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[Medium] Animation fix.
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@@ -241,7 +241,6 @@ func _physics_process(delta) -> void:
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$"weaponHolder/Player-character-theme-gun".position = puppet_weapon_position
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weaponAngle = puppet_weapon_angle
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direction = puppet_direction
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if velocityVDIR.x != 0 and maxMovementSpeed.x == 200:
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$player_animated_sprite.play("move-speed-"+direction+"-"+theme)
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elif maxMovementSpeed.x > 200 and not characterStates["jumped"]:
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