Initial commit

This commit is contained in:
Kristofers Solo
2021-10-04 19:03:30 +03:00
commit 9932727c92
157 changed files with 15086 additions and 0 deletions

View File

@@ -0,0 +1,3 @@
source_md5="47313fa4c47a9963fddd764e1ec6e4a8"
dest_md5="2ded9e7f9060e2b530aab678b135fc5b"

View File

@@ -0,0 +1,3 @@
source_md5="955d690ad235d803af1ea20b98c6c3dc"
dest_md5="92a6f5c5b2f6296b05cab30ce1278e0e"

View File

@@ -0,0 +1,3 @@
source_md5="4f501708bd37bf4cbdd218c104ac8ae5"
dest_md5="d6c6d4987c8841435ace13715a0c1bd8"

19
Game #1/Floor.tscn Normal file
View File

@@ -0,0 +1,19 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Sprites/lava.png" type="Texture" id=1]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 251.631, 251.123 )
[node name="Floor" type="StaticBody2D"]
scale = Vector2( 0.3, 0.3 )
[node name="lava" type="Sprite" parent="."]
position = Vector2( -3.75497, -1.16341 )
scale = Vector2( 0.3, 0.3 )
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( -3.75497, -1.16341 )
scale = Vector2( 0.3, 0.3 )
shape = SubResource( 1 )

54
Game #1/Main.tscn Normal file
View File

@@ -0,0 +1,54 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Player.tscn" type="PackedScene" id=1]
[ext_resource path="res://Floor.tscn" type="PackedScene" id=2]
[node name="Main" type="Node2D"]
[node name="Player" parent="." instance=ExtResource( 1 )]
position = Vector2( 52.0742, 458.515 )
[node name="Floor" parent="." instance=ExtResource( 2 )]
position = Vector2( 32, 544 )
[node name="Floor2" parent="." instance=ExtResource( 2 )]
position = Vector2( 80, 544 )
[node name="Floor3" parent="." instance=ExtResource( 2 )]
position = Vector2( 128, 544 )
[node name="Floor4" parent="." instance=ExtResource( 2 )]
position = Vector2( 248, 488 )
[node name="Floor5" parent="." instance=ExtResource( 2 )]
position = Vector2( 296, 472 )
[node name="Floor8" parent="." instance=ExtResource( 2 )]
position = Vector2( 520, 368 )
[node name="Floor11" parent="." instance=ExtResource( 2 )]
position = Vector2( 128, 248 )
[node name="Floor12" parent="." instance=ExtResource( 2 )]
position = Vector2( 176, 248 )
[node name="Floor14" parent="." instance=ExtResource( 2 )]
position = Vector2( 272, 248 )
[node name="Floor15" parent="." instance=ExtResource( 2 )]
position = Vector2( 320, 248 )
[node name="Floor13" parent="." instance=ExtResource( 2 )]
position = Vector2( 224, 248 )
[node name="Floor9" parent="." instance=ExtResource( 2 )]
position = Vector2( 640, 296 )
[node name="Floor10" parent="." instance=ExtResource( 2 )]
position = Vector2( 760, 240 )
[node name="Floor6" parent="." instance=ExtResource( 2 )]
position = Vector2( 344, 488 )
[node name="Floor7" parent="." instance=ExtResource( 2 )]
position = Vector2( 392, 464 )

28
Game #1/Player.gd Normal file
View File

@@ -0,0 +1,28 @@
extends KinematicBody2D
var speed = 10
var jump_force = 300
var gravity = 700
var vel = Vector2()
onready var image_player = get_node("Player")
func _physics_process(delta):
if Input.is_action_pressed("player_left"):
vel.x -= speed
elif Input.is_action_pressed("player_right"):
vel.x += speed
vel.y += gravity * delta
if Input.is_action_pressed("player_jump") and is_on_floor():
vel.y -= jump_force
vel = move_and_slide(vel, Vector2.UP)
# if vel.x < 0:
# image_player.flip_h = true
# elif vel.x > 0:
# image_player.flip_h = false

29
Game #1/Player.tscn Normal file
View File

@@ -0,0 +1,29 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://Sprites/jedi.png" type="Texture" id=1]
[ext_resource path="res://Player.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 84.8674, 259.173 )
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 18.8674, 110.053 )
[node name="Player" type="KinematicBody2D"]
scale = Vector2( 0.5, 0.5 )
script = ExtResource( 2 )
[node name="jedi" type="Sprite" parent="."]
scale = Vector2( 0.5, 0.5 )
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( -14.2705, -4.75684 )
scale = Vector2( 0.5, 0.5 )
shape = SubResource( 1 )
[node name="CollisionShape2D2" type="CollisionShape2D" parent="."]
position = Vector2( 53.5143, -48.1629 )
rotation = 0.253073
scale = Vector2( 0.5, 0.5 )
shape = SubResource( 2 )

BIN
Game #1/Sprites/jedi.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 23 KiB

View File

@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/jedi.png-f9be092cc27114ea04f99ed2335d3100.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Sprites/jedi.png"
dest_files=[ "res://.import/jedi.png-f9be092cc27114ea04f99ed2335d3100.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

BIN
Game #1/Sprites/lava.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 35 KiB

View File

@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/lava.png-68ab43619d46c5f3cf0fd86b7248d922.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Sprites/lava.png"
dest_files=[ "res://.import/lava.png-68ab43619d46c5f3cf0fd86b7248d922.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

7
Game #1/default_env.tres Normal file
View File

@@ -0,0 +1,7 @@
[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
[resource]
background_mode = 2
background_sky = SubResource( 1 )

View File

@@ -0,0 +1,65 @@
[preset.0]
name="Test Game Linux"
platform="Linux/X11"
runnable=true
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="./Game #1.x86_64"
script_export_mode=1
script_encryption_key=""
[preset.0.options]
custom_template/debug=""
custom_template/release=""
binary_format/64_bits=true
binary_format/embed_pck=false
texture_format/bptc=false
texture_format/s3tc=true
texture_format/etc=false
texture_format/etc2=false
texture_format/no_bptc_fallbacks=true
[preset.1]
name="Test Game Windows"
platform="Windows Desktop"
runnable=true
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="./Game #1.exe"
script_export_mode=1
script_encryption_key=""
[preset.1.options]
custom_template/debug=""
custom_template/release=""
binary_format/64_bits=true
binary_format/embed_pck=false
texture_format/bptc=false
texture_format/s3tc=true
texture_format/etc=false
texture_format/etc2=false
texture_format/no_bptc_fallbacks=true
codesign/enable=false
codesign/identity=""
codesign/password=""
codesign/timestamp=true
codesign/timestamp_server_url=""
codesign/digest_algorithm=1
codesign/description=""
codesign/custom_options=PoolStringArray( )
application/icon=""
application/file_version=""
application/product_version=""
application/company_name=""
application/product_name=""
application/file_description=""
application/copyright=""
application/trademarks=""

BIN
Game #1/icon.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.2 KiB

34
Game #1/icon.png.import Normal file
View File

@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.png"
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

45
Game #1/project.godot Normal file
View File

@@ -0,0 +1,45 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="Game #1"
run/main_scene="res://Main.tscn"
config/icon="res://icon.png"
[input]
player_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
]
}
player_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
]
}
player_jump={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
]
}
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"