Merge branch 'game-handle' into singleplayer-mode

This commit is contained in:
Kristofers Solo 2021-11-13 13:05:31 +02:00
commit 052e99f4f0
8 changed files with 218 additions and 88 deletions

View File

@ -42,42 +42,42 @@ fps=false
input_right={ input_right={
"deadzone": 0.5, "deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null) "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
] ]
} }
input_left={ input_left={
"deadzone": 0.5, "deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null) "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
] ]
} }
input_up={ input_up={
"deadzone": 0.49, "deadzone": 0.49,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null) "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"physical_scancode":0,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
] ]
} }
input_down={ input_down={
"deadzone": 0.5, "deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null) "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
] ]
} }
input_debug={ input_debug={
"deadzone": 0.5, "deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":96,"physical_scancode":0,"unicode":0,"echo":false,"script":null) "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":96,"unicode":0,"echo":false,"script":null)
] ]
} }
input_enter={ input_enter={
"deadzone": 0.5, "deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"physical_scancode":0,"unicode":0,"echo":false,"script":null) "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"unicode":0,"echo":false,"script":null)
] ]
} }
input_shift={ input_shift={
"deadzone": 0.5, "deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"physical_scancode":0,"unicode":0,"echo":false,"script":null) "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"unicode":0,"echo":false,"script":null)
] ]
} }
input_shoot={ input_shoot={
@ -87,37 +87,37 @@ input_shoot={
} }
esc={ esc={
"deadzone": 0.5, "deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"physical_scancode":0,"unicode":0,"echo":false,"script":null) "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null)
] ]
} }
rotation_increase={ rotation_increase={
"deadzone": 0.5, "deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"physical_scancode":0,"unicode":0,"echo":false,"script":null) "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"unicode":0,"echo":false,"script":null)
] ]
} }
rotation_decrease={ rotation_decrease={
"deadzone": 0.5, "deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":81,"physical_scancode":0,"unicode":0,"echo":false,"script":null) "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":81,"unicode":0,"echo":false,"script":null)
] ]
} }
line={ line={
"deadzone": 0.5, "deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777351,"physical_scancode":0,"unicode":0,"echo":false,"script":null) "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777351,"unicode":0,"echo":false,"script":null)
] ]
} }
sine={ sine={
"deadzone": 0.5, "deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777352,"physical_scancode":0,"unicode":0,"echo":false,"script":null) "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777352,"unicode":0,"echo":false,"script":null)
] ]
} }
hyper={ hyper={
"deadzone": 0.5, "deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777353,"physical_scancode":0,"unicode":0,"echo":false,"script":null) "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777353,"unicode":0,"echo":false,"script":null)
] ]
} }
parab={ parab={
"deadzone": 0.5, "deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777354,"physical_scancode":0,"unicode":0,"echo":false,"script":null) "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777354,"unicode":0,"echo":false,"script":null)
] ]
} }
fullscreen_toggle={ fullscreen_toggle={

View File

@ -6,7 +6,6 @@ var trajectory:String = 'line'
var trajectory_line = 'line' var trajectory_line = 'line'
var bullet var bullet
var player_bullet = load("res://source/entities/shooting/Line_Trajectory/Line_Bullet.tscn")
var username_text = load("res://source/scenes/OVERLAY/elements/username_text.tscn") var username_text = load("res://source/scenes/OVERLAY/elements/username_text.tscn")
var username setget username_set var username setget username_set
var username_text_instance = null var username_text_instance = null
@ -26,6 +25,7 @@ puppet var puppet_direction = "left"
puppet var puppet_theme = "01" puppet var puppet_theme = "01"
puppet var puppet_character_states = {} puppet var puppet_character_states = {}
puppet var puppet_bullet_position = Vector2() setget puppet_bullet_position_set puppet var puppet_bullet_position = Vector2() setget puppet_bullet_position_set
puppet var puppet_phase setget puppet_phase_set
onready var tween = $Tween onready var tween = $Tween
onready var sprite = $player_sprite onready var sprite = $player_sprite
@ -85,9 +85,10 @@ var weaponAngle = 0
var particleTexture = ImageTexture.new() var particleTexture = ImageTexture.new()
var particleImage = Image.new() var particleImage = Image.new()
var globalActivePhase = null
var clientPhase = null
func _ready(): func _ready():
Global.set("player", self)
weaponPositionalOffset = Vector2(-$"weaponHolder/Player-character-theme-gun-na3".texture.get_width() * $"weaponHolder/Player-character-theme-gun-na3".scale.x / 2,-$"weaponHolder/Player-character-theme-gun-na3".texture.get_height() * $"weaponHolder/Player-character-theme-gun-na3".scale.y / 2) + Vector2(-$weaponHolder.get_shape().get_radius(), 0) weaponPositionalOffset = Vector2(-$"weaponHolder/Player-character-theme-gun-na3".texture.get_width() * $"weaponHolder/Player-character-theme-gun-na3".scale.x / 2,-$"weaponHolder/Player-character-theme-gun-na3".texture.get_height() * $"weaponHolder/Player-character-theme-gun-na3".scale.y / 2) + Vector2(-$weaponHolder.get_shape().get_radius(), 0)
$"weaponHolder/Player-character-theme-gun".position = weaponPositionalOffset $"weaponHolder/Player-character-theme-gun".position = weaponPositionalOffset
@ -146,9 +147,18 @@ func process_rotation():
func _process(delta: float) -> void: func _process(delta: float) -> void:
#$"weaponHolder/Player-character-theme-gun".play(theme) user_input = UIN_preset_pre_processor_instance.update(Global.get_current_phase())
#particleImage.load("res://source/assets/sprites/character/player/theme/" + theme + "/na/Player-character-theme-particle-"+theme+".png") if get_tree().is_network_server():
#particleTexture.create_from_image(particleImage) Global.phase_update_global()
clientPhase = Global.get_current_phase()
theme = "03"
else:
if puppet_phase != null:
clientPhase = puppet_phase
Global.set_current_phase(clientPhase)
$"weaponHolder/Player-character-theme-gun".play(theme)
particleImage.load("res://source/assets/sprites/character/player/theme/" + theme + "/na/Player-character-theme-particle-"+theme+".png")
particleTexture.create_from_image(particleImage)
$Particles2D.texture = particleTexture $Particles2D.texture = particleTexture
if username_text_instance != null: if username_text_instance != null:
username_text_instance.name = "username" + name username_text_instance.name = "username" + name
@ -158,7 +168,6 @@ func _process(delta: float) -> void:
elif $Particles2D.position.x < 0 and direction != "right": elif $Particles2D.position.x < 0 and direction != "right":
$Particles2D.position = Vector2(-$Particles2D.position.x,$Particles2D.position.y) $Particles2D.position = Vector2(-$Particles2D.position.x,$Particles2D.position.y)
$Particles2D.scale = -$Particles2D.scale $Particles2D.scale = -$Particles2D.scale
user_input = UIN_preset_pre_processor_instance.update()
user_state = get_user_state() user_state = get_user_state()
dimensions = get_dimensions() dimensions = get_dimensions()
VDIR = VDIR_preset_pre_processor_instance.update(user_state, dimensions) VDIR = VDIR_preset_pre_processor_instance.update(user_state, dimensions)
@ -250,17 +259,14 @@ func _physics_process(delta) -> void:
velocityVDIR = Vector2(clamp(velocityVDIR.x, -maxMovementSpeed.x, maxMovementSpeed.x), clamp(velocityVDIR.y, -maxMovementSpeed.y, maxMovementSpeed.y)) velocityVDIR = Vector2(clamp(velocityVDIR.x, -maxMovementSpeed.x, maxMovementSpeed.x), clamp(velocityVDIR.y, -maxMovementSpeed.y, maxMovementSpeed.y))
move_and_slide(velocityVDIR.rotated(rotationalHolder)) move_and_slide(velocityVDIR.rotated(rotationalHolder))
rotate_weapon() rotate_weapon()
choose_trajectory() choose_trajectory()
enable_trajectory_line(trajectory_line) enable_trajectory_line(trajectory_line)
if Input.is_action_just_released("input_shoot") and can_shoot and not is_reloading: if user_input["shoot"] and can_shoot and not is_reloading:
rpc("shoot", trajectory, get_tree().get_network_unique_id()) rpc("shoot", trajectory, get_tree().get_network_unique_id())
is_reloading = true is_reloading = true
reload_timer.start() reload_timer.start()
else: else:
rotation = lerp_angle(rotation, puppet_rotation, delta * 8) rotation = lerp_angle(rotation, puppet_rotation, delta * 8)
#rotation = puppet_rotation
$"weaponHolder/Player-character-theme-gun".position = puppet_weapon_position $"weaponHolder/Player-character-theme-gun".position = puppet_weapon_position
weaponAngle = puppet_weapon_angle weaponAngle = puppet_weapon_angle
direction = puppet_direction direction = puppet_direction
@ -327,6 +333,9 @@ func _draw():
draw_line(VDIR[v_t][v]["start"] - user_state["global_position"],(VDIR[v_t][v]["ray"]["position"] - user_state["global_position"]).rotated(-rotation),Color(255,255,255,1),1) draw_line(VDIR[v_t][v]["start"] - user_state["global_position"],(VDIR[v_t][v]["ray"]["position"] - user_state["global_position"]).rotated(-rotation),Color(255,255,255,1),1)
func puppet_phase_set(new_value) -> void:
puppet_phase = new_value
func puppet_position_set(new_value) -> void: func puppet_position_set(new_value) -> void:
puppet_position = new_value puppet_position = new_value
@ -381,6 +390,8 @@ func _on_network_tick_rate_timeout():
rset_unreliable("puppet_direction", direction) rset_unreliable("puppet_direction", direction)
#rset_unreliable("puppet_character_states", characterStates) #rset_unreliable("puppet_character_states", characterStates)
rset_unreliable("puppet_bullet_position", bullet) rset_unreliable("puppet_bullet_position", bullet)
if get_tree().is_network_server():
rset_unreliable("puppet_phase", clientPhase)
sync func update_position(pos): sync func update_position(pos):
@ -450,6 +461,7 @@ func _exit_tree() -> void:
if is_network_master(): if is_network_master():
Global.player_master = null Global.player_master = null
func rotate_weapon(): func rotate_weapon():
#equip_weapon() #equip_weapon()
weaponPosition = $"weaponHolder/Player-character-theme-gun".position weaponPosition = $"weaponHolder/Player-character-theme-gun".position
@ -472,6 +484,3 @@ func rotate_weapon():
$"weaponHolder/Player-character-theme-gun".position = weaponPosition $"weaponHolder/Player-character-theme-gun".position = weaponPosition
$"weaponHolder/Player-character-theme-gun".rotation_degrees = weaponAngle $"weaponHolder/Player-character-theme-gun".rotation_degrees = weaponAngle
pass pass

View File

@ -9,13 +9,15 @@ func _init() -> void:
"up": false, "up": false,
"down": false, "down": false,
"debug": false, "debug": false,
"boost": false,
"enter": false, "enter": false,
"r_inc": false, "r_inc": false,
"r_dec": false "r_dec": false,
"shoot": false
} }
pass pass
func update(): func update(clientPhase):
inputState = { inputState = {
"right": Input.is_action_pressed("input_right"), "right": Input.is_action_pressed("input_right"),
"left": Input.is_action_pressed("input_left"), "left": Input.is_action_pressed("input_left"),
@ -25,6 +27,38 @@ func update():
"boost": Input.is_action_pressed("input_shift"), "boost": Input.is_action_pressed("input_shift"),
"enter": Input.is_action_pressed("input_enter"), "enter": Input.is_action_pressed("input_enter"),
"r_inc": Input.is_action_pressed("rotation_increase"), "r_inc": Input.is_action_pressed("rotation_increase"),
"r_dec": Input.is_action_pressed("rotation_decrease") "r_dec": Input.is_action_pressed("rotation_decrease"),
"shoot": Input.is_action_pressed("input_shoot")
} }
if clientPhase != null and clientPhase["active"] != null:
if clientPhase["active"]["phase_id"] == 0:
inputState["r_inc"] = false
inputState["r_dec"] = false
inputState["shoot"] = false
elif clientPhase["active"]["phase_id"] == 1:
inputState["left"] = false
inputState["right"] = false
inputState["up"] = false
inputState["down"] = false
inputState["shoot"] = false
elif clientPhase["active"]["phase_id"] == 2:
inputState["left"] = false
inputState["right"] = false
inputState["up"] = false
inputState["down"] = false
inputState["r_inc"] = false
inputState["r_dec"] = false
else:
inputState = {
"right": false,
"left": false,
"up": false,
"down": false,
"debug": false,
"boost": false,
"enter": false,
"r_inc": false,
"r_dec": false,
"shoot": false
}
return inputState return inputState

View File

@ -10,6 +10,64 @@ var parab_button
var hyper_button var hyper_button
var global var global
var clientPhase = {
"0": {
"phase_id": 0,
"phase_name": "Movement phase",
"length": 2,
"start_time": null
},
"1": {
"phase_id": 1,
"phase_name": "Weapon adjustment phase",
"length": 2,
"start_time": null
},
"2": {
"phase_id": 2,
"phase_name": "Bullet simulation phase",
"length": 2,
"start_time": null
},
"3": {
"phase_id": 3,
"phase_name": "Idle phase",
"length": 2,
"start_time": null
},
"active": null
}
var activePhaseTracker = null
var currentTime = null
var gameStart = false
func phase_update_global():
currentTime = OS.get_time()
if gameStart:
if activePhaseTracker != null:
if clientPhase[str(activePhaseTracker)]["start_time"] != null:
if currentTime["second"] + currentTime["minute"] * 60 - clientPhase[str(activePhaseTracker)]["start_time"]["second"] - clientPhase[str(activePhaseTracker)]["start_time"]["minute"] * 60 > clientPhase[str(activePhaseTracker)]["length"]:
if activePhaseTracker == clientPhase.size() - 2:
clientPhase[str(activePhaseTracker)]["start_time"] = null
activePhaseTracker = 0
else:
clientPhase[str(activePhaseTracker)]["start_time"] = null
activePhaseTracker += 1
else: clientPhase[str(activePhaseTracker)]["start_time"] = currentTime
else: activePhaseTracker = 0
clientPhase["active"] = clientPhase[str(activePhaseTracker)]
pass
func start_game():
gameStart = true
pass
func get_current_phase():
return clientPhase
func set_current_phase(phase):
clientPhase = phase
pass
func instance_node_at_location(node: Object, parent: Object, location: Vector2) -> Object: func instance_node_at_location(node: Object, parent: Object, location: Vector2) -> Object:
var node_instance = instance_node(node, parent) var node_instance = instance_node(node, parent)

View File

@ -2,13 +2,15 @@ extends Node2D
var current_spawn_location_instance_number = 1 var current_spawn_location_instance_number = 1
var current_player_location_instance_number = null var current_player_location_instance_number = null
var time = 20
var globalActivePhase = null
func _ready() -> void: func _ready() -> void:
get_tree().connect("network_peer_disconnected", self, "_player_disconnected") get_tree().connect("network_peer_disconnected", self, "_player_disconnected")
if get_tree().is_network_server(): if get_tree().is_network_server():
setup_player_positions() setup_player_positions()
Global.start_game()
func setup_player_positions() -> void: func setup_player_positions() -> void:
for player in PersistentNodes.get_children(): for player in PersistentNodes.get_children():
@ -24,3 +26,13 @@ func _player_disconnected(id) -> void:
if PersistentNodes.has_node(str(id)): if PersistentNodes.has_node(str(id)):
PersistentNodes.get_node(str(id)).username_text_instance.queue_free() PersistentNodes.get_node(str(id)).username_text_instance.queue_free()
PersistentNodes.get_node(str(id)).queue_free() PersistentNodes.get_node(str(id)).queue_free()
func _on_timer_timeout():
time -= 1
func _process(delta):
globalActivePhase = Global.get_current_phase()
if globalActivePhase["active"] != null:
$timer.text = str(globalActivePhase["active"]["phase_name"])

View File

@ -173,39 +173,24 @@
[sub_resource type="SpriteFrames" id=2] [sub_resource type="SpriteFrames" id=2]
animations = [ { animations = [ {
"frames": [ ExtResource( 73 ), ExtResource( 57 ), ExtResource( 65 ), ExtResource( 64 ), ExtResource( 54 ), ExtResource( 71 ), ExtResource( 58 ), ExtResource( 66 ), ExtResource( 62 ), ExtResource( 59 ), ExtResource( 56 ), ExtResource( 60 ), ExtResource( 63 ), ExtResource( 50 ), ExtResource( 61 ), ExtResource( 67 ), ExtResource( 72 ), ExtResource( 51 ), ExtResource( 68 ), ExtResource( 69 ) ],
"loop": true,
"name": "move-speed-left-02",
"speed": 35.0
}, {
"frames": [ ExtResource( 70 ), ExtResource( 49 ), ExtResource( 74 ), ExtResource( 75 ), ExtResource( 28 ), ExtResource( 52 ), ExtResource( 53 ), ExtResource( 55 ), ExtResource( 150 ), ExtResource( 156 ), ExtResource( 138 ), ExtResource( 161 ), ExtResource( 145 ), ExtResource( 148 ), ExtResource( 147 ), ExtResource( 133 ), ExtResource( 164 ), ExtResource( 134 ), ExtResource( 152 ), ExtResource( 160 ) ], "frames": [ ExtResource( 70 ), ExtResource( 49 ), ExtResource( 74 ), ExtResource( 75 ), ExtResource( 28 ), ExtResource( 52 ), ExtResource( 53 ), ExtResource( 55 ), ExtResource( 150 ), ExtResource( 156 ), ExtResource( 138 ), ExtResource( 161 ), ExtResource( 145 ), ExtResource( 148 ), ExtResource( 147 ), ExtResource( 133 ), ExtResource( 164 ), ExtResource( 134 ), ExtResource( 152 ), ExtResource( 160 ) ],
"loop": true, "loop": true,
"name": "move-speed-left-03", "name": "move-speed-left-03",
"speed": 35.0 "speed": 35.0
}, { }, {
"frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ], "frames": [ ExtResource( 162 ), ExtResource( 135 ), ExtResource( 146 ), ExtResource( 141 ), ExtResource( 143 ), ExtResource( 163 ), ExtResource( 149 ), ExtResource( 136 ), ExtResource( 154 ), ExtResource( 137 ), ExtResource( 165 ), ExtResource( 142 ), ExtResource( 139 ), ExtResource( 159 ), ExtResource( 140 ), ExtResource( 155 ), ExtResource( 144 ), ExtResource( 151 ), ExtResource( 153 ), ExtResource( 166 ) ],
"loop": true, "loop": true,
"name": "move-speed-left-01", "name": "idle-speed-left-04",
"speed": 35.0 "speed": 25.0
}, { }, {
"frames": [ ExtResource( 99 ), ExtResource( 83 ), ExtResource( 109 ), ExtResource( 111 ), ExtResource( 101 ), ExtResource( 96 ), ExtResource( 79 ), ExtResource( 132 ), ExtResource( 119 ), ExtResource( 80 ), ExtResource( 85 ), ExtResource( 86 ), ExtResource( 87 ), ExtResource( 106 ), ExtResource( 121 ), ExtResource( 129 ), ExtResource( 100 ), ExtResource( 108 ), ExtResource( 110 ), ExtResource( 120 ) ], "frames": [ ExtResource( 99 ), ExtResource( 83 ), ExtResource( 109 ), ExtResource( 111 ), ExtResource( 101 ), ExtResource( 96 ), ExtResource( 79 ), ExtResource( 132 ), ExtResource( 119 ), ExtResource( 80 ), ExtResource( 85 ), ExtResource( 86 ), ExtResource( 87 ), ExtResource( 106 ), ExtResource( 121 ), ExtResource( 129 ), ExtResource( 100 ), ExtResource( 108 ), ExtResource( 110 ), ExtResource( 120 ) ],
"loop": true, "loop": true,
"name": "move-speed-right-04", "name": "boost-speed-right-04",
"speed": 35.0
}, {
"frames": [ ExtResource( 70 ), ExtResource( 49 ), ExtResource( 74 ), ExtResource( 75 ), ExtResource( 28 ), ExtResource( 52 ), ExtResource( 53 ), ExtResource( 55 ), ExtResource( 150 ), ExtResource( 156 ), ExtResource( 138 ), ExtResource( 161 ), ExtResource( 145 ), ExtResource( 148 ), ExtResource( 147 ), ExtResource( 133 ), ExtResource( 164 ), ExtResource( 134 ), ExtResource( 152 ), ExtResource( 160 ) ],
"loop": true,
"name": "boost-speed-left-03",
"speed": 50.0
}, {
"frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ],
"loop": true,
"name": "move-speed-right-01",
"speed": 35.0
}, {
"frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ],
"loop": true,
"name": "idle-speed-right-01",
"speed": 25.0
}, {
"frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ],
"loop": true,
"name": "boost-speed-right-01",
"speed": 50.0 "speed": 50.0
}, { }, {
"frames": [ ExtResource( 99 ), ExtResource( 83 ), ExtResource( 109 ), ExtResource( 111 ), ExtResource( 101 ), ExtResource( 96 ), ExtResource( 79 ), ExtResource( 132 ), ExtResource( 119 ), ExtResource( 80 ), ExtResource( 85 ), ExtResource( 86 ), ExtResource( 87 ), ExtResource( 106 ), ExtResource( 121 ), ExtResource( 129 ), ExtResource( 100 ), ExtResource( 108 ), ExtResource( 110 ), ExtResource( 120 ) ], "frames": [ ExtResource( 99 ), ExtResource( 83 ), ExtResource( 109 ), ExtResource( 111 ), ExtResource( 101 ), ExtResource( 96 ), ExtResource( 79 ), ExtResource( 132 ), ExtResource( 119 ), ExtResource( 80 ), ExtResource( 85 ), ExtResource( 86 ), ExtResource( 87 ), ExtResource( 106 ), ExtResource( 121 ), ExtResource( 129 ), ExtResource( 100 ), ExtResource( 108 ), ExtResource( 110 ), ExtResource( 120 ) ],
@ -215,52 +200,67 @@ animations = [ {
}, { }, {
"frames": [ ExtResource( 167 ), ExtResource( 157 ), ExtResource( 158 ), ExtResource( 126 ), ExtResource( 90 ), ExtResource( 89 ), ExtResource( 97 ), ExtResource( 88 ), ExtResource( 98 ), ExtResource( 91 ), ExtResource( 125 ), ExtResource( 105 ), ExtResource( 82 ), ExtResource( 84 ), ExtResource( 92 ), ExtResource( 103 ), ExtResource( 122 ), ExtResource( 130 ), ExtResource( 104 ), ExtResource( 116 ) ], "frames": [ ExtResource( 167 ), ExtResource( 157 ), ExtResource( 158 ), ExtResource( 126 ), ExtResource( 90 ), ExtResource( 89 ), ExtResource( 97 ), ExtResource( 88 ), ExtResource( 98 ), ExtResource( 91 ), ExtResource( 125 ), ExtResource( 105 ), ExtResource( 82 ), ExtResource( 84 ), ExtResource( 92 ), ExtResource( 103 ), ExtResource( 122 ), ExtResource( 130 ), ExtResource( 104 ), ExtResource( 116 ) ],
"loop": true, "loop": true,
"name": "idle-speed-right-02",
"speed": 25.0
}, {
"frames": [ ExtResource( 73 ), ExtResource( 57 ), ExtResource( 65 ), ExtResource( 64 ), ExtResource( 54 ), ExtResource( 71 ), ExtResource( 58 ), ExtResource( 66 ), ExtResource( 62 ), ExtResource( 59 ), ExtResource( 56 ), ExtResource( 60 ), ExtResource( 63 ), ExtResource( 50 ), ExtResource( 61 ), ExtResource( 67 ), ExtResource( 72 ), ExtResource( 51 ), ExtResource( 68 ), ExtResource( 69 ) ],
"loop": true,
"name": "boost-speed-right-02", "name": "boost-speed-right-02",
"speed": 50.0 "speed": 50.0
}, { }, {
"frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ],
"loop": true,
"name": "move-speed-right-01",
"speed": 35.0
}, {
"frames": [ ExtResource( 167 ), ExtResource( 157 ), ExtResource( 158 ), ExtResource( 126 ), ExtResource( 90 ), ExtResource( 89 ), ExtResource( 97 ), ExtResource( 88 ), ExtResource( 98 ), ExtResource( 91 ), ExtResource( 125 ), ExtResource( 105 ), ExtResource( 82 ), ExtResource( 84 ), ExtResource( 92 ), ExtResource( 103 ), ExtResource( 122 ), ExtResource( 130 ), ExtResource( 104 ), ExtResource( 116 ) ], "frames": [ ExtResource( 167 ), ExtResource( 157 ), ExtResource( 158 ), ExtResource( 126 ), ExtResource( 90 ), ExtResource( 89 ), ExtResource( 97 ), ExtResource( 88 ), ExtResource( 98 ), ExtResource( 91 ), ExtResource( 125 ), ExtResource( 105 ), ExtResource( 82 ), ExtResource( 84 ), ExtResource( 92 ), ExtResource( 103 ), ExtResource( 122 ), ExtResource( 130 ), ExtResource( 104 ), ExtResource( 116 ) ],
"loop": true, "loop": true,
"name": "move-speed-right-02", "name": "move-speed-right-02",
"speed": 35.0 "speed": 35.0
}, { }, {
"frames": [ ExtResource( 114 ), ExtResource( 128 ), ExtResource( 93 ), ExtResource( 107 ), ExtResource( 117 ), ExtResource( 102 ), ExtResource( 81 ), ExtResource( 118 ), ExtResource( 76 ), ExtResource( 115 ), ExtResource( 127 ), ExtResource( 123 ), ExtResource( 113 ), ExtResource( 77 ), ExtResource( 78 ), ExtResource( 124 ), ExtResource( 94 ), ExtResource( 112 ), ExtResource( 131 ), ExtResource( 95 ) ], "frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ],
"loop": true, "loop": true,
"name": "boost-speed-right-03", "name": "boost-speed-right-01",
"speed": 50.0 "speed": 50.0
}, { }, {
"frames": [ ExtResource( 114 ), ExtResource( 128 ), ExtResource( 93 ), ExtResource( 107 ), ExtResource( 117 ), ExtResource( 102 ), ExtResource( 81 ), ExtResource( 118 ), ExtResource( 76 ), ExtResource( 115 ), ExtResource( 127 ), ExtResource( 123 ), ExtResource( 113 ), ExtResource( 77 ), ExtResource( 78 ), ExtResource( 124 ), ExtResource( 94 ), ExtResource( 112 ), ExtResource( 131 ), ExtResource( 95 ) ],
"loop": true,
"name": "move-speed-right-03",
"speed": 35.0
}, {
"frames": [ ExtResource( 162 ), ExtResource( 135 ), ExtResource( 146 ), ExtResource( 141 ), ExtResource( 143 ), ExtResource( 163 ), ExtResource( 149 ), ExtResource( 136 ), ExtResource( 154 ), ExtResource( 137 ), ExtResource( 165 ), ExtResource( 142 ), ExtResource( 139 ), ExtResource( 159 ), ExtResource( 140 ), ExtResource( 155 ), ExtResource( 144 ), ExtResource( 151 ), ExtResource( 153 ), ExtResource( 166 ) ],
"loop": true,
"name": "move-speed-left-04",
"speed": 35.0
}, {
"frames": [ ExtResource( 162 ), ExtResource( 135 ), ExtResource( 146 ), ExtResource( 141 ), ExtResource( 143 ), ExtResource( 163 ), ExtResource( 149 ), ExtResource( 136 ), ExtResource( 154 ), ExtResource( 137 ), ExtResource( 165 ), ExtResource( 142 ), ExtResource( 139 ), ExtResource( 159 ), ExtResource( 140 ), ExtResource( 155 ), ExtResource( 144 ), ExtResource( 151 ), ExtResource( 153 ), ExtResource( 166 ) ],
"loop": true,
"name": "idle-speed-left-04",
"speed": 25.0
}, {
"frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ], "frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ],
"loop": true, "loop": true,
"name": "idle-speed-left-01", "name": "idle-speed-left-01",
"speed": 25.0 "speed": 25.0
}, { }, {
"frames": [ ExtResource( 114 ), ExtResource( 128 ), ExtResource( 93 ), ExtResource( 107 ), ExtResource( 117 ), ExtResource( 102 ), ExtResource( 81 ), ExtResource( 118 ), ExtResource( 76 ), ExtResource( 115 ), ExtResource( 127 ), ExtResource( 123 ), ExtResource( 113 ), ExtResource( 77 ), ExtResource( 78 ), ExtResource( 124 ), ExtResource( 94 ), ExtResource( 112 ), ExtResource( 131 ), ExtResource( 95 ) ],
"loop": true,
"name": "move-speed-right-03",
"speed": 35.0
}, {
"frames": [ ExtResource( 167 ), ExtResource( 157 ), ExtResource( 158 ), ExtResource( 126 ), ExtResource( 90 ), ExtResource( 89 ), ExtResource( 97 ), ExtResource( 88 ), ExtResource( 98 ), ExtResource( 91 ), ExtResource( 125 ), ExtResource( 105 ), ExtResource( 82 ), ExtResource( 84 ), ExtResource( 92 ), ExtResource( 103 ), ExtResource( 122 ), ExtResource( 130 ), ExtResource( 104 ), ExtResource( 116 ) ],
"loop": true,
"name": "boost-speed-right-02",
"speed": 50.0
}, {
"frames": [ ExtResource( 162 ), ExtResource( 135 ), ExtResource( 146 ), ExtResource( 141 ), ExtResource( 143 ), ExtResource( 163 ), ExtResource( 149 ), ExtResource( 136 ), ExtResource( 154 ), ExtResource( 137 ), ExtResource( 165 ), ExtResource( 142 ), ExtResource( 139 ), ExtResource( 159 ), ExtResource( 140 ), ExtResource( 155 ), ExtResource( 144 ), ExtResource( 151 ), ExtResource( 153 ), ExtResource( 166 ) ],
"loop": true,
"name": "boost-speed-left-04",
"speed": 50.0
}, {
"frames": [ ExtResource( 162 ), ExtResource( 135 ), ExtResource( 146 ), ExtResource( 141 ), ExtResource( 143 ), ExtResource( 163 ), ExtResource( 149 ), ExtResource( 136 ), ExtResource( 154 ), ExtResource( 137 ), ExtResource( 165 ), ExtResource( 142 ), ExtResource( 139 ), ExtResource( 159 ), ExtResource( 140 ), ExtResource( 155 ), ExtResource( 144 ), ExtResource( 151 ), ExtResource( 153 ), ExtResource( 166 ) ],
"loop": true,
"name": "move-speed-left-04",
"speed": 35.0
}, {
"frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ], "frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ],
"loop": true, "loop": true,
"name": "boost-speed-left-01", "name": "boost-speed-left-01",
"speed": 50.0 "speed": 50.0
}, { }, {
"frames": [ ExtResource( 99 ), ExtResource( 83 ), ExtResource( 109 ), ExtResource( 111 ), ExtResource( 101 ), ExtResource( 96 ), ExtResource( 79 ), ExtResource( 132 ), ExtResource( 119 ), ExtResource( 80 ), ExtResource( 85 ), ExtResource( 86 ), ExtResource( 87 ), ExtResource( 106 ), ExtResource( 121 ), ExtResource( 129 ), ExtResource( 100 ), ExtResource( 108 ), ExtResource( 110 ), ExtResource( 120 ) ], "frames": [ ExtResource( 70 ), ExtResource( 49 ), ExtResource( 74 ), ExtResource( 75 ), ExtResource( 28 ), ExtResource( 52 ), ExtResource( 53 ), ExtResource( 55 ), ExtResource( 150 ), ExtResource( 156 ), ExtResource( 138 ), ExtResource( 161 ), ExtResource( 145 ), ExtResource( 148 ), ExtResource( 147 ), ExtResource( 133 ), ExtResource( 164 ), ExtResource( 134 ), ExtResource( 152 ), ExtResource( 160 ) ],
"loop": true, "loop": true,
"name": "boost-speed-right-04", "name": "boost-speed-left-03",
"speed": 50.0 "speed": 50.0
}, { }, {
"frames": [ ExtResource( 73 ), ExtResource( 57 ), ExtResource( 65 ), ExtResource( 64 ), ExtResource( 54 ), ExtResource( 71 ), ExtResource( 58 ), ExtResource( 66 ), ExtResource( 62 ), ExtResource( 59 ), ExtResource( 56 ), ExtResource( 60 ), ExtResource( 63 ), ExtResource( 50 ), ExtResource( 61 ), ExtResource( 67 ), ExtResource( 72 ), ExtResource( 51 ), ExtResource( 68 ), ExtResource( 69 ) ], "frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ],
"loop": true, "loop": true,
"name": "move-speed-left-02", "name": "move-speed-left-01",
"speed": 35.0 "speed": 35.0
}, { }, {
"frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ], "frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ],
@ -268,10 +268,15 @@ animations = [ {
"name": "idle-speed-right-02", "name": "idle-speed-right-02",
"speed": 25.0 "speed": 25.0
}, { }, {
"frames": [ ExtResource( 162 ), ExtResource( 135 ), ExtResource( 146 ), ExtResource( 141 ), ExtResource( 143 ), ExtResource( 163 ), ExtResource( 149 ), ExtResource( 136 ), ExtResource( 154 ), ExtResource( 137 ), ExtResource( 165 ), ExtResource( 142 ), ExtResource( 139 ), ExtResource( 159 ), ExtResource( 140 ), ExtResource( 155 ), ExtResource( 144 ), ExtResource( 151 ), ExtResource( 153 ), ExtResource( 166 ) ], "frames": [ ExtResource( 114 ), ExtResource( 128 ), ExtResource( 93 ), ExtResource( 107 ), ExtResource( 117 ), ExtResource( 102 ), ExtResource( 81 ), ExtResource( 118 ), ExtResource( 76 ), ExtResource( 115 ), ExtResource( 127 ), ExtResource( 123 ), ExtResource( 113 ), ExtResource( 77 ), ExtResource( 78 ), ExtResource( 124 ), ExtResource( 94 ), ExtResource( 112 ), ExtResource( 131 ), ExtResource( 95 ) ],
"loop": true, "loop": true,
"name": "boost-speed-left-04", "name": "boost-speed-right-03",
"speed": 50.0 "speed": 50.0
}, {
"frames": [ ExtResource( 99 ), ExtResource( 83 ), ExtResource( 109 ), ExtResource( 111 ), ExtResource( 101 ), ExtResource( 96 ), ExtResource( 79 ), ExtResource( 132 ), ExtResource( 119 ), ExtResource( 80 ), ExtResource( 85 ), ExtResource( 86 ), ExtResource( 87 ), ExtResource( 106 ), ExtResource( 121 ), ExtResource( 129 ), ExtResource( 100 ), ExtResource( 108 ), ExtResource( 110 ), ExtResource( 120 ) ],
"loop": true,
"name": "move-speed-right-04",
"speed": 35.0
} ] } ]
[sub_resource type="RectangleShape2D" id=3] [sub_resource type="RectangleShape2D" id=3]

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=14 format=2] [gd_scene load_steps=15 format=2]
[ext_resource path="res://source/assets/scripts/server_handlers/trinity_site_level.gd" type="Script" id=1] [ext_resource path="res://source/assets/scripts/server_handlers/trinity_site_level.gd" type="Script" id=1]
[ext_resource path="res://source/assets/scripts/ui_element_handlers/UI.gd" type="Script" id=2] [ext_resource path="res://source/assets/scripts/ui_element_handlers/UI.gd" type="Script" id=2]
@ -11,6 +11,7 @@
[ext_resource path="res://source/entities/grass/grass_node.tscn" type="PackedScene" id=9] [ext_resource path="res://source/entities/grass/grass_node.tscn" type="PackedScene" id=9]
[ext_resource path="res://source/levels/trinity_site/images/trinity_site_level_layout_level_design_z_index_2.svg" type="Texture" id=10] [ext_resource path="res://source/levels/trinity_site/images/trinity_site_level_layout_level_design_z_index_2.svg" type="Texture" id=10]
[ext_resource path="res://source/levels/trinity_site/images/trinity_site_level_layout_level_design_z_index_1.svg" type="Texture" id=11] [ext_resource path="res://source/levels/trinity_site/images/trinity_site_level_layout_level_design_z_index_1.svg" type="Texture" id=11]
[ext_resource path="res://source/fonts/oxygen/oxygen_bold.tres" type="DynamicFont" id=12]
[ext_resource path="res://source/assets/scripts/trinity_site_body_handler.gd" type="Script" id=46] [ext_resource path="res://source/assets/scripts/trinity_site_body_handler.gd" type="Script" id=46]
[sub_resource type="DynamicFont" id=1] [sub_resource type="DynamicFont" id=1]
@ -233,6 +234,17 @@ __meta__ = {
"_edit_use_anchors_": false "_edit_use_anchors_": false
} }
[node name="timer" type="Label" parent="."]
margin_right = 589.0
margin_bottom = 175.0
custom_fonts/font = ExtResource( 12 )
text = "null"
align = 1
valign = 1
__meta__ = {
"_edit_use_anchors_": false
}
[connection signal="timeout" from="game_UI/Control/winner/win_timer" to="game_UI/Control/winner" method="_on_win_timer_timeout"] [connection signal="timeout" from="game_UI/Control/winner/win_timer" to="game_UI/Control/winner" method="_on_win_timer_timeout"]
[connection signal="pressed" from="game_UI/Control/Line" to="game_UI/Control" method="_on_Line_pressed"] [connection signal="pressed" from="game_UI/Control/Line" to="game_UI/Control" method="_on_Line_pressed"]
[connection signal="pressed" from="game_UI/Control/Sine" to="game_UI/Control" method="_on_Sine_pressed"] [connection signal="pressed" from="game_UI/Control/Sine" to="game_UI/Control" method="_on_Sine_pressed"]

View File

@ -50,8 +50,8 @@ margin_left = -150.0
margin_top = -36.0 margin_top = -36.0
margin_right = 150.0 margin_right = 150.0
margin_bottom = 36.0 margin_bottom = 36.0
custom_fonts/font = ExtResource( 5 )
custom_colors/font_color = Color( 0, 0, 0, 1 ) custom_colors/font_color = Color( 0, 0, 0, 1 )
custom_fonts/font = ExtResource( 5 )
text = "PLAY" text = "PLAY"
align = 1 align = 1
valign = 1 valign = 1
@ -75,8 +75,8 @@ margin_left = -98.8223
margin_top = -36.0 margin_top = -36.0
margin_right = 134.178 margin_right = 134.178
margin_bottom = 36.0 margin_bottom = 36.0
custom_fonts/font = ExtResource( 5 )
custom_colors/font_color = Color( 0, 0, 0, 1 ) custom_colors/font_color = Color( 0, 0, 0, 1 )
custom_fonts/font = ExtResource( 5 )
text = "LAN Party" text = "LAN Party"
align = 1 align = 1
valign = 1 valign = 1
@ -107,8 +107,8 @@ margin_left = -150.0
margin_top = -36.0 margin_top = -36.0
margin_right = 150.0 margin_right = 150.0
margin_bottom = 36.0 margin_bottom = 36.0
custom_fonts/font = ExtResource( 5 )
custom_colors/font_color = Color( 0, 0, 0, 1 ) custom_colors/font_color = Color( 0, 0, 0, 1 )
custom_fonts/font = ExtResource( 5 )
text = "EXIT" text = "EXIT"
align = 1 align = 1
valign = 1 valign = 1