Added direction and weapon sync

This commit is contained in:
Kristofers Solo 2021-11-08 13:22:07 +02:00
parent caa3fa9476
commit 62829b9aea
13 changed files with 85 additions and 111 deletions

View File

@ -20,10 +20,6 @@ Network="*res://source/assets/scripts/server_handlers/network_processors/network
Global="*res://source/assets/scripts/server_handlers/global.gd"
PersistentNodes="*res://source/scenes/OVERLAY/elements/persistent_nodes.tscn"
[debug]
settings/stdout/print_fps=true
[display]
window/size/width=1920
@ -41,42 +37,42 @@ fps=false
input_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
]
}
input_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
]
}
input_up={
"deadzone": 0.49,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
]
}
input_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
]
}
input_debug={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":96,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":96,"unicode":0,"echo":false,"script":null)
]
}
input_enter={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"unicode":0,"echo":false,"script":null)
]
}
input_shift={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"unicode":0,"echo":false,"script":null)
]
}
input_shoot={
@ -86,17 +82,17 @@ input_shoot={
}
esc={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null)
]
}
rotation_increase={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"unicode":0,"echo":false,"script":null)
]
}
rotation_decrease={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":81,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":81,"unicode":0,"echo":false,"script":null)
]
}

View File

@ -17,6 +17,12 @@ puppet var puppet_position = Vector2(0, 0) setget puppet_position_set
puppet var puppet_velocity = Vector2()
puppet var puppet_rotation = 0
puppet var puppet_username = "" setget puppet_username_set
puppet var puppet_weapon_position = Vector2()
puppet var puppet_weapon_angle = 0
puppet var puppet_direction = "left"
puppet var puppet_theme = "01"
puppet var puppet_character_states = {}
onready var tween = $Tween
onready var sprite = $player_sprite
@ -61,6 +67,7 @@ var weaponAngle = 0
func _ready():
weaponPositionalOffset = Vector2(-$"weaponHolder/Player-character-theme-gun-01".texture.get_width() * $"weaponHolder/Player-character-theme-gun-01".scale.x / 2,-$"weaponHolder/Player-character-theme-gun-01".texture.get_height() * $"weaponHolder/Player-character-theme-gun-01".scale.y / 2) + Vector2(-$weaponHolder.get_shape().get_radius(), 0)
$"weaponHolder/Player-character-theme-gun-01".position = weaponPositionalOffset
get_tree().connect("network_peer_connected", self, "_network_peer_connected")
username_text_instance = Global.instance_node_at_location(username_text, PersistentNodes, global_position)
username_text_instance.player_following = self
@ -71,7 +78,9 @@ func _ready():
if get_tree().has_network_peer():
if is_network_master():
Global.player_master = self
print($"weaponHolder/Player-character-theme-gun-01".position)
else:
print($"weaponHolder/Player-character-theme-gun-01".position)
# Allow update process override.
set_process(true)
$player_animated_sprite.play("idle")
@ -146,7 +155,7 @@ func _process(delta: float) -> void:
VDIR[v_t][v]["ray"]["collided"] = false
update()
process_rotation()
rotate_weapon()
func _physics_process(delta) -> void:
if get_tree().has_network_peer():
@ -217,15 +226,23 @@ func _physics_process(delta) -> void:
if Input.is_action_pressed("input_shoot") and can_shoot and not is_reloading:
rpc("instance_bullet", get_tree().get_network_unique_id())
is_reloading = true
reload_timer.start()
#if Input.is_action_pressed("input_shoot") and can_shoot and not is_reloading:
# rpc("instance_bullet", get_tree().get_network_unique_id())
# is_reloading = true
# reload_timer.start()
rotate_weapon()
else:
rotation = lerp_angle(rotation, puppet_rotation, delta * 8)
#rotation = lerp_angle(rotation, puppet_rotation, delta * 8)
$"weaponHolder/Player-character-theme-gun-01".position = puppet_weapon_position
weaponAngle = puppet_weapon_angle
direction = puppet_direction
rotate_weapon()
if not tween.is_active():
move_and_slide(puppet_velocity * currentMovementSpeed)
pass
if hp <= 0:
if get_tree().is_network_server():
rpc("destroy")
@ -295,6 +312,10 @@ func _on_network_tick_rate_timeout():
rset_unreliable("puppet_position", global_position)
#rset_unreliable("puppet_velocity", movementVector)
rset_unreliable("puppet_rotation", rotation)
rset_unreliable("puppet_weapon_position", weaponPosition)
rset_unreliable("puppet_weapon_angle", weaponAngle)
rset_unreliable("puppet_direction", direction)
rset_unreliable("puppet_character_states", characterStates)
sync func instance_bullet(id):
@ -391,4 +412,3 @@ func rotate_weapon():
weaponPosition += Vector2(weaponPositionalOffset.x,0).rotated(deg2rad(weaponAngle)) + Vector2(0,weaponPositionalOffset.y)
$"weaponHolder/Player-character-theme-gun-01".position = weaponPosition
$"weaponHolder/Player-character-theme-gun-01".rotation_degrees = weaponAngle
pass

View File

@ -1,35 +0,0 @@
extends CollisionShape2D
var weaponWidth = 0
var weaponHeight = 0
var weaponOffset = Vector2(0,0)
var weaponHolderRadius = get_shape().get_radius()
var weaponPosition = Vector2(0,0)
var weaponPreviousAngle = 0
var weaponAngle = 0
func _ready():
weaponWidth = $"Player-character-theme-gun-01".texture.get_width() * $"Player-character-theme-gun-01".scale.x
weaponHeight = $"Player-character-theme-gun-01".texture.get_height() * $"Player-character-theme-gun-01".scale.y
weaponOffset = Vector2(-weaponWidth, -weaponHeight / 2)
weaponPosition += weaponOffset
pass
func _process(delta):
if Input.is_action_pressed("rotation_increase"):
rotate_weapon(2)
if Input.is_action_pressed("rotation_decrease"):
rotate_weapon(-2)
$"Player-character-theme-gun-01".position = weaponPosition
func rotate_weapon(degrees):
weaponAngle += degrees
if weaponAngle > -10 and weaponAngle < 90:
weaponPosition -= weaponOffset.rotated(deg2rad(weaponPreviousAngle))
weaponPosition += weaponOffset.rotated(deg2rad(weaponAngle))
$"Player-character-theme-gun-01".rotation_degrees = weaponAngle
weaponPreviousAngle = weaponAngle
else:
weaponAngle -= degrees

View File

@ -1,7 +1,7 @@
extends CanvasLayer
# if 0, then singleplayer will work, if 1, then multiplayer only
var winner_amount = 1
var winner_amount = 0
onready var win_timer = $Control/winner/win_timer
onready var winner = $Control/winner

View File

@ -2,7 +2,8 @@ extends Control
func _on_play_pressed():
get_tree().change_scene("res://source/levels/trinity_site/trinity_site_level.tscn")
#get_tree().change_scene("res://source/levels/trinity_site/trinity_site_level.tscn")
pass
func _on_LAN_party_pressed():

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=53 format=2]
[gd_scene load_steps=51 format=2]
[ext_resource path="res://source/assets/sprites/character/player/theme/01/na/Player-character-theme-01.png" type="Texture" id=1]
[ext_resource path="res://source/assets/scripts/player_handlers/player_collider_handler.gd" type="Script" id=2]
@ -15,8 +15,6 @@
[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle 7.png" type="Texture" id=13]
[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle 12.png" type="Texture" id=14]
[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle 10.png" type="Texture" id=15]
[ext_resource path="res://icon.png" type="Texture" id=16]
[ext_resource path="res://source/entities/player/shoot_point.gd" type="Script" id=17]
[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle 18.png" type="Texture" id=18]
[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle 34.png" type="Texture" id=19]
[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle 17.png" type="Texture" id=20]
@ -54,11 +52,6 @@
animations = [ {
"frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ],
"loop": true,
"name": "idle-speed-left-01",
"speed": 25.0
}, {
"frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ],
"loop": true,
"name": "boost-speed-left-01",
"speed": 50.0
}, {
@ -69,13 +62,18 @@ animations = [ {
}, {
"frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ],
"loop": true,
"name": "boost-speed-right-01",
"speed": 50.0
"name": "move-speed-right-01",
"speed": 35.0
}, {
"frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ],
"loop": true,
"name": "idle-speed-left-01",
"speed": 25.0
}, {
"frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ],
"loop": true,
"name": "move-speed-right-01",
"speed": 35.0
"name": "boost-speed-right-01",
"speed": 50.0
}, {
"frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ],
"loop": true,
@ -109,7 +107,10 @@ scale_random = 0.41
[sub_resource type="CircleShape2D" id=5]
radius = 41.5403
[node name="player" type="KinematicBody2D" groups=["Net", "Player"]]
[node name="player" type="KinematicBody2D" groups=[
"Net",
"Player",
]]
script = ExtResource( 11 )
[node name="player_collider" type="CollisionShape2D" parent="."]
@ -142,15 +143,6 @@ one_shot = true
wait_time = 0.1
one_shot = true
[node name="shoot_point" type="Position2D" parent="."]
position = Vector2( -40.8514, -27.8513 )
script = ExtResource( 17 )
[node name="gun" type="Sprite" parent="shoot_point"]
position = Vector2( 24.6369, 0.293762 )
scale = Vector2( 0.0911242, 0.0308412 )
texture = ExtResource( 16 )
[node name="hitbox" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="hitbox"]
@ -166,6 +158,7 @@ process_material = SubResource( 4 )
texture = ExtResource( 26 )
[node name="weaponHolder" type="CollisionShape2D" parent="."]
z_index = 1
shape = SubResource( 5 )
[node name="Player-character-theme-gun-01" type="Sprite" parent="weaponHolder"]

View File

@ -1,5 +0,0 @@
extends Position2D
func _process(delta):
look_at(get_global_mouse_position())

View File

@ -142,10 +142,10 @@ margin_left = 2.37842
margin_top = -35.5
margin_right = 2.37842
margin_bottom = 106.5
custom_fonts/font = SubResource( 1 )
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
custom_constants/shadow_offset_x = 6
custom_constants/shadow_offset_y = 6
custom_fonts/font = SubResource( 1 )
text = "You are the winner"
align = 1
valign = 1

View File

@ -66,8 +66,8 @@ margin_left = -150.0
margin_top = -36.0
margin_right = 150.0
margin_bottom = 36.0
custom_colors/font_color = Color( 0, 0, 0, 1 )
custom_fonts/font = ExtResource( 5 )
custom_colors/font_color = Color( 0, 0, 0, 1 )
text = "PLAY"
align = 1
valign = 1
@ -91,8 +91,8 @@ margin_left = -98.8223
margin_top = -36.0
margin_right = 134.178
margin_bottom = 36.0
custom_colors/font_color = Color( 0, 0, 0, 1 )
custom_fonts/font = ExtResource( 5 )
custom_colors/font_color = Color( 0, 0, 0, 1 )
text = "LAN Party"
align = 1
valign = 1
@ -123,8 +123,8 @@ margin_left = -150.0
margin_top = -36.0
margin_right = 150.0
margin_bottom = 36.0
custom_colors/font_color = Color( 0, 0, 0, 1 )
custom_fonts/font = ExtResource( 5 )
custom_colors/font_color = Color( 0, 0, 0, 1 )
text = "EXIT"
align = 1
valign = 1
@ -138,8 +138,8 @@ margin_left = 1798.91
margin_top = 989.536
margin_right = 1889.91
margin_bottom = 1061.54
custom_colors/font_color_disabled = Color( 1, 1, 1, 1 )
custom_fonts/font = ExtResource( 8 )
custom_colors/font_color_disabled = Color( 1, 1, 1, 1 )
__meta__ = {
"_edit_use_anchors_": false
}

View File

@ -67,8 +67,8 @@ margin_left = -150.0
margin_top = -36.0
margin_right = 150.0
margin_bottom = 36.0
custom_colors/font_color = Color( 0, 0, 0, 1 )
custom_fonts/font = ExtResource( 8 )
custom_colors/font_color = Color( 0, 0, 0, 1 )
text = "CREATE SERVER"
align = 1
valign = 1
@ -91,8 +91,8 @@ anchor_bottom = 0.5
margin_left = -233.0
margin_top = -36.0
margin_bottom = 36.0
custom_colors/font_color = Color( 0, 0, 0, 1 )
custom_fonts/font = ExtResource( 8 )
custom_colors/font_color = Color( 0, 0, 0, 1 )
text = "JOIN SERVER"
align = 1
valign = 1
@ -123,8 +123,8 @@ margin_left = -150.0
margin_top = -36.0
margin_right = 150.0
margin_bottom = 36.0
custom_colors/font_color = Color( 0, 0, 0, 1 )
custom_fonts/font = ExtResource( 8 )
custom_colors/font_color = Color( 0, 0, 0, 1 )
text = "RETURN"
align = 1
valign = 1
@ -155,9 +155,9 @@ margin_left = -403.0
margin_top = -243.0
margin_right = 403.0
margin_bottom = -138.0
custom_fonts/font = ExtResource( 4 )
custom_colors/selection_color = Color( 0.607843, 0.607843, 0.607843, 1 )
custom_colors/cursor_color = Color( 1, 1, 1, 1 )
custom_fonts/font = ExtResource( 4 )
align = 1
placeholder_text = "Enter username"
__meta__ = {
@ -173,8 +173,8 @@ margin_bottom = 201.885
[node name="Label" type="Label" parent="multiplayer_configure/username/username_text_edit/confirm"]
anchor_right = 1.0
anchor_bottom = 1.0
custom_colors/font_color = Color( 0, 0, 0, 1 )
custom_fonts/font = SubResource( 1 )
custom_colors/font_color = Color( 0, 0, 0, 1 )
text = "CONFIRM"
align = 1
valign = 1
@ -227,8 +227,8 @@ margin_left = -74.5
margin_top = -32.0
margin_right = 74.5
margin_bottom = 32.0
custom_colors/font_color = Color( 0, 0, 0, 1 )
custom_fonts/font = ExtResource( 10 )
custom_colors/font_color = Color( 0, 0, 0, 1 )
text = "START"
align = 1
valign = 1
@ -246,8 +246,8 @@ margin_left = -319.0
margin_top = -56.0
margin_right = 319.0
margin_bottom = 56.0
custom_colors/font_color = Color( 0.439216, 0.666667, 1, 0.27451 )
custom_fonts/font = SubResource( 2 )
custom_colors/font_color = Color( 0.439216, 0.666667, 1, 0.27451 )
align = 1
valign = 1
__meta__ = {
@ -264,8 +264,8 @@ margin_left = -116.5
margin_top = 60.0
margin_right = 116.5
margin_bottom = 89.0
custom_colors/font_color = Color( 0.439216, 0.666667, 1, 0.27451 )
custom_fonts/font = SubResource( 3 )
custom_colors/font_color = Color( 0.439216, 0.666667, 1, 0.27451 )
text = "WAITING FOR PLAYERS"
align = 1
valign = 1

View File

@ -9,15 +9,17 @@ use_mipmaps = true
use_filter = true
font_data = ExtResource( 1 )
[node name="username_text" type="Node2D" groups=["Net"]]
[node name="username_text" type="Node2D" groups=[
"Net",
]]
z_index = 10
script = ExtResource( 2 )
[node name="Label" type="Label" parent="."]
margin_left = -197.0
margin_top = -125.0
margin_right = 197.0
margin_bottom = -49.0
margin_left = -199.67
margin_top = -131.674
margin_right = 194.33
margin_bottom = -55.6742
custom_fonts/font = SubResource( 1 )
text = "null"
align = 1

@ -0,0 +1 @@
Subproject commit 1d8a364050a146c1e8b84b369100f6d9af72161e

@ -0,0 +1 @@
Subproject commit 7a78e59446655802ed8824eb41ceadbe4b70de73