Delete Pavels directory

This commit is contained in:
Kristofers Solo
2021-11-10 13:07:09 +02:00
committed by GitHub
parent e4f0bbd726
commit 96280e2bee
38 changed files with 0 additions and 766 deletions

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Download git and run in terminal:
```terminal
git config --global user.name "Your Name"
git config --global user.email "youremail@yourdomain.com"
```
Enter in required directory and run:
```terminal
git clone https://github.com/KristofersSolo/Godot
```
or just use [GitHub Desktop](https://desktop.github.com)

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://icon.png" type="Texture" id=1]
[ext_resource path="res://script/Hyperbola/Hyperbolic_Barrel.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 22.5946, 3.60519 )
[node name="Hyperbolic_Barrel" type="StaticBody2D"]
script = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 30.4661, 0.749161 )
shape = SubResource( 1 )
[node name="icon" type="Sprite" parent="."]
position = Vector2( 42.4007, 0.196289 )
scale = Vector2( 1.31624, 0.140625 )
texture = ExtResource( 1 )
[node name="Position2D" type="Position2D" parent="."]
position = Vector2( 97.6552, 0.0842819 )

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://pixil-frame-0 (1).png" type="Texture" id=1]
[ext_resource path="res://script/Hyperbola/Hyperbolic_Bullet.gd" type="Script" id=2]
[sub_resource type="CapsuleShape2D" id=1]
radius = 5.4212
height = 7.62897
[node name="Bullet" type="Area2D"]
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 2, -19 )
scale = Vector2( 0.199834, 0.199834 )
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
rotation = 1.5708
shape = SubResource( 1 )
[connection signal="body_entered" from="." to="." method="_on_Bullet_body_entered"]

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://Line_Trajectory/Line_Bullet.tscn" type="PackedScene" id=1]
[ext_resource path="res://script/Hyperbola/Hyperbolic_Env.gd" type="Script" id=2]
[ext_resource path="res://script/Hyperbola/Hyperbolic_Bullet.gd" type="Script" id=3]
[node name="Env" type="Node2D"]
script = ExtResource( 2 )
[node name="Bullet" parent="." instance=ExtResource( 1 )]
position = Vector2( 0, -0.222725 )
script = ExtResource( 3 )

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://icon.png" type="Texture" id=1]
[ext_resource path="res://script/Line/Line_Barrel.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 22.5946, 3.60519 )
[node name="Line_Barrel" type="StaticBody2D"]
script = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 30.4661, 0.749161 )
shape = SubResource( 1 )
[node name="icon" type="Sprite" parent="."]
position = Vector2( 32.281, 0.196289 )
scale = Vector2( 1, 0.140625 )
texture = ExtResource( 1 )
[node name="Position2D" type="Position2D" parent="."]
position = Vector2( 64.7166, 0.0842819 )

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://pixil-frame-0 (1).png" type="Texture" id=1]
[ext_resource path="res://script/Line/Line_Bullet.gd" type="Script" id=2]
[sub_resource type="CapsuleShape2D" id=1]
radius = 5.4212
height = 7.62897
[node name="Bullet" type="Area2D"]
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 2, -19 )
scale = Vector2( 0.199834, 0.199834 )
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
rotation = 1.5708
shape = SubResource( 1 )
[connection signal="body_entered" from="." to="." method="_on_Bullet_body_entered"]

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://Line_Trajectory/Line_Bullet.tscn" type="PackedScene" id=1]
[ext_resource path="res://script/Line/Line_Env.gd" type="Script" id=2]
[node name="Env" type="Node2D"]
script = ExtResource( 2 )
[node name="Bullet" parent="." instance=ExtResource( 1 )]
position = Vector2( 0, -0.222725 )

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://icon.png" type="Texture" id=1]
[ext_resource path="res://script/Parabola/Parabolic_Barrel.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 8.79762, 3.60519 )
[node name="Parabolic_Barrel" type="StaticBody2D"]
script = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 13.539, 2.08551 )
shape = SubResource( 1 )
[node name="icon" type="Sprite" parent="."]
position = Vector2( 16.2448, 0.641744 )
scale = Vector2( 0.387507, 0.251987 )
texture = ExtResource( 1 )
[node name="Position2D" type="Position2D" parent="."]
position = Vector2( 34.426, 0.975182 )

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://pixil-frame-0 (1).png" type="Texture" id=1]
[ext_resource path="res://script/Line/Line_Bullet.gd" type="Script" id=2]
[sub_resource type="CapsuleShape2D" id=1]
radius = 5.4212
height = 7.62897
[node name="Bullet" type="Area2D"]
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 2, -19 )
scale = Vector2( 0.199834, 0.199834 )
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
rotation = 1.5708
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[gd_scene load_steps=4 format=2]
[ext_resource path="res://Line_Trajectory/Line_Bullet.tscn" type="PackedScene" id=1]
[ext_resource path="res://script/Parabola/Parabolic_Env.gd" type="Script" id=2]
[ext_resource path="res://script/Parabola/Parabolic_Bullet.gd" type="Script" id=3]
[node name="Env" type="Node2D"]
script = ExtResource( 2 )
[node name="Bullet" parent="." instance=ExtResource( 1 )]
position = Vector2( 0, -0.222725 )
script = ExtResource( 3 )

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://pixilart-drawing.png" type="Texture" id=1]
[ext_resource path="res://script/KinematicBody2D.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 22.279, 10 )
[node name="Player" type="KinematicBody2D"]
position = Vector2( 400, 296 )
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 4, -17 )
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0.381104, 0.412598 )
shape = SubResource( 1 )

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://icon.png" type="Texture" id=1]
[ext_resource path="res://script/Sine/Sine_Barrel.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 21.0351, 6.99966 )
[node name="Sine_Barrel" type="StaticBody2D"]
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 32.0917, 0.471939 )
scale = Vector2( 1, 0.336339 )
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 30.8681, 0 )
shape = SubResource( 1 )
[node name="Position2D" type="Position2D" parent="."]
position = Vector2( 64.7166, 0.0842819 )

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://pixil-frame-0 (1).png" type="Texture" id=1]
[ext_resource path="res://script/Line/Line_Bullet.gd" type="Script" id=2]
[sub_resource type="CapsuleShape2D" id=1]
radius = 5.4212
height = 7.62897
[node name="Bullet" type="Area2D"]
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 2, -19 )
scale = Vector2( 0.199834, 0.199834 )
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
rotation = 1.5708
shape = SubResource( 1 )
[connection signal="body_entered" from="." to="." method="_on_Bullet_body_entered"]

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://Line_Trajectory/Line_Bullet.tscn" type="PackedScene" id=1]
[ext_resource path="res://script/Sine/Sine_Env.gd" type="Script" id=2]
[ext_resource path="res://script/Sine/Sine_Bullet.gd" type="Script" id=3]
[node name="Env" type="Node2D"]
script = ExtResource( 2 )
[node name="Bullet" parent="." instance=ExtResource( 1 )]
position = Vector2( 0, -0.222725 )
script = ExtResource( 3 )

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[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
[resource]
background_mode = 2
background_sky = SubResource( 1 )

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[gd_scene load_steps=6 format=2]
[ext_resource path="res://Player.tscn" type="PackedScene" id=1]
[ext_resource path="res://icon.png" type="Texture" id=3]
[ext_resource path="res://script/Gun.gd" type="Script" id=4]
[ext_resource path="res://script/Mob.gd" type="Script" id=5]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 31.7698, 29.9446 )
[node name="Node2D" type="Node2D"]
[node name="Mob" type="KinematicBody2D" parent="." groups=[
"mobs",
]]
position = Vector2( -0.000213623, 0.000244141 )
script = ExtResource( 5 )
[node name="Sprite" type="Sprite" parent="Mob"]
position = Vector2( 748.393, 296.081 )
texture = ExtResource( 3 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Mob"]
position = Vector2( 748.393, 293.562 )
shape = SubResource( 1 )
one_way_collision_margin = 0.0
[node name="Player" parent="." instance=ExtResource( 1 )]
[node name="Gun_Position" type="Position2D" parent="Player"]
position = Vector2( 37.1728, -6.00076 )
script = ExtResource( 4 )

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="Bullet Trajectory"
run/main_scene="res://game.tscn"
config/icon="res://icon.png"
[input]
ui_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
]
}
ui_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
]
}
ui_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
]
}
ui_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
]
}
shoot={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
gun_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
]
}
gun_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
]
}
line={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777351,"unicode":0,"echo":false,"script":null)
]
}
parab={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777352,"unicode":0,"echo":false,"script":null)
]
}
hyper={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777354,"unicode":0,"echo":false,"script":null)
]
}
sine={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777353,"unicode":0,"echo":false,"script":null)
]
}
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"

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extends Position2D
var trajectories = {
'line' : preload("res://Line_Trajectory/Line_Barrel.tscn"),
'sine' : preload("res://Sine_Trajectory/Sine_Barrel.tscn"),
'parab' : preload("res://Parabolic_Trajectory/Parabolic_Barrel.tscn"),
'hyper' : preload("res://Hyperbolic_Trajectory/Hyperbolic_Barrel.tscn")
}
func equip_gun(gun_type:String):
for gun in get_children(): #if there is gun remove it
gun.queue_free()
var gun = trajectories[gun_type].instance()
add_child(gun)
func _process(delta):
look_at(get_global_mouse_position())
if Input.is_action_just_pressed("line"):
equip_gun('line')
if Input.is_action_just_pressed("sine"):
equip_gun('sine')
if Input.is_action_just_pressed("parab"):
equip_gun('parab')
if Input.is_action_just_pressed("hyper"):
equip_gun('hyper')
pass

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extends StaticBody2D # Y = aX
onready var bullet = preload("res://Hyperbolic_Trajectory/Hyperbolic_Env.tscn")
func shoot():
var b = bullet.instance()
get_parent().get_parent().get_parent().add_child(b)
b.global_position = $Position2D.global_position
b.global_rotation = $Position2D.global_rotation
func _process(delta):
if Input.is_action_just_pressed("shoot"):
shoot()

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@@ -1,24 +0,0 @@
extends Area2D
var velocity = Vector2()
var speed = 1
var time = 0.5
var gravitile = 5
func follow_hyperbolic_trajectory():
velocity.x = gravitile * time
velocity.y = 1/time
func _process(delta):
follow_hyperbolic_trajectory()
time += delta
position += velocity * speed * delta
func _on_Bullet_body_entered(body):
if body.is_in_group("mobs"):
body.queue_free()
queue_free()

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extends Node2D
var time = 0
func _process(delta):
time += delta
if time > 17:
queue_free()

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extends KinematicBody2D
export var speed = 400
var movement = Vector2(0, 0)
#func shoot():
#var b = env.instance()
#get_parent().add_child(b)
#b.global_transform = $Gun.global_transform
func get_input():
movement = Vector2()
if Input.is_action_pressed("ui_right"):
movement.x += 10
if Input.is_action_pressed("ui_left"):
movement.x -= 10
if Input.is_action_pressed("ui_down"):
movement.y += 10
if Input.is_action_pressed("ui_up"):
movement.y -= 10
#if Input.is_action_just_pressed("shoot"):
#shoot()
func _physics_process(delta):
get_input()
position += movement.normalized() * speed * delta

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@@ -1,16 +0,0 @@
extends StaticBody2D # Y = aX
onready var bullet = preload("res://Line_Trajectory/Line_Env.tscn")
func shoot():
var b = bullet.instance()
get_parent().get_parent().get_parent().add_child(b)
b.global_position = $Position2D.global_position
b.global_rotation = $Position2D.global_rotation
func _process(delta):
if Input.is_action_just_pressed("shoot"):
shoot()

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@@ -1,43 +0,0 @@
extends Area2D
export var speed = 100
var velocity = Vector2()
var time = 0
export var amplitude = 4
export var frequency = 5
var gravitile = 5
func follow_line_trajectory():
velocity = Vector2(10, 0)
#func follow_parabolic_trajectory():
#velocity.x = 5
#velocity.y = 1 * time * gravitile
#return velocity
#func follow_hyperbolic_trajectory():
#velocity.x = gravitile * time
#velocity.y = 1
#return velocity
#func input():
#if Input.is_action_just_pressed("line"):
#return follow_sine_trajectory()
#elif Input.is_action_just_pressed("sine"):
#return follow_line_trajectory()
#else:
#print('Trajectory is not selected')
#queue_free()
func _process(delta):
follow_line_trajectory()
time += delta
position += velocity * speed * delta
func _on_Bullet_body_entered(body):
if body.is_in_group("mobs"):
body.queue_free()
queue_free()

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extends Node2D
var time = 0
func _process(delta):
time += delta
if time > 17:
queue_free()

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extends KinematicBody2D
var velocity = Vector2(1, 1)
func _process(delta):
var collision = move_and_collide(velocity * delta)

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extends StaticBody2D # Y = aX
onready var bullet = preload("res://Parabolic_Trajectory/Parabolic_Env.tscn")
func shoot():
var b = bullet.instance()
get_parent().get_parent().get_parent().add_child(b)
b.global_position = $Position2D.global_position
b.global_rotation = $Position2D.global_rotation
func _process(delta):
if Input.is_action_just_pressed("shoot"):
shoot()

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@@ -1,24 +0,0 @@
extends Area2D
export var speed = 100
var velocity = Vector2()
var time = 0
var gravitile = 5
func follow_parabolic_trajectory():
velocity.x = 5
velocity.y = 1 * time * gravitile
func _process(delta):
follow_parabolic_trajectory()
time += delta
position += velocity * speed * delta
func _on_Bullet_body_entered(body):
if body.is_in_group("mobs"):
body.queue_free()
queue_free()

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@@ -1,9 +0,0 @@
extends Node2D
var time = 0
func _process(delta):
time += delta
if time > 17:
queue_free()

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@@ -1,20 +0,0 @@
extends StaticBody2D
onready var bullet = preload("res://Sine_Trajectory/Sine_Env.tscn")
var velocity = Vector2(1, 0)
var shooting_speed = 200
func shoot():
var b = bullet.instance()
get_parent().get_parent().get_parent().add_child(b)
b.global_position = $Position2D.global_position
b.global_rotation = $Position2D.global_rotation
pass
func _process(delta):
if Input.is_action_just_pressed("shoot"):
shoot()

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@@ -1,25 +0,0 @@
extends Area2D
export var speed = 100
var velocity = Vector2()
var time = 0
export var amplitude = 4
export var frequency = 5
var gravitile = 5
func follow_sine_trajectory():
velocity.y = amplitude * cos(time * frequency)
velocity.x = 5
func _process(delta):
follow_sine_trajectory()
time += delta
position += velocity * speed * delta
func _on_Bullet_body_entered(body):
if body.is_in_group("mobs"):
body.queue_free()
queue_free()

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@@ -1,9 +0,0 @@
extends Node2D
var time = 0
func _process(delta):
time += delta
if time > 17:
queue_free()