This commit is contained in:
Moonshrike 2021-10-29 22:42:42 +03:00
parent a576dc0f5f
commit 2741c1e314
23 changed files with 377 additions and 0 deletions

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extends Area2D
export var speed = 40
var velocity = Vector2()
var rot = Vector2()
var time = 0
export var amplitude = 4
export var frequency = 5
func follow_line_trajectory():
velocity = Vector2(1, 0) #Vector2(cos(self.global_rotation), sin(self.global_rotation))
pass
func follow_sine_trajectory():
velocity.y = amplitude * cos(time * frequency)
velocity.x = 5
pass
func follow_parabolic_trajectory():
pass
func follow_hyperbolic_trajectory():
pass
func _process(delta):
follow_sine_trajectory()
time += delta
position += velocity * speed * delta
func _on_Bullet_body_entered(body):
if body.is_in_group("mobs"):
body.queue_free()
queue_free()

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://pixil-frame-0 (1).png" type="Texture" id=1]
[ext_resource path="res://Bullet.gd" type="Script" id=2]
[sub_resource type="CapsuleShape2D" id=1]
radius = 5.4212
height = 7.62897
[node name="Bullet" type="Area2D"]
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( -1.5874, -18.2551 )
scale = Vector2( 0.199834, 0.199834 )
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
rotation = 1.5708
shape = SubResource( 1 )
[connection signal="body_entered" from="." to="." method="_on_Bullet_body_entered"]

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extends Node2D
onready var bullet = preload("res://Bullet.tscn")
var time = 0
#func _ready():
# connect("body_entered", self, "_on_Bullet_body_entered")
func trigger():
var b = bullet.instance()
add_child(b)
func _process(delta):
time += delta
if time > 10:
queue_free()

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://Env.gd" type="Script" id=1]
[ext_resource path="res://Bullet.tscn" type="PackedScene" id=2]
[node name="Env" type="Node2D"]
position = Vector2( 437.266, 290.109 )
script = ExtResource( 1 )
[node name="Bullet" parent="." instance=ExtResource( 2 )]

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extends Position2D
func _process(delta):
look_at(get_global_mouse_position())

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extends KinematicBody2D
onready var env = preload("res://Env.tscn")
export var speed = 400
var movement = Vector2(0, 0)
func shoot():
var b = env.instance()
get_parent().add_child(b)
b.global_transform = $Gun.global_transform
func get_input():
movement = Vector2()
if Input.is_action_pressed("ui_right"):
movement.x += 10
if Input.is_action_pressed("ui_left"):
movement.x -= 10
if Input.is_action_pressed("ui_down"):
movement.y += 10
if Input.is_action_pressed("ui_up"):
movement.y -= 10
if Input.is_action_just_pressed("shoot"):
shoot()
func _physics_process(delta):
get_input()
position += movement.normalized() * speed * delta

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extends KinematicBody2D
var velocity = Vector2(1, 1)
func _process(delta):
var collision = move_and_collide(velocity * delta)

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://pixilart-drawing.png" type="Texture" id=1]
[ext_resource path="res://KinematicBody2D.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 22.279, 10 )
[node name="Player" type="KinematicBody2D"]
position = Vector2( 400, 296 )
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 4, -17 )
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0.381104, 0.412598 )
shape = SubResource( 1 )

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[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
[resource]
background_mode = 2
background_sky = SubResource( 1 )

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[gd_scene load_steps=6 format=2]
[ext_resource path="res://Player.tscn" type="PackedScene" id=1]
[ext_resource path="res://icon.png" type="Texture" id=3]
[ext_resource path="res://Gun.gd" type="Script" id=4]
[ext_resource path="res://Mob.gd" type="Script" id=5]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 31.7698, 29.9446 )
[node name="Node2D" type="Node2D"]
[node name="Mob" type="KinematicBody2D" parent="." groups=[
"mobs",
]]
position = Vector2( -0.000213623, 0.000244141 )
script = ExtResource( 5 )
[node name="Sprite" type="Sprite" parent="Mob"]
position = Vector2( 748.393, 296.081 )
texture = ExtResource( 3 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Mob"]
position = Vector2( 748.393, 293.562 )
shape = SubResource( 1 )
one_way_collision_margin = 0.0
[node name="Player" parent="." instance=ExtResource( 1 )]
[node name="Gun" type="Position2D" parent="Player"]
position = Vector2( 37.1728, -6.00076 )
script = ExtResource( 4 )
[node name="Sprite" type="Sprite" parent="Player/Gun"]
position = Vector2( 35, 1 )
scale = Vector2( 1, 0.109375 )
texture = ExtResource( 3 )

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="Bullet Trajectory"
run/main_scene="res://game.tscn"
config/icon="res://icon.png"
[input]
ui_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
]
}
ui_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
]
}
ui_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
]
}
ui_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
]
}
shoot={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
gun_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
]
}
gun_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
]
}
sine={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":48,"unicode":0,"echo":false,"script":null)
]
}
line={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":57,"unicode":0,"echo":false,"script":null)
]
}
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"