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Update menu_button_overlay.gd
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@ -18,10 +18,3 @@ func _on_return_to_main_menu_pressed():
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func _on_exit_game_pressed():
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func _on_exit_game_pressed():
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get_tree().quit()
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get_tree().quit()
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func _player_disconnected(id) -> void:
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if PersistentNodes.has_node(str(id)):
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PersistentNodes.get_node(str(id)).username_text_instance.queue_free()
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PersistentNodes.get_node(str(id)).health_bar_instance.queue_free()
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PersistentNodes.get_node(str(id)).queue_free()
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