Fixed a typo

This commit is contained in:
Kristofers Solo
2021-11-10 15:55:08 +02:00
parent 60074a2508
commit 8be8c3f455
8 changed files with 30 additions and 136 deletions

View File

@@ -1,30 +0,0 @@
extends Position2D
var trajectories = {
'line' : preload("res://source/entities/shooting/Line_Trajectory/Line_Barrel.tscn"),
'sine' : preload("res://source/entities/shooting/Sine_Trajectory/Sine_Barrel.tscn"),
'parab' : preload("res://source/entities/shooting/Parabolic_Trajectory/Parabolic_Barrel.tscn"),
'hyper' : preload("res://source/entities/shooting/Hyperbolic_Trajectory/Hyperbolic_Barrel.tscn")
}
func equip_gun(gun_type:String):
for gun in get_children(): #if there is gun remove it
gun.queue_free()
var gun = trajectories[gun_type].instance()
add_child(gun)
func _process(delta):
look_at(get_global_mouse_position())
if Input.is_action_just_pressed("line"):
equip_gun('line')
if Input.is_action_just_pressed("sine"):
equip_gun('sine')
if Input.is_action_just_pressed("parab"):
equip_gun('parab')
if Input.is_action_just_pressed("hyper"):
equip_gun('hyper')
pass

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@@ -1,26 +0,0 @@
extends KinematicBody2D
export var speed = 400
var movement = Vector2(0, 0)
#func shoot():
#var b = env.instance()
#get_parent().add_child(b)
#b.global_transform = $Gun.global_transform
func get_input():
movement = Vector2()
if Input.is_action_pressed("ui_right"):
movement.x += 10
if Input.is_action_pressed("ui_left"):
movement.x -= 10
if Input.is_action_pressed("ui_down"):
movement.y += 10
if Input.is_action_pressed("ui_up"):
movement.y -= 10
#if Input.is_action_just_pressed("shoot"):
#shoot()
func _physics_process(delta):
get_input()
position += movement.normalized() * speed * delta

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@@ -1,10 +0,0 @@
extends KinematicBody2D
var velocity = Vector2(1, 1)
func _process(delta):
var collision = move_and_collide(velocity * delta)

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@@ -1,35 +0,0 @@
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