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https://github.com/kristoferssolo/FuncIt.git
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[Minimal] Comment out issues
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@@ -19,29 +19,35 @@ func _process(delta):
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if gameControllerStates["waiting"] and gameControllerStates["players"] != {} and not gameControllerStates["simulatingEnvironment"]:
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if gameTimer > 5:
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# Wait for tanks to fall to the ground
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gameControllerStates["allowMove"] = true
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gameControllerStates["activePlayer"] = gameControllerStates["players"][activePlayerIndicator]
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gameControllerStates["waiting"] = false
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gameTimer = 0
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#gameControllerStates["allowMove"] = true
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#gameControllerStates["activePlayer"] = gameControllerStates["players"]
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#gameControllerStates["waiting"] = false
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#gameTimer = 0
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pass
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if gameControllerStates["allowMove"]:
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# Get the active player and allow their inputs to have effect.
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print("Awaiting player input and processing it to adjust location and rotation")
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#print("Awaiting player input and processing it to adjust location and rotation")
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# DO FOR EACH PLAYER - ONE AFTER THE OTHER
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pass
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if gameControllerStates["allowAim"] and gameControllerStates["allowInput"]:
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# Get the active player and allow their input into adjusting function.
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print("Awaiting player input and processing it to adjust aim.")
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#print("Awaiting player input and processing it to adjust aim.")
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# DO FOR EACH PLAYER - AT THE SAME TIME
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if gameControllerStates["allowShooot"]:
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pass
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if gameControllerStates["allowShoot"]:
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# Enable function locking feature and prepare for shooting phase -- simulatingEnvironment = true
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print("Awaiting player function confirmation.")
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#print("Awaiting player function confirmation.")
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# DO FOR EACH PLAYER - AT THE SAME TIME
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pass
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if gameControllerStates["simulatingEnvironment"]:
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# Ignore player input, request player weapons to fire the bullets and account for the damages.
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# Reset the cycle back to the move stage if neither player won the game.
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print("Game result: undetermined, returning to move phase.")
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#print("Game result: undetermined, returning to move phase.")
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pass
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if gameControllerStates["singleplayer"]:
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# Do not interrupt user input -> only request checking for victory.
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print("Singleplayer mode selected, awaiting game result.")
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#print("Singleplayer mode selected, awaiting game result.")
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pass
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func setup_player_positions() -> void:
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for player in PersistentNodes.get_children():
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@@ -51,8 +51,8 @@ margin_left = -150.0
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margin_top = -36.0
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margin_right = 150.0
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margin_bottom = 36.0
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custom_fonts/font = ExtResource( 5 )
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custom_colors/font_color = Color( 0, 0, 0, 1 )
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custom_fonts/font = ExtResource( 5 )
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text = "PLAY"
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align = 1
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valign = 1
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@@ -76,8 +76,8 @@ margin_left = -98.8223
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margin_top = -36.0
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margin_right = 134.178
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margin_bottom = 36.0
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custom_fonts/font = ExtResource( 5 )
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custom_colors/font_color = Color( 0, 0, 0, 1 )
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custom_fonts/font = ExtResource( 5 )
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text = "LAN Party"
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align = 1
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valign = 1
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@@ -108,8 +108,8 @@ margin_left = -150.0
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margin_top = -36.0
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margin_right = 150.0
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margin_bottom = 36.0
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custom_fonts/font = ExtResource( 5 )
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custom_colors/font_color = Color( 0, 0, 0, 1 )
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custom_fonts/font = ExtResource( 5 )
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text = "EXIT"
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align = 1
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valign = 1
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@@ -123,8 +123,8 @@ margin_left = 1798.91
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margin_top = 989.536
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margin_right = 1889.91
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margin_bottom = 1061.54
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custom_fonts/font = ExtResource( 8 )
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custom_colors/font_color_disabled = Color( 1, 1, 1, 1 )
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custom_fonts/font = ExtResource( 8 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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