( 163 ), ExtResource( 149 ), ExtResource( 136 ), ExtResource( 154 ), ExtResource( 137 ), ExtResource( 165 ), ExtResource( 142 ), ExtResource( 139 ), ExtResource( 159 ), ExtResource( 140 ), ExtResource( 155 ), ExtResource( 144 ), ExtResource( 151 ), ExtResource( 153 ), ExtResource( 166 ) ], "loop": true, -"name": "move-speed-left-01", +"name": "move-speed-left-04", "speed": 35.0 }, { "frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ], @@ -238,50 +283,15 @@ animations = [ { "name": "idle-speed-left-01", "speed": 25.0 }, { -"frames": [ ExtResource( 162 ), ExtResource( 135 ), ExtResource( 146 ), ExtResource( 141 ), ExtResource( 143 ), ExtResource( 163 ), ExtResource( 149 ), ExtResource( 136 ), ExtResource( 154 ), ExtResource( 137 ), ExtResource( 165 ), ExtResource( 142 ), ExtResource( 139 ), ExtResource( 159 ), ExtResource( 140 ), ExtResource( 155 ), ExtResource( 144 ), ExtResource( 151 ), ExtResource( 153 ), ExtResource( 166 ) ], -"loop": true, -"name": "boost-speed-left-04", -"speed": 55.0 -}, { -"frames": [ ExtResource( 162 ), ExtResource( 135 ), ExtResource( 146 ), ExtResource( 141 ), ExtResource( 143 ), ExtResource( 163 ), ExtResource( 149 ), ExtResource( 136 ), ExtResource( 154 ), ExtResource( 137 ), ExtResource( 165 ), ExtResource( 142 ), ExtResource( 139 ), ExtResource( 159 ), ExtResource( 140 ), ExtResource( 155 ), ExtResource( 144 ), ExtResource( 151 ), ExtResource( 153 ), ExtResource( 166 ) ], -"loop": true, -"name": "idle-speed-left-04", -"speed": 25.0 -}, { -"frames": [ ExtResource( 99 ), ExtResource( 83 ), ExtResource( 109 ), ExtResource( 111 ), ExtResource( 101 ), ExtResource( 96 ), ExtResource( 79 ), ExtResource( 132 ), ExtResource( 119 ), ExtResource( 80 ), ExtResource( 85 ), ExtResource( 86 ), ExtResource( 87 ), ExtResource( 106 ), ExtResource( 121 ), ExtResource( 129 ), ExtResource( 100 ), ExtResource( 108 ), ExtResource( 110 ), ExtResource( 120 ) ], -"loop": true, -"name": "idle-speed-right-04", -"speed": 25.0 -}, { -"frames": [ ExtResource( 73 ), ExtResource( 57 ), ExtResource( 65 ), ExtResource( 64 ), ExtResource( 54 ), ExtResource( 71 ), ExtResource( 58 ), ExtResource( 66 ), ExtResource( 62 ), ExtResource( 59 ), ExtResource( 56 ), ExtResource( 60 ), ExtResource( 63 ), ExtResource( 50 ), ExtResource( 61 ), ExtResource( 67 ), ExtResource( 72 ), ExtResource( 51 ), ExtResource( 68 ), ExtResource( 69 ) ], -"loop": true, -"name": "boost-speed-left-02", -"speed": 55.0 -}, { -"frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ], -"loop": true, -"name": "boost-speed-left-01", -"speed": 55.0 -}, { -"frames": [ ExtResource( 114 ), ExtResource( 128 ), ExtResource( 93 ), ExtResource( 107 ), ExtResource( 117 ), ExtResource( 102 ), ExtResource( 81 ), ExtResource( 118 ), ExtResource( 76 ), ExtResource( 115 ), ExtResource( 127 ), ExtResource( 123 ), ExtResource( 113 ), ExtResource( 77 ), ExtResource( 78 ), ExtResource( 124 ), ExtResource( 94 ), ExtResource( 112 ), ExtResource( 131 ), ExtResource( 95 ) ], -"loop": true, -"name": "idle-speed-right-03", -"speed": 25.0 -}, { -"frames": [ ExtResource( 70 ), ExtResource( 49 ), ExtResource( 74 ), ExtResource( 75 ), ExtResource( 28 ), ExtResource( 52 ), ExtResource( 53 ), ExtResource( 55 ), ExtResource( 150 ), ExtResource( 156 ), ExtResource( 138 ), ExtResource( 161 ), ExtResource( 145 ), ExtResource( 148 ), ExtResource( 147 ), ExtResource( 133 ), ExtResource( 164 ), ExtResource( 134 ), ExtResource( 152 ), ExtResource( 160 ) ], -"loop": true, -"name": "boost-speed-left-03", -"speed": 55.0 -}, { -"frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ], -"loop": true, -"name": "boost-speed-right-01", -"speed": 55.0 -}, { "frames": [ ExtResource( 167 ), ExtResource( 157 ), ExtResource( 158 ), ExtResource( 126 ), ExtResource( 90 ), ExtResource( 89 ), ExtResource( 97 ), ExtResource( 88 ), ExtResource( 98 ), ExtResource( 91 ), ExtResource( 125 ), ExtResource( 105 ), ExtResource( 82 ), ExtResource( 84 ), ExtResource( 92 ), ExtResource( 103 ), ExtResource( 122 ), ExtResource( 130 ), ExtResource( 104 ), ExtResource( 116 ) ], "loop": true, "name": "boost-speed-right-02", "speed": 55.0 +}, { +"frames": [ ExtResource( 99 ), ExtResource( 83 ), ExtResource( 109 ), ExtResource( 111 ), ExtResource( 101 ), ExtResource( 96 ), ExtResource( 79 ), ExtResource( 132 ), ExtResource( 119 ), ExtResource( 80 ), ExtResource( 85 ), ExtResource( 86 ), ExtResource( 87 ), ExtResource( 106 ), ExtResource( 121 ), ExtResource( 129 ), ExtResource( 100 ), ExtResource( 108 ), ExtResource( 110 ), ExtResource( 120 ) ], +"loop": true, +"name": "move-speed-right-01", +"speed": 35.0 } ] [sub_resource type="CircleShape2D" id=2] @@ -314,24 +324,24 @@ radius = 41.5403 [sub_resource type="SpriteFrames" id=6] animations = [ { +"frames": [ ExtResource( 169 ) ], +"loop": true, +"name": "04", +"speed": 5.0 +}, { "frames": [ ExtResource( 170 ) ], "loop": true, "name": "02", "speed": 5.0 }, { -"frames": [ ExtResource( 16 ) ], -"loop": true, -"name": "03", -"speed": 5.0 -}, { "frames": [ ExtResource( 27 ) ], "loop": true, "name": "01", "speed": 5.0 }, { -"frames": [ ExtResource( 169 ) ], +"frames": [ ExtResource( 16 ) ], "loop": true, -"name": "04", +"name": "03", "speed": 5.0 } ] @@ -405,6 +415,7 @@ rotation = 3.14159 scale = Vector2( 4, 4 ) [node name="player_character_theme_dead" type="Sprite" parent="."] +visible = false texture = ExtResource( 17 ) [connection signal="timeout" from="network_tick_rate" to="." method="_on_network_tick_rate_timeout"] diff --git a/source/levels/trinity_site/trinity_site_level.tscn b/source/levels/trinity_site/trinity_site_level.tscn index 8f9ab25..98083db 100644 --- a/source/levels/trinity_site/trinity_site_level.tscn +++ b/source/levels/trinity_site/trinity_site_level.tscn @@ -145,6 +145,7 @@ script = ExtResource( 2 ) script = ExtResource( 6 ) [node name="win_lose_screen" parent="game_UI" instance=ExtResource( 12 )] +visible = false position = Vector2( 0, 360 ) script = ExtResource( 4 ) diff --git a/source/scenes/OVERLAY/elements/user_input.tscn b/source/scenes/OVERLAY/elements/user_input.tscn index e51ca9e..b29d3fc 100644 --- a/source/scenes/OVERLAY/elements/user_input.tscn +++ b/source/scenes/OVERLAY/elements/user_input.tscn @@ -596,3 +596,5 @@ valign = 1 [connection signal="value_changed" from="controls/hyperbol/b_param_h_SpinBox" to="controls" method="_on_b_param_h_SpinBox_value_changed"] [connection signal="value_changed" from="controls/sin/amp_SpinBox" to="controls" method="_on_amp_SpinBox_value_changed"] [connection signal="value_changed" from="controls/sin/freq_SpinBox" to="controls" method="_on_freq_SpinBox_value_changed"] +[connection signal="pressed" from="controls/ready_button" to="controls" method="_on_ready_button_pressed"] +[connection signal="pressed" from="controls/skip_button" to="controls" method="_on_skip_button_pressed"]