mirror of
https://github.com/kristoferssolo/FuncIt.git
synced 2025-10-21 19:30:35 +00:00
Merge branch 'master' into kritofers-test
This commit is contained in:
commit
7e8eb3d74c
@ -34,6 +34,7 @@ onready var sprite = $player_sprite
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onready var reload_timer = $reload_timer
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onready var shoot_point = $"weaponHolder/Player-character-theme-gun/shoot_point"
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onready var hit_timer = $hit_timer
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onready var dead_player = $player_character_theme_dead
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var bullet_env = {
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@ -92,6 +93,7 @@ var globalActivePhase = null
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var clientPhase = null
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func _ready():
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dead_player.hide()
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weaponPositionalOffset = Vector2(-$"weaponHolder/Player-character-theme-gun-na3".texture.get_width() * $"weaponHolder/Player-character-theme-gun-na3".scale.x / 2,-$"weaponHolder/Player-character-theme-gun-na3".texture.get_height() * $"weaponHolder/Player-character-theme-gun-na3".scale.y / 2) + Vector2(-$weaponHolder.get_shape().get_radius(), 0)
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$"weaponHolder/Player-character-theme-gun".position = weaponPositionalOffset
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# warning-ignore:return_value_discarded
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@ -112,7 +114,7 @@ func _ready():
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set_process(true)
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$player_animated_sprite.play("idle")
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enable_trajectory_line('line')
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# enable_trajectory_line('line')
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func get_user_state():
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@ -157,7 +159,7 @@ func _process(_delta: float) -> void:
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if get_tree().is_network_server():
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Global.phase_update_global()
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clientPhase = Global.get_current_phase()
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theme = "03"
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# theme = "03"
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else:
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if puppet_phase != null:
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clientPhase = puppet_phase
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@ -292,7 +294,6 @@ func _physics_process(delta) -> void:
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if hp <= 0:
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if get_tree().is_network_server():
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rpc("destroy")
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Global.get("killed_players").append(self)
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@ -415,34 +416,44 @@ sync func hit_by_damager(damage):
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hit_timer.start()
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sync func enable() -> void:
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sync func enable_playground() -> void:
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hp = 100
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health_bar_instance.value = 100
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can_shoot = false
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update_shoot_mode(false)
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username_text_instance.visible = true
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health_bar_instance.visible = true
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visible = true
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$player_collider.disabled = false
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$hitbox/CollisionShape2D.disabled = false
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$weaponHolder.disabled = false
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can_shoot = true
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update_shoot_mode(true)
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$player_animated_sprite.show()
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dead_player.hide()
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$"weaponHolder/Player-character-theme-gun".show()
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Global.killed_players.erase(self)
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if get_tree().has_network_peer():
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if is_network_master():
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Global.player_master = self
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if not Global.alive_players.has(self):
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Global.alive_players.append(self)
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sync func enable() -> void:
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hp = 100
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health_bar_instance.value = 100
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can_shoot = false
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update_shoot_mode(false)
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$player_animated_sprite.show()
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dead_player.hide()
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$"weaponHolder/Player-character-theme-gun".show()
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if get_tree().has_network_peer():
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if is_network_master():
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Global.player_master = self
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if not Global.alive_players.has(self):
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Global.alive_players.append(self)
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weaponPositionalOffset = Vector2(-$"weaponHolder/Player-character-theme-gun-na3".texture.get_width() * $"weaponHolder/Player-character-theme-gun-na3".scale.x / 2,-$"weaponHolder/Player-character-theme-gun-na3".texture.get_height() * $"weaponHolder/Player-character-theme-gun-na3".scale.y / 2) + Vector2(-$weaponHolder.get_shape().get_radius(), 0)
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$"weaponHolder/Player-character-theme-gun".position = weaponPositionalOffset
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sync func destroy() -> void:
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username_text_instance.visible = false
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health_bar_instance.visible = false
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visible = false
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$player_collider.disabled = true
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$hitbox/CollisionShape2D.disabled = true
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$weaponHolder.disabled = true
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$player_animated_sprite.hide()
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dead_player.show()
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$"weaponHolder/Player-character-theme-gun".hide()
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Global.alive_players.erase(self)
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if not Global.killed_players.has(self):
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Global.killed_players.append(self)
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if get_tree().has_network_peer():
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if is_network_master():
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Global.player_master = null
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@ -85,3 +85,4 @@ func instance_node(node: Object, parent: Object) -> Object:
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var node_instance = node.instance()
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parent.add_child(node_instance)
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return node_instance
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@ -6,6 +6,8 @@ var current_player_location_instance_number = null
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var globalActivePhase = null
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func _ready() -> void:
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$controls/user_input/controls/ready_button.hide()
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$controls/user_input/controls/skip_button.hide()
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# warning-ignore:return_value_discarded
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get_tree().connect("network_peer_disconnected", self, "_player_disconnected")
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if get_tree().is_network_server():
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@ -0,0 +1,17 @@
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extends CanvasLayer
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onready var lose_screen = $lose_screen
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var green = Color("61d6a8")
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var red = Color("dd6673")
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func _ready() -> void:
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lose_screen.hide()
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func _process(_delta: float) -> void:
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# print(Global.alive_players.size())
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if Global.killed_players.size() >= 1:
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lose_screen.show()
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else:
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lose_screen.hide()
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13
source/assets/scripts/ui_element_handlers/lose_screen.gd
Normal file
13
source/assets/scripts/ui_element_handlers/lose_screen.gd
Normal file
@ -0,0 +1,13 @@
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extends Node2D
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func _on_respawn_pressed():
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for player in PersistentNodes.get_children():
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if player.is_in_group("Player"):
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player.rpc("enable_playground")
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func _on_exit_pressed():
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Network._server_leave()
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get_tree().change_scene("res://source/scenes/GUI/main_menu.tscn")
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Global.killed_players.clear()
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Before Width: | Height: | Size: 24 KiB After Width: | Height: | Size: 24 KiB |
@ -1,4 +1,4 @@
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[gd_scene load_steps=176 format=2]
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[gd_scene load_steps=175 format=2]
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[ext_resource path="res://source/assets/sprites/character/player/theme/01/na/Player-character-theme-01.png" type="Texture" id=1]
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[ext_resource path="res://source/assets/scripts/player_handlers/player_collider_handler.gd" type="Script" id=2]
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@ -15,7 +15,7 @@
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[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 7.png" type="Texture" id=13]
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[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 12.png" type="Texture" id=14]
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[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 10.png" type="Texture" id=15]
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[ext_resource path="res://source/assets/sprites/character/player/theme/03/na/Player-character-theme-gun-03.png" type="Texture" id=16]
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[ext_resource path="res://source/assets/sprites/character/player/player_dead/player_character_theme_dead.svg" type="Texture" id=17]
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[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 18.png" type="Texture" id=18]
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[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 34.png" type="Texture" id=19]
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[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 17.png" type="Texture" id=20]
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@ -25,7 +25,6 @@
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[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 24.png" type="Texture" id=24]
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[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 36.png" type="Texture" id=25]
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[ext_resource path="res://source/assets/sprites/character/player/theme/01/na/Player-character-theme-particle-01.svg" type="Texture" id=26]
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[ext_resource path="res://source/assets/sprites/character/player/theme/01/na/Player-character-theme-gun-01.png" type="Texture" id=27]
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[ext_resource path="res://source/assets/sprites/character/player/theme/03/animation/left_r/Player-character-theme-01_anim-idle – 64.png" type="Texture" id=28]
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[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 35.png" type="Texture" id=29]
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[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 27.png" type="Texture" id=30]
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@ -197,9 +196,9 @@ animations = [ {
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"name": "boost-speed-right-03",
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"speed": 55.0
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}, {
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"frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ],
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"frames": [ ExtResource( 99 ), ExtResource( 83 ), ExtResource( 109 ), ExtResource( 111 ), ExtResource( 101 ), ExtResource( 96 ), ExtResource( 79 ), ExtResource( 132 ), ExtResource( 119 ), ExtResource( 80 ), ExtResource( 85 ), ExtResource( 86 ), ExtResource( 87 ), ExtResource( 106 ), ExtResource( 121 ), ExtResource( 129 ), ExtResource( 100 ), ExtResource( 108 ), ExtResource( 110 ), ExtResource( 120 ) ],
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"loop": true,
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"name": "move-speed-right-01",
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"name": "move-speed-right-04",
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"speed": 35.0
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}, {
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"frames": [ ExtResource( 70 ), ExtResource( 49 ), ExtResource( 74 ), ExtResource( 75 ), ExtResource( 28 ), ExtResource( 52 ), ExtResource( 53 ), ExtResource( 55 ), ExtResource( 150 ), ExtResource( 156 ), ExtResource( 138 ), ExtResource( 161 ), ExtResource( 145 ), ExtResource( 148 ), ExtResource( 147 ), ExtResource( 133 ), ExtResource( 164 ), ExtResource( 134 ), ExtResource( 152 ), ExtResource( 160 ) ],
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@ -217,7 +216,7 @@ animations = [ {
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"name": "boost-speed-left-01",
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"speed": 55.0
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}, {
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"frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ],
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"frames": [ ExtResource( 99 ), ExtResource( 83 ), ExtResource( 109 ), ExtResource( 111 ), ExtResource( 101 ), ExtResource( 96 ), ExtResource( 79 ), ExtResource( 132 ), ExtResource( 119 ), ExtResource( 80 ), ExtResource( 85 ), ExtResource( 86 ), ExtResource( 87 ), ExtResource( 106 ), ExtResource( 121 ), ExtResource( 129 ), ExtResource( 100 ), ExtResource( 108 ), ExtResource( 110 ), ExtResource( 120 ) ],
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"loop": true,
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"name": "boost-speed-right-01",
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"speed": 55.0
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@ -365,7 +364,7 @@ wait_time = 0.03
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autostart = true
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[node name="reload_timer" type="Timer" parent="."]
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wait_time = 0.15
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wait_time = 0.7
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one_shot = true
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[node name="hit_timer" type="Timer" parent="."]
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@ -390,7 +389,7 @@ texture = ExtResource( 26 )
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shape = SubResource( 5 )
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[node name="Player-character-theme-gun-na3" type="Sprite" parent="weaponHolder"]
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scale = Vector2( 0.3, 0.25 )
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scale = Vector2( 0.25, 0.25 )
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texture = ExtResource( 171 )
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[node name="Player-character-theme-gun" type="AnimatedSprite" parent="weaponHolder"]
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@ -403,6 +402,9 @@ position = Vector2( -120, 0 )
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rotation = 3.14159
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scale = Vector2( 4, 4 )
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[node name="player_character_theme_dead" type="Sprite" parent="."]
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texture = ExtResource( 17 )
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[connection signal="timeout" from="network_tick_rate" to="." method="_on_network_tick_rate_timeout"]
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[connection signal="timeout" from="reload_timer" to="." method="_on_reload_timer_timeout"]
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[connection signal="timeout" from="hit_timer" to="." method="_on_hit_timer_timeout"]
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@ -1,9 +1,11 @@
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[gd_scene load_steps=15 format=2]
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[gd_scene load_steps=17 format=2]
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[ext_resource path="res://source/assets/scripts/server_handlers/trinity_site_level_playground.gd" type="Script" id=1]
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[ext_resource path="res://source/assets/scripts/ui_element_handlers/UI.gd" type="Script" id=2]
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[ext_resource path="res://source/levels/trinity_site/images/trinity_site_level_layout_level_design_z_index_0.svg" type="Texture" id=3]
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[ext_resource path="res://source/entities/ts_bot/ts_bot.tscn" type="PackedScene" id=4]
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[ext_resource path="res://source/scenes/OVERLAY/elements/lose_screen.tscn" type="PackedScene" id=5]
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[ext_resource path="res://source/assets/scripts/ui_element_handlers/game_UI_playground.gd" type="Script" id=6]
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[ext_resource path="res://source/levels/trinity_site/images/trinity_site_level_layout_level_design_z_index_4.svg" type="Texture" id=7]
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[ext_resource path="res://source/levels/trinity_site/images/trinity_site_level_layout_level_design_z_index_3.svg" type="Texture" id=8]
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[ext_resource path="res://source/entities/grass/grass_node.tscn" type="PackedScene" id=9]
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@ -168,6 +170,7 @@ margin_top = -150.0
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margin_bottom = 0.0
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[node name="timer" parent="controls" instance=ExtResource( 17 )]
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visible = false
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anchor_left = 0.5
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anchor_right = 0.5
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margin_left = -225.0
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@ -178,3 +181,8 @@ position = Vector2( 383, 564 )
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[node name="ts_bot2" parent="." instance=ExtResource( 4 )]
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position = Vector2( 1538, 581 )
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[node name="game_UI" type="CanvasLayer" parent="."]
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script = ExtResource( 6 )
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[node name="lose_screen" parent="game_UI" instance=ExtResource( 5 )]
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@ -22,8 +22,8 @@ margin_right = 170.0
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margin_bottom = 76.0
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rect_scale = Vector2( 0.35, 0.35 )
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input_pass_on_modal_close_click = false
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custom_colors/font_color = Color( 0.364706, 0.952941, 0.423529, 1 )
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custom_fonts/font = ExtResource( 1 )
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custom_colors/font_color = Color( 0.364706, 0.952941, 0.423529, 1 )
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text = "MOVE HERE"
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align = 1
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valign = 1
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@ -12,16 +12,16 @@ use_mipmaps = true
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use_filter = true
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font_data = ExtResource( 2 )
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[sub_resource type="StyleBoxEmpty" id=2]
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[sub_resource type="StyleBoxEmpty" id=3]
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[sub_resource type="DynamicFont" id=4]
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size = 36
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use_mipmaps = true
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use_filter = true
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font_data = ExtResource( 2 )
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[sub_resource type="StyleBoxEmpty" id=2]
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[sub_resource type="StyleBoxEmpty" id=3]
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[sub_resource type="DynamicFont" id=5]
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size = 36
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use_mipmaps = true
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@ -64,8 +64,8 @@ margin_left = -225.0
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margin_top = -25.0
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margin_right = -225.0
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margin_bottom = -25.0
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custom_colors/font_color = Color( 0, 0, 0, 1 )
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custom_fonts/font = SubResource( 1 )
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custom_colors/font_color = Color( 0, 0, 0, 1 )
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text = "Enter your username"
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align = 1
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valign = 1
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@ -98,10 +98,10 @@ margin_left = -175.0
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margin_top = -28.0
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margin_right = 175.0
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margin_bottom = 28.0
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custom_colors/selection_color = Color( 0.8, 0.8, 0.8, 1 )
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custom_fonts/font = SubResource( 4 )
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custom_styles/focus = SubResource( 2 )
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custom_styles/normal = SubResource( 3 )
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custom_fonts/font = SubResource( 4 )
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custom_colors/selection_color = Color( 0.8, 0.8, 0.8, 1 )
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align = 1
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placeholder_text = "username"
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__meta__ = {
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@ -123,8 +123,8 @@ margin_bottom = 97.0
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[node name="Label" type="Label" parent="popup_screen/panel/confirm"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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custom_colors/font_color = Color( 0, 0, 0, 1 )
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custom_fonts/font = SubResource( 5 )
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custom_colors/font_color = Color( 0, 0, 0, 1 )
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text = "CONFIRM"
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align = 1
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valign = 1
|
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