diff --git a/Game/project.godot b/Game/project.godot index 94a53ab..f080cf2 100644 --- a/Game/project.godot +++ b/Game/project.godot @@ -89,6 +89,16 @@ esc={ "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } +rotation_increase={ +"deadzone": 0.5, +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"physical_scancode":0,"unicode":0,"echo":false,"script":null) + ] +} +rotation_decrease={ +"deadzone": 0.5, +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":81,"physical_scancode":0,"unicode":0,"echo":false,"script":null) + ] +} [physics] diff --git a/Game/source/assets/scripts/player_handlers/player_body_handler.gd b/Game/source/assets/scripts/player_handlers/player_body_handler.gd index 7f35bad..e7cf8c2 100644 --- a/Game/source/assets/scripts/player_handlers/player_body_handler.gd +++ b/Game/source/assets/scripts/player_handlers/player_body_handler.gd @@ -50,7 +50,17 @@ var characterStates = {"onGround": false, "jumped": false, "faceDirection": true var reverseControls = false var awaitingCollision = false +var direction = "left" +var theme = "01" + +var weaponRotationalStep = 2 +var weaponPositionalOffset = Vector2(0,0) +var weaponPosition = Vector2(0,0) +var weaponAngle = 0 + func _ready(): + weaponPositionalOffset = Vector2(-$"weaponHolder/Player-character-theme-gun-01".texture.get_width() * $"weaponHolder/Player-character-theme-gun-01".scale.x / 2,-$"weaponHolder/Player-character-theme-gun-01".texture.get_height() * $"weaponHolder/Player-character-theme-gun-01".scale.y / 2) + Vector2(-$weaponHolder.get_shape().get_radius(), 0) + $"weaponHolder/Player-character-theme-gun-01".position = weaponPositionalOffset get_tree().connect("network_peer_connected", self, "_network_peer_connected") username_text_instance = Global.instance_node_at_location(username_text, PersistentNodes, global_position) username_text_instance.player_following = self @@ -107,8 +117,12 @@ func process_rotation(): func _process(delta: float) -> void: if username_text_instance != null: username_text_instance.name = "username" + name - - + if $Particles2D.position.x > 0 and direction != "left": + $Particles2D.position = Vector2(-$Particles2D.position.x,$Particles2D.position.y) + $Particles2D.scale = -$Particles2D.scale + elif $Particles2D.position.x < 0 and direction != "right": + $Particles2D.position = Vector2(-$Particles2D.position.x,$Particles2D.position.y) + $Particles2D.scale = -$Particles2D.scale user_input = UIN_preset_pre_processor_instance.update() user_state = get_user_state() dimensions = get_dimensions() @@ -132,7 +146,7 @@ func _process(delta: float) -> void: VDIR[v_t][v]["ray"]["collided"] = false update() process_rotation() - + rotate_weapon() func _physics_process(delta) -> void: if get_tree().has_network_peer(): @@ -150,11 +164,11 @@ func _physics_process(delta) -> void: reverseControls = false if VDIR["1"]["0"]["ray"]["collided"]: rotationalHolder = rotation - if awaitingCollision and VDIR["1"]["0"]["ray"]["length"] - dimensions["collider"]["radius"] < 5: - velocityVDIR.y = 0 - awaitingCollision = false - else: awaitingCollision = true - print(velocityVDIR.y <= 0, awaitingCollision,"(",velocityVDIR.y,")", awaitingCollision) + if characterStates["jumped"] and not VDIR["1"]["0"]["ray"]["collided"]: + awaitingCollision = true + elif characterStates["jumped"] and awaitingCollision and VDIR["1"]["0"]["ray"]["collided"]: + awaitingCollision = false + if velocityVDIR.y < 0: velocityVDIR.y = 0 if user_input["boost"] and not characterStates["jumped"]: maxMovementSpeed.x = move_toward(maxMovementSpeed.x, 350, accelerationSpeed) else: @@ -168,6 +182,8 @@ func _physics_process(delta) -> void: velocityVDIR.x -= deccelerationSpeed else: velocityVDIR.x -= accelerationSpeed + if not characterStates["jumped"]: + direction = "left" if velocityVDIR.y < maxMovementSpeed.x and not characterStates["onGround"] and characterStates["jumped"]: rotation_degrees -= rad2deg(rotationSpeed*delta) if user_input["right"] and not reverseControls or user_input["left"] and reverseControls: @@ -175,13 +191,23 @@ func _physics_process(delta) -> void: velocityVDIR.x += deccelerationSpeed else: velocityVDIR.x += accelerationSpeed + if not characterStates["jumped"]: + direction = "right" if velocityVDIR.y < maxMovementSpeed.x and not characterStates["onGround"] and characterStates["jumped"]: rotation_degrees += rad2deg(rotationSpeed*delta) if characterStates["jumped"] and not characterStates["onGround"] and velocityVDIR.y > maxMovementSpeed.x: - if rotation_degrees > rad2deg(rotationalHolder): rotation_degrees -= rotationSpeed - elif rotation_degrees < rad2deg(rotationalHolder): rotation_degrees = move_toward(rotation_degrees, rad2deg(rotationalHolder), rotationSpeed) + if rotation_degrees > rad2deg(rotationalHolder): rotation_degrees -= rotationSpeed / 2 + elif rotation_degrees < rad2deg(rotationalHolder): rotation_degrees = move_toward(rotation_degrees, rad2deg(rotationalHolder), rotationSpeed / 2) if not user_input["right"] and not user_input["left"]: velocityVDIR.x = move_toward(velocityVDIR.x, 0, deccelerationSpeed) + if velocityVDIR.x != 0 and maxMovementSpeed.x == 200: + $player_animated_sprite.play("move-speed-"+direction+"-"+theme) + elif maxMovementSpeed.x > 200 and not characterStates["jumped"]: + $player_animated_sprite.play("boost-speed-"+direction+"-"+theme) + $Particles2D.set_emitting(true) + else: + $player_animated_sprite.play("idle-speed-"+direction+"-"+theme) + $Particles2D.set_emitting(false) if not characterStates["onGround"]: velocityVDIR.y += accelerationSpeed elif characterStates["onGround"] and velocityVDIR.y > 0: @@ -345,3 +371,24 @@ func _exit_tree() -> void: if is_network_master(): Global.player_master = null +func rotate_weapon(): + weaponPosition = $"weaponHolder/Player-character-theme-gun-01".position + weaponPosition -= Vector2(weaponPositionalOffset.x,0).rotated(deg2rad(weaponAngle)) + Vector2(0,weaponPositionalOffset.y) + if user_input["r_inc"]: + weaponAngle += weaponRotationalStep + if user_input["r_dec"]: + weaponAngle -= weaponRotationalStep + if direction == "right": + if weaponAngle + weaponRotationalStep < 87.5: + weaponAngle = 180 - weaponAngle + weaponAngle = clamp(weaponAngle, 87.5,180) + $"weaponHolder/Player-character-theme-gun-01".flip_v = true + elif direction == "left": + if weaponAngle - weaponRotationalStep > 92.5: + weaponAngle = abs(weaponAngle - 180) + weaponAngle = clamp(weaponAngle, 0, 92.5) + $"weaponHolder/Player-character-theme-gun-01".flip_v = false + weaponPosition += Vector2(weaponPositionalOffset.x,0).rotated(deg2rad(weaponAngle)) + Vector2(0,weaponPositionalOffset.y) + $"weaponHolder/Player-character-theme-gun-01".position = weaponPosition + $"weaponHolder/Player-character-theme-gun-01".rotation_degrees = weaponAngle + pass diff --git a/Game/source/assets/scripts/player_handlers/weapon_handler.gd b/Game/source/assets/scripts/player_handlers/weapon_handler.gd new file mode 100644 index 0000000..f08ccf6 --- /dev/null +++ b/Game/source/assets/scripts/player_handlers/weapon_handler.gd @@ -0,0 +1,35 @@ +extends CollisionShape2D + +var weaponWidth = 0 +var weaponHeight = 0 +var weaponOffset = Vector2(0,0) +var weaponHolderRadius = get_shape().get_radius() +var weaponPosition = Vector2(0,0) + +var weaponPreviousAngle = 0 +var weaponAngle = 0 + +func _ready(): + weaponWidth = $"Player-character-theme-gun-01".texture.get_width() * $"Player-character-theme-gun-01".scale.x + weaponHeight = $"Player-character-theme-gun-01".texture.get_height() * $"Player-character-theme-gun-01".scale.y + weaponOffset = Vector2(-weaponWidth, -weaponHeight / 2) + weaponPosition += weaponOffset + pass + +func _process(delta): + if Input.is_action_pressed("rotation_increase"): + rotate_weapon(2) + if Input.is_action_pressed("rotation_decrease"): + rotate_weapon(-2) + $"Player-character-theme-gun-01".position = weaponPosition + +func rotate_weapon(degrees): + weaponAngle += degrees + if weaponAngle > -10 and weaponAngle < 90: + weaponPosition -= weaponOffset.rotated(deg2rad(weaponPreviousAngle)) + weaponPosition += weaponOffset.rotated(deg2rad(weaponAngle)) + $"Player-character-theme-gun-01".rotation_degrees = weaponAngle + weaponPreviousAngle = weaponAngle + else: + weaponAngle -= degrees + diff --git a/Game/source/assets/scripts/pre_processors/uin_pre_processor.gd b/Game/source/assets/scripts/pre_processors/uin_pre_processor.gd index 9557d4b..dba47c5 100644 --- a/Game/source/assets/scripts/pre_processors/uin_pre_processor.gd +++ b/Game/source/assets/scripts/pre_processors/uin_pre_processor.gd @@ -9,7 +9,9 @@ func _init() -> void: "up": false, "down": false, "debug": false, - "enter": false + "enter": false, + "r_inc": false, + "r_dec": false } pass @@ -21,6 +23,8 @@ func update(): "down": Input.is_action_pressed("input_down"), "debug": Input.is_action_pressed("input_debug"), "boost": Input.is_action_pressed("input_shift"), - "enter": Input.is_action_pressed("input_enter") + "enter": Input.is_action_pressed("input_enter"), + "r_inc": Input.is_action_pressed("rotation_increase"), + "r_dec": Input.is_action_pressed("rotation_decrease") } return inputState diff --git 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a/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 5.png and /dev/null differ diff --git a/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 5.png.import b/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 5.png.import deleted file mode 100644 index 604c457..0000000 --- a/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 5.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/player_main_body_default_sprite_idle_animation – 5.png-085ea2af6c26ff900dcf762cee999823.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 5.png" -dest_files=[ 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a/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 8.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/player_main_body_default_sprite_idle_animation – 8.png-55092da9ec8ce8e625504044d2085f5a.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 8.png" -dest_files=[ "res://.import/player_main_body_default_sprite_idle_animation – 8.png-55092da9ec8ce8e625504044d2085f5a.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 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b/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation.png deleted file mode 100644 index 83b3f8e..0000000 Binary files a/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation.png and /dev/null differ diff --git a/Game/source/assets/sprites/character/player/player_main_body_default_sprite.png b/Game/source/assets/sprites/character/player/player_main_body_default_sprite.png deleted file mode 100644 index 7034c92..0000000 Binary files a/Game/source/assets/sprites/character/player/player_main_body_default_sprite.png and /dev/null differ diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 1.png b/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 1.png new file mode 100644 index 0000000..daebab5 Binary files /dev/null and b/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 1.png differ diff --git a/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 3.png.import b/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 1.png.import similarity index 55% rename from Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 3.png.import rename to Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 1.png.import index 0400af7..2ab52d3 100644 --- a/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 3.png.import +++ b/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 1.png.import @@ -2,15 +2,15 @@ importer="texture" type="StreamTexture" -path="res://.import/player_main_body_default_sprite_idle_animation – 3.png-8aa6c0a56fbb388157d4fd8c060050bb.stex" +path="res://.import/Player-character-theme-01_anim-idle – 1.png-6fdfc3764a031eb8860be18e5adcf105.stex" metadata={ "vram_texture": false } [deps] -source_file="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 3.png" -dest_files=[ "res://.import/player_main_body_default_sprite_idle_animation – 3.png-8aa6c0a56fbb388157d4fd8c060050bb.stex" ] +source_file="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 1.png" +dest_files=[ "res://.import/Player-character-theme-01_anim-idle – 1.png-6fdfc3764a031eb8860be18e5adcf105.stex" ] [params] @@ -28,6 +28,7 @@ process/fix_alpha_border=true process/premult_alpha=false process/HDR_as_SRGB=false process/invert_color=false +process/normal_map_invert_y=false stream=false size_limit=0 detect_3d=true diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 10.png b/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 10.png new file mode 100644 index 0000000..2e00a22 Binary files /dev/null and b/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 10.png differ diff --git a/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 11.png.import b/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 10.png.import similarity index 54% rename from Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 11.png.import rename to Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 10.png.import index e40561e..7de8396 100644 --- a/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 11.png.import +++ b/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 10.png.import @@ -2,15 +2,15 @@ importer="texture" type="StreamTexture" -path="res://.import/player_main_body_default_sprite_idle_animation – 11.png-c9bbf2ef2f59da399e890ce817f55c11.stex" +path="res://.import/Player-character-theme-01_anim-idle – 10.png-0f157599f6dd3cb37dbab9dd83144ac6.stex" metadata={ "vram_texture": false } [deps] -source_file="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 11.png" -dest_files=[ "res://.import/player_main_body_default_sprite_idle_animation – 11.png-c9bbf2ef2f59da399e890ce817f55c11.stex" ] +source_file="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 10.png" +dest_files=[ "res://.import/Player-character-theme-01_anim-idle – 10.png-0f157599f6dd3cb37dbab9dd83144ac6.stex" ] [params] @@ -28,6 +28,7 @@ process/fix_alpha_border=true process/premult_alpha=false process/HDR_as_SRGB=false process/invert_color=false +process/normal_map_invert_y=false stream=false size_limit=0 detect_3d=true diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 11.png b/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 11.png new file mode 100644 index 0000000..87ca4ef Binary files /dev/null and b/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 11.png differ diff --git a/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 10.png.import b/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 11.png.import similarity index 54% rename from Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 10.png.import rename to Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 11.png.import index 6b20894..f83db8e 100644 --- a/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 10.png.import +++ b/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 11.png.import @@ -2,15 +2,15 @@ importer="texture" type="StreamTexture" -path="res://.import/player_main_body_default_sprite_idle_animation – 10.png-ec522b709593936611c719cfe2a608d4.stex" +path="res://.import/Player-character-theme-01_anim-idle – 11.png-1998149fef8412149cc7f703bb7c3a01.stex" metadata={ "vram_texture": false } [deps] -source_file="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 10.png" -dest_files=[ "res://.import/player_main_body_default_sprite_idle_animation – 10.png-ec522b709593936611c719cfe2a608d4.stex" ] +source_file="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 11.png" +dest_files=[ "res://.import/Player-character-theme-01_anim-idle – 11.png-1998149fef8412149cc7f703bb7c3a01.stex" ] [params] @@ -28,6 +28,7 @@ process/fix_alpha_border=true process/premult_alpha=false process/HDR_as_SRGB=false process/invert_color=false +process/normal_map_invert_y=false stream=false size_limit=0 detect_3d=true diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 12.png b/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 12.png new 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b/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 2.png.import similarity index 55% rename from Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 1.png.import rename to Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 2.png.import index 50e4572..d0bd1d9 100644 --- a/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 1.png.import +++ b/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 2.png.import @@ -2,15 +2,15 @@ importer="texture" type="StreamTexture" -path="res://.import/player_main_body_default_sprite_idle_animation – 1.png-b558478550e6d1936c72122630064deb.stex" +path="res://.import/Player-character-theme-01_anim-idle – 2.png-4d05a730102bf941b95141002d0fa81b.stex" metadata={ "vram_texture": 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b/Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 37.png differ diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 37.png.import b/Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 37.png.import new file mode 100644 index 0000000..d1fea30 --- /dev/null +++ b/Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 37.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/Player-character-theme-01_anim-idle – 37.png-543a18d5c81b060aa5a80b8b9e29b350.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 37.png" +dest_files=[ "res://.import/Player-character-theme-01_anim-idle – 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a/Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 38.png.import b/Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 38.png.import new file mode 100644 index 0000000..b61ed75 --- /dev/null +++ b/Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 38.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/Player-character-theme-01_anim-idle – 38.png-557bde20d117431b559fd786cc8b65be.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 38.png" +dest_files=[ "res://.import/Player-character-theme-01_anim-idle – 38.png-557bde20d117431b559fd786cc8b65be.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=true +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 39.png b/Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 39.png new file mode 100644 index 0000000..f5cc8a4 Binary files /dev/null and b/Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 39.png differ diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 39.png.import b/Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 39.png.import new file mode 100644 index 0000000..5653f2f --- /dev/null +++ b/Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 39.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/Player-character-theme-01_anim-idle – 39.png-ba887ff4e019164c361c5dbd6b870fc8.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 39.png" +dest_files=[ "res://.import/Player-character-theme-01_anim-idle – 39.png-ba887ff4e019164c361c5dbd6b870fc8.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=true +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 40.png b/Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 40.png new file mode 100644 index 0000000..97c40c3 Binary files /dev/null and b/Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 40.png differ diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 40.png.import b/Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 40.png.import new file mode 100644 index 0000000..4058064 --- /dev/null +++ b/Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 40.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/Player-character-theme-01_anim-idle – 40.png-5f2840fea84d0d442baddca83e249fc5.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 40.png" +dest_files=[ "res://.import/Player-character-theme-01_anim-idle – 40.png-5f2840fea84d0d442baddca83e249fc5.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=true +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-01.png b/Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-01.png new file mode 100644 index 0000000..b354ef2 Binary files /dev/null and b/Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-01.png differ diff --git a/Game/source/assets/sprites/character/player/player_main_body_default_sprite.png.import b/Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-01.png.import similarity index 59% rename from Game/source/assets/sprites/character/player/player_main_body_default_sprite.png.import rename to Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-01.png.import index fe8fda8..f096d22 100644 --- a/Game/source/assets/sprites/character/player/player_main_body_default_sprite.png.import +++ b/Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-01.png.import @@ -2,15 +2,15 @@ importer="texture" type="StreamTexture" -path="res://.import/player_main_body_default_sprite.png-96f9ed57cf6d9efdccb3ecbc4b8cd6ff.stex" +path="res://.import/Player-character-theme-01.png-4bb5d96665fcba3ac8f62f061f069f55.stex" metadata={ "vram_texture": false } [deps] -source_file="res://source/assets/sprites/character/player/player_main_body_default_sprite.png" -dest_files=[ "res://.import/player_main_body_default_sprite.png-96f9ed57cf6d9efdccb3ecbc4b8cd6ff.stex" ] +source_file="res://source/assets/sprites/character/player/theme/01/na/Player-character-theme-01.png" +dest_files=[ "res://.import/Player-character-theme-01.png-4bb5d96665fcba3ac8f62f061f069f55.stex" ] [params] @@ -28,6 +28,7 @@ process/fix_alpha_border=true process/premult_alpha=false process/HDR_as_SRGB=false process/invert_color=false +process/normal_map_invert_y=false stream=false size_limit=0 detect_3d=true diff --git a/Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-01.svg b/Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-01.svg new file mode 100644 index 0000000..a52a268 --- /dev/null +++ b/Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-01.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation.png.import b/Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-01.svg.import similarity index 56% rename from Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation.png.import rename to Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-01.svg.import index 20a3ded..bde1db0 100644 --- a/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation.png.import +++ b/Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-01.svg.import @@ -2,15 +2,15 @@ importer="texture" type="StreamTexture" -path="res://.import/player_main_body_default_sprite_idle_animation.png-39699617848bc9a4a118c7fe272d567e.stex" +path="res://.import/Player-character-theme-01.svg-79fc5d7f992126120fa74ae799fd2c64.stex" metadata={ "vram_texture": false } [deps] -source_file="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation.png" -dest_files=[ "res://.import/player_main_body_default_sprite_idle_animation.png-39699617848bc9a4a118c7fe272d567e.stex" ] +source_file="res://source/assets/sprites/character/player/theme/01/na/Player-character-theme-01.svg" +dest_files=[ "res://.import/Player-character-theme-01.svg-79fc5d7f992126120fa74ae799fd2c64.stex" ] [params] @@ -28,6 +28,7 @@ process/fix_alpha_border=true process/premult_alpha=false process/HDR_as_SRGB=false process/invert_color=false +process/normal_map_invert_y=false stream=false size_limit=0 detect_3d=true diff --git a/Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-gun-01.png b/Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-gun-01.png new file mode 100644 index 0000000..ca87f9e Binary files /dev/null and b/Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-gun-01.png differ diff --git a/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 2.png.import b/Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-gun-01.png.import similarity index 55% rename from Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 2.png.import rename to Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-gun-01.png.import index 3b2feb6..7b777fb 100644 --- a/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 2.png.import +++ b/Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-gun-01.png.import @@ -2,15 +2,15 @@ importer="texture" type="StreamTexture" -path="res://.import/player_main_body_default_sprite_idle_animation – 2.png-94999a82da3232e7d92c3f9ee67be815.stex" +path="res://.import/Player-character-theme-gun-01.png-8c2fae1dcd8a64d0d584e63832907b44.stex" metadata={ "vram_texture": false } [deps] -source_file="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 2.png" -dest_files=[ "res://.import/player_main_body_default_sprite_idle_animation – 2.png-94999a82da3232e7d92c3f9ee67be815.stex" ] +source_file="res://source/assets/sprites/character/player/theme/01/na/Player-character-theme-gun-01.png" +dest_files=[ "res://.import/Player-character-theme-gun-01.png-8c2fae1dcd8a64d0d584e63832907b44.stex" ] [params] @@ -28,6 +28,7 @@ process/fix_alpha_border=true process/premult_alpha=false process/HDR_as_SRGB=false process/invert_color=false +process/normal_map_invert_y=false stream=false size_limit=0 detect_3d=true diff --git a/Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-particle-01.png b/Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-particle-01.png new file mode 100644 index 0000000..a00302d Binary files /dev/null and b/Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-particle-01.png differ diff --git a/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 4.png.import b/Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-particle-01.png.import similarity index 55% rename from Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 4.png.import rename to Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-particle-01.png.import index f861763..cc998e5 100644 --- a/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 4.png.import +++ b/Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-particle-01.png.import @@ -2,15 +2,15 @@ importer="texture" type="StreamTexture" -path="res://.import/player_main_body_default_sprite_idle_animation – 4.png-ca524bffa1dad3792710ef47a48de61e.stex" +path="res://.import/Player-character-theme-particle-01.png-8ef817ae30878d7ce810b84363f29bd8.stex" metadata={ "vram_texture": false } [deps] -source_file="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 4.png" -dest_files=[ "res://.import/player_main_body_default_sprite_idle_animation – 4.png-ca524bffa1dad3792710ef47a48de61e.stex" ] +source_file="res://source/assets/sprites/character/player/theme/01/na/Player-character-theme-particle-01.png" +dest_files=[ "res://.import/Player-character-theme-particle-01.png-8ef817ae30878d7ce810b84363f29bd8.stex" ] [params] @@ -28,6 +28,7 @@ process/fix_alpha_border=true process/premult_alpha=false process/HDR_as_SRGB=false process/invert_color=false +process/normal_map_invert_y=false stream=false size_limit=0 detect_3d=true diff --git a/Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-particle-01.svg b/Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-particle-01.svg new file mode 100644 index 0000000..41174f3 --- /dev/null +++ b/Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-particle-01.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-particle-01.svg.import b/Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-particle-01.svg.import new file mode 100644 index 0000000..3e1f878 --- /dev/null +++ b/Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-particle-01.svg.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/Player-character-theme-particle-01.svg-d0a479c9a3c8f516811c8e2cb36095ab.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://source/assets/sprites/character/player/theme/01/na/Player-character-theme-particle-01.svg" +dest_files=[ "res://.import/Player-character-theme-particle-01.svg-d0a479c9a3c8f516811c8e2cb36095ab.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=true +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/Game/source/assets/sprites/character/player/theme/02/na/Player-character-theme-02.png b/Game/source/assets/sprites/character/player/theme/02/na/Player-character-theme-02.png new file mode 100644 index 0000000..71b130f Binary files /dev/null and b/Game/source/assets/sprites/character/player/theme/02/na/Player-character-theme-02.png differ diff --git a/Game/source/assets/sprites/character/player/theme/02/na/Player-character-theme-02.png.import b/Game/source/assets/sprites/character/player/theme/02/na/Player-character-theme-02.png.import new file mode 100644 index 0000000..be7dd86 --- /dev/null +++ b/Game/source/assets/sprites/character/player/theme/02/na/Player-character-theme-02.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/Player-character-theme-02.png-472a2ca811c136c1c5a3677b46f46af8.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://source/assets/sprites/character/player/theme/02/na/Player-character-theme-02.png" +dest_files=[ "res://.import/Player-character-theme-02.png-472a2ca811c136c1c5a3677b46f46af8.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=true +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/Game/source/assets/sprites/character/player/theme/02/na/Player-character-theme-02.svg b/Game/source/assets/sprites/character/player/theme/02/na/Player-character-theme-02.svg new file mode 100644 index 0000000..c0f1cba --- /dev/null +++ b/Game/source/assets/sprites/character/player/theme/02/na/Player-character-theme-02.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/Game/source/assets/sprites/character/player/theme/02/na/Player-character-theme-02.svg.import b/Game/source/assets/sprites/character/player/theme/02/na/Player-character-theme-02.svg.import new file mode 100644 index 0000000..9d2be15 --- /dev/null +++ b/Game/source/assets/sprites/character/player/theme/02/na/Player-character-theme-02.svg.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/Player-character-theme-02.svg-05742c823fca36fd8996beaf2d086a48.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://source/assets/sprites/character/player/theme/02/na/Player-character-theme-02.svg" +dest_files=[ "res://.import/Player-character-theme-02.svg-05742c823fca36fd8996beaf2d086a48.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=true +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/Game/source/assets/sprites/character/player/theme/03/na/Player-character-theme-03.png b/Game/source/assets/sprites/character/player/theme/03/na/Player-character-theme-03.png new file mode 100644 index 0000000..a178c98 Binary files /dev/null and b/Game/source/assets/sprites/character/player/theme/03/na/Player-character-theme-03.png differ diff --git a/Game/source/assets/sprites/character/player/theme/03/na/Player-character-theme-03.png.import b/Game/source/assets/sprites/character/player/theme/03/na/Player-character-theme-03.png.import new file mode 100644 index 0000000..35bded3 --- /dev/null +++ b/Game/source/assets/sprites/character/player/theme/03/na/Player-character-theme-03.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/Player-character-theme-03.png-66d73e49ae601291a1dec742ecf54038.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://source/assets/sprites/character/player/theme/03/na/Player-character-theme-03.png" +dest_files=[ "res://.import/Player-character-theme-03.png-66d73e49ae601291a1dec742ecf54038.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=true +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/Game/source/assets/sprites/character/player/theme/03/na/Player-character-theme-03.svg b/Game/source/assets/sprites/character/player/theme/03/na/Player-character-theme-03.svg new file mode 100644 index 0000000..3311009 --- /dev/null +++ b/Game/source/assets/sprites/character/player/theme/03/na/Player-character-theme-03.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/Game/source/assets/sprites/character/player/theme/03/na/Player-character-theme-03.svg.import b/Game/source/assets/sprites/character/player/theme/03/na/Player-character-theme-03.svg.import new file mode 100644 index 0000000..6dac573 --- /dev/null +++ b/Game/source/assets/sprites/character/player/theme/03/na/Player-character-theme-03.svg.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/Player-character-theme-03.svg-ccf653e4f4859a12d6488b7cbe40c338.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://source/assets/sprites/character/player/theme/03/na/Player-character-theme-03.svg" +dest_files=[ "res://.import/Player-character-theme-03.svg-ccf653e4f4859a12d6488b7cbe40c338.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=true +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/Game/source/assets/sprites/character/player/theme/04/na/Player-character-theme-04.png b/Game/source/assets/sprites/character/player/theme/04/na/Player-character-theme-04.png new file mode 100644 index 0000000..b9ba222 Binary files /dev/null and b/Game/source/assets/sprites/character/player/theme/04/na/Player-character-theme-04.png differ diff --git a/Game/source/assets/sprites/character/player/theme/04/na/Player-character-theme-04.png.import b/Game/source/assets/sprites/character/player/theme/04/na/Player-character-theme-04.png.import new file mode 100644 index 0000000..b8f02a6 --- /dev/null +++ b/Game/source/assets/sprites/character/player/theme/04/na/Player-character-theme-04.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/Player-character-theme-04.png-aa9f337609eb3f2128f092ca78aff029.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://source/assets/sprites/character/player/theme/04/na/Player-character-theme-04.png" +dest_files=[ "res://.import/Player-character-theme-04.png-aa9f337609eb3f2128f092ca78aff029.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=true +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/Game/source/assets/sprites/character/player/theme/04/na/Player-character-theme-04.svg b/Game/source/assets/sprites/character/player/theme/04/na/Player-character-theme-04.svg new file mode 100644 index 0000000..8980562 --- /dev/null +++ b/Game/source/assets/sprites/character/player/theme/04/na/Player-character-theme-04.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/Game/source/assets/sprites/character/player/theme/04/na/Player-character-theme-04.svg.import b/Game/source/assets/sprites/character/player/theme/04/na/Player-character-theme-04.svg.import new file mode 100644 index 0000000..57e341e --- /dev/null +++ b/Game/source/assets/sprites/character/player/theme/04/na/Player-character-theme-04.svg.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/Player-character-theme-04.svg-ee3897daf4c1a02058b214f2bd87d0fc.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://source/assets/sprites/character/player/theme/04/na/Player-character-theme-04.svg" +dest_files=[ "res://.import/Player-character-theme-04.svg-ee3897daf4c1a02058b214f2bd87d0fc.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=true +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/Game/source/entities/bullet/player_bullet.tscn b/Game/source/entities/bullet/player_bullet.tscn index 79862b9..1b30fbc 100644 --- a/Game/source/entities/bullet/player_bullet.tscn +++ b/Game/source/entities/bullet/player_bullet.tscn @@ -6,15 +6,11 @@ [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 22.0883, 10 ) -[node name="player_bullet" type="Sprite" groups=[ -"Net", -]] +[node name="player_bullet" type="Sprite" groups=["Net"]] texture = ExtResource( 1 ) script = ExtResource( 2 ) -[node name="hitbox" type="Area2D" parent="." groups=[ -"Player_damager", -]] +[node name="hitbox" type="Area2D" parent="." groups=["Player_damager"]] [node name="CollisionShape2D" type="CollisionShape2D" parent="hitbox"] visible = false diff --git a/Game/source/entities/grass/grass_node.tscn b/Game/source/entities/grass/grass_node.tscn index 28b8ec8..8b3d71a 100644 --- a/Game/source/entities/grass/grass_node.tscn +++ b/Game/source/entities/grass/grass_node.tscn @@ -76,7 +76,7 @@ position = Vector2( -3.36365, 0 ) scale = Vector2( 0.75, 0.75 ) frames = SubResource( 1 ) animation = "idle" -frame = 2 +frame = 4 playing = true [node name="trinity_site_level_layout-level_design_z-index_0_grass_type-2" type="Sprite" parent="."] diff --git a/Game/source/entities/player/player_node.tscn b/Game/source/entities/player/player_node.tscn index edb0e09..3c17633 100644 --- a/Game/source/entities/player/player_node.tscn +++ b/Game/source/entities/player/player_node.tscn @@ -1,35 +1,113 @@ -[gd_scene load_steps=21 format=2] +[gd_scene load_steps=53 format=2] -[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 4.png" type="Texture" id=1] +[ext_resource path="res://source/assets/sprites/character/player/theme/01/na/Player-character-theme-01.png" type="Texture" id=1] [ext_resource path="res://source/assets/scripts/player_handlers/player_collider_handler.gd" type="Script" id=2] -[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 1.png" type="Texture" id=3] -[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 3.png" type="Texture" id=4] -[ext_resource path="res://source/assets/sprites/character/player/player_main_body_default_sprite.png" type="Texture" id=5] -[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 8.png" type="Texture" id=6] -[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation.png" type="Texture" id=7] -[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 9.png" type="Texture" id=8] -[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 10.png" type="Texture" id=9] -[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 11.png" type="Texture" id=10] +[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 3.png" type="Texture" id=3] +[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 2.png" type="Texture" id=4] +[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 21.png" type="Texture" id=5] +[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 9.png" type="Texture" id=6] +[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 19.png" type="Texture" id=7] +[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 25.png" type="Texture" id=8] +[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 13.png" type="Texture" id=9] +[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 29.png" type="Texture" id=10] [ext_resource path="res://source/assets/scripts/player_handlers/player_body_handler.gd" type="Script" id=11] -[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 5.png" type="Texture" id=12] -[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 2.png" type="Texture" id=13] -[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 6.png" type="Texture" id=14] -[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 7.png" type="Texture" id=15] +[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 38.png" type="Texture" id=12] +[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 7.png" type="Texture" id=13] +[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 12.png" type="Texture" id=14] +[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 10.png" type="Texture" id=15] [ext_resource path="res://icon.png" type="Texture" id=16] [ext_resource path="res://source/entities/player/shoot_point.gd" type="Script" id=17] +[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 18.png" type="Texture" id=18] +[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 34.png" type="Texture" id=19] +[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 17.png" type="Texture" id=20] +[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 40.png" type="Texture" id=21] +[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 11.png" type="Texture" id=22] +[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 15.png" type="Texture" id=23] +[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 24.png" type="Texture" id=24] +[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 36.png" type="Texture" id=25] +[ext_resource path="res://source/assets/sprites/character/player/theme/01/na/Player-character-theme-particle-01.svg" type="Texture" id=26] +[ext_resource path="res://source/assets/sprites/character/player/theme/01/na/Player-character-theme-gun-01.png" type="Texture" id=27] +[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 35.png" type="Texture" id=29] +[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 27.png" type="Texture" id=30] +[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 26.png" type="Texture" id=31] +[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 6.png" type="Texture" id=32] +[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 32.png" type="Texture" id=33] +[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 20.png" type="Texture" id=34] +[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 23.png" type="Texture" id=35] +[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 37.png" type="Texture" id=36] +[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 14.png" type="Texture" id=37] +[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 28.png" type="Texture" id=38] +[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 16.png" type="Texture" id=39] +[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 8.png" type="Texture" id=40] +[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 31.png" type="Texture" id=41] +[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 22.png" type="Texture" id=42] +[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 30.png" type="Texture" id=43] +[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 33.png" type="Texture" id=44] +[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 39.png" type="Texture" id=45] +[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 4.png" type="Texture" id=46] +[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 5.png" type="Texture" id=47] +[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 1.png" type="Texture" id=48] [sub_resource type="CircleShape2D" id=1] [sub_resource type="SpriteFrames" id=2] animations = [ { -"frames": [ ExtResource( 3 ), ExtResource( 13 ), ExtResource( 4 ), ExtResource( 1 ), ExtResource( 12 ), ExtResource( 14 ), ExtResource( 15 ), ExtResource( 6 ), ExtResource( 8 ), ExtResource( 9 ), ExtResource( 10 ), ExtResource( 7 ) ], +"frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ], "loop": true, -"name": "idle", -"speed": 65.0 +"name": "idle-speed-left-01", +"speed": 25.0 +}, { +"frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ], +"loop": true, +"name": "boost-speed-left-01", +"speed": 50.0 +}, { +"frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ], +"loop": true, +"name": "idle-speed-right-01", +"speed": 25.0 +}, { +"frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ], +"loop": true, +"name": "boost-speed-right-01", +"speed": 50.0 +}, { +"frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ], +"loop": true, +"name": "move-speed-right-01", +"speed": 35.0 +}, { +"frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ], +"loop": true, +"name": "move-speed-left-01", +"speed": 35.0 } ] [sub_resource type="RectangleShape2D" id=3] -extents = Vector2( 47.3339, 50.0489 ) +extents = Vector2( 61.9925, 52.2535 ) + +[sub_resource type="ParticlesMaterial" id=4] +lifetime_randomness = 0.13 +flag_disable_z = true +gravity = Vector3( 50, -5, 0 ) +initial_velocity = 79.06 +initial_velocity_random = 0.45 +angular_velocity = -508.62 +angular_velocity_random = 0.14 +orbit_velocity = 0.0 +orbit_velocity_random = 0.0 +linear_accel = -100.0 +linear_accel_random = 0.51 +radial_accel = -11.55 +radial_accel_random = 0.41 +damping = 22.55 +damping_random = 0.27 +angle = 112.9 +scale = 0.3 +scale_random = 0.41 + +[sub_resource type="CircleShape2D" id=5] +radius = 41.5403 [node name="player" type="KinematicBody2D" groups=["Net", "Player"]] script = ExtResource( 11 ) @@ -39,14 +117,16 @@ shape = SubResource( 1 ) script = ExtResource( 2 ) [node name="player_animated_sprite" type="AnimatedSprite" parent="."] -scale = Vector2( 0.2, 0.2 ) +scale = Vector2( 0.25, 0.25 ) +z_index = 1 frames = SubResource( 2 ) -animation = "idle" +animation = "idle-speed-left-01" [node name="player_sprite" type="Sprite" parent="."] visible = false -scale = Vector2( 0.2, 0.2 ) -texture = ExtResource( 5 ) +scale = Vector2( 0.25, 0.25 ) +z_index = 1 +texture = ExtResource( 1 ) [node name="Tween" type="Tween" parent="."] @@ -74,9 +154,24 @@ texture = ExtResource( 16 ) [node name="hitbox" type="Area2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="hitbox"] -position = Vector2( -3.49359, 3.44745 ) +position = Vector2( -0.158686, 4.16519 ) shape = SubResource( 3 ) +[node name="Particles2D" type="Particles2D" parent="."] +position = Vector2( 60.4688, 57.2938 ) +z_index = 6 +amount = 10 +visibility_rect = Rect2( 0, -31.5128, 50.975, 40.7858 ) +process_material = SubResource( 4 ) +texture = ExtResource( 26 ) + +[node name="weaponHolder" type="CollisionShape2D" parent="."] +shape = SubResource( 5 ) + +[node name="Player-character-theme-gun-01" type="Sprite" parent="weaponHolder"] +scale = Vector2( 0.25, 0.25 ) +texture = ExtResource( 27 ) + [connection signal="timeout" from="network_tick_rate" to="." method="_on_network_tick_rate_timeout"] [connection signal="timeout" from="reload_timer" to="." method="_on_reload_timer_timeout"] [connection signal="timeout" from="hit_timer" to="." method="_on_hit_timer_timeout"] diff --git a/Game/source/levels/trinity_site/trinity_site_level.tscn b/Game/source/levels/trinity_site/trinity_site_level.tscn index b3db345..f9d472b 100644 --- a/Game/source/levels/trinity_site/trinity_site_level.tscn +++ b/Game/source/levels/trinity_site/trinity_site_level.tscn @@ -142,10 +142,10 @@ margin_left = 2.37842 margin_top = -35.5 margin_right = 2.37842 margin_bottom = 106.5 -custom_fonts/font = SubResource( 1 ) custom_colors/font_color_shadow = Color( 0, 0, 0, 1 ) custom_constants/shadow_offset_x = 6 custom_constants/shadow_offset_y = 6 +custom_fonts/font = SubResource( 1 ) text = "You are the winner" align = 1 valign = 1 diff --git a/Game/source/scenes/GUI/network_setup.tscn b/Game/source/scenes/GUI/network_setup.tscn index b720165..570b58e 100644 --- a/Game/source/scenes/GUI/network_setup.tscn +++ b/Game/source/scenes/GUI/network_setup.tscn @@ -67,8 +67,8 @@ margin_left = -150.0 margin_top = -36.0 margin_right = 150.0 margin_bottom = 36.0 -custom_fonts/font = ExtResource( 8 ) custom_colors/font_color = Color( 0, 0, 0, 1 ) +custom_fonts/font = ExtResource( 8 ) text = "CREATE SERVER" align = 1 valign = 1 @@ -91,8 +91,8 @@ anchor_bottom = 0.5 margin_left = -233.0 margin_top = -36.0 margin_bottom = 36.0 -custom_fonts/font = ExtResource( 8 ) custom_colors/font_color = Color( 0, 0, 0, 1 ) +custom_fonts/font = ExtResource( 8 ) text = "JOIN SERVER" align = 1 valign = 1 @@ -123,8 +123,8 @@ margin_left = -150.0 margin_top = -36.0 margin_right = 150.0 margin_bottom = 36.0 -custom_fonts/font = ExtResource( 8 ) custom_colors/font_color = Color( 0, 0, 0, 1 ) +custom_fonts/font = ExtResource( 8 ) text = "RETURN" align = 1 valign = 1 @@ -155,9 +155,9 @@ margin_left = -403.0 margin_top = -243.0 margin_right = 403.0 margin_bottom = -138.0 -custom_fonts/font = ExtResource( 4 ) custom_colors/selection_color = Color( 0.607843, 0.607843, 0.607843, 1 ) custom_colors/cursor_color = Color( 1, 1, 1, 1 ) +custom_fonts/font = ExtResource( 4 ) align = 1 placeholder_text = "Enter username" __meta__ = { @@ -173,8 +173,8 @@ margin_bottom = 201.885 [node name="Label" type="Label" parent="multiplayer_configure/username/username_text_edit/confirm"] anchor_right = 1.0 anchor_bottom = 1.0 -custom_fonts/font = SubResource( 1 ) custom_colors/font_color = Color( 0, 0, 0, 1 ) +custom_fonts/font = SubResource( 1 ) text = "CONFIRM" align = 1 valign = 1 @@ -227,8 +227,8 @@ margin_left = -74.5 margin_top = -32.0 margin_right = 74.5 margin_bottom = 32.0 -custom_fonts/font = ExtResource( 10 ) custom_colors/font_color = Color( 0, 0, 0, 1 ) +custom_fonts/font = ExtResource( 10 ) text = "START" align = 1 valign = 1 @@ -246,8 +246,8 @@ margin_left = -319.0 margin_top = -56.0 margin_right = 319.0 margin_bottom = 56.0 -custom_fonts/font = SubResource( 2 ) custom_colors/font_color = Color( 0.439216, 0.666667, 1, 0.27451 ) +custom_fonts/font = SubResource( 2 ) align = 1 valign = 1 __meta__ = { @@ -264,8 +264,8 @@ margin_left = -116.5 margin_top = 60.0 margin_right = 116.5 margin_bottom = 89.0 -custom_fonts/font = SubResource( 3 ) custom_colors/font_color = Color( 0.439216, 0.666667, 1, 0.27451 ) +custom_fonts/font = SubResource( 3 ) text = "WAITING FOR PLAYERS" align = 1 valign = 1 diff --git a/Game/source/scenes/OVERLAY/elements/username_text.tscn b/Game/source/scenes/OVERLAY/elements/username_text.tscn index ff95f30..258fa59 100644 --- a/Game/source/scenes/OVERLAY/elements/username_text.tscn +++ b/Game/source/scenes/OVERLAY/elements/username_text.tscn @@ -9,9 +9,7 @@ use_mipmaps = true use_filter = true font_data = ExtResource( 1 ) -[node name="username_text" type="Node2D" groups=[ -"Net", -]] +[node name="username_text" type="Node2D" groups=["Net"]] z_index = 10 script = ExtResource( 2 )