Merge branch 'fix_t'

This commit is contained in:
Moonshrike
2021-11-17 00:01:48 +02:00
24 changed files with 494 additions and 211 deletions

View File

@@ -1,9 +1,6 @@
[gd_scene load_steps=3 format=2]
[gd_scene load_steps=2 format=2]
[ext_resource path="res://source/assets/scripts/shooting/Hyperbola/Hyperbolic_Barrel.gd" type="Script" id=1]
[sub_resource type="Curve" id=1]
[node name="Hyperbolic_Barrel" type="Line2D"]
width_curve = SubResource( 1 )
script = ExtResource( 1 )

View File

@@ -7,15 +7,11 @@
radius = 9.85811
height = 35.0082
[node name="player_character_bullet" type="Sprite" groups=[
"Net",
]]
[node name="player_character_bullet" type="Sprite" groups=["Net"]]
texture = ExtResource( 1 )
script = ExtResource( 2 )
[node name="hitbox" type="Area2D" parent="." groups=[
"Player_damager",
]]
[node name="hitbox" type="Area2D" parent="." groups=["Player_damager"]]
[node name="CollisionShape2D" type="CollisionShape2D" parent="hitbox"]
position = Vector2( 10.8253, -0.381073 )

View File

@@ -7,15 +7,11 @@
radius = 9.85811
height = 35.0082
[node name="player_character_bullet" type="Sprite" groups=[
"Net",
]]
[node name="player_character_bullet" type="Sprite" groups=["Net"]]
texture = ExtResource( 1 )
script = ExtResource( 2 )
[node name="hitbox" type="Area2D" parent="." groups=[
"Player_damager",
]]
[node name="hitbox" type="Area2D" parent="." groups=["Player_damager"]]
[node name="CollisionShape2D" type="CollisionShape2D" parent="hitbox"]
position = Vector2( 10.8253, -0.381073 )

View File

@@ -4,5 +4,4 @@
[node name="Sine_Barrel" type="Line2D"]
show_behind_parent = true
width = 4.0
script = ExtResource( 1 )

View File

@@ -7,15 +7,11 @@
radius = 9.85811
height = 35.0082
[node name="player_character_bullet" type="Sprite" groups=[
"Net",
]]
[node name="player_character_bullet" type="Sprite" groups=["Net"]]
texture = ExtResource( 1 )
script = ExtResource( 2 )
[node name="hitbox" type="Area2D" parent="." groups=[
"Player_damager",
]]
[node name="hitbox" type="Area2D" parent="." groups=["Player_damager"]]
[node name="CollisionShape2D" type="CollisionShape2D" parent="hitbox"]
position = Vector2( 10.8253, -0.381073 )