Merge branch 'master' into kritofers-test

This commit is contained in:
Kristofers Solo 2021-11-18 20:54:31 +02:00
commit 7e8eb3d74c
10 changed files with 92 additions and 38 deletions

View File

@ -34,6 +34,7 @@ onready var sprite = $player_sprite
onready var reload_timer = $reload_timer
onready var shoot_point = $"weaponHolder/Player-character-theme-gun/shoot_point"
onready var hit_timer = $hit_timer
onready var dead_player = $player_character_theme_dead
var bullet_env = {
@ -92,6 +93,7 @@ var globalActivePhase = null
var clientPhase = null
func _ready():
dead_player.hide()
weaponPositionalOffset = Vector2(-$"weaponHolder/Player-character-theme-gun-na3".texture.get_width() * $"weaponHolder/Player-character-theme-gun-na3".scale.x / 2,-$"weaponHolder/Player-character-theme-gun-na3".texture.get_height() * $"weaponHolder/Player-character-theme-gun-na3".scale.y / 2) + Vector2(-$weaponHolder.get_shape().get_radius(), 0)
$"weaponHolder/Player-character-theme-gun".position = weaponPositionalOffset
# warning-ignore:return_value_discarded
@ -112,7 +114,7 @@ func _ready():
set_process(true)
$player_animated_sprite.play("idle")
enable_trajectory_line('line')
# enable_trajectory_line('line')
func get_user_state():
@ -157,7 +159,7 @@ func _process(_delta: float) -> void:
if get_tree().is_network_server():
Global.phase_update_global()
clientPhase = Global.get_current_phase()
theme = "03"
# theme = "03"
else:
if puppet_phase != null:
clientPhase = puppet_phase
@ -292,7 +294,6 @@ func _physics_process(delta) -> void:
if hp <= 0:
if get_tree().is_network_server():
rpc("destroy")
Global.get("killed_players").append(self)
@ -415,34 +416,44 @@ sync func hit_by_damager(damage):
hit_timer.start()
sync func enable() -> void:
sync func enable_playground() -> void:
hp = 100
health_bar_instance.value = 100
can_shoot = false
update_shoot_mode(false)
username_text_instance.visible = true
health_bar_instance.visible = true
visible = true
$player_collider.disabled = false
$hitbox/CollisionShape2D.disabled = false
$weaponHolder.disabled = false
can_shoot = true
update_shoot_mode(true)
$player_animated_sprite.show()
dead_player.hide()
$"weaponHolder/Player-character-theme-gun".show()
Global.killed_players.erase(self)
if get_tree().has_network_peer():
if is_network_master():
Global.player_master = self
if not Global.alive_players.has(self):
Global.alive_players.append(self)
sync func enable() -> void:
hp = 100
health_bar_instance.value = 100
can_shoot = false
update_shoot_mode(false)
$player_animated_sprite.show()
dead_player.hide()
$"weaponHolder/Player-character-theme-gun".show()
if get_tree().has_network_peer():
if is_network_master():
Global.player_master = self
if not Global.alive_players.has(self):
Global.alive_players.append(self)
weaponPositionalOffset = Vector2(-$"weaponHolder/Player-character-theme-gun-na3".texture.get_width() * $"weaponHolder/Player-character-theme-gun-na3".scale.x / 2,-$"weaponHolder/Player-character-theme-gun-na3".texture.get_height() * $"weaponHolder/Player-character-theme-gun-na3".scale.y / 2) + Vector2(-$weaponHolder.get_shape().get_radius(), 0)
$"weaponHolder/Player-character-theme-gun".position = weaponPositionalOffset
sync func destroy() -> void:
username_text_instance.visible = false
health_bar_instance.visible = false
visible = false
$player_collider.disabled = true
$hitbox/CollisionShape2D.disabled = true
$weaponHolder.disabled = true
$player_animated_sprite.hide()
dead_player.show()
$"weaponHolder/Player-character-theme-gun".hide()
Global.alive_players.erase(self)
if not Global.killed_players.has(self):
Global.killed_players.append(self)
if get_tree().has_network_peer():
if is_network_master():
Global.player_master = null

View File

@ -85,3 +85,4 @@ func instance_node(node: Object, parent: Object) -> Object:
var node_instance = node.instance()
parent.add_child(node_instance)
return node_instance

View File

@ -6,6 +6,8 @@ var current_player_location_instance_number = null
var globalActivePhase = null
func _ready() -> void:
$controls/user_input/controls/ready_button.hide()
$controls/user_input/controls/skip_button.hide()
# warning-ignore:return_value_discarded
get_tree().connect("network_peer_disconnected", self, "_player_disconnected")
if get_tree().is_network_server():

View File

@ -0,0 +1,17 @@
extends CanvasLayer
onready var lose_screen = $lose_screen
var green = Color("61d6a8")
var red = Color("dd6673")
func _ready() -> void:
lose_screen.hide()
func _process(_delta: float) -> void:
# print(Global.alive_players.size())
if Global.killed_players.size() >= 1:
lose_screen.show()
else:
lose_screen.hide()

View File

@ -0,0 +1,13 @@
extends Node2D
func _on_respawn_pressed():
for player in PersistentNodes.get_children():
if player.is_in_group("Player"):
player.rpc("enable_playground")
func _on_exit_pressed():
Network._server_leave()
get_tree().change_scene("res://source/scenes/GUI/main_menu.tscn")
Global.killed_players.clear()

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=176 format=2]
[gd_scene load_steps=175 format=2]
[ext_resource path="res://source/assets/sprites/character/player/theme/01/na/Player-character-theme-01.png" type="Texture" id=1]
[ext_resource path="res://source/assets/scripts/player_handlers/player_collider_handler.gd" type="Script" id=2]
@ -15,7 +15,7 @@
[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle 7.png" type="Texture" id=13]
[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle 12.png" type="Texture" id=14]
[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle 10.png" type="Texture" id=15]
[ext_resource path="res://source/assets/sprites/character/player/theme/03/na/Player-character-theme-gun-03.png" type="Texture" id=16]
[ext_resource path="res://source/assets/sprites/character/player/player_dead/player_character_theme_dead.svg" type="Texture" id=17]
[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle 18.png" type="Texture" id=18]
[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle 34.png" type="Texture" id=19]
[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle 17.png" type="Texture" id=20]
@ -25,7 +25,6 @@
[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle 24.png" type="Texture" id=24]
[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle 36.png" type="Texture" id=25]
[ext_resource path="res://source/assets/sprites/character/player/theme/01/na/Player-character-theme-particle-01.svg" type="Texture" id=26]
[ext_resource path="res://source/assets/sprites/character/player/theme/01/na/Player-character-theme-gun-01.png" type="Texture" id=27]
[ext_resource path="res://source/assets/sprites/character/player/theme/03/animation/left_r/Player-character-theme-01_anim-idle 64.png" type="Texture" id=28]
[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle 35.png" type="Texture" id=29]
[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle 27.png" type="Texture" id=30]
@ -197,9 +196,9 @@ animations = [ {
"name": "boost-speed-right-03",
"speed": 55.0
}, {
"frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ],
"frames": [ ExtResource( 99 ), ExtResource( 83 ), ExtResource( 109 ), ExtResource( 111 ), ExtResource( 101 ), ExtResource( 96 ), ExtResource( 79 ), ExtResource( 132 ), ExtResource( 119 ), ExtResource( 80 ), ExtResource( 85 ), ExtResource( 86 ), ExtResource( 87 ), ExtResource( 106 ), ExtResource( 121 ), ExtResource( 129 ), ExtResource( 100 ), ExtResource( 108 ), ExtResource( 110 ), ExtResource( 120 ) ],
"loop": true,
"name": "move-speed-right-01",
"name": "move-speed-right-04",
"speed": 35.0
}, {
"frames": [ ExtResource( 70 ), ExtResource( 49 ), ExtResource( 74 ), ExtResource( 75 ), ExtResource( 28 ), ExtResource( 52 ), ExtResource( 53 ), ExtResource( 55 ), ExtResource( 150 ), ExtResource( 156 ), ExtResource( 138 ), ExtResource( 161 ), ExtResource( 145 ), ExtResource( 148 ), ExtResource( 147 ), ExtResource( 133 ), ExtResource( 164 ), ExtResource( 134 ), ExtResource( 152 ), ExtResource( 160 ) ],
@ -217,7 +216,7 @@ animations = [ {
"name": "boost-speed-left-01",
"speed": 55.0
}, {
"frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ],
"frames": [ ExtResource( 99 ), ExtResource( 83 ), ExtResource( 109 ), ExtResource( 111 ), ExtResource( 101 ), ExtResource( 96 ), ExtResource( 79 ), ExtResource( 132 ), ExtResource( 119 ), ExtResource( 80 ), ExtResource( 85 ), ExtResource( 86 ), ExtResource( 87 ), ExtResource( 106 ), ExtResource( 121 ), ExtResource( 129 ), ExtResource( 100 ), ExtResource( 108 ), ExtResource( 110 ), ExtResource( 120 ) ],
"loop": true,
"name": "boost-speed-right-01",
"speed": 55.0
@ -365,7 +364,7 @@ wait_time = 0.03
autostart = true
[node name="reload_timer" type="Timer" parent="."]
wait_time = 0.15
wait_time = 0.7
one_shot = true
[node name="hit_timer" type="Timer" parent="."]
@ -390,7 +389,7 @@ texture = ExtResource( 26 )
shape = SubResource( 5 )
[node name="Player-character-theme-gun-na3" type="Sprite" parent="weaponHolder"]
scale = Vector2( 0.3, 0.25 )
scale = Vector2( 0.25, 0.25 )
texture = ExtResource( 171 )
[node name="Player-character-theme-gun" type="AnimatedSprite" parent="weaponHolder"]
@ -403,6 +402,9 @@ position = Vector2( -120, 0 )
rotation = 3.14159
scale = Vector2( 4, 4 )
[node name="player_character_theme_dead" type="Sprite" parent="."]
texture = ExtResource( 17 )
[connection signal="timeout" from="network_tick_rate" to="." method="_on_network_tick_rate_timeout"]
[connection signal="timeout" from="reload_timer" to="." method="_on_reload_timer_timeout"]
[connection signal="timeout" from="hit_timer" to="." method="_on_hit_timer_timeout"]

View File

@ -1,9 +1,11 @@
[gd_scene load_steps=15 format=2]
[gd_scene load_steps=17 format=2]
[ext_resource path="res://source/assets/scripts/server_handlers/trinity_site_level_playground.gd" type="Script" id=1]
[ext_resource path="res://source/assets/scripts/ui_element_handlers/UI.gd" type="Script" id=2]
[ext_resource path="res://source/levels/trinity_site/images/trinity_site_level_layout_level_design_z_index_0.svg" type="Texture" id=3]
[ext_resource path="res://source/entities/ts_bot/ts_bot.tscn" type="PackedScene" id=4]
[ext_resource path="res://source/scenes/OVERLAY/elements/lose_screen.tscn" type="PackedScene" id=5]
[ext_resource path="res://source/assets/scripts/ui_element_handlers/game_UI_playground.gd" type="Script" id=6]
[ext_resource path="res://source/levels/trinity_site/images/trinity_site_level_layout_level_design_z_index_4.svg" type="Texture" id=7]
[ext_resource path="res://source/levels/trinity_site/images/trinity_site_level_layout_level_design_z_index_3.svg" type="Texture" id=8]
[ext_resource path="res://source/entities/grass/grass_node.tscn" type="PackedScene" id=9]
@ -168,6 +170,7 @@ margin_top = -150.0
margin_bottom = 0.0
[node name="timer" parent="controls" instance=ExtResource( 17 )]
visible = false
anchor_left = 0.5
anchor_right = 0.5
margin_left = -225.0
@ -178,3 +181,8 @@ position = Vector2( 383, 564 )
[node name="ts_bot2" parent="." instance=ExtResource( 4 )]
position = Vector2( 1538, 581 )
[node name="game_UI" type="CanvasLayer" parent="."]
script = ExtResource( 6 )
[node name="lose_screen" parent="game_UI" instance=ExtResource( 5 )]

View File

@ -22,8 +22,8 @@ margin_right = 170.0
margin_bottom = 76.0
rect_scale = Vector2( 0.35, 0.35 )
input_pass_on_modal_close_click = false
custom_colors/font_color = Color( 0.364706, 0.952941, 0.423529, 1 )
custom_fonts/font = ExtResource( 1 )
custom_colors/font_color = Color( 0.364706, 0.952941, 0.423529, 1 )
text = "MOVE HERE"
align = 1
valign = 1

View File

@ -12,16 +12,16 @@ use_mipmaps = true
use_filter = true
font_data = ExtResource( 2 )
[sub_resource type="StyleBoxEmpty" id=2]
[sub_resource type="StyleBoxEmpty" id=3]
[sub_resource type="DynamicFont" id=4]
size = 36
use_mipmaps = true
use_filter = true
font_data = ExtResource( 2 )
[sub_resource type="StyleBoxEmpty" id=2]
[sub_resource type="StyleBoxEmpty" id=3]
[sub_resource type="DynamicFont" id=5]
size = 36
use_mipmaps = true
@ -64,8 +64,8 @@ margin_left = -225.0
margin_top = -25.0
margin_right = -225.0
margin_bottom = -25.0
custom_colors/font_color = Color( 0, 0, 0, 1 )
custom_fonts/font = SubResource( 1 )
custom_colors/font_color = Color( 0, 0, 0, 1 )
text = "Enter your username"
align = 1
valign = 1
@ -98,10 +98,10 @@ margin_left = -175.0
margin_top = -28.0
margin_right = 175.0
margin_bottom = 28.0
custom_colors/selection_color = Color( 0.8, 0.8, 0.8, 1 )
custom_fonts/font = SubResource( 4 )
custom_styles/focus = SubResource( 2 )
custom_styles/normal = SubResource( 3 )
custom_fonts/font = SubResource( 4 )
custom_colors/selection_color = Color( 0.8, 0.8, 0.8, 1 )
align = 1
placeholder_text = "username"
__meta__ = {
@ -123,8 +123,8 @@ margin_bottom = 97.0
[node name="Label" type="Label" parent="popup_screen/panel/confirm"]
anchor_right = 1.0
anchor_bottom = 1.0
custom_colors/font_color = Color( 0, 0, 0, 1 )
custom_fonts/font = SubResource( 5 )
custom_colors/font_color = Color( 0, 0, 0, 1 )
text = "CONFIRM"
align = 1
valign = 1