mirror of
https://github.com/kristoferssolo/FuncIt.git
synced 2026-03-22 00:26:23 +00:00
Merge branch 'master' into game-handle
This commit is contained in:
@@ -49,6 +49,11 @@ animations = [ {
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"name": "idle",
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"speed": 12.0
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}, {
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"frames": [ ExtResource( 38 ), ExtResource( 35 ), ExtResource( 41 ), ExtResource( 37 ), ExtResource( 19 ), ExtResource( 18 ), ExtResource( 40 ) ],
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"loop": false,
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"name": "transition_up",
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"speed": 24.0
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}, {
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"frames": [ ExtResource( 30 ), ExtResource( 42 ), ExtResource( 16 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 31 ), ExtResource( 21 ), ExtResource( 32 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 22 ), ExtResource( 23 ), ExtResource( 33 ) ],
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"loop": true,
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"name": "idle_down",
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@@ -58,11 +63,6 @@ animations = [ {
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"loop": false,
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"name": "transition_down",
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"speed": 24.0
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}, {
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"frames": [ ExtResource( 38 ), ExtResource( 35 ), ExtResource( 41 ), ExtResource( 37 ), ExtResource( 19 ), ExtResource( 18 ), ExtResource( 40 ) ],
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"loop": false,
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"name": "transition_up",
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"speed": 24.0
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} ]
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[sub_resource type="RectangleShape2D" id=2]
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@@ -76,7 +76,7 @@ position = Vector2( -3.36365, 0 )
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scale = Vector2( 0.75, 0.75 )
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frames = SubResource( 1 )
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animation = "idle"
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frame = 4
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frame = 7
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playing = true
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[node name="trinity_site_level_layout-level_design_z-index_0_grass_type-2" type="Sprite" parent="."]
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@@ -205,8 +205,8 @@ animations = [ {
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}, {
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"frames": [ ExtResource( 73 ), ExtResource( 57 ), ExtResource( 65 ), ExtResource( 64 ), ExtResource( 54 ), ExtResource( 71 ), ExtResource( 58 ), ExtResource( 66 ), ExtResource( 62 ), ExtResource( 59 ), ExtResource( 56 ), ExtResource( 60 ), ExtResource( 63 ), ExtResource( 50 ), ExtResource( 61 ), ExtResource( 67 ), ExtResource( 72 ), ExtResource( 51 ), ExtResource( 68 ), ExtResource( 69 ) ],
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"loop": true,
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"name": "idle-speed-left-02",
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"speed": 25.0
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"name": "boost-speed-right-02",
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"speed": 50.0
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}, {
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"frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ],
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"loop": true,
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@@ -265,7 +265,7 @@ animations = [ {
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}, {
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"frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ],
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"loop": true,
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"name": "idle-speed-right-01",
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"name": "idle-speed-right-02",
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"speed": 25.0
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}, {
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"frames": [ ExtResource( 114 ), ExtResource( 128 ), ExtResource( 93 ), ExtResource( 107 ), ExtResource( 117 ), ExtResource( 102 ), ExtResource( 81 ), ExtResource( 118 ), ExtResource( 76 ), ExtResource( 115 ), ExtResource( 127 ), ExtResource( 123 ), ExtResource( 113 ), ExtResource( 77 ), ExtResource( 78 ), ExtResource( 124 ), ExtResource( 94 ), ExtResource( 112 ), ExtResource( 131 ), ExtResource( 95 ) ],
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@@ -5,15 +5,11 @@
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[sub_resource type="CapsuleShape2D" id=1]
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[node name="playert_bullet" type="Sprite" groups=[
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"Net",
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]]
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[node name="playert_bullet" type="Sprite" groups=["Net"]]
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texture = ExtResource( 1 )
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script = ExtResource( 2 )
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[node name="hitbox" type="Area2D" parent="." groups=[
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"Player_damager",
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]]
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[node name="hitbox" type="Area2D" parent="." groups=["Player_damager"]]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="hitbox"]
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rotation = 1.5708
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@@ -5,15 +5,11 @@
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[sub_resource type="CapsuleShape2D" id=1]
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[node name="player_bullet2" type="Sprite" groups=[
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"Net",
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]]
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[node name="player_bullet2" type="Sprite" groups=["Net"]]
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texture = ExtResource( 1 )
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script = ExtResource( 2 )
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[node name="hitbox" type="Area2D" parent="." groups=[
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"Player_damager",
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]]
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[node name="hitbox" type="Area2D" parent="." groups=["Player_damager"]]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="hitbox"]
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rotation = 1.5708
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