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https://github.com/kristoferssolo/FuncIt.git
synced 2025-10-21 19:30:35 +00:00
[Minimal] Finishing touches to the basic
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@ -13,7 +13,6 @@ var coreRay = {}
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var desiredLocation = Vector2(0,0)
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var movementVector = Vector2(0,0)
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var weightVector = Vector2(0,0)
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var interacting = false
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var interactionRays = []
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var degreeTracker
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@ -28,6 +27,8 @@ var time = 0
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var rotationAmount = 0
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var rand_generate = RandomNumberGenerator.new()
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var timer = 15
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export(int, "Passive", "Friendly", "Agressive") var Mode
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func _ready():
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@ -36,13 +37,19 @@ func _ready():
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pass
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func _physics_process(delta):
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time += delta#
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time += delta
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timer += delta
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rand_generate.randomize()
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get_interaction()
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if interactionRays[0]["interacted"]:
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if liftSpeed > 0: liftSpeed = move_toward(liftSpeed, 0, deccelerationSpeed)
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elif abs(position.y - desiredLocation.y) > 10 and not interacting: liftSpeed -= accelerationSpeed
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else: liftSpeed += GRAVITY
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elif position.y - desiredLocation.y > 1:
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liftSpeed -= accelerationSpeed
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elif position.y - desiredLocation.y < -1:
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liftSpeed += GRAVITY
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for ray in interactionRays:
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if ray["interacted"]:
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liftSpeed += -ray["end"].normalized().y * maxSpeed
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liftSpeed = clamp(liftSpeed, -maxSpeed, maxSpeed)
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move_and_slide(Vector2(0,liftSpeed))
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if Mode == 0:
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@ -54,6 +61,7 @@ func _physics_process(delta):
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$TsBotSpriteWeaponOn.hide()
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$TsBotSpriteWeaponOff.show()
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elif Mode == 2:
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if fireRate < 20: fireRate = 5*fireRate
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$ts_bot_sprite.play("agressive_idle")
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$TsBotSpriteWeaponOn.show()
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$TsBotSpriteWeaponOff.hide()
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@ -64,17 +72,16 @@ func _physics_process(delta):
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time = 0
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func get_interaction():
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print(interacting)
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degreeTracker = 0
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interactionRays = []
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worldSpace2d = get_world_2d().direct_space_state
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interacting = false
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while degreeTracker < 360 + degreeStep:
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interactionRay = worldSpace2d.intersect_ray(startVector, Vector2(0,maxRay).rotated(deg2rad(degreeTracker)) + global_position, [self])
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var interacted = false
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if "position" in interactionRay:
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if "position" in interactionRay and interactionRay["collider"].is_in_group("Player"):
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interacted = true
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if timer > 15:
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Mode += 1
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interacting = true
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timer = 0
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interactionRays.append({"start": startVector, "end": Vector2(0,maxRay).rotated(deg2rad(degreeTracker)) + global_position, "degrees": degreeTracker,"ray": interactionRay, "interacted": interacted})
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degreeTracker += degreeStep
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@ -49,11 +49,6 @@ animations = [ {
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"name": "idle",
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"speed": 12.0
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}, {
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"frames": [ ExtResource( 17 ), ExtResource( 34 ), ExtResource( 28 ), ExtResource( 26 ), ExtResource( 24 ), ExtResource( 27 ), ExtResource( 36 ) ],
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"loop": false,
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"name": "transition_down",
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"speed": 24.0
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}, {
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"frames": [ ExtResource( 30 ), ExtResource( 42 ), ExtResource( 16 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 31 ), ExtResource( 21 ), ExtResource( 32 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 22 ), ExtResource( 23 ), ExtResource( 33 ) ],
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"loop": true,
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"name": "idle_down",
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@ -63,6 +58,11 @@ animations = [ {
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"loop": false,
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"name": "transition_up",
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"speed": 24.0
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}, {
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"frames": [ ExtResource( 17 ), ExtResource( 34 ), ExtResource( 28 ), ExtResource( 26 ), ExtResource( 24 ), ExtResource( 27 ), ExtResource( 36 ) ],
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"loop": false,
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"name": "transition_down",
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"speed": 24.0
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} ]
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[sub_resource type="RectangleShape2D" id=2]
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@ -76,7 +76,7 @@ position = Vector2( -3.36365, 0 )
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scale = Vector2( 0.75, 0.75 )
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frames = SubResource( 1 )
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animation = "idle"
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frame = 8
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frame = 12
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playing = true
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[node name="trinity_site_level_layout-level_design_z-index_0_grass_type-2" type="Sprite" parent="."]
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@ -21,15 +21,15 @@ animations = [ {
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"name": "agressive_idle",
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"speed": 5.0
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}, {
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"frames": [ ExtResource( 3 ) ],
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"loop": true,
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"name": "passive_idle",
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"speed": 5.0
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}, {
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"frames": [ ExtResource( 4 ) ],
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"loop": true,
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"name": "friendly_idle",
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"speed": 5.0
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}, {
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"frames": [ ExtResource( 3 ) ],
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"loop": true,
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"name": "passive_idle",
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"speed": 5.0
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} ]
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[node name="ts_bot" type="KinematicBody2D"]
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