diff --git a/Game/project.godot b/Game/project.godot
index 94a53ab..f080cf2 100644
--- a/Game/project.godot
+++ b/Game/project.godot
@@ -89,6 +89,16 @@ esc={
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
+rotation_increase={
+"deadzone": 0.5,
+"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
+ ]
+}
+rotation_decrease={
+"deadzone": 0.5,
+"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":81,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
+ ]
+}
[physics]
diff --git a/Game/source/assets/scripts/player_handlers/player_body_handler.gd b/Game/source/assets/scripts/player_handlers/player_body_handler.gd
index 7f35bad..e7cf8c2 100644
--- a/Game/source/assets/scripts/player_handlers/player_body_handler.gd
+++ b/Game/source/assets/scripts/player_handlers/player_body_handler.gd
@@ -50,7 +50,17 @@ var characterStates = {"onGround": false, "jumped": false, "faceDirection": true
var reverseControls = false
var awaitingCollision = false
+var direction = "left"
+var theme = "01"
+
+var weaponRotationalStep = 2
+var weaponPositionalOffset = Vector2(0,0)
+var weaponPosition = Vector2(0,0)
+var weaponAngle = 0
+
func _ready():
+ weaponPositionalOffset = Vector2(-$"weaponHolder/Player-character-theme-gun-01".texture.get_width() * $"weaponHolder/Player-character-theme-gun-01".scale.x / 2,-$"weaponHolder/Player-character-theme-gun-01".texture.get_height() * $"weaponHolder/Player-character-theme-gun-01".scale.y / 2) + Vector2(-$weaponHolder.get_shape().get_radius(), 0)
+ $"weaponHolder/Player-character-theme-gun-01".position = weaponPositionalOffset
get_tree().connect("network_peer_connected", self, "_network_peer_connected")
username_text_instance = Global.instance_node_at_location(username_text, PersistentNodes, global_position)
username_text_instance.player_following = self
@@ -107,8 +117,12 @@ func process_rotation():
func _process(delta: float) -> void:
if username_text_instance != null:
username_text_instance.name = "username" + name
-
-
+ if $Particles2D.position.x > 0 and direction != "left":
+ $Particles2D.position = Vector2(-$Particles2D.position.x,$Particles2D.position.y)
+ $Particles2D.scale = -$Particles2D.scale
+ elif $Particles2D.position.x < 0 and direction != "right":
+ $Particles2D.position = Vector2(-$Particles2D.position.x,$Particles2D.position.y)
+ $Particles2D.scale = -$Particles2D.scale
user_input = UIN_preset_pre_processor_instance.update()
user_state = get_user_state()
dimensions = get_dimensions()
@@ -132,7 +146,7 @@ func _process(delta: float) -> void:
VDIR[v_t][v]["ray"]["collided"] = false
update()
process_rotation()
-
+ rotate_weapon()
func _physics_process(delta) -> void:
if get_tree().has_network_peer():
@@ -150,11 +164,11 @@ func _physics_process(delta) -> void:
reverseControls = false
if VDIR["1"]["0"]["ray"]["collided"]:
rotationalHolder = rotation
- if awaitingCollision and VDIR["1"]["0"]["ray"]["length"] - dimensions["collider"]["radius"] < 5:
- velocityVDIR.y = 0
- awaitingCollision = false
- else: awaitingCollision = true
- print(velocityVDIR.y <= 0, awaitingCollision,"(",velocityVDIR.y,")", awaitingCollision)
+ if characterStates["jumped"] and not VDIR["1"]["0"]["ray"]["collided"]:
+ awaitingCollision = true
+ elif characterStates["jumped"] and awaitingCollision and VDIR["1"]["0"]["ray"]["collided"]:
+ awaitingCollision = false
+ if velocityVDIR.y < 0: velocityVDIR.y = 0
if user_input["boost"] and not characterStates["jumped"]:
maxMovementSpeed.x = move_toward(maxMovementSpeed.x, 350, accelerationSpeed)
else:
@@ -168,6 +182,8 @@ func _physics_process(delta) -> void:
velocityVDIR.x -= deccelerationSpeed
else:
velocityVDIR.x -= accelerationSpeed
+ if not characterStates["jumped"]:
+ direction = "left"
if velocityVDIR.y < maxMovementSpeed.x and not characterStates["onGround"] and characterStates["jumped"]:
rotation_degrees -= rad2deg(rotationSpeed*delta)
if user_input["right"] and not reverseControls or user_input["left"] and reverseControls:
@@ -175,13 +191,23 @@ func _physics_process(delta) -> void:
velocityVDIR.x += deccelerationSpeed
else:
velocityVDIR.x += accelerationSpeed
+ if not characterStates["jumped"]:
+ direction = "right"
if velocityVDIR.y < maxMovementSpeed.x and not characterStates["onGround"] and characterStates["jumped"]:
rotation_degrees += rad2deg(rotationSpeed*delta)
if characterStates["jumped"] and not characterStates["onGround"] and velocityVDIR.y > maxMovementSpeed.x:
- if rotation_degrees > rad2deg(rotationalHolder): rotation_degrees -= rotationSpeed
- elif rotation_degrees < rad2deg(rotationalHolder): rotation_degrees = move_toward(rotation_degrees, rad2deg(rotationalHolder), rotationSpeed)
+ if rotation_degrees > rad2deg(rotationalHolder): rotation_degrees -= rotationSpeed / 2
+ elif rotation_degrees < rad2deg(rotationalHolder): rotation_degrees = move_toward(rotation_degrees, rad2deg(rotationalHolder), rotationSpeed / 2)
if not user_input["right"] and not user_input["left"]:
velocityVDIR.x = move_toward(velocityVDIR.x, 0, deccelerationSpeed)
+ if velocityVDIR.x != 0 and maxMovementSpeed.x == 200:
+ $player_animated_sprite.play("move-speed-"+direction+"-"+theme)
+ elif maxMovementSpeed.x > 200 and not characterStates["jumped"]:
+ $player_animated_sprite.play("boost-speed-"+direction+"-"+theme)
+ $Particles2D.set_emitting(true)
+ else:
+ $player_animated_sprite.play("idle-speed-"+direction+"-"+theme)
+ $Particles2D.set_emitting(false)
if not characterStates["onGround"]:
velocityVDIR.y += accelerationSpeed
elif characterStates["onGround"] and velocityVDIR.y > 0:
@@ -345,3 +371,24 @@ func _exit_tree() -> void:
if is_network_master():
Global.player_master = null
+func rotate_weapon():
+ weaponPosition = $"weaponHolder/Player-character-theme-gun-01".position
+ weaponPosition -= Vector2(weaponPositionalOffset.x,0).rotated(deg2rad(weaponAngle)) + Vector2(0,weaponPositionalOffset.y)
+ if user_input["r_inc"]:
+ weaponAngle += weaponRotationalStep
+ if user_input["r_dec"]:
+ weaponAngle -= weaponRotationalStep
+ if direction == "right":
+ if weaponAngle + weaponRotationalStep < 87.5:
+ weaponAngle = 180 - weaponAngle
+ weaponAngle = clamp(weaponAngle, 87.5,180)
+ $"weaponHolder/Player-character-theme-gun-01".flip_v = true
+ elif direction == "left":
+ if weaponAngle - weaponRotationalStep > 92.5:
+ weaponAngle = abs(weaponAngle - 180)
+ weaponAngle = clamp(weaponAngle, 0, 92.5)
+ $"weaponHolder/Player-character-theme-gun-01".flip_v = false
+ weaponPosition += Vector2(weaponPositionalOffset.x,0).rotated(deg2rad(weaponAngle)) + Vector2(0,weaponPositionalOffset.y)
+ $"weaponHolder/Player-character-theme-gun-01".position = weaponPosition
+ $"weaponHolder/Player-character-theme-gun-01".rotation_degrees = weaponAngle
+ pass
diff --git a/Game/source/assets/scripts/player_handlers/weapon_handler.gd b/Game/source/assets/scripts/player_handlers/weapon_handler.gd
new file mode 100644
index 0000000..f08ccf6
--- /dev/null
+++ b/Game/source/assets/scripts/player_handlers/weapon_handler.gd
@@ -0,0 +1,35 @@
+extends CollisionShape2D
+
+var weaponWidth = 0
+var weaponHeight = 0
+var weaponOffset = Vector2(0,0)
+var weaponHolderRadius = get_shape().get_radius()
+var weaponPosition = Vector2(0,0)
+
+var weaponPreviousAngle = 0
+var weaponAngle = 0
+
+func _ready():
+ weaponWidth = $"Player-character-theme-gun-01".texture.get_width() * $"Player-character-theme-gun-01".scale.x
+ weaponHeight = $"Player-character-theme-gun-01".texture.get_height() * $"Player-character-theme-gun-01".scale.y
+ weaponOffset = Vector2(-weaponWidth, -weaponHeight / 2)
+ weaponPosition += weaponOffset
+ pass
+
+func _process(delta):
+ if Input.is_action_pressed("rotation_increase"):
+ rotate_weapon(2)
+ if Input.is_action_pressed("rotation_decrease"):
+ rotate_weapon(-2)
+ $"Player-character-theme-gun-01".position = weaponPosition
+
+func rotate_weapon(degrees):
+ weaponAngle += degrees
+ if weaponAngle > -10 and weaponAngle < 90:
+ weaponPosition -= weaponOffset.rotated(deg2rad(weaponPreviousAngle))
+ weaponPosition += weaponOffset.rotated(deg2rad(weaponAngle))
+ $"Player-character-theme-gun-01".rotation_degrees = weaponAngle
+ weaponPreviousAngle = weaponAngle
+ else:
+ weaponAngle -= degrees
+
diff --git a/Game/source/assets/scripts/pre_processors/uin_pre_processor.gd b/Game/source/assets/scripts/pre_processors/uin_pre_processor.gd
index 9557d4b..dba47c5 100644
--- a/Game/source/assets/scripts/pre_processors/uin_pre_processor.gd
+++ b/Game/source/assets/scripts/pre_processors/uin_pre_processor.gd
@@ -9,7 +9,9 @@ func _init() -> void:
"up": false,
"down": false,
"debug": false,
- "enter": false
+ "enter": false,
+ "r_inc": false,
+ "r_dec": false
}
pass
@@ -21,6 +23,8 @@ func update():
"down": Input.is_action_pressed("input_down"),
"debug": Input.is_action_pressed("input_debug"),
"boost": Input.is_action_pressed("input_shift"),
- "enter": Input.is_action_pressed("input_enter")
+ "enter": Input.is_action_pressed("input_enter"),
+ "r_inc": Input.is_action_pressed("rotation_increase"),
+ "r_dec": Input.is_action_pressed("rotation_decrease")
}
return inputState
diff --git a/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 1.png b/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 1.png
deleted file mode 100644
index 987854a..0000000
Binary files a/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 1.png and /dev/null differ
diff --git a/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 10.png b/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 10.png
deleted file mode 100644
index 6111dd5..0000000
Binary files a/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 10.png and /dev/null differ
diff --git a/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 11.png b/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 11.png
deleted file mode 100644
index 06c757d..0000000
Binary files a/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 11.png and /dev/null differ
diff --git a/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 2.png b/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 2.png
deleted file mode 100644
index c23462f..0000000
Binary files a/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 2.png and /dev/null differ
diff --git a/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 3.png b/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 3.png
deleted file mode 100644
index bd98e37..0000000
Binary files a/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 3.png and /dev/null differ
diff --git a/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 4.png b/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 4.png
deleted file mode 100644
index 76afc9f..0000000
Binary files a/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 4.png and /dev/null differ
diff --git a/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 5.png b/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 5.png
deleted file mode 100644
index 97c1be3..0000000
Binary files a/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 5.png and /dev/null differ
diff --git a/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 5.png.import b/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 5.png.import
deleted file mode 100644
index 604c457..0000000
--- a/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 5.png.import
+++ /dev/null
@@ -1,34 +0,0 @@
-[remap]
-
-importer="texture"
-type="StreamTexture"
-path="res://.import/player_main_body_default_sprite_idle_animation – 5.png-085ea2af6c26ff900dcf762cee999823.stex"
-metadata={
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-}
-
-[deps]
-
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-dest_files=[ "res://.import/player_main_body_default_sprite_idle_animation – 5.png-085ea2af6c26ff900dcf762cee999823.stex" ]
-
-[params]
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diff --git a/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 6.png b/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 6.png
deleted file mode 100644
index 0ade4ad..0000000
Binary files a/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 6.png and /dev/null differ
diff --git a/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 6.png.import b/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 6.png.import
deleted file mode 100644
index 11e6feb..0000000
--- a/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 6.png.import
+++ /dev/null
@@ -1,34 +0,0 @@
-[remap]
-
-importer="texture"
-type="StreamTexture"
-path="res://.import/player_main_body_default_sprite_idle_animation – 6.png-5129eec9d861ea14e3c82822abab25c9.stex"
-metadata={
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-}
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-[deps]
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-dest_files=[ "res://.import/player_main_body_default_sprite_idle_animation – 6.png-5129eec9d861ea14e3c82822abab25c9.stex" ]
-
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diff --git a/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 7.png b/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 7.png
deleted file mode 100644
index 3713f86..0000000
Binary files a/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 7.png and /dev/null differ
diff --git a/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 7.png.import b/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 7.png.import
deleted file mode 100644
index 7ebc281..0000000
--- a/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 7.png.import
+++ /dev/null
@@ -1,34 +0,0 @@
-[remap]
-
-importer="texture"
-type="StreamTexture"
-path="res://.import/player_main_body_default_sprite_idle_animation – 7.png-72e5dcffd49d5f69c8e378d0b877938a.stex"
-metadata={
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-}
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-dest_files=[ "res://.import/player_main_body_default_sprite_idle_animation – 7.png-72e5dcffd49d5f69c8e378d0b877938a.stex" ]
-
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diff --git a/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 8.png b/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 8.png
deleted file mode 100644
index 7e2aca8..0000000
Binary files a/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 8.png and /dev/null differ
diff --git a/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 8.png.import b/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 8.png.import
deleted file mode 100644
index b93b38c..0000000
--- a/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 8.png.import
+++ /dev/null
@@ -1,34 +0,0 @@
-[remap]
-
-importer="texture"
-type="StreamTexture"
-path="res://.import/player_main_body_default_sprite_idle_animation – 8.png-55092da9ec8ce8e625504044d2085f5a.stex"
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-dest_files=[ "res://.import/player_main_body_default_sprite_idle_animation – 8.png-55092da9ec8ce8e625504044d2085f5a.stex" ]
-
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diff --git a/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 9.png b/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 9.png
deleted file mode 100644
index 62c9b15..0000000
Binary files a/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 9.png and /dev/null differ
diff --git a/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 9.png.import b/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 9.png.import
deleted file mode 100644
index f56cc7c..0000000
--- a/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 9.png.import
+++ /dev/null
@@ -1,34 +0,0 @@
-[remap]
-
-importer="texture"
-type="StreamTexture"
-path="res://.import/player_main_body_default_sprite_idle_animation – 9.png-108d2d665d11cab4daa00a5c845b4c12.stex"
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diff --git a/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation.png b/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation.png
deleted file mode 100644
index 83b3f8e..0000000
Binary files a/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation.png and /dev/null differ
diff --git a/Game/source/assets/sprites/character/player/player_main_body_default_sprite.png b/Game/source/assets/sprites/character/player/player_main_body_default_sprite.png
deleted file mode 100644
index 7034c92..0000000
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diff --git a/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 3.png.import b/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 1.png.import
similarity index 55%
rename from Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 3.png.import
rename to Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 1.png.import
index 0400af7..2ab52d3 100644
--- a/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 3.png.import
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diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 10.png b/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 10.png
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similarity index 54%
rename from Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 11.png.import
rename to Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 10.png.import
index e40561e..7de8396 100644
--- a/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 11.png.import
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type="StreamTexture"
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rename from Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 10.png.import
rename to Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 11.png.import
index 6b20894..f83db8e 100644
--- a/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 10.png.import
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new file mode 100644
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new file mode 100644
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new file mode 100644
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new file mode 100644
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new file mode 100644
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diff --git a/Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-01.png b/Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-01.png
new file mode 100644
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diff --git a/Game/source/assets/sprites/character/player/player_main_body_default_sprite.png.import b/Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-01.png.import
similarity index 59%
rename from Game/source/assets/sprites/character/player/player_main_body_default_sprite.png.import
rename to Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-01.png.import
index fe8fda8..f096d22 100644
--- a/Game/source/assets/sprites/character/player/player_main_body_default_sprite.png.import
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@@ -2,15 +2,15 @@
importer="texture"
type="StreamTexture"
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metadata={
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}
[deps]
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process/HDR_as_SRGB=false
process/invert_color=false
+process/normal_map_invert_y=false
stream=false
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detect_3d=true
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new file mode 100644
index 0000000..a52a268
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@@ -0,0 +1 @@
+
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similarity index 56%
rename from Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation.png.import
rename to Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-01.svg.import
index 20a3ded..bde1db0 100644
--- a/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation.png.import
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importer="texture"
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+path="res://.import/Player-character-theme-01.svg-79fc5d7f992126120fa74ae799fd2c64.stex"
metadata={
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}
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+source_file="res://source/assets/sprites/character/player/theme/01/na/Player-character-theme-01.svg"
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diff --git a/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 2.png.import b/Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-gun-01.png.import
similarity index 55%
rename from Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 2.png.import
rename to Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-gun-01.png.import
index 3b2feb6..7b777fb 100644
--- a/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 2.png.import
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}
[deps]
-source_file="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 2.png"
-dest_files=[ "res://.import/player_main_body_default_sprite_idle_animation – 2.png-94999a82da3232e7d92c3f9ee67be815.stex" ]
+source_file="res://source/assets/sprites/character/player/theme/01/na/Player-character-theme-gun-01.png"
+dest_files=[ "res://.import/Player-character-theme-gun-01.png-8c2fae1dcd8a64d0d584e63832907b44.stex" ]
[params]
@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
+process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
diff --git a/Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-particle-01.png b/Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-particle-01.png
new file mode 100644
index 0000000..a00302d
Binary files /dev/null and b/Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-particle-01.png differ
diff --git a/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 4.png.import b/Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-particle-01.png.import
similarity index 55%
rename from Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 4.png.import
rename to Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-particle-01.png.import
index f861763..cc998e5 100644
--- a/Game/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 4.png.import
+++ b/Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-particle-01.png.import
@@ -2,15 +2,15 @@
importer="texture"
type="StreamTexture"
-path="res://.import/player_main_body_default_sprite_idle_animation – 4.png-ca524bffa1dad3792710ef47a48de61e.stex"
+path="res://.import/Player-character-theme-particle-01.png-8ef817ae30878d7ce810b84363f29bd8.stex"
metadata={
"vram_texture": false
}
[deps]
-source_file="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 4.png"
-dest_files=[ "res://.import/player_main_body_default_sprite_idle_animation – 4.png-ca524bffa1dad3792710ef47a48de61e.stex" ]
+source_file="res://source/assets/sprites/character/player/theme/01/na/Player-character-theme-particle-01.png"
+dest_files=[ "res://.import/Player-character-theme-particle-01.png-8ef817ae30878d7ce810b84363f29bd8.stex" ]
[params]
@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
+process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
diff --git a/Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-particle-01.svg b/Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-particle-01.svg
new file mode 100644
index 0000000..41174f3
--- /dev/null
+++ b/Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-particle-01.svg
@@ -0,0 +1 @@
+
\ No newline at end of file
diff --git a/Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-particle-01.svg.import b/Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-particle-01.svg.import
new file mode 100644
index 0000000..3e1f878
--- /dev/null
+++ b/Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-particle-01.svg.import
@@ -0,0 +1,35 @@
+[remap]
+
+importer="texture"
+type="StreamTexture"
+path="res://.import/Player-character-theme-particle-01.svg-d0a479c9a3c8f516811c8e2cb36095ab.stex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://source/assets/sprites/character/player/theme/01/na/Player-character-theme-particle-01.svg"
+dest_files=[ "res://.import/Player-character-theme-particle-01.svg-d0a479c9a3c8f516811c8e2cb36095ab.stex" ]
+
+[params]
+
+compress/mode=0
+compress/lossy_quality=0.7
+compress/hdr_mode=0
+compress/bptc_ldr=0
+compress/normal_map=0
+flags/repeat=0
+flags/filter=true
+flags/mipmaps=false
+flags/anisotropic=false
+flags/srgb=2
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/HDR_as_SRGB=false
+process/invert_color=false
+process/normal_map_invert_y=false
+stream=false
+size_limit=0
+detect_3d=true
+svg/scale=1.0
diff --git a/Game/source/assets/sprites/character/player/theme/02/na/Player-character-theme-02.png b/Game/source/assets/sprites/character/player/theme/02/na/Player-character-theme-02.png
new file mode 100644
index 0000000..71b130f
Binary files /dev/null and b/Game/source/assets/sprites/character/player/theme/02/na/Player-character-theme-02.png differ
diff --git a/Game/source/assets/sprites/character/player/theme/02/na/Player-character-theme-02.png.import b/Game/source/assets/sprites/character/player/theme/02/na/Player-character-theme-02.png.import
new file mode 100644
index 0000000..be7dd86
--- /dev/null
+++ b/Game/source/assets/sprites/character/player/theme/02/na/Player-character-theme-02.png.import
@@ -0,0 +1,35 @@
+[remap]
+
+importer="texture"
+type="StreamTexture"
+path="res://.import/Player-character-theme-02.png-472a2ca811c136c1c5a3677b46f46af8.stex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://source/assets/sprites/character/player/theme/02/na/Player-character-theme-02.png"
+dest_files=[ "res://.import/Player-character-theme-02.png-472a2ca811c136c1c5a3677b46f46af8.stex" ]
+
+[params]
+
+compress/mode=0
+compress/lossy_quality=0.7
+compress/hdr_mode=0
+compress/bptc_ldr=0
+compress/normal_map=0
+flags/repeat=0
+flags/filter=true
+flags/mipmaps=false
+flags/anisotropic=false
+flags/srgb=2
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/HDR_as_SRGB=false
+process/invert_color=false
+process/normal_map_invert_y=false
+stream=false
+size_limit=0
+detect_3d=true
+svg/scale=1.0
diff --git a/Game/source/assets/sprites/character/player/theme/02/na/Player-character-theme-02.svg b/Game/source/assets/sprites/character/player/theme/02/na/Player-character-theme-02.svg
new file mode 100644
index 0000000..c0f1cba
--- /dev/null
+++ b/Game/source/assets/sprites/character/player/theme/02/na/Player-character-theme-02.svg
@@ -0,0 +1 @@
+
\ No newline at end of file
diff --git a/Game/source/assets/sprites/character/player/theme/02/na/Player-character-theme-02.svg.import b/Game/source/assets/sprites/character/player/theme/02/na/Player-character-theme-02.svg.import
new file mode 100644
index 0000000..9d2be15
--- /dev/null
+++ b/Game/source/assets/sprites/character/player/theme/02/na/Player-character-theme-02.svg.import
@@ -0,0 +1,35 @@
+[remap]
+
+importer="texture"
+type="StreamTexture"
+path="res://.import/Player-character-theme-02.svg-05742c823fca36fd8996beaf2d086a48.stex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://source/assets/sprites/character/player/theme/02/na/Player-character-theme-02.svg"
+dest_files=[ "res://.import/Player-character-theme-02.svg-05742c823fca36fd8996beaf2d086a48.stex" ]
+
+[params]
+
+compress/mode=0
+compress/lossy_quality=0.7
+compress/hdr_mode=0
+compress/bptc_ldr=0
+compress/normal_map=0
+flags/repeat=0
+flags/filter=true
+flags/mipmaps=false
+flags/anisotropic=false
+flags/srgb=2
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/HDR_as_SRGB=false
+process/invert_color=false
+process/normal_map_invert_y=false
+stream=false
+size_limit=0
+detect_3d=true
+svg/scale=1.0
diff --git a/Game/source/assets/sprites/character/player/theme/03/na/Player-character-theme-03.png b/Game/source/assets/sprites/character/player/theme/03/na/Player-character-theme-03.png
new file mode 100644
index 0000000..a178c98
Binary files /dev/null and b/Game/source/assets/sprites/character/player/theme/03/na/Player-character-theme-03.png differ
diff --git a/Game/source/assets/sprites/character/player/theme/03/na/Player-character-theme-03.png.import b/Game/source/assets/sprites/character/player/theme/03/na/Player-character-theme-03.png.import
new file mode 100644
index 0000000..35bded3
--- /dev/null
+++ b/Game/source/assets/sprites/character/player/theme/03/na/Player-character-theme-03.png.import
@@ -0,0 +1,35 @@
+[remap]
+
+importer="texture"
+type="StreamTexture"
+path="res://.import/Player-character-theme-03.png-66d73e49ae601291a1dec742ecf54038.stex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://source/assets/sprites/character/player/theme/03/na/Player-character-theme-03.png"
+dest_files=[ "res://.import/Player-character-theme-03.png-66d73e49ae601291a1dec742ecf54038.stex" ]
+
+[params]
+
+compress/mode=0
+compress/lossy_quality=0.7
+compress/hdr_mode=0
+compress/bptc_ldr=0
+compress/normal_map=0
+flags/repeat=0
+flags/filter=true
+flags/mipmaps=false
+flags/anisotropic=false
+flags/srgb=2
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/HDR_as_SRGB=false
+process/invert_color=false
+process/normal_map_invert_y=false
+stream=false
+size_limit=0
+detect_3d=true
+svg/scale=1.0
diff --git a/Game/source/assets/sprites/character/player/theme/03/na/Player-character-theme-03.svg b/Game/source/assets/sprites/character/player/theme/03/na/Player-character-theme-03.svg
new file mode 100644
index 0000000..3311009
--- /dev/null
+++ b/Game/source/assets/sprites/character/player/theme/03/na/Player-character-theme-03.svg
@@ -0,0 +1 @@
+
\ No newline at end of file
diff --git a/Game/source/assets/sprites/character/player/theme/03/na/Player-character-theme-03.svg.import b/Game/source/assets/sprites/character/player/theme/03/na/Player-character-theme-03.svg.import
new file mode 100644
index 0000000..6dac573
--- /dev/null
+++ b/Game/source/assets/sprites/character/player/theme/03/na/Player-character-theme-03.svg.import
@@ -0,0 +1,35 @@
+[remap]
+
+importer="texture"
+type="StreamTexture"
+path="res://.import/Player-character-theme-03.svg-ccf653e4f4859a12d6488b7cbe40c338.stex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://source/assets/sprites/character/player/theme/03/na/Player-character-theme-03.svg"
+dest_files=[ "res://.import/Player-character-theme-03.svg-ccf653e4f4859a12d6488b7cbe40c338.stex" ]
+
+[params]
+
+compress/mode=0
+compress/lossy_quality=0.7
+compress/hdr_mode=0
+compress/bptc_ldr=0
+compress/normal_map=0
+flags/repeat=0
+flags/filter=true
+flags/mipmaps=false
+flags/anisotropic=false
+flags/srgb=2
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/HDR_as_SRGB=false
+process/invert_color=false
+process/normal_map_invert_y=false
+stream=false
+size_limit=0
+detect_3d=true
+svg/scale=1.0
diff --git a/Game/source/assets/sprites/character/player/theme/04/na/Player-character-theme-04.png b/Game/source/assets/sprites/character/player/theme/04/na/Player-character-theme-04.png
new file mode 100644
index 0000000..b9ba222
Binary files /dev/null and b/Game/source/assets/sprites/character/player/theme/04/na/Player-character-theme-04.png differ
diff --git a/Game/source/assets/sprites/character/player/theme/04/na/Player-character-theme-04.png.import b/Game/source/assets/sprites/character/player/theme/04/na/Player-character-theme-04.png.import
new file mode 100644
index 0000000..b8f02a6
--- /dev/null
+++ b/Game/source/assets/sprites/character/player/theme/04/na/Player-character-theme-04.png.import
@@ -0,0 +1,35 @@
+[remap]
+
+importer="texture"
+type="StreamTexture"
+path="res://.import/Player-character-theme-04.png-aa9f337609eb3f2128f092ca78aff029.stex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://source/assets/sprites/character/player/theme/04/na/Player-character-theme-04.png"
+dest_files=[ "res://.import/Player-character-theme-04.png-aa9f337609eb3f2128f092ca78aff029.stex" ]
+
+[params]
+
+compress/mode=0
+compress/lossy_quality=0.7
+compress/hdr_mode=0
+compress/bptc_ldr=0
+compress/normal_map=0
+flags/repeat=0
+flags/filter=true
+flags/mipmaps=false
+flags/anisotropic=false
+flags/srgb=2
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/HDR_as_SRGB=false
+process/invert_color=false
+process/normal_map_invert_y=false
+stream=false
+size_limit=0
+detect_3d=true
+svg/scale=1.0
diff --git a/Game/source/assets/sprites/character/player/theme/04/na/Player-character-theme-04.svg b/Game/source/assets/sprites/character/player/theme/04/na/Player-character-theme-04.svg
new file mode 100644
index 0000000..8980562
--- /dev/null
+++ b/Game/source/assets/sprites/character/player/theme/04/na/Player-character-theme-04.svg
@@ -0,0 +1 @@
+
\ No newline at end of file
diff --git a/Game/source/assets/sprites/character/player/theme/04/na/Player-character-theme-04.svg.import b/Game/source/assets/sprites/character/player/theme/04/na/Player-character-theme-04.svg.import
new file mode 100644
index 0000000..57e341e
--- /dev/null
+++ b/Game/source/assets/sprites/character/player/theme/04/na/Player-character-theme-04.svg.import
@@ -0,0 +1,35 @@
+[remap]
+
+importer="texture"
+type="StreamTexture"
+path="res://.import/Player-character-theme-04.svg-ee3897daf4c1a02058b214f2bd87d0fc.stex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://source/assets/sprites/character/player/theme/04/na/Player-character-theme-04.svg"
+dest_files=[ "res://.import/Player-character-theme-04.svg-ee3897daf4c1a02058b214f2bd87d0fc.stex" ]
+
+[params]
+
+compress/mode=0
+compress/lossy_quality=0.7
+compress/hdr_mode=0
+compress/bptc_ldr=0
+compress/normal_map=0
+flags/repeat=0
+flags/filter=true
+flags/mipmaps=false
+flags/anisotropic=false
+flags/srgb=2
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/HDR_as_SRGB=false
+process/invert_color=false
+process/normal_map_invert_y=false
+stream=false
+size_limit=0
+detect_3d=true
+svg/scale=1.0
diff --git a/Game/source/entities/bullet/player_bullet.tscn b/Game/source/entities/bullet/player_bullet.tscn
index 79862b9..1b30fbc 100644
--- a/Game/source/entities/bullet/player_bullet.tscn
+++ b/Game/source/entities/bullet/player_bullet.tscn
@@ -6,15 +6,11 @@
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 22.0883, 10 )
-[node name="player_bullet" type="Sprite" groups=[
-"Net",
-]]
+[node name="player_bullet" type="Sprite" groups=["Net"]]
texture = ExtResource( 1 )
script = ExtResource( 2 )
-[node name="hitbox" type="Area2D" parent="." groups=[
-"Player_damager",
-]]
+[node name="hitbox" type="Area2D" parent="." groups=["Player_damager"]]
[node name="CollisionShape2D" type="CollisionShape2D" parent="hitbox"]
visible = false
diff --git a/Game/source/entities/grass/grass_node.tscn b/Game/source/entities/grass/grass_node.tscn
index 28b8ec8..8b3d71a 100644
--- a/Game/source/entities/grass/grass_node.tscn
+++ b/Game/source/entities/grass/grass_node.tscn
@@ -76,7 +76,7 @@ position = Vector2( -3.36365, 0 )
scale = Vector2( 0.75, 0.75 )
frames = SubResource( 1 )
animation = "idle"
-frame = 2
+frame = 4
playing = true
[node name="trinity_site_level_layout-level_design_z-index_0_grass_type-2" type="Sprite" parent="."]
diff --git a/Game/source/entities/player/player_node.tscn b/Game/source/entities/player/player_node.tscn
index edb0e09..3c17633 100644
--- a/Game/source/entities/player/player_node.tscn
+++ b/Game/source/entities/player/player_node.tscn
@@ -1,35 +1,113 @@
-[gd_scene load_steps=21 format=2]
+[gd_scene load_steps=53 format=2]
-[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 4.png" type="Texture" id=1]
+[ext_resource path="res://source/assets/sprites/character/player/theme/01/na/Player-character-theme-01.png" type="Texture" id=1]
[ext_resource path="res://source/assets/scripts/player_handlers/player_collider_handler.gd" type="Script" id=2]
-[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 1.png" type="Texture" id=3]
-[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 3.png" type="Texture" id=4]
-[ext_resource path="res://source/assets/sprites/character/player/player_main_body_default_sprite.png" type="Texture" id=5]
-[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 8.png" type="Texture" id=6]
-[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation.png" type="Texture" id=7]
-[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 9.png" type="Texture" id=8]
-[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 10.png" type="Texture" id=9]
-[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 11.png" type="Texture" id=10]
+[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 3.png" type="Texture" id=3]
+[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 2.png" type="Texture" id=4]
+[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 21.png" type="Texture" id=5]
+[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 9.png" type="Texture" id=6]
+[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 19.png" type="Texture" id=7]
+[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 25.png" type="Texture" id=8]
+[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 13.png" type="Texture" id=9]
+[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 29.png" type="Texture" id=10]
[ext_resource path="res://source/assets/scripts/player_handlers/player_body_handler.gd" type="Script" id=11]
-[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 5.png" type="Texture" id=12]
-[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 2.png" type="Texture" id=13]
-[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 6.png" type="Texture" id=14]
-[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 7.png" type="Texture" id=15]
+[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 38.png" type="Texture" id=12]
+[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 7.png" type="Texture" id=13]
+[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 12.png" type="Texture" id=14]
+[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 10.png" type="Texture" id=15]
[ext_resource path="res://icon.png" type="Texture" id=16]
[ext_resource path="res://source/entities/player/shoot_point.gd" type="Script" id=17]
+[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 18.png" type="Texture" id=18]
+[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 34.png" type="Texture" id=19]
+[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 17.png" type="Texture" id=20]
+[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 40.png" type="Texture" id=21]
+[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 11.png" type="Texture" id=22]
+[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 15.png" type="Texture" id=23]
+[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 24.png" type="Texture" id=24]
+[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 36.png" type="Texture" id=25]
+[ext_resource path="res://source/assets/sprites/character/player/theme/01/na/Player-character-theme-particle-01.svg" type="Texture" id=26]
+[ext_resource path="res://source/assets/sprites/character/player/theme/01/na/Player-character-theme-gun-01.png" type="Texture" id=27]
+[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 35.png" type="Texture" id=29]
+[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 27.png" type="Texture" id=30]
+[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 26.png" type="Texture" id=31]
+[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 6.png" type="Texture" id=32]
+[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 32.png" type="Texture" id=33]
+[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 20.png" type="Texture" id=34]
+[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 23.png" type="Texture" id=35]
+[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 37.png" type="Texture" id=36]
+[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 14.png" type="Texture" id=37]
+[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 28.png" type="Texture" id=38]
+[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 16.png" type="Texture" id=39]
+[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 8.png" type="Texture" id=40]
+[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 31.png" type="Texture" id=41]
+[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 22.png" type="Texture" id=42]
+[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 30.png" type="Texture" id=43]
+[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 33.png" type="Texture" id=44]
+[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 39.png" type="Texture" id=45]
+[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 4.png" type="Texture" id=46]
+[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 5.png" type="Texture" id=47]
+[ext_resource path="res://source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 1.png" type="Texture" id=48]
[sub_resource type="CircleShape2D" id=1]
[sub_resource type="SpriteFrames" id=2]
animations = [ {
-"frames": [ ExtResource( 3 ), ExtResource( 13 ), ExtResource( 4 ), ExtResource( 1 ), ExtResource( 12 ), ExtResource( 14 ), ExtResource( 15 ), ExtResource( 6 ), ExtResource( 8 ), ExtResource( 9 ), ExtResource( 10 ), ExtResource( 7 ) ],
+"frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ],
"loop": true,
-"name": "idle",
-"speed": 65.0
+"name": "idle-speed-left-01",
+"speed": 25.0
+}, {
+"frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ],
+"loop": true,
+"name": "boost-speed-left-01",
+"speed": 50.0
+}, {
+"frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ],
+"loop": true,
+"name": "idle-speed-right-01",
+"speed": 25.0
+}, {
+"frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ],
+"loop": true,
+"name": "boost-speed-right-01",
+"speed": 50.0
+}, {
+"frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ],
+"loop": true,
+"name": "move-speed-right-01",
+"speed": 35.0
+}, {
+"frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ],
+"loop": true,
+"name": "move-speed-left-01",
+"speed": 35.0
} ]
[sub_resource type="RectangleShape2D" id=3]
-extents = Vector2( 47.3339, 50.0489 )
+extents = Vector2( 61.9925, 52.2535 )
+
+[sub_resource type="ParticlesMaterial" id=4]
+lifetime_randomness = 0.13
+flag_disable_z = true
+gravity = Vector3( 50, -5, 0 )
+initial_velocity = 79.06
+initial_velocity_random = 0.45
+angular_velocity = -508.62
+angular_velocity_random = 0.14
+orbit_velocity = 0.0
+orbit_velocity_random = 0.0
+linear_accel = -100.0
+linear_accel_random = 0.51
+radial_accel = -11.55
+radial_accel_random = 0.41
+damping = 22.55
+damping_random = 0.27
+angle = 112.9
+scale = 0.3
+scale_random = 0.41
+
+[sub_resource type="CircleShape2D" id=5]
+radius = 41.5403
[node name="player" type="KinematicBody2D" groups=["Net", "Player"]]
script = ExtResource( 11 )
@@ -39,14 +117,16 @@ shape = SubResource( 1 )
script = ExtResource( 2 )
[node name="player_animated_sprite" type="AnimatedSprite" parent="."]
-scale = Vector2( 0.2, 0.2 )
+scale = Vector2( 0.25, 0.25 )
+z_index = 1
frames = SubResource( 2 )
-animation = "idle"
+animation = "idle-speed-left-01"
[node name="player_sprite" type="Sprite" parent="."]
visible = false
-scale = Vector2( 0.2, 0.2 )
-texture = ExtResource( 5 )
+scale = Vector2( 0.25, 0.25 )
+z_index = 1
+texture = ExtResource( 1 )
[node name="Tween" type="Tween" parent="."]
@@ -74,9 +154,24 @@ texture = ExtResource( 16 )
[node name="hitbox" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="hitbox"]
-position = Vector2( -3.49359, 3.44745 )
+position = Vector2( -0.158686, 4.16519 )
shape = SubResource( 3 )
+[node name="Particles2D" type="Particles2D" parent="."]
+position = Vector2( 60.4688, 57.2938 )
+z_index = 6
+amount = 10
+visibility_rect = Rect2( 0, -31.5128, 50.975, 40.7858 )
+process_material = SubResource( 4 )
+texture = ExtResource( 26 )
+
+[node name="weaponHolder" type="CollisionShape2D" parent="."]
+shape = SubResource( 5 )
+
+[node name="Player-character-theme-gun-01" type="Sprite" parent="weaponHolder"]
+scale = Vector2( 0.25, 0.25 )
+texture = ExtResource( 27 )
+
[connection signal="timeout" from="network_tick_rate" to="." method="_on_network_tick_rate_timeout"]
[connection signal="timeout" from="reload_timer" to="." method="_on_reload_timer_timeout"]
[connection signal="timeout" from="hit_timer" to="." method="_on_hit_timer_timeout"]
diff --git a/Game/source/levels/trinity_site/trinity_site_level.tscn b/Game/source/levels/trinity_site/trinity_site_level.tscn
index b3db345..f9d472b 100644
--- a/Game/source/levels/trinity_site/trinity_site_level.tscn
+++ b/Game/source/levels/trinity_site/trinity_site_level.tscn
@@ -142,10 +142,10 @@ margin_left = 2.37842
margin_top = -35.5
margin_right = 2.37842
margin_bottom = 106.5
-custom_fonts/font = SubResource( 1 )
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
custom_constants/shadow_offset_x = 6
custom_constants/shadow_offset_y = 6
+custom_fonts/font = SubResource( 1 )
text = "You are the winner"
align = 1
valign = 1
diff --git a/Game/source/scenes/GUI/network_setup.tscn b/Game/source/scenes/GUI/network_setup.tscn
index b720165..570b58e 100644
--- a/Game/source/scenes/GUI/network_setup.tscn
+++ b/Game/source/scenes/GUI/network_setup.tscn
@@ -67,8 +67,8 @@ margin_left = -150.0
margin_top = -36.0
margin_right = 150.0
margin_bottom = 36.0
-custom_fonts/font = ExtResource( 8 )
custom_colors/font_color = Color( 0, 0, 0, 1 )
+custom_fonts/font = ExtResource( 8 )
text = "CREATE SERVER"
align = 1
valign = 1
@@ -91,8 +91,8 @@ anchor_bottom = 0.5
margin_left = -233.0
margin_top = -36.0
margin_bottom = 36.0
-custom_fonts/font = ExtResource( 8 )
custom_colors/font_color = Color( 0, 0, 0, 1 )
+custom_fonts/font = ExtResource( 8 )
text = "JOIN SERVER"
align = 1
valign = 1
@@ -123,8 +123,8 @@ margin_left = -150.0
margin_top = -36.0
margin_right = 150.0
margin_bottom = 36.0
-custom_fonts/font = ExtResource( 8 )
custom_colors/font_color = Color( 0, 0, 0, 1 )
+custom_fonts/font = ExtResource( 8 )
text = "RETURN"
align = 1
valign = 1
@@ -155,9 +155,9 @@ margin_left = -403.0
margin_top = -243.0
margin_right = 403.0
margin_bottom = -138.0
-custom_fonts/font = ExtResource( 4 )
custom_colors/selection_color = Color( 0.607843, 0.607843, 0.607843, 1 )
custom_colors/cursor_color = Color( 1, 1, 1, 1 )
+custom_fonts/font = ExtResource( 4 )
align = 1
placeholder_text = "Enter username"
__meta__ = {
@@ -173,8 +173,8 @@ margin_bottom = 201.885
[node name="Label" type="Label" parent="multiplayer_configure/username/username_text_edit/confirm"]
anchor_right = 1.0
anchor_bottom = 1.0
-custom_fonts/font = SubResource( 1 )
custom_colors/font_color = Color( 0, 0, 0, 1 )
+custom_fonts/font = SubResource( 1 )
text = "CONFIRM"
align = 1
valign = 1
@@ -227,8 +227,8 @@ margin_left = -74.5
margin_top = -32.0
margin_right = 74.5
margin_bottom = 32.0
-custom_fonts/font = ExtResource( 10 )
custom_colors/font_color = Color( 0, 0, 0, 1 )
+custom_fonts/font = ExtResource( 10 )
text = "START"
align = 1
valign = 1
@@ -246,8 +246,8 @@ margin_left = -319.0
margin_top = -56.0
margin_right = 319.0
margin_bottom = 56.0
-custom_fonts/font = SubResource( 2 )
custom_colors/font_color = Color( 0.439216, 0.666667, 1, 0.27451 )
+custom_fonts/font = SubResource( 2 )
align = 1
valign = 1
__meta__ = {
@@ -264,8 +264,8 @@ margin_left = -116.5
margin_top = 60.0
margin_right = 116.5
margin_bottom = 89.0
-custom_fonts/font = SubResource( 3 )
custom_colors/font_color = Color( 0.439216, 0.666667, 1, 0.27451 )
+custom_fonts/font = SubResource( 3 )
text = "WAITING FOR PLAYERS"
align = 1
valign = 1
diff --git a/Game/source/scenes/OVERLAY/elements/username_text.tscn b/Game/source/scenes/OVERLAY/elements/username_text.tscn
index ff95f30..258fa59 100644
--- a/Game/source/scenes/OVERLAY/elements/username_text.tscn
+++ b/Game/source/scenes/OVERLAY/elements/username_text.tscn
@@ -9,9 +9,7 @@ use_mipmaps = true
use_filter = true
font_data = ExtResource( 1 )
-[node name="username_text" type="Node2D" groups=[
-"Net",
-]]
+[node name="username_text" type="Node2D" groups=["Net"]]
z_index = 10
script = ExtResource( 2 )