[Minimal] Comment out issues

This commit is contained in:
Alan Alexander Cerna
2021-11-10 20:35:30 +02:00
parent 8be8c3f455
commit a0b65739b3
3 changed files with 39 additions and 33 deletions

View File

@@ -19,29 +19,35 @@ func _process(delta):
if gameControllerStates["waiting"] and gameControllerStates["players"] != {} and not gameControllerStates["simulatingEnvironment"]:
if gameTimer > 5:
# Wait for tanks to fall to the ground
gameControllerStates["allowMove"] = true
gameControllerStates["activePlayer"] = gameControllerStates["players"][activePlayerIndicator]
gameControllerStates["waiting"] = false
gameTimer = 0
#gameControllerStates["allowMove"] = true
#gameControllerStates["activePlayer"] = gameControllerStates["players"]
#gameControllerStates["waiting"] = false
#gameTimer = 0
pass
if gameControllerStates["allowMove"]:
# Get the active player and allow their inputs to have effect.
print("Awaiting player input and processing it to adjust location and rotation")
#print("Awaiting player input and processing it to adjust location and rotation")
# DO FOR EACH PLAYER - ONE AFTER THE OTHER
pass
if gameControllerStates["allowAim"] and gameControllerStates["allowInput"]:
# Get the active player and allow their input into adjusting function.
print("Awaiting player input and processing it to adjust aim.")
#print("Awaiting player input and processing it to adjust aim.")
# DO FOR EACH PLAYER - AT THE SAME TIME
if gameControllerStates["allowShooot"]:
pass
if gameControllerStates["allowShoot"]:
# Enable function locking feature and prepare for shooting phase -- simulatingEnvironment = true
print("Awaiting player function confirmation.")
#print("Awaiting player function confirmation.")
# DO FOR EACH PLAYER - AT THE SAME TIME
pass
if gameControllerStates["simulatingEnvironment"]:
# Ignore player input, request player weapons to fire the bullets and account for the damages.
# Reset the cycle back to the move stage if neither player won the game.
print("Game result: undetermined, returning to move phase.")
#print("Game result: undetermined, returning to move phase.")
pass
if gameControllerStates["singleplayer"]:
# Do not interrupt user input -> only request checking for victory.
print("Singleplayer mode selected, awaiting game result.")
#print("Singleplayer mode selected, awaiting game result.")
pass
func setup_player_positions() -> void:
for player in PersistentNodes.get_children():

View File

@@ -51,8 +51,8 @@ margin_left = -150.0
margin_top = -36.0
margin_right = 150.0
margin_bottom = 36.0
custom_fonts/font = ExtResource( 5 )
custom_colors/font_color = Color( 0, 0, 0, 1 )
custom_fonts/font = ExtResource( 5 )
text = "PLAY"
align = 1
valign = 1
@@ -76,8 +76,8 @@ margin_left = -98.8223
margin_top = -36.0
margin_right = 134.178
margin_bottom = 36.0
custom_fonts/font = ExtResource( 5 )
custom_colors/font_color = Color( 0, 0, 0, 1 )
custom_fonts/font = ExtResource( 5 )
text = "LAN Party"
align = 1
valign = 1
@@ -108,8 +108,8 @@ margin_left = -150.0
margin_top = -36.0
margin_right = 150.0
margin_bottom = 36.0
custom_fonts/font = ExtResource( 5 )
custom_colors/font_color = Color( 0, 0, 0, 1 )
custom_fonts/font = ExtResource( 5 )
text = "EXIT"
align = 1
valign = 1
@@ -123,8 +123,8 @@ margin_left = 1798.91
margin_top = 989.536
margin_right = 1889.91
margin_bottom = 1061.54
custom_fonts/font = ExtResource( 8 )
custom_colors/font_color_disabled = Color( 1, 1, 1, 1 )
custom_fonts/font = ExtResource( 8 )
__meta__ = {
"_edit_use_anchors_": false
}