Basic system - (Handler/Processor/Manager/Controller) link establishment

Established a basic structure of system components and their relative tasks.
This commit is contained in:
Alan Alexander Cerna 2021-10-27 16:27:54 +03:00
parent 5105331f6b
commit 7dc253487f
98 changed files with 667 additions and 2 deletions

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[gd_resource type="Environment" load_steps=2 format=2] [gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1] [sub_resource type="ProceduralSky" id=1]
[resource] [resource]
background_mode = 2 background_mode = 2
background_sky = SubResource( 1 ) background_sky = SubResource( 1 )

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[application] [application]
config/name="movementSystem0.0.3" config/name="movementSystem0.0.3"
run/main_scene="res://source/entities/player/player_node.tscn"
config/icon="res://icon.png" config/icon="res://icon.png"
[physics] [physics]

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extends Node
const LEVEL_SCALE = 0.25
func _ready():
$player_node.set_scale(LEVEL_SCALE)
pass

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extends Node
func _ready():
pass

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extends Node
func _ready():
pass

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extends CollisionShape2D
onready var playerSpriteNAHeight = get_parent().get_child(2).texture.get_height()
onready var playerSpriteNAWidth = get_parent().get_child(2).texture.get_width()
func _ready():
var expectedColliderShape = CircleShape2D.new()
set_shape(expectedColliderShape)
var colliderRadius = playerSpriteNAHeight / 2
expectedColliderShape.set_radius(colliderRadius)
pass

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extends AnimatedSprite
func _ready():
pass

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extends KinematicBody2D
# Instance of data handlers
var userInputInstance = preload("res://source/assets/scripts/handlers/system/input/user_input_handler.gd").new()
var vectoralDirectionPresetInstance = preload("res://source/assets/scripts/handlers/system/vectoralPresets/vectoral_direction_preset_handler.gd").new()
# Instance of data processors
var VDIRprocessorInstance = preload("res://source/assets/scripts/processors/VDIR/vectoral_direction_processor.gd").new()
var CRprocessorInstance = preload("res://source/assets/scripts/processors/CR/client_rotation_processor.gd").new()
# Instance of game controllers
var canvasManagerInstance = preload("res://source/assets/scripts/controllers/managers/canvas_manager.gd").new()
var physicsManagerInstance = preload("res://source/assets/scripts/controllers/managers/physics_manager.gd").new()
func _process(delta):
# Update data-handler returned states
# Send the returned states through processors
# Give the resulting data to game controllers
pass

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extends Node2D
func _ready():
pass
func set_scale(scale):
$player_body/player_sprite_na.scale = Vector2(scale, scale)
$player_body/player_sprite.scale = Vector2(scale, scale)
$player_body/player_collider.scale = Vector2(scale, scale)
pass

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extends Node
func _ready():
pass
func verify():
return 'Verification approved'

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extends Node
func _ready():
pass

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extends Node
func _ready():
pass

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[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation 8.png" type="Texture" id=3]
[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation 5.png" type="Texture" id=4]
[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation 9.png" type="Texture" id=5]
[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation.png" type="Texture" id=6]
[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation 7.png" type="Texture" id=7]
[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation 2.png" type="Texture" id=8]
[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation 3.png" type="Texture" id=9]
[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation 4.png" type="Texture" id=10]
[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation 10.png" type="Texture" id=11]
[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation 11.png" type="Texture" id=12]
[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation 1.png" type="Texture" id=13]
[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation 6.png" type="Texture" id=14]
[ext_resource path="res://source/assets/scripts/handlers/character/player/player_node_handler.gd" type="Script" id=15]
[ext_resource path="res://source/assets/scripts/handlers/character/player/player_body_handler.gd" type="Script" id=16]
[ext_resource path="res://source/assets/sprites/character/player/player_main_body_default_sprite.png" type="Texture" id=17]
[sub_resource type="CircleShape2D" id=1]
[sub_resource type="SpriteFrames" id=2]
animations = [ {
"frames": [ ExtResource( 13 ), ExtResource( 8 ), ExtResource( 9 ), ExtResource( 10 ), ExtResource( 4 ), ExtResource( 14 ), ExtResource( 7 ), ExtResource( 3 ), ExtResource( 5 ), ExtResource( 11 ), ExtResource( 12 ), ExtResource( 6 ) ],
"loop": true,
"name": "idle-default",
"speed": 5.0
} ]
[node name="player_node" type="Node2D"]
script = ExtResource( 15 )
[node name="player_body" type="KinematicBody2D" parent="."]
script = ExtResource( 16 )
[node name="player_collider" type="CollisionShape2D" parent="player_body"]
shape = SubResource( 1 )
script = ExtResource( 2 )
[node name="player_sprite" type="AnimatedSprite" parent="player_body"]
frames = SubResource( 2 )
animation = "idle-default"
script = ExtResource( 1 )
[node name="player_sprite_na" type="Sprite" parent="player_body"]
visible = false
texture = ExtResource( 17 )

View File

@ -0,0 +1,10 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://source/entities/player/player_node.tscn" type="PackedScene" id=1]
[ext_resource path="res://source/assets/scripts/controllers/level-scale_controller.gd" type="Script" id=2]
[node name="trinitySite" type="Node2D"]
script = ExtResource( 2 )
[node name="player_node" parent="." instance=ExtResource( 1 )]
position = Vector2( 500.041, 281.319 )