changed folder scructure

This commit is contained in:
Kristofers Solo 2021-10-21 16:40:10 +03:00
parent 5b85283a34
commit 2259cab648
181 changed files with 178 additions and 40 deletions

2
.gitignore vendored
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@ -2,5 +2,5 @@
*.pck *.pck
*.x86_64 *.x86_64
*.log *.log
/Godot-Multiplayer-Shooter
/.import /.import
/test

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@ -1,3 +0,0 @@
source_md5="9c64c312fe0c5859c87280aebe19b452"
dest_md5="7e50e59190bf14295c7cbedc26ee3b24"

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@ -1,10 +0,0 @@
extends Node2D
func _ready() -> void:
get_tree().connect("network_peer_disconnected", self, "_player_disconnected")
func _player_disconnected(id) -> void:
if Players.has_node(str(id)):
Players.get_node(str(id)).username_text_instance.queue_free()
Players.get_node(str(id)).queue_free()

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@ -1,11 +0,0 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://scenes/floor.tscn" type="PackedScene" id=1]
[ext_resource path="res://code/game.gd" type="Script" id=2]
[node name="game" type="Node2D"]
script = ExtResource( 2 )
[node name="floor" parent="." instance=ExtResource( 1 )]
position = Vector2( 960, 1056 )
scale = Vector2( 2, 1 )

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@ -0,0 +1,3 @@
source_md5="ea99925cae38c148dc6a1c29df4fb92e"
dest_md5="f73af61b19494ec5bf488ba2a748b42b"

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@ -0,0 +1,9 @@
extends CanvasLayer
func _ready() -> void:
Global.ui = self
func _exit_tree() -> void:
Global.ui = null

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@ -0,0 +1,27 @@
extends Node2D
var current_spawn_location_instance_number = 1
var current_player_location_instance_number = null
func _ready() -> void:
get_tree().connect("network_peer_disconnected", self, "_player_disconnected")
if get_tree().is_network_server():
setup_player_positions()
func setup_player_positions() -> void:
for player in Players.get_children():
if player.is_in_group("player"):
for spawn_location in $spawn_locations.get_children():
if int(spawn_location.name) == current_spawn_location_instance_number and current_player_location_instance_number != player:
player.rpc("update_position", spawn_location.global_position)
current_spawn_location_instance_number += 1
current_player_location_instance_number = player
func _player_disconnected(id) -> void:
if Players.has_node(str(id)):
Players.get_node(str(id)).username_text_instance.queue_free()
Players.get_node(str(id)).queue_free()

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@ -1,5 +1,7 @@
extends Node extends Node
var ui = null
func instance_node_at_location(node: Object, parent: Object, location: Vector2) -> Object: func instance_node_at_location(node: Object, parent: Object, location: Vector2) -> Object:
var node_instance = instance_node(node, parent) var node_instance = instance_node(node, parent)
node_instance.global_position = location node_instance.global_position = location

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@ -39,9 +39,24 @@ func join_server() -> void:
get_tree().set_network_peer(client) get_tree().set_network_peer(client)
func reset_network_connections():
if get_tree().has_network_peer():
get_tree().network_peer = null
func _connected_to_server() -> void: func _connected_to_server() -> void:
print("Successfully connected to the server") print("Successfully connected to the server")
func _server_disconnected() -> void: func _server_disconnected() -> void:
print("Disconnected from the server") print("Disconnected from the server")
for child in Players.get_children():
if child.is_in_group("Net"):
child.queue_free()
reset_network_connections()
if Global.ui != null:
var prompt = Global.instance_node(load("res://scenes/simple_prompt.tscn"), Global.ui)
prompt.set_text("Disconnected from server")

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@ -4,8 +4,8 @@ var player = load("res://scenes/player.tscn")
onready var multiplayer_config_ui = $multiplayer_configure onready var multiplayer_config_ui = $multiplayer_configure
onready var username_text_edit = $multiplayer_configure/username_text_edit onready var username_text_edit = $multiplayer_configure/username_text_edit
onready var device_ip_address = $CanvasLayer/device_ip_address onready var device_ip_address = $UI/device_ip_address
onready var start_game = $CanvasLayer/start_game onready var start_game = $UI/start_game
func _ready(): func _ready():

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@ -0,0 +1,10 @@
extends Control
func _on_ok_pressed():
get_tree().change_scene("res://scenes/main_menu.tscn")
func set_text(text) -> void:
$Label.text = text

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@ -10,7 +10,7 @@ config_version=4
[application] [application]
config/name="Game #4" config/name="Game_4"
run/main_scene="res://scenes/main_menu.tscn" run/main_scene="res://scenes/main_menu.tscn"
config/icon="res://icon.png" config/icon="res://icon.png"

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@ -0,0 +1,25 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://scenes/floor.tscn" type="PackedScene" id=1]
[ext_resource path="res://code/game.gd" type="Script" id=2]
[node name="game" type="Node2D"]
script = ExtResource( 2 )
[node name="floor" parent="." instance=ExtResource( 1 )]
position = Vector2( 960, 1056 )
scale = Vector2( 2, 1 )
[node name="spawn_locations" type="Node" parent="."]
[node name="1" type="Position2D" parent="spawn_locations"]
position = Vector2( 512, 810 )
[node name="2" type="Position2D" parent="spawn_locations"]
position = Vector2( 1408, 810 )
[node name="3" type="Position2D" parent="spawn_locations"]
position = Vector2( 512, 270 )
[node name="4" type="Position2D" parent="spawn_locations"]
position = Vector2( 1408, 270 )

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@ -1,7 +1,8 @@
[gd_scene load_steps=3 format=2] [gd_scene load_steps=4 format=2]
[ext_resource path="res://font/roboto.tres" type="DynamicFont" id=1] [ext_resource path="res://font/roboto.tres" type="DynamicFont" id=1]
[ext_resource path="res://code/network_setup.gd" type="Script" id=2] [ext_resource path="res://code/network_setup.gd" type="Script" id=2]
[ext_resource path="res://code/UI.gd" type="Script" id=3]
[node name="network_setup" type="Control"] [node name="network_setup" type="Control"]
anchor_right = 1.0 anchor_right = 1.0
@ -62,9 +63,10 @@ __meta__ = {
"_edit_use_anchors_": false "_edit_use_anchors_": false
} }
[node name="CanvasLayer" type="CanvasLayer" parent="."] [node name="UI" type="CanvasLayer" parent="."]
script = ExtResource( 3 )
[node name="start_game" type="Button" parent="CanvasLayer"] [node name="start_game" type="Button" parent="UI"]
margin_left = 27.0 margin_left = 27.0
margin_top = 27.0 margin_top = 27.0
margin_right = 391.0 margin_right = 391.0
@ -75,7 +77,7 @@ __meta__ = {
"_edit_use_anchors_": false "_edit_use_anchors_": false
} }
[node name="device_ip_address" type="Label" parent="CanvasLayer"] [node name="device_ip_address" type="Label" parent="UI"]
anchor_top = 1.0 anchor_top = 1.0
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
@ -89,4 +91,4 @@ __meta__ = {
[connection signal="pressed" from="multiplayer_configure/create_server" to="." method="_on_create_server_pressed"] [connection signal="pressed" from="multiplayer_configure/create_server" to="." method="_on_create_server_pressed"]
[connection signal="pressed" from="multiplayer_configure/join_server" to="." method="_on_join_server_pressed"] [connection signal="pressed" from="multiplayer_configure/join_server" to="." method="_on_join_server_pressed"]
[connection signal="pressed" from="CanvasLayer/start_game" to="." method="_on_start_game_pressed"] [connection signal="pressed" from="UI/start_game" to="." method="_on_start_game_pressed"]

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@ -0,0 +1,68 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://font/Roboto-Regular.ttf" type="DynamicFontData" id=1]
[ext_resource path="res://code/simple_prompt.gd" type="Script" id=2]
[sub_resource type="DynamicFont" id=1]
size = 100
use_mipmaps = true
use_filter = true
font_data = ExtResource( 1 )
[sub_resource type="DynamicFont" id=2]
size = 100
use_mipmaps = true
use_filter = true
font_data = ExtResource( 1 )
[node name="simple_prompt" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Panel" type="Panel" parent="."]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -704.0
margin_top = -330.0
margin_right = 704.0
margin_bottom = 330.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="ok" type="Button" parent="Panel"]
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
margin_left = -257.0
margin_top = -310.0
margin_right = 257.0
margin_bottom = -113.0
custom_fonts/font = SubResource( 1 )
text = "OK"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label" type="Label" parent="."]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -516.0
margin_top = -155.5
margin_right = 516.0
margin_bottom = -68.5
custom_fonts/font = SubResource( 2 )
text = "Simple prompt"
align = 1
valign = 1
[connection signal="pressed" from="Panel/ok" to="." method="_on_ok_pressed"]

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@ -25,9 +25,9 @@
showgrid="false" showgrid="false"
width="7256.6929px" width="7256.6929px"
units="px" units="px"
inkscape:zoom="1.1224747" inkscape:zoom="0.14030934"
inkscape:cx="959.93251" inkscape:cx="416.9359"
inkscape:cy="109.5793" inkscape:cy="1297.1339"
inkscape:window-width="1920" inkscape:window-width="1920"
inkscape:window-height="1006" inkscape:window-height="1006"
inkscape:window-x="1920" inkscape:window-x="1920"
@ -41,7 +41,7 @@
inkscape:groupmode="layer" inkscape:groupmode="layer"
id="layer1"> id="layer1">
<rect <rect
style="fill:#008000;stroke-width:0.259237" style="fill:#b4cffa;stroke-width:0.259237;fill-opacity:1"
id="rect31" id="rect31"
width="508" width="508"
height="12.7" height="12.7"

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@ -10,7 +10,7 @@ config_version=4
[application] [application]
config/name="Game #1" config/name="Game_1"
run/main_scene="res://Main.tscn" run/main_scene="res://Main.tscn"
config/icon="res://icon.png" config/icon="res://icon.png"

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