mirror of
https://github.com/kristoferssolo/FuncIt.git
synced 2025-10-21 19:30:35 +00:00
Added working 'esc' button
This commit is contained in:
parent
dacc55ed48
commit
9bcd7acac9
@ -21,10 +21,6 @@ Global="*res://source/assets/scripts/server_handlers/global.gd"
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PersistentNodes="*res://source/scenes/OVERLAY/elements/persistent_nodes.tscn"
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FullscreenController="*res://source/assets/scripts/system/fullscreen_controller.gd"
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[debug]
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settings/stdout/print_fps=true
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[display]
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window/size/width=1920
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@ -163,8 +163,8 @@ func _process(_delta: float) -> void:
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clientPhase = puppet_phase
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Global.set_current_phase(clientPhase)
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$"weaponHolder/Player-character-theme-gun".play(theme)
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particleImage.load("res://source/assets/sprites/character/player/theme/" + theme + "/na/Player-character-theme-particle-"+theme+".png")
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particleTexture.create_from_image(particleImage)
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# particleImage.load("res://source/assets/sprites/character/player/theme/" + theme + "/na/Player-character-theme-particle-" + theme + ".png")
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# particleTexture.create_from_image(particleImage)
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$Particles2D.texture = particleTexture
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if username_text_instance != null:
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username_text_instance.name = "username" + name
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@ -251,9 +251,9 @@ func _physics_process(delta) -> void:
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if not user_input["right"] and not user_input["left"]:
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velocityVDIR.x = move_toward(velocityVDIR.x, 0, deccelerationSpeed)
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if velocityVDIR.x != 0 and maxMovementSpeed.x == 200:
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$player_animated_sprite.play("move-speed-"+direction+"-"+theme)
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$player_animated_sprite.play("move-speed-" + direction + "-" + theme)
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elif maxMovementSpeed.x > 200 and not characterStates["jumped"]:
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$player_animated_sprite.play("boost-speed-"+direction+"-"+theme)
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$player_animated_sprite.play("boost-speed-" + direction + "-" + theme)
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$Particles2D.set_emitting(true)
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else:
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#$player_animated_sprite.play("idle-speed-"+direction+"-"+theme)
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@ -279,12 +279,12 @@ func _physics_process(delta) -> void:
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direction = puppet_direction
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if velocityVDIR.x != 0 and maxMovementSpeed.x == 200:
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$player_animated_sprite.play("move-speed-"+direction+"-"+theme)
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$player_animated_sprite.play("move-speed-" + direction + "-" + theme)
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elif maxMovementSpeed.x > 200 and not characterStates["jumped"]:
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$player_animated_sprite.play("boost-speed-"+direction+"-"+theme)
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$player_animated_sprite.play("boost-speed-" + direction + "-" + theme)
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$Particles2D.set_emitting(true)
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else:
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$player_animated_sprite.play("idle-speed-"+direction+"-"+theme)
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$player_animated_sprite.play("idle-speed-" + direction + "-" + theme)
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$Particles2D.set_emitting(false)
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rotate_weapon()
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@ -442,13 +442,13 @@ sync func enable() -> void:
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$player_collider.disabled = false
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$hitbox/CollisionShape2D.disabled = false
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$weaponHolder.disabled = false
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if get_tree().has_network_peer():
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if is_network_master():
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Global.player_master = self
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if not Global.alive_players.has(self):
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Global.alive_players.append(self)
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weaponPositionalOffset = Vector2(-$"weaponHolder/Player-character-theme-gun-na3".texture.get_width() * $"weaponHolder/Player-character-theme-gun-na3".scale.x / 2,-$"weaponHolder/Player-character-theme-gun-na3".texture.get_height() * $"weaponHolder/Player-character-theme-gun-na3".scale.y / 2) + Vector2(-$weaponHolder.get_shape().get_radius(), 0)
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$"weaponHolder/Player-character-theme-gun".position = weaponPositionalOffset
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sync func destroy() -> void:
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@ -459,7 +459,6 @@ sync func destroy() -> void:
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$hitbox/CollisionShape2D.disabled = true
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$weaponHolder.disabled = true
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Global.alive_players.erase(self)
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if get_tree().has_network_peer():
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if is_network_master():
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Global.player_master = null
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@ -473,7 +472,6 @@ func _exit_tree() -> void:
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func rotate_weapon():
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#equip_weapon()
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weaponPosition = $"weaponHolder/Player-character-theme-gun".position
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weaponPosition -= Vector2(weaponPositionalOffset.x,0).rotated(deg2rad(weaponAngle)) + Vector2(0,weaponPositionalOffset.y)
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if user_input["r_inc"]:
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@ -1,6 +1,6 @@
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extends Control
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var player_amount = 0
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var player_amount = 1
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var player = load("res://source/entities/player/player_node.tscn")
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@ -12,19 +12,20 @@ onready var multiplayer_config_ui = $multiplayer_configure
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onready var username_text_edit = $multiplayer_configure/popup_screen/panel/username_text_edit
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onready var username = $multiplayer_configure/popup_screen
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onready var controls = $multiplayer_configure/controls
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onready var device_ip_address = $UI/device_ip_address
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onready var start_game = $UI/start_game
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onready var device_ip_address = $lobby_controls/device_ip_address
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onready var start_game = $lobby_controls/start_game
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onready var background_lobby = $background_lobby
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onready var text = $UI/text
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onready var menu_botton = $UI/menu_button
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onready var text = $lobby_controls/text
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onready var menu_botton = $lobby_controls/menu_button
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onready var loby_controls = $lobby_controls
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func _ready() -> void:
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username.hide()
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background_lobby.hide()
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device_ip_address.hide()
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text.hide()
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Global.start_game(false)
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@ -38,10 +39,11 @@ func _ready() -> void:
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device_ip_address.text = Network.ip_address
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if get_tree().network_peer != null:
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multiplayer_config_ui.hide()
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background_lobby.show()
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menu_botton.show()
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device_ip_address.show()
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text.show()
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multiplayer_config_ui.hide()
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$background.hide()
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current_spawn_location_instance_number = 1
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# warning-ignore:shadowed_variable
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for player in PersistentNodes.get_children():
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@ -54,12 +56,15 @@ func _ready() -> void:
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current_player_for_spawn_location_number = player
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else:
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start_game.hide()
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menu_botton.hide()
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func _process(_delta: float) -> void:
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if Input.is_action_just_pressed("esc") and username.is_visible_in_tree():
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username.hide()
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controls.show()
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elif Input.is_action_just_pressed("esc") and not username.is_visible_in_tree():
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get_tree().change_scene("res://source/scenes/GUI/main_menu.tscn")
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if get_tree().network_peer != null:
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if get_tree().get_network_connected_peers().size() >= player_amount and get_tree().is_network_server():
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@ -138,6 +143,7 @@ func _on_confirm_pressed():
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func show_lobby():
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multiplayer_config_ui.hide()
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$background.hide()
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device_ip_address.show()
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background_lobby.show()
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text.show()
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@ -14,6 +14,8 @@ func _process(delta):
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if Input.is_action_just_pressed("esc") and popup_screen.is_visible_in_tree():
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popup_screen.hide()
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$controls.show()
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elif Input.is_action_just_pressed("esc") and not popup_screen.is_visible_in_tree():\
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get_tree().change_scene("res://source/scenes/GUI/network_setup.tscn")
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func _on_server_listener_new_server(serverInfo):
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@ -5,10 +5,12 @@ var current_player_location_instance_number = null
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var time = 20
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onready var phase = $controls/timer/phase
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onready var timer = $controls/timer/timer
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var overlay = Global.instance_node(load("res://source/scenes/OVERLAY/elements/menu_button_overlay.tscn"), Global.ui)
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var globalActivePhase = null
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func _ready() -> void:
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# warning-ignore:return_value_discarded
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get_tree().connect("network_peer_disconnected", self, "_player_disconnected")
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if get_tree().is_network_server():
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setup_player_positions()
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@ -33,6 +35,9 @@ func _player_disconnected(id) -> void:
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func _process(_delta):
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# if Input.is_action_just_pressed("esc"):
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# Global.instance_node(load("res://source/scenes/OVERLAY/elements/menu_button_overlay.tscn"), Global.ui)
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globalActivePhase = Global.get_current_phase()
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if globalActivePhase["active"] != null:
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phase.text = str(globalActivePhase["active"]["phase_name"])
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@ -1,7 +1,7 @@
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extends CanvasLayer
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# if 0, then singleplayer will work, if 1, then multiplayer only
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var winner_amount = 0
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var winner_amount = 1
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onready var win_timer = $winner/win_timer
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onready var winner = $winner
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@ -1,8 +1,15 @@
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extends TextureButton
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#func _process(delta) -> void:
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# if Input.is_action_just_pressed("esc"):
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# Global.instance_node(load("res://source/scenes/OVERLAY/elements/menu_button_overlay.tscn"), Global.ui)
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func _process(delta) -> void:
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if Input.is_action_just_pressed("esc") and get_tree().get_current_scene().get_child(2).get_children() == []:
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Global.instance_node(load("res://source/scenes/OVERLAY/elements/menu_button_overlay.tscn"), Global.ui)
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elif Input.is_action_just_pressed("esc") and get_tree().get_current_scene().get_child(2).get_children() != [] and not get_tree().get_current_scene().get_child(2).get_child(0).is_visible_in_tree():
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get_tree().get_current_scene().get_child(2).get_child(0).show()
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elif Input.is_action_just_pressed("esc") and get_tree().get_current_scene().get_child(2).get_children() != [] and get_tree().get_current_scene().get_child(2).get_child(0).is_visible_in_tree():
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get_tree().get_current_scene().get_child(2).get_child(0).hide()
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func _on_menu_button_pressed():
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# warning-ignore:return_value_discarded
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@ -1,12 +1,6 @@
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extends Control
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func _process(delta) -> void:
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# print(str(self))
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if Input.is_action_just_pressed("esc"):
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hide()
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func _on_return_to_game_pressed():
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hide()
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@ -173,41 +173,6 @@
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[sub_resource type="SpriteFrames" id=2]
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animations = [ {
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"frames": [ ExtResource( 70 ), ExtResource( 49 ), ExtResource( 74 ), ExtResource( 75 ), ExtResource( 28 ), ExtResource( 52 ), ExtResource( 53 ), ExtResource( 55 ), ExtResource( 150 ), ExtResource( 156 ), ExtResource( 138 ), ExtResource( 161 ), ExtResource( 145 ), ExtResource( 148 ), ExtResource( 147 ), ExtResource( 133 ), ExtResource( 164 ), ExtResource( 134 ), ExtResource( 152 ), ExtResource( 160 ) ],
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"loop": true,
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"name": "move-speed-left-03",
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"speed": 35.0
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}, {
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"frames": [ ExtResource( 162 ), ExtResource( 135 ), ExtResource( 146 ), ExtResource( 141 ), ExtResource( 143 ), ExtResource( 163 ), ExtResource( 149 ), ExtResource( 136 ), ExtResource( 154 ), ExtResource( 137 ), ExtResource( 165 ), ExtResource( 142 ), ExtResource( 139 ), ExtResource( 159 ), ExtResource( 140 ), ExtResource( 155 ), ExtResource( 144 ), ExtResource( 151 ), ExtResource( 153 ), ExtResource( 166 ) ],
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"loop": true,
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"name": "move-speed-left-04",
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"speed": 35.0
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}, {
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"frames": [ ExtResource( 70 ), ExtResource( 49 ), ExtResource( 74 ), ExtResource( 75 ), ExtResource( 28 ), ExtResource( 52 ), ExtResource( 53 ), ExtResource( 55 ), ExtResource( 150 ), ExtResource( 156 ), ExtResource( 138 ), ExtResource( 161 ), ExtResource( 145 ), ExtResource( 148 ), ExtResource( 147 ), ExtResource( 133 ), ExtResource( 164 ), ExtResource( 134 ), ExtResource( 152 ), ExtResource( 160 ) ],
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"loop": true,
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"name": "boost-speed-left-03",
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"speed": 50.0
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}, {
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"frames": [ ExtResource( 73 ), ExtResource( 57 ), ExtResource( 65 ), ExtResource( 64 ), ExtResource( 54 ), ExtResource( 71 ), ExtResource( 58 ), ExtResource( 66 ), ExtResource( 62 ), ExtResource( 59 ), ExtResource( 56 ), ExtResource( 60 ), ExtResource( 63 ), ExtResource( 50 ), ExtResource( 61 ), ExtResource( 67 ), ExtResource( 72 ), ExtResource( 51 ), ExtResource( 68 ), ExtResource( 69 ) ],
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"loop": true,
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"name": "move-speed-left-02",
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"speed": 35.0
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}, {
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"frames": [ ExtResource( 162 ), ExtResource( 135 ), ExtResource( 146 ), ExtResource( 141 ), ExtResource( 143 ), ExtResource( 163 ), ExtResource( 149 ), ExtResource( 136 ), ExtResource( 154 ), ExtResource( 137 ), ExtResource( 165 ), ExtResource( 142 ), ExtResource( 139 ), ExtResource( 159 ), ExtResource( 140 ), ExtResource( 155 ), ExtResource( 144 ), ExtResource( 151 ), ExtResource( 153 ), ExtResource( 166 ) ],
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"loop": true,
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"name": "idle-speed-left-04",
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"speed": 25.0
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}, {
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"frames": [ ExtResource( 162 ), ExtResource( 135 ), ExtResource( 146 ), ExtResource( 141 ), ExtResource( 143 ), ExtResource( 163 ), ExtResource( 149 ), ExtResource( 136 ), ExtResource( 154 ), ExtResource( 137 ), ExtResource( 165 ), ExtResource( 142 ), ExtResource( 139 ), ExtResource( 159 ), ExtResource( 140 ), ExtResource( 155 ), ExtResource( 144 ), ExtResource( 151 ), ExtResource( 153 ), ExtResource( 166 ) ],
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"loop": true,
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"name": "boost-speed-left-04",
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"speed": 50.0
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}, {
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"frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ],
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"loop": true,
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"name": "idle-speed-left-01",
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"speed": 25.0
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}, {
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"frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ],
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"loop": true,
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"name": "move-speed-left-01",
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@ -218,21 +183,21 @@ animations = [ {
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"name": "boost-speed-left-01",
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"speed": 50.0
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}, {
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"frames": [ ExtResource( 114 ), ExtResource( 128 ), ExtResource( 93 ), ExtResource( 107 ), ExtResource( 117 ), ExtResource( 102 ), ExtResource( 81 ), ExtResource( 118 ), ExtResource( 76 ), ExtResource( 115 ), ExtResource( 127 ), ExtResource( 123 ), ExtResource( 113 ), ExtResource( 77 ), ExtResource( 78 ), ExtResource( 124 ), ExtResource( 94 ), ExtResource( 112 ), ExtResource( 131 ), ExtResource( 95 ) ],
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"frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ],
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"loop": true,
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"name": "boost-speed-right-03",
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"speed": 50.0
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}, {
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"frames": [ ExtResource( 167 ), ExtResource( 157 ), ExtResource( 158 ), ExtResource( 126 ), ExtResource( 90 ), ExtResource( 89 ), ExtResource( 97 ), ExtResource( 88 ), ExtResource( 98 ), ExtResource( 91 ), ExtResource( 125 ), ExtResource( 105 ), ExtResource( 82 ), ExtResource( 84 ), ExtResource( 92 ), ExtResource( 103 ), ExtResource( 122 ), ExtResource( 130 ), ExtResource( 104 ), ExtResource( 116 ) ],
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"loop": true,
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"name": "move-speed-right-02",
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"speed": 35.0
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"name": "idle-speed-left-01",
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"speed": 25.0
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}, {
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"frames": [ ExtResource( 99 ), ExtResource( 83 ), ExtResource( 109 ), ExtResource( 111 ), ExtResource( 101 ), ExtResource( 96 ), ExtResource( 79 ), ExtResource( 132 ), ExtResource( 119 ), ExtResource( 80 ), ExtResource( 85 ), ExtResource( 86 ), ExtResource( 87 ), ExtResource( 106 ), ExtResource( 121 ), ExtResource( 129 ), ExtResource( 100 ), ExtResource( 108 ), ExtResource( 110 ), ExtResource( 120 ) ],
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"loop": true,
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"name": "move-speed-right-04",
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"speed": 35.0
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}, {
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"frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ],
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"loop": true,
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"name": "boost-speed-right-01",
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"speed": 50.0
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}, {
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"frames": [ ExtResource( 99 ), ExtResource( 83 ), ExtResource( 109 ), ExtResource( 111 ), ExtResource( 101 ), ExtResource( 96 ), ExtResource( 79 ), ExtResource( 132 ), ExtResource( 119 ), ExtResource( 80 ), ExtResource( 85 ), ExtResource( 86 ), ExtResource( 87 ), ExtResource( 106 ), ExtResource( 121 ), ExtResource( 129 ), ExtResource( 100 ), ExtResource( 108 ), ExtResource( 110 ), ExtResource( 120 ) ],
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"loop": true,
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"name": "idle-speed-right-04",
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@ -248,15 +213,10 @@ animations = [ {
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"name": "boost-speed-right-04",
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"speed": 50.0
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}, {
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"frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ],
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"frames": [ ExtResource( 70 ), ExtResource( 49 ), ExtResource( 74 ), ExtResource( 75 ), ExtResource( 28 ), ExtResource( 52 ), ExtResource( 53 ), ExtResource( 55 ), ExtResource( 150 ), ExtResource( 156 ), ExtResource( 138 ), ExtResource( 161 ), ExtResource( 145 ), ExtResource( 148 ), ExtResource( 147 ), ExtResource( 133 ), ExtResource( 164 ), ExtResource( 134 ), ExtResource( 152 ), ExtResource( 160 ) ],
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"loop": true,
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"name": "boost-speed-right-01",
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"speed": 50.0
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}, {
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"frames": [ ExtResource( 167 ), ExtResource( 157 ), ExtResource( 158 ), ExtResource( 126 ), ExtResource( 90 ), ExtResource( 89 ), ExtResource( 97 ), ExtResource( 88 ), ExtResource( 98 ), ExtResource( 91 ), ExtResource( 125 ), ExtResource( 105 ), ExtResource( 82 ), ExtResource( 84 ), ExtResource( 92 ), ExtResource( 103 ), ExtResource( 122 ), ExtResource( 130 ), ExtResource( 104 ), ExtResource( 116 ) ],
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"loop": true,
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"name": "boost-speed-right-02",
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"speed": 50.0
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"name": "move-speed-left-03",
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"speed": 35.0
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}, {
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"frames": [ ExtResource( 114 ), ExtResource( 128 ), ExtResource( 93 ), ExtResource( 107 ), ExtResource( 117 ), ExtResource( 102 ), ExtResource( 81 ), ExtResource( 118 ), ExtResource( 76 ), ExtResource( 115 ), ExtResource( 127 ), ExtResource( 123 ), ExtResource( 113 ), ExtResource( 77 ), ExtResource( 78 ), ExtResource( 124 ), ExtResource( 94 ), ExtResource( 112 ), ExtResource( 131 ), ExtResource( 95 ) ],
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"loop": true,
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@ -267,6 +227,46 @@ animations = [ {
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"loop": true,
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"name": "move-speed-right-01",
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"speed": 35.0
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}, {
|
||||
"frames": [ ExtResource( 167 ), ExtResource( 157 ), ExtResource( 158 ), ExtResource( 126 ), ExtResource( 90 ), ExtResource( 89 ), ExtResource( 97 ), ExtResource( 88 ), ExtResource( 98 ), ExtResource( 91 ), ExtResource( 125 ), ExtResource( 105 ), ExtResource( 82 ), ExtResource( 84 ), ExtResource( 92 ), ExtResource( 103 ), ExtResource( 122 ), ExtResource( 130 ), ExtResource( 104 ), ExtResource( 116 ) ],
|
||||
"loop": true,
|
||||
"name": "boost-speed-right-02",
|
||||
"speed": 50.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 73 ), ExtResource( 57 ), ExtResource( 65 ), ExtResource( 64 ), ExtResource( 54 ), ExtResource( 71 ), ExtResource( 58 ), ExtResource( 66 ), ExtResource( 62 ), ExtResource( 59 ), ExtResource( 56 ), ExtResource( 60 ), ExtResource( 63 ), ExtResource( 50 ), ExtResource( 61 ), ExtResource( 67 ), ExtResource( 72 ), ExtResource( 51 ), ExtResource( 68 ), ExtResource( 69 ) ],
|
||||
"loop": true,
|
||||
"name": "move-speed-left-02",
|
||||
"speed": 35.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 162 ), ExtResource( 135 ), ExtResource( 146 ), ExtResource( 141 ), ExtResource( 143 ), ExtResource( 163 ), ExtResource( 149 ), ExtResource( 136 ), ExtResource( 154 ), ExtResource( 137 ), ExtResource( 165 ), ExtResource( 142 ), ExtResource( 139 ), ExtResource( 159 ), ExtResource( 140 ), ExtResource( 155 ), ExtResource( 144 ), ExtResource( 151 ), ExtResource( 153 ), ExtResource( 166 ) ],
|
||||
"loop": true,
|
||||
"name": "move-speed-left-04",
|
||||
"speed": 35.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 70 ), ExtResource( 49 ), ExtResource( 74 ), ExtResource( 75 ), ExtResource( 28 ), ExtResource( 52 ), ExtResource( 53 ), ExtResource( 55 ), ExtResource( 150 ), ExtResource( 156 ), ExtResource( 138 ), ExtResource( 161 ), ExtResource( 145 ), ExtResource( 148 ), ExtResource( 147 ), ExtResource( 133 ), ExtResource( 164 ), ExtResource( 134 ), ExtResource( 152 ), ExtResource( 160 ) ],
|
||||
"loop": true,
|
||||
"name": "boost-speed-left-03",
|
||||
"speed": 50.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 162 ), ExtResource( 135 ), ExtResource( 146 ), ExtResource( 141 ), ExtResource( 143 ), ExtResource( 163 ), ExtResource( 149 ), ExtResource( 136 ), ExtResource( 154 ), ExtResource( 137 ), ExtResource( 165 ), ExtResource( 142 ), ExtResource( 139 ), ExtResource( 159 ), ExtResource( 140 ), ExtResource( 155 ), ExtResource( 144 ), ExtResource( 151 ), ExtResource( 153 ), ExtResource( 166 ) ],
|
||||
"loop": true,
|
||||
"name": "idle-speed-left-04",
|
||||
"speed": 25.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 162 ), ExtResource( 135 ), ExtResource( 146 ), ExtResource( 141 ), ExtResource( 143 ), ExtResource( 163 ), ExtResource( 149 ), ExtResource( 136 ), ExtResource( 154 ), ExtResource( 137 ), ExtResource( 165 ), ExtResource( 142 ), ExtResource( 139 ), ExtResource( 159 ), ExtResource( 140 ), ExtResource( 155 ), ExtResource( 144 ), ExtResource( 151 ), ExtResource( 153 ), ExtResource( 166 ) ],
|
||||
"loop": true,
|
||||
"name": "boost-speed-left-04",
|
||||
"speed": 50.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 114 ), ExtResource( 128 ), ExtResource( 93 ), ExtResource( 107 ), ExtResource( 117 ), ExtResource( 102 ), ExtResource( 81 ), ExtResource( 118 ), ExtResource( 76 ), ExtResource( 115 ), ExtResource( 127 ), ExtResource( 123 ), ExtResource( 113 ), ExtResource( 77 ), ExtResource( 78 ), ExtResource( 124 ), ExtResource( 94 ), ExtResource( 112 ), ExtResource( 131 ), ExtResource( 95 ) ],
|
||||
"loop": true,
|
||||
"name": "boost-speed-right-03",
|
||||
"speed": 50.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 167 ), ExtResource( 157 ), ExtResource( 158 ), ExtResource( 126 ), ExtResource( 90 ), ExtResource( 89 ), ExtResource( 97 ), ExtResource( 88 ), ExtResource( 98 ), ExtResource( 91 ), ExtResource( 125 ), ExtResource( 105 ), ExtResource( 82 ), ExtResource( 84 ), ExtResource( 92 ), ExtResource( 103 ), ExtResource( 122 ), ExtResource( 130 ), ExtResource( 104 ), ExtResource( 116 ) ],
|
||||
"loop": true,
|
||||
"name": "move-speed-right-02",
|
||||
"speed": 35.0
|
||||
} ]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=3]
|
||||
@ -297,14 +297,14 @@ radius = 41.5403
|
||||
|
||||
[sub_resource type="SpriteFrames" id=6]
|
||||
animations = [ {
|
||||
"frames": [ ExtResource( 170 ) ],
|
||||
"frames": [ ExtResource( 169 ) ],
|
||||
"loop": true,
|
||||
"name": "02",
|
||||
"name": "04",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 170 ) ],
|
||||
"loop": true,
|
||||
"name": "03",
|
||||
"name": "02",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 27 ) ],
|
||||
@ -312,13 +312,16 @@ animations = [ {
|
||||
"name": "01",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 169 ) ],
|
||||
"frames": [ ExtResource( 170 ) ],
|
||||
"loop": true,
|
||||
"name": "04",
|
||||
"name": "03",
|
||||
"speed": 5.0
|
||||
} ]
|
||||
|
||||
[node name="player" type="KinematicBody2D" groups=["Net", "Player"]]
|
||||
[node name="player" type="KinematicBody2D" groups=[
|
||||
"Net",
|
||||
"Player",
|
||||
]]
|
||||
script = ExtResource( 11 )
|
||||
|
||||
[node name="player_collider" type="CollisionShape2D" parent="."]
|
||||
@ -369,7 +372,7 @@ texture = ExtResource( 26 )
|
||||
shape = SubResource( 5 )
|
||||
|
||||
[node name="Player-character-theme-gun-na3" type="Sprite" parent="weaponHolder"]
|
||||
scale = Vector2( 0.3, 0.25 )
|
||||
scale = Vector2( 0.25, 0.25 )
|
||||
texture = ExtResource( 171 )
|
||||
|
||||
[node name="Player-character-theme-gun" type="AnimatedSprite" parent="weaponHolder"]
|
||||
|
||||
@ -4,3 +4,7 @@
|
||||
|
||||
[node name="Line_Barrel" type="Line2D"]
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="Timer" type="Timer" parent="."]
|
||||
|
||||
[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
|
||||
|
||||
@ -7,7 +7,6 @@
|
||||
|
||||
[node name="background_main_menu" type="Sprite" parent="."]
|
||||
position = Vector2( 960, 540 )
|
||||
z_index = -10
|
||||
z_as_relative = false
|
||||
texture = ExtResource( 6 )
|
||||
__meta__ = {
|
||||
@ -16,3 +15,4 @@ __meta__ = {
|
||||
|
||||
[node name="floor" parent="." instance=ExtResource( 5 )]
|
||||
position = Vector2( 960, 1016 )
|
||||
z_as_relative = false
|
||||
|
||||
@ -54,6 +54,7 @@ anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
script = ExtResource( 1 )
|
||||
__meta__ = {
|
||||
"_edit_lock_": true,
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
@ -66,13 +67,15 @@ margin_left = 2.5199
|
||||
margin_right = 2.5199
|
||||
rect_pivot_offset = Vector2( -2200.59, -462.965 )
|
||||
__meta__ = {
|
||||
"_edit_lock_": true,
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="controls" type="Control" parent="multiplayer_configure"]
|
||||
margin_right = 40.0
|
||||
margin_bottom = 40.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
__meta__ = {
|
||||
"_edit_lock_": true,
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
@ -133,10 +136,14 @@ __meta__ = {
|
||||
}
|
||||
|
||||
[node name="return" parent="multiplayer_configure/controls" instance=ExtResource( 9 )]
|
||||
margin_left = 810.0
|
||||
margin_top = 584.0
|
||||
margin_right = 1110.0
|
||||
margin_bottom = 656.0
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
margin_left = -150.0
|
||||
margin_top = 44.0
|
||||
margin_right = 150.0
|
||||
margin_bottom = 116.0
|
||||
|
||||
[node name="Label" type="Label" parent="multiplayer_configure/controls/return"]
|
||||
anchor_left = 0.5
|
||||
@ -161,6 +168,7 @@ __meta__ = {
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
__meta__ = {
|
||||
"_edit_lock_": true,
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
@ -245,6 +253,7 @@ __meta__ = {
|
||||
|
||||
[node name="background_lobby" type="Node2D" parent="."]
|
||||
z_index = -1
|
||||
z_as_relative = false
|
||||
|
||||
[node name="background_lobby" type="Sprite" parent="background_lobby"]
|
||||
position = Vector2( 960, 540 )
|
||||
@ -265,21 +274,28 @@ position = Vector2( 0, -603 )
|
||||
[node name="floor" parent="background_lobby" instance=ExtResource( 6 )]
|
||||
position = Vector2( 960, 1016 )
|
||||
|
||||
[node name="UI" type="CanvasLayer" parent="."]
|
||||
layer = 0
|
||||
[node name="lobby_controls" type="Control" parent="."]
|
||||
margin_right = 40.0
|
||||
margin_bottom = 40.0
|
||||
__meta__ = {
|
||||
"_edit_lock_": true,
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="UI" type="CanvasLayer" parent="lobby_controls"]
|
||||
script = ExtResource( 11 )
|
||||
|
||||
[node name="start_game" parent="UI" instance=ExtResource( 9 )]
|
||||
[node name="start_game" parent="lobby_controls" instance=ExtResource( 9 )]
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
margin_left = -150.0
|
||||
margin_top = 100.0
|
||||
margin_right = 150.0
|
||||
margin_bottom = 172.0
|
||||
margin_left = 790.0
|
||||
margin_top = 620.0
|
||||
margin_right = 1090.0
|
||||
margin_bottom = 692.0
|
||||
|
||||
[node name="Label" type="Label" parent="UI/start_game"]
|
||||
[node name="Label" type="Label" parent="lobby_controls/start_game"]
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
@ -294,49 +310,52 @@ text = "START"
|
||||
align = 1
|
||||
valign = 1
|
||||
__meta__ = {
|
||||
"_edit_lock_": true,
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="device_ip_address" type="Label" parent="UI"]
|
||||
[node name="device_ip_address" type="Label" parent="lobby_controls"]
|
||||
show_behind_parent = true
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
margin_left = -319.0
|
||||
margin_top = -56.0
|
||||
margin_right = 319.0
|
||||
margin_bottom = 56.0
|
||||
margin_left = 621.0
|
||||
margin_top = 464.0
|
||||
margin_right = 1259.0
|
||||
margin_bottom = 576.0
|
||||
custom_fonts/font = SubResource( 6 )
|
||||
custom_colors/font_color = Color( 0.439216, 0.666667, 1, 0.27451 )
|
||||
align = 1
|
||||
valign = 1
|
||||
__meta__ = {
|
||||
"_edit_lock_": true,
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="text" type="Label" parent="UI"]
|
||||
[node name="text" type="Label" parent="lobby_controls"]
|
||||
show_behind_parent = true
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
margin_left = -116.5
|
||||
margin_top = 60.0
|
||||
margin_right = 116.5
|
||||
margin_bottom = 89.0
|
||||
margin_left = 823.5
|
||||
margin_top = 580.0
|
||||
margin_right = 1056.5
|
||||
margin_bottom = 609.0
|
||||
custom_fonts/font = SubResource( 7 )
|
||||
custom_colors/font_color = Color( 0.439216, 0.666667, 1, 0.27451 )
|
||||
text = "WAITING FOR PLAYERS"
|
||||
align = 1
|
||||
valign = 1
|
||||
__meta__ = {
|
||||
"_edit_lock_": true,
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="menu_button" parent="UI" instance=ExtResource( 4 )]
|
||||
margin_right = 50.0
|
||||
margin_bottom = 50.0
|
||||
[node name="menu_button" parent="lobby_controls" instance=ExtResource( 4 )]
|
||||
margin_right = 60.0
|
||||
margin_bottom = 60.0
|
||||
|
||||
[node name="spawn_locations" type="Node" parent="."]
|
||||
|
||||
@ -356,4 +375,4 @@ position = Vector2( 1536, 860 )
|
||||
[connection signal="pressed" from="multiplayer_configure/controls/join_server" to="." method="_on_join_server_pressed"]
|
||||
[connection signal="pressed" from="multiplayer_configure/controls/return" to="." method="_on_return_pressed"]
|
||||
[connection signal="pressed" from="multiplayer_configure/popup_screen/panel/confirm" to="." method="_on_confirm_pressed"]
|
||||
[connection signal="pressed" from="UI/start_game" to="." method="_on_start_game_pressed"]
|
||||
[connection signal="pressed" from="lobby_controls/start_game" to="." method="_on_start_game_pressed"]
|
||||
|
||||
Loading…
Reference in New Issue
Block a user