diff --git a/Alens/movementSystem0.0.2/Export/movementSystem-0.0.2.zip b/Alens/movementSystem0.0.2/Export/movementSystem-0.0.2.zip deleted file mode 100644 index 92a60a7..0000000 Binary files a/Alens/movementSystem0.0.2/Export/movementSystem-0.0.2.zip and /dev/null differ diff --git a/Alens/movementSystem0.0.2/export_presets.cfg b/Alens/movementSystem0.0.2/export_presets.cfg deleted file mode 100644 index 3b20b71..0000000 --- a/Alens/movementSystem0.0.2/export_presets.cfg +++ /dev/null @@ -1,41 +0,0 @@ -[preset.0] - -name="Windows Desktop" -platform="Windows Desktop" -runnable=true -custom_features="" -export_filter="all_resources" -include_filter="" -exclude_filter="" -export_path="Export/runMe.exe" -script_export_mode=1 -script_encryption_key="" - -[preset.0.options] - -custom_template/debug="" -custom_template/release="" -binary_format/64_bits=true -binary_format/embed_pck=false -texture_format/bptc=false -texture_format/s3tc=true -texture_format/etc=false -texture_format/etc2=false -texture_format/no_bptc_fallbacks=true -codesign/enable=false -codesign/identity_type=0 -codesign/identity="" -codesign/password="" -codesign/timestamp=true -codesign/timestamp_server_url="" -codesign/digest_algorithm=1 -codesign/description="" -codesign/custom_options=PoolStringArray( ) -application/icon="" -application/file_version="" -application/product_version="" -application/company_name="" -application/product_name="" -application/file_description="" -application/copyright="" -application/trademarks="" diff --git a/Alens/movementSystem0.0.2/icon.png b/Alens/movementSystem0.0.2/icon.png deleted file mode 100644 index c98fbb6..0000000 Binary files a/Alens/movementSystem0.0.2/icon.png and /dev/null differ diff --git a/Alens/movementSystem0.0.2/movementSystem-0.0.2.zip b/Alens/movementSystem0.0.2/movementSystem-0.0.2.zip deleted file mode 100644 index 92a60a7..0000000 Binary files a/Alens/movementSystem0.0.2/movementSystem-0.0.2.zip and /dev/null differ diff --git a/Alens/movementSystem0.0.2/project.godot b/Alens/movementSystem0.0.2/project.godot deleted file mode 100644 index d8f36f4..0000000 --- a/Alens/movementSystem0.0.2/project.godot +++ /dev/null @@ -1,55 +0,0 @@ -; Engine configuration file. -; It's best edited using the editor UI and not directly, -; since the parameters that go here are not all obvious. -; -; Format: -; [section] ; section goes between [] -; param=value ; assign values to parameters - -config_version=4 - -[application] - -config/name="Game Project" -run/main_scene="res://root/levels/testing_grounds/test_level.tscn" -config/icon="res://icon.png" - -[display] - -window/size/height=571 -window/size/resizable=false - -[input] - -inpt_up={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null) -, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null) - ] -} -inpt_down={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null) -, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null) - ] -} -inpt_left={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null) -, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null) - ] -} -inpt_right={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null) -, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null) - ] -} - -[physics] - -common/enable_pause_aware_picking=true - -[rendering] - -environment/default_environment="res://default_env.tres" diff --git a/Alens/movementSystem0.0.2/root/entities/assets/player_model/player_body_sprite.png b/Alens/movementSystem0.0.2/root/entities/assets/player_model/player_body_sprite.png deleted file mode 100644 index b450311..0000000 Binary files a/Alens/movementSystem0.0.2/root/entities/assets/player_model/player_body_sprite.png and /dev/null differ diff --git a/Alens/movementSystem0.0.2/root/entities/assets/player_model/player_body_sprite.png.import b/Alens/movementSystem0.0.2/root/entities/assets/player_model/player_body_sprite.png.import deleted file mode 100644 index ae296d8..0000000 --- a/Alens/movementSystem0.0.2/root/entities/assets/player_model/player_body_sprite.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/player_body_sprite.png-ca376f69b8d959b76cb0f20ccc2a4243.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://root/entities/assets/player_model/player_body_sprite.png" -dest_files=[ "res://.import/player_body_sprite.png-ca376f69b8d959b76cb0f20ccc2a4243.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 diff --git a/Alens/movementSystem0.0.2/root/entities/characters/player/behaviours/handlers/character_handler.gd b/Alens/movementSystem0.0.2/root/entities/characters/player/behaviours/handlers/character_handler.gd deleted file mode 100644 index dd4ea27..0000000 --- a/Alens/movementSystem0.0.2/root/entities/characters/player/behaviours/handlers/character_handler.gd +++ /dev/null @@ -1,158 +0,0 @@ -extends KinematicBody2D - -# Node-Debug-Settings {} Debug element - - -# != Node Exportable settings -export var debugMode = false -export var onGround = false -export var rotationalStep = 1 -export var rotationalQuotient = 1.35 -export var movementSpeedQuotient = 50 -export var exponQuotient = 4 - -# !!= Node Importables -export var gravityQuotient = 25 -export var materialFrictionQuotient = 75 -export var environmentAirFrictionQuotient = 100 - -# != Node settings and trackers -var nodeVectoralOffset = 0 -var nodeVectoralmax = 0 -var nodeActiveRotation = 0 -var nodeDebug = {"vectors":{"casts":{}}} -var velocityVector = Vector2() -var maximumMovementSpeed = 120 -var colliderRotation = 0 - -func _ready(): - # Acquire and set definitive settings - nodeVectoralOffset = $player_body_sprite.texture.get_width() / 2 * $player_body_sprite.scale.x - nodeVectoralmax = $player_body_sprite.texture.get_height() * $player_body_sprite.scale.y - set_process(true) # {} Debug element - -# warning-ignore:unused_argument -func _process(d): - var client = acquire_client() - var vdir = acquire_vdir(client) - # Update the canvas {} Debug element - update() - if onGround == false: - for type in range(0,vdir.size()): - for vector in range(vdir[str(type)].size()): - if "onGround" in vdir[str(type)][str(vector)]["ray"]: - onGround = false - else: - onGround = true - -func acquire_client(): - var state = { - "globalPos": global_transform.origin, - "rotation": nodeActiveRotation - } - return state - -# Requires an Client element to process -func acquire_vdir(client): - var vdir = { - "0": { - "0": { - "start": Vector2(0,0)+client["globalPos"], - "end": Vector2(0,nodeVectoralmax).rotated(deg2rad(nodeActiveRotation))+client["globalPos"] - }, - "1": { - "start": Vector2(nodeVectoralOffset,0).rotated(deg2rad(nodeActiveRotation))+client["globalPos"], - "end": Vector2(nodeVectoralOffset,nodeVectoralmax).rotated(deg2rad(nodeActiveRotation))+client["globalPos"] - }, - "2": { - "start": Vector2(-nodeVectoralOffset,0).rotated(deg2rad(nodeActiveRotation))+client["globalPos"], - "end": Vector2(-nodeVectoralOffset,nodeVectoralmax).rotated(deg2rad(nodeActiveRotation))+client["globalPos"] - } - } - } - var sState = get_world_2d().direct_space_state - for type in range(0,vdir.size()): - for vector in range(vdir[str(type)].size()): - vdir[str(type)][str(vector)]["ray"] = sState.intersect_ray(vdir[str(type)][str(vector)]["start"], vdir[str(type)][str(vector)]["end"], [self]) - if "position" in vdir[str(type)][str(vector)]["ray"]: - ray_prcs(vdir[str(type)][str(vector)], str(vector), client) - else: - vdir[str(type)][str(vector)]["ray"] = {"position":Vector2(0,nodeVectoralmax).rotated(deg2rad(nodeActiveRotation)) + vdir[str(type)][str(vector)]["start"], "onGround": false} - ray_prcs(vdir[str(type)][str(vector)], str(vector), client) - adj_rot(vdir, client) - return vdir - -func get_inpt(): - var inpt = { - "up": false, - "down": false, - "left": false, - "left-f": 0, - "right": false, - "right-f": 0 - } - if Input.is_action_pressed("inpt_up"): - inpt["up"] = true - if Input.is_action_pressed("inpt_down"): - inpt["down"] = true - if Input.is_action_pressed("inpt_left"): - inpt["left"] = true - inpt["left-f"] = Input.get_action_strength("inpt_left") - if Input.is_action_pressed("inpt_right"): - inpt["right"] = true - inpt["right-f"] = Input.get_action_strength("inpt_right") - return inpt - -func _physics_process(delta): - var naturalInput = get_inpt() - var movementDirection = naturalInput["right-f"] - naturalInput["left-f"] - var movementSpeed = movementDirection * movementSpeedQuotient - var movementResistanceQuotient = materialFrictionQuotient + environmentAirFrictionQuotient - if onGround == true: - if abs(movementSpeed) < movementSpeedQuotient * 0.1: - velocityVector.x = move_toward(velocityVector.x, 0, movementResistanceQuotient * delta) - else: - velocityVector.x += movementSpeed * delta * exponQuotient - velocityVector.x = clamp(velocityVector.x, -maximumMovementSpeed, maximumMovementSpeed) - velocityVector.y += gravityQuotient * delta - velocityVector.y = clamp(velocityVector.y, -maximumMovementSpeed, maximumMovementSpeed) - move_and_slide(velocityVector.rotated(deg2rad(nodeActiveRotation))) - sprite_rot() - else: - gravityQuotient = gravityQuotient * exponQuotient - velocityVector.y += gravityQuotient * delta - velocityVector.y = clamp(velocityVector.y, -maximumMovementSpeed, maximumMovementSpeed) - if movementDirection == 0: - nodeActiveRotation = move_toward(nodeActiveRotation, 0, rotationalStep) - else: - nodeActiveRotation += rotationalStep * movementDirection - move_and_slide(velocityVector.rotated(deg2rad(0))) - sprite_rot() - pass - -func adj_rot(vdir, client): - var positiveNodeRayl = (vdir["0"]["1"]["start"] - vdir["0"]["1"]["ray"].position).distance_to(vdir["0"]["1"]["start"] - client["globalPos"]) - var negativeNodeRayl = (vdir["0"]["2"]["start"] - vdir["0"]["2"]["ray"].position).distance_to(vdir["0"]["1"]["start"] - client["globalPos"]) - var nodeRayDiff = positiveNodeRayl - negativeNodeRayl - if nodeRayDiff > rotationalQuotient: - nodeActiveRotation += rotationalStep - if nodeRayDiff < -rotationalQuotient: - nodeActiveRotation -= rotationalStep - pass - -func ray_prcs(vdirel, id, client): - nodeDebug["vectors"]["casts"][id] = {"start": vdirel["start"]-client["globalPos"],"end":vdirel["ray"].position-client["globalPos"]} - pass - -func sprite_rot(): - var spriteOffsetDistance = sqrt(pow($player_body_sprite.position.x,2) + pow($player_body_sprite.position.y,2)) - var spriteOffsetVector = Vector2(0,spriteOffsetDistance).rotated(deg2rad(nodeActiveRotation)) - $player_body_sprite.position = spriteOffsetVector - $player_body_sprite.rotation_degrees = nodeActiveRotation - pass - -func _draw(): # {} Debug element - if debugMode == true: - for vector in range(0,nodeDebug["vectors"]["casts"].size()): - draw_line(nodeDebug["vectors"]["casts"][str(vector)]["start"], nodeDebug["vectors"]["casts"][str(vector)]["end"], Color(255,255,255), 1) - pass diff --git a/Alens/movementSystem0.0.2/root/entities/characters/player/player_node.tscn b/Alens/movementSystem0.0.2/root/entities/characters/player/player_node.tscn deleted file mode 100644 index ddcfb35..0000000 --- a/Alens/movementSystem0.0.2/root/entities/characters/player/player_node.tscn +++ /dev/null @@ -1,22 +0,0 @@ -[gd_scene load_steps=4 format=2] - -[ext_resource path="res://root/entities/characters/player/behaviours/handlers/character_handler.gd" type="Script" id=1] -[ext_resource path="res://root/entities/assets/player_model/player_body_sprite.png" type="Texture" id=2] - -[sub_resource type="CircleShape2D" id=1] -radius = 21.1957 - -[node name="player_node" type="Node2D"] - -[node name="player_body" type="KinematicBody2D" parent="."] -script = ExtResource( 1 ) -debugMode = true - -[node name="player_body_sprite" type="Sprite" parent="player_body"] -position = Vector2( -0.134926, -0.204243 ) -scale = Vector2( 0.10262, 0.10262 ) -texture = ExtResource( 2 ) - -[node name="CollisionShape2D" type="CollisionShape2D" parent="player_body"] -position = Vector2( 0.0618744, -0.136429 ) -shape = SubResource( 1 ) diff --git a/Alens/movementSystem0.0.2/root/levels/testing_grounds/terrain_over_sprite.png b/Alens/movementSystem0.0.2/root/levels/testing_grounds/terrain_over_sprite.png deleted file mode 100644 index 9d71535..0000000 Binary files a/Alens/movementSystem0.0.2/root/levels/testing_grounds/terrain_over_sprite.png and /dev/null differ diff --git a/Alens/movementSystem0.0.2/root/levels/testing_grounds/terrain_over_sprite.png.import b/Alens/movementSystem0.0.2/root/levels/testing_grounds/terrain_over_sprite.png.import deleted file mode 100644 index 91a6fa8..0000000 --- a/Alens/movementSystem0.0.2/root/levels/testing_grounds/terrain_over_sprite.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" 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/dev/null differ diff --git a/Alens/movementSystem0.0.2/root/levels/testing_grounds/terrain_sprite.png.import b/Alens/movementSystem0.0.2/root/levels/testing_grounds/terrain_sprite.png.import deleted file mode 100644 index 81e2961..0000000 --- a/Alens/movementSystem0.0.2/root/levels/testing_grounds/terrain_sprite.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/terrain_sprite.png-ccbe69d660361679049cfccfc6ea59a6.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://root/levels/testing_grounds/terrain_sprite.png" -dest_files=[ "res://.import/terrain_sprite.png-ccbe69d660361679049cfccfc6ea59a6.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 diff --git a/Alens/movementSystem0.0.2/root/levels/testing_grounds/test_level.tscn b/Alens/movementSystem0.0.2/root/levels/testing_grounds/test_level.tscn deleted file mode 100644 index 9dcece1..0000000 --- a/Alens/movementSystem0.0.2/root/levels/testing_grounds/test_level.tscn +++ /dev/null @@ -1,27 +0,0 @@ -[gd_scene load_steps=5 format=2] - -[ext_resource path="res://root/entities/characters/player/player_node.tscn" type="PackedScene" id=1] -[ext_resource path="res://root/levels/testing_grounds/terrain_sprite.png" type="Texture" id=2] -[ext_resource path="res://root/levels/testing_grounds/windowController.gd" type="Script" id=3] -[ext_resource path="res://root/levels/testing_grounds/terrain_over_sprite.png" type="Texture" id=4] - -[node name="Node2D" type="Node2D"] -script = ExtResource( 3 ) - -[node name="StaticBody2D" type="StaticBody2D" parent="."] - -[node 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Vector2( 680.927, 494.163 ) -scale = Vector2( 0.161054, 0.161054 ) -texture = ExtResource( 2 ) - -[node name="player_node" parent="." instance=ExtResource( 1 )] -position = Vector2( 710.431, 433.494 ) - -[node name="terrain_over_sprite" type="Sprite" parent="."] -position = Vector2( 679.572, 491.156 ) -scale = Vector2( 0.160598, 0.159586 ) -texture = ExtResource( 4 ) diff --git a/Alens/movementSystem0.0.2/root/levels/testing_grounds/windowController.gd b/Alens/movementSystem0.0.2/root/levels/testing_grounds/windowController.gd deleted file mode 100644 index 5e80242..0000000 --- a/Alens/movementSystem0.0.2/root/levels/testing_grounds/windowController.gd +++ /dev/null @@ -1,7 +0,0 @@ -extends Node2D - -func _ready(): - var windowExpectedWidth = $StaticBody2D/terrain_sprite.texture.get_width() * $StaticBody2D/terrain_sprite.scale.x - var windowExpectedHeight = $StaticBody2D/terrain_sprite.texture.get_height() * $StaticBody2D/terrain_sprite.scale.y - OS.set_window_size(Vector2(windowExpectedWidth, windowExpectedHeight)) - pass diff --git a/Alens/movementSystem0.0.3/.import/icon.png-487276ed1e3a0c39cad0279d744ee560.md5 b/Alens/movementSystem0.0.3/.import/icon.png-487276ed1e3a0c39cad0279d744ee560.md5 deleted file mode 100644 index 478b1b4..0000000 --- a/Alens/movementSystem0.0.3/.import/icon.png-487276ed1e3a0c39cad0279d744ee560.md5 +++ /dev/null @@ -1,3 +0,0 @@ -source_md5="57e12190303c92057f667d53a7be639c" -dest_md5="db6ca84bb6eb657bd9bd8f1c1f04850e" - diff --git a/Alens/movementSystem0.0.3/.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex b/Alens/movementSystem0.0.3/.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex deleted file mode 100644 index 378549f..0000000 Binary files a/Alens/movementSystem0.0.3/.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex and /dev/null differ diff --git a/Alens/movementSystem0.0.3/.import/player_main_body_default_sprite.png-96f9ed57cf6d9efdccb3ecbc4b8cd6ff.md5 b/Alens/movementSystem0.0.3/.import/player_main_body_default_sprite.png-96f9ed57cf6d9efdccb3ecbc4b8cd6ff.md5 deleted file mode 100644 index 8d701f8..0000000 --- a/Alens/movementSystem0.0.3/.import/player_main_body_default_sprite.png-96f9ed57cf6d9efdccb3ecbc4b8cd6ff.md5 +++ /dev/null @@ -1,3 +0,0 @@ -source_md5="327e2579f2e2d7e1514423052141fb23" -dest_md5="9da776790b21eac5a9c9f1aa35d2eec3" - diff --git a/Alens/movementSystem0.0.3/.import/player_main_body_default_sprite.png-96f9ed57cf6d9efdccb3ecbc4b8cd6ff.stex b/Alens/movementSystem0.0.3/.import/player_main_body_default_sprite.png-96f9ed57cf6d9efdccb3ecbc4b8cd6ff.stex deleted file mode 100644 index 49b8732..0000000 Binary files a/Alens/movementSystem0.0.3/.import/player_main_body_default_sprite.png-96f9ed57cf6d9efdccb3ecbc4b8cd6ff.stex and /dev/null differ diff --git a/Alens/movementSystem0.0.3/.import/player_main_body_default_sprite_idle_animation – 1.png-b558478550e6d1936c72122630064deb.md5 b/Alens/movementSystem0.0.3/.import/player_main_body_default_sprite_idle_animation – 1.png-b558478550e6d1936c72122630064deb.md5 deleted file mode 100644 index 1526815..0000000 --- a/Alens/movementSystem0.0.3/.import/player_main_body_default_sprite_idle_animation – 1.png-b558478550e6d1936c72122630064deb.md5 +++ /dev/null @@ -1,3 +0,0 @@ -source_md5="25fe3e0b66e4398fb1ebe0b447a3802e" -dest_md5="721f375cb51b4ce749b4a6c335061d8d" - diff --git a/Alens/movementSystem0.0.3/.import/player_main_body_default_sprite_idle_animation – 1.png-b558478550e6d1936c72122630064deb.stex b/Alens/movementSystem0.0.3/.import/player_main_body_default_sprite_idle_animation – 1.png-b558478550e6d1936c72122630064deb.stex deleted file mode 100644 index 5353ff7..0000000 Binary files a/Alens/movementSystem0.0.3/.import/player_main_body_default_sprite_idle_animation – 1.png-b558478550e6d1936c72122630064deb.stex and /dev/null differ diff --git a/Alens/movementSystem0.0.3/.import/player_main_body_default_sprite_idle_animation – 10.png-ec522b709593936611c719cfe2a608d4.md5 b/Alens/movementSystem0.0.3/.import/player_main_body_default_sprite_idle_animation – 10.png-ec522b709593936611c719cfe2a608d4.md5 deleted file mode 100644 index 22fb18f..0000000 --- a/Alens/movementSystem0.0.3/.import/player_main_body_default_sprite_idle_animation – 10.png-ec522b709593936611c719cfe2a608d4.md5 +++ /dev/null @@ -1,3 +0,0 @@ -source_md5="f7a53fb619ffad0a7e7ecf6312c9e739" -dest_md5="63ffe9aad00516e7136b39abbfab9f00" - diff --git a/Alens/movementSystem0.0.3/.import/player_main_body_default_sprite_idle_animation – 10.png-ec522b709593936611c719cfe2a608d4.stex b/Alens/movementSystem0.0.3/.import/player_main_body_default_sprite_idle_animation – 10.png-ec522b709593936611c719cfe2a608d4.stex deleted file mode 100644 index 3646ab4..0000000 Binary files a/Alens/movementSystem0.0.3/.import/player_main_body_default_sprite_idle_animation – 10.png-ec522b709593936611c719cfe2a608d4.stex and /dev/null differ diff --git a/Alens/movementSystem0.0.3/.import/player_main_body_default_sprite_idle_animation – 11.png-c9bbf2ef2f59da399e890ce817f55c11.md5 b/Alens/movementSystem0.0.3/.import/player_main_body_default_sprite_idle_animation – 11.png-c9bbf2ef2f59da399e890ce817f55c11.md5 deleted file mode 100644 index afd2cdb..0000000 --- a/Alens/movementSystem0.0.3/.import/player_main_body_default_sprite_idle_animation – 11.png-c9bbf2ef2f59da399e890ce817f55c11.md5 +++ /dev/null @@ -1,3 +0,0 @@ -source_md5="6c3cb6a00652086314f9770fe34a277c" -dest_md5="c29c7bfb0af1cf3d3cbcdcee8463abec" - diff --git a/Alens/movementSystem0.0.3/.import/player_main_body_default_sprite_idle_animation – 11.png-c9bbf2ef2f59da399e890ce817f55c11.stex b/Alens/movementSystem0.0.3/.import/player_main_body_default_sprite_idle_animation – 11.png-c9bbf2ef2f59da399e890ce817f55c11.stex deleted file mode 100644 index daf1191..0000000 Binary files a/Alens/movementSystem0.0.3/.import/player_main_body_default_sprite_idle_animation – 11.png-c9bbf2ef2f59da399e890ce817f55c11.stex and /dev/null differ diff --git a/Alens/movementSystem0.0.3/.import/player_main_body_default_sprite_idle_animation – 2.png-94999a82da3232e7d92c3f9ee67be815.md5 b/Alens/movementSystem0.0.3/.import/player_main_body_default_sprite_idle_animation – 2.png-94999a82da3232e7d92c3f9ee67be815.md5 deleted file mode 100644 index 24818b4..0000000 --- a/Alens/movementSystem0.0.3/.import/player_main_body_default_sprite_idle_animation – 2.png-94999a82da3232e7d92c3f9ee67be815.md5 +++ /dev/null @@ -1,3 +0,0 @@ -source_md5="959fa846cde5697f0bb4f49adde2ea70" -dest_md5="78ceef8d39730761ea11b374ad8c22cb" - diff --git a/Alens/movementSystem0.0.3/.import/player_main_body_default_sprite_idle_animation – 2.png-94999a82da3232e7d92c3f9ee67be815.stex b/Alens/movementSystem0.0.3/.import/player_main_body_default_sprite_idle_animation – 2.png-94999a82da3232e7d92c3f9ee67be815.stex deleted file mode 100644 index ee55ecd..0000000 Binary files a/Alens/movementSystem0.0.3/.import/player_main_body_default_sprite_idle_animation – 2.png-94999a82da3232e7d92c3f9ee67be815.stex and /dev/null differ diff --git a/Alens/movementSystem0.0.3/.import/player_main_body_default_sprite_idle_animation – 3.png-8aa6c0a56fbb388157d4fd8c060050bb.md5 b/Alens/movementSystem0.0.3/.import/player_main_body_default_sprite_idle_animation – 3.png-8aa6c0a56fbb388157d4fd8c060050bb.md5 deleted file mode 100644 index a27517e..0000000 --- a/Alens/movementSystem0.0.3/.import/player_main_body_default_sprite_idle_animation – 3.png-8aa6c0a56fbb388157d4fd8c060050bb.md5 +++ /dev/null @@ -1,3 +0,0 @@ -source_md5="e99cab31be0706a16b055e6bc5ecd5f4" -dest_md5="52531bf92bdf3644f5f00d0249aab58a" - diff --git a/Alens/movementSystem0.0.3/.import/player_main_body_default_sprite_idle_animation – 3.png-8aa6c0a56fbb388157d4fd8c060050bb.stex b/Alens/movementSystem0.0.3/.import/player_main_body_default_sprite_idle_animation – 3.png-8aa6c0a56fbb388157d4fd8c060050bb.stex deleted file mode 100644 index a2dc57b..0000000 Binary files a/Alens/movementSystem0.0.3/.import/player_main_body_default_sprite_idle_animation – 3.png-8aa6c0a56fbb388157d4fd8c060050bb.stex and /dev/null differ diff --git a/Alens/movementSystem0.0.3/.import/player_main_body_default_sprite_idle_animation – 4.png-ca524bffa1dad3792710ef47a48de61e.md5 b/Alens/movementSystem0.0.3/.import/player_main_body_default_sprite_idle_animation – 4.png-ca524bffa1dad3792710ef47a48de61e.md5 deleted file mode 100644 index 0fc13ca..0000000 --- a/Alens/movementSystem0.0.3/.import/player_main_body_default_sprite_idle_animation – 4.png-ca524bffa1dad3792710ef47a48de61e.md5 +++ /dev/null @@ -1,3 +0,0 @@ -source_md5="5868541ebde2d9bcf1c8b9c10e4726c0" -dest_md5="da530500ea8a81564151a14a9bfe9035" - diff --git a/Alens/movementSystem0.0.3/.import/player_main_body_default_sprite_idle_animation – 4.png-ca524bffa1dad3792710ef47a48de61e.stex b/Alens/movementSystem0.0.3/.import/player_main_body_default_sprite_idle_animation – 4.png-ca524bffa1dad3792710ef47a48de61e.stex deleted file mode 100644 index 4ccc2c3..0000000 Binary files a/Alens/movementSystem0.0.3/.import/player_main_body_default_sprite_idle_animation – 4.png-ca524bffa1dad3792710ef47a48de61e.stex and /dev/null differ diff --git a/Alens/movementSystem0.0.3/.import/player_main_body_default_sprite_idle_animation – 5.png-085ea2af6c26ff900dcf762cee999823.md5 b/Alens/movementSystem0.0.3/.import/player_main_body_default_sprite_idle_animation – 5.png-085ea2af6c26ff900dcf762cee999823.md5 deleted file mode 100644 index d27931d..0000000 --- a/Alens/movementSystem0.0.3/.import/player_main_body_default_sprite_idle_animation – 5.png-085ea2af6c26ff900dcf762cee999823.md5 +++ /dev/null @@ -1,3 +0,0 @@ -source_md5="d3faf502d4c79155daeef2ed9c0a279e" -dest_md5="49e0de52ddada937736daa6f01567e35" - diff --git 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a/Alens/movementSystem0.0.3/.import/player_main_body_movement-animation_sprite_3.png-b700d49718c8e5afc2b916d776380569.stex and /dev/null differ diff --git a/Alens/movementSystem0.0.3/.import/player_main_body_movement-animation_sprite_4.png-458664d20caf9cb27c8f354327908dda.md5 b/Alens/movementSystem0.0.3/.import/player_main_body_movement-animation_sprite_4.png-458664d20caf9cb27c8f354327908dda.md5 deleted file mode 100644 index 241c2ac..0000000 --- a/Alens/movementSystem0.0.3/.import/player_main_body_movement-animation_sprite_4.png-458664d20caf9cb27c8f354327908dda.md5 +++ /dev/null @@ -1,3 +0,0 @@ -source_md5="512730e2369c71a4b3568e170489c045" -dest_md5="dd3c96b8f455619ef11d2a348ae899eb" - diff --git a/Alens/movementSystem0.0.3/.import/player_main_body_movement-animation_sprite_4.png-458664d20caf9cb27c8f354327908dda.stex b/Alens/movementSystem0.0.3/.import/player_main_body_movement-animation_sprite_4.png-458664d20caf9cb27c8f354327908dda.stex deleted file mode 100644 index ccd8ad1..0000000 Binary files a/Alens/movementSystem0.0.3/.import/player_main_body_movement-animation_sprite_4.png-458664d20caf9cb27c8f354327908dda.stex and /dev/null differ diff --git a/Alens/movementSystem0.0.3/default_env.tres b/Alens/movementSystem0.0.3/default_env.tres deleted file mode 100644 index 20207a4..0000000 --- a/Alens/movementSystem0.0.3/default_env.tres +++ /dev/null @@ -1,7 +0,0 @@ -[gd_resource type="Environment" load_steps=2 format=2] - -[sub_resource type="ProceduralSky" id=1] - -[resource] -background_mode = 2 -background_sky = SubResource( 1 ) diff --git a/Alens/movementSystem0.0.3/icon.png b/Alens/movementSystem0.0.3/icon.png deleted file mode 100644 index 840e58e..0000000 Binary files a/Alens/movementSystem0.0.3/icon.png and /dev/null differ diff --git a/Alens/movementSystem0.0.3/icon.png.import b/Alens/movementSystem0.0.3/icon.png.import deleted file mode 100644 index 96cbf46..0000000 --- a/Alens/movementSystem0.0.3/icon.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://icon.png" -dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 diff --git a/Alens/movementSystem0.0.3/project.godot b/Alens/movementSystem0.0.3/project.godot deleted file mode 100644 index f383650..0000000 --- a/Alens/movementSystem0.0.3/project.godot +++ /dev/null @@ -1,55 +0,0 @@ -; Engine configuration file. -; It's best edited using the editor UI and not directly, -; since the parameters that go here are not all obvious. -; -; Format: -; [section] ; section goes between [] -; param=value ; assign values to parameters - -config_version=4 - -[application] - -config/name="movementSystem0.0.3" -run/main_scene="res://source/levels/trinity_site/trinitySite-level.tscn" -config/icon="res://icon.png" - -[input] - -input_left={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null) -, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null) - ] -} -input_right={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null) -, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null) - ] -} -input_up={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null) -, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null) - ] -} -input_down={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null) -, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null) - ] -} -input_debug_toggle={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":96,"unicode":0,"echo":false,"script":null) - ] -} - -[physics] - -common/enable_pause_aware_picking=true - -[rendering] - -environment/default_environment="res://default_env.tres" diff --git a/Alens/movementSystem0.0.3/source/assets/scripts/controllers/level-scale_controller.gd b/Alens/movementSystem0.0.3/source/assets/scripts/controllers/level-scale_controller.gd deleted file mode 100644 index ae96b5a..0000000 --- a/Alens/movementSystem0.0.3/source/assets/scripts/controllers/level-scale_controller.gd +++ /dev/null @@ -1,7 +0,0 @@ -extends Node - -const LEVEL_SCALE = 0.25 - -func _ready(): - $player_node.set_scale(LEVEL_SCALE) - pass diff --git a/Alens/movementSystem0.0.3/source/assets/scripts/controllers/managers/canvas_manager.gd b/Alens/movementSystem0.0.3/source/assets/scripts/controllers/managers/canvas_manager.gd deleted file mode 100644 index 38c4d54..0000000 --- a/Alens/movementSystem0.0.3/source/assets/scripts/controllers/managers/canvas_manager.gd +++ /dev/null @@ -1,4 +0,0 @@ -extends Node - -func _ready(): - pass diff --git a/Alens/movementSystem0.0.3/source/assets/scripts/controllers/managers/physics_manager.gd b/Alens/movementSystem0.0.3/source/assets/scripts/controllers/managers/physics_manager.gd deleted file mode 100644 index ccc6096..0000000 --- a/Alens/movementSystem0.0.3/source/assets/scripts/controllers/managers/physics_manager.gd +++ /dev/null @@ -1,5 +0,0 @@ -extends Node - -func update(userStateInstance): - #userStateInstance.rotateBy(-1) - pass diff --git a/Alens/movementSystem0.0.3/source/assets/scripts/controllers/player_collider_controller.gd b/Alens/movementSystem0.0.3/source/assets/scripts/controllers/player_collider_controller.gd deleted file mode 100644 index 849ead6..0000000 --- a/Alens/movementSystem0.0.3/source/assets/scripts/controllers/player_collider_controller.gd +++ /dev/null @@ -1,11 +0,0 @@ -extends CollisionShape2D - -onready var playerSpriteNAHeight = get_parent().get_child(2).texture.get_height() -onready var playerSpriteNAWidth = get_parent().get_child(2).texture.get_width() - -func _ready(): - var expectedColliderShape = CircleShape2D.new() - set_shape(expectedColliderShape) - var colliderRadius = playerSpriteNAHeight / 2 - expectedColliderShape.set_radius(colliderRadius) - pass diff --git a/Alens/movementSystem0.0.3/source/assets/scripts/controllers/player_sprite_controller.gd b/Alens/movementSystem0.0.3/source/assets/scripts/controllers/player_sprite_controller.gd deleted file mode 100644 index 1b0f573..0000000 --- a/Alens/movementSystem0.0.3/source/assets/scripts/controllers/player_sprite_controller.gd +++ /dev/null @@ -1,4 +0,0 @@ -extends AnimatedSprite - -func _ready(): - pass diff --git a/Alens/movementSystem0.0.3/source/assets/scripts/handlers/character/player/player_body_handler.gd b/Alens/movementSystem0.0.3/source/assets/scripts/handlers/character/player/player_body_handler.gd deleted file mode 100644 index 3a1447e..0000000 --- a/Alens/movementSystem0.0.3/source/assets/scripts/handlers/character/player/player_body_handler.gd +++ /dev/null @@ -1,64 +0,0 @@ -extends KinematicBody2D - -# Instance of data handlers -var userInputInstance = preload("res://source/assets/scripts/handlers/system/input/user_input_handler.gd").new() -var vectoralDirectionPresetInstance = preload("res://source/assets/scripts/handlers/system/vectoralPresets/vectoral_direction_preset_handler.gd").new() -var userStateInstance = preload("res://source/assets/scripts/handlers/system/state/user_state_handler.gd").new() - -# Instance of data processors -var VDIRprocessorInstance = preload("res://source/assets/scripts/processors/VDIR/vectoral_direction_processor.gd").new() -var CRprocessorInstance = preload("res://source/assets/scripts/processors/CR/client_rotation_processor.gd").new() - -# Instance of game controllers -var canvasManagerInstance = preload("res://source/assets/scripts/controllers/managers/canvas_manager.gd").new() -var physicsManagerInstance = preload("res://source/assets/scripts/controllers/managers/physics_manager.gd").new() - -# Local class variables -var rotationalOffsets = {"0":0,"1":0,"2":0,"3":0,"4":0} -var vectoralDirectionPreset -var userInput -var userState -var VDIR - -func _ready(): - set_process(true) - vectoralDirectionPreset = vectoralDirectionPresetInstance.getState(userStateInstance.update(global_transform.origin),{"sprite-width": $player_sprite_na.texture.get_width(),"sprite-height":$player_sprite_na.texture.get_height(),"collider-radius":$player_collider.get_shape().get_radius()}) - -func _process(delta): - # Update data-handler returned states - userInput = userInputInstance.update() - userState = userStateInstance.update(global_transform.origin) - # Send the returned states through processors - VDIR = VDIRprocessorInstance.process(userState, vectoralDirectionPreset, $player_sprite_na.scale, get_world_2d().direct_space_state,[self]) - # Give the resulting data to game controllers - physicsManagerInstance.update(userStateInstance) - physics_process(delta, VDIR) - if userInput["down"] == true: - move_and_slide(Vector2(0,75)) - elif userInput["left"] == true: - move_and_slide(Vector2(-50,0)) - elif userInput["right"] == true: - move_and_slide(Vector2(50,0)) - elif userInput["debug"] == true: - userStateInstance.rotateBy(1) - else: - $player_sprite.play("idle") - update() - print(userState["rotation"]) - pass - -func physics_process(delta, VDIR): - for vectorType in VDIR: - var vT = str(vectorType) - for vector in VDIR[vT]: - var v = str(vector) - if vT == "0": rotationalOffsets[v] = {"offset":VDIR[vT][v]["ray"]["offset"],"collided":VDIR[vT][v]["ray"]["collided"]} - CRprocessorInstance.update(rotationalOffsets, userStateInstance, delta) - rotation_degrees = userState["rotation"] - -func _draw(): - for vectorType in vectoralDirectionPreset: - var vT = str(vectorType) - for vector in vectoralDirectionPreset[vT]: - var v = str(vector) - if vT == "0": draw_line(vectoralDirectionPreset[vT][v]["start"],vectoralDirectionPreset[vT][v]["ray"]["position"],Color(255,255,255),1) diff --git a/Alens/movementSystem0.0.3/source/assets/scripts/handlers/character/player/player_node_handler.gd b/Alens/movementSystem0.0.3/source/assets/scripts/handlers/character/player/player_node_handler.gd deleted file mode 100644 index 601333a..0000000 --- a/Alens/movementSystem0.0.3/source/assets/scripts/handlers/character/player/player_node_handler.gd +++ /dev/null @@ -1,10 +0,0 @@ -extends Node2D - -func statePassback(): - return {"node_global_position": null, "rotation": null} - -func set_scale(scale) -> void: - $player_body/player_sprite_na.scale = Vector2(scale, scale) - $player_body/player_sprite.scale = Vector2(scale, scale) - $player_body/player_collider.scale = Vector2(scale, scale) - pass diff --git a/Alens/movementSystem0.0.3/source/assets/scripts/handlers/system/input/user_input_handler.gd b/Alens/movementSystem0.0.3/source/assets/scripts/handlers/system/input/user_input_handler.gd deleted file mode 100644 index 32dbfdb..0000000 --- a/Alens/movementSystem0.0.3/source/assets/scripts/handlers/system/input/user_input_handler.gd +++ /dev/null @@ -1,23 +0,0 @@ -extends Node - -var inputState = {} - -func _init() -> void: - inputState = { - "right": false, - "left": false, - "up": false, - "down": false, - "debug": false - } - pass - -func update(): - inputState = { - "right": Input.is_action_pressed("input_right"), - "left": Input.is_action_pressed("input_left"), - "up": Input.is_action_pressed("input_up"), - "down": Input.is_action_pressed("input_down"), - "debug": Input.is_action_pressed("input_debug_toggle") - } - return inputState diff --git a/Alens/movementSystem0.0.3/source/assets/scripts/handlers/system/state/user_state_handler.gd b/Alens/movementSystem0.0.3/source/assets/scripts/handlers/system/state/user_state_handler.gd deleted file mode 100644 index 6a9aa0b..0000000 --- a/Alens/movementSystem0.0.3/source/assets/scripts/handlers/system/state/user_state_handler.gd +++ /dev/null @@ -1,17 +0,0 @@ -extends Node - -var userState = {} - -var rotationalTracker = 0 - -func rotateBy(amount): - rotationalTracker += amount - if rotationalTracker == 361: rotationalTracker = 1 - elif rotationalTracker == -361: rotationalTracker = -1 - -func update(positionUpdate): - userState = preload("res://source/assets/scripts/handlers/character/player/player_node_handler.gd").new().statePassback() - # IF necessary process and update and correct userState - userState["node_global_position"] = positionUpdate - userState["rotation"] = rotationalTracker - return userState diff --git a/Alens/movementSystem0.0.3/source/assets/scripts/handlers/system/vectoralPresets/vectoral_direction_preset_handler.gd b/Alens/movementSystem0.0.3/source/assets/scripts/handlers/system/vectoralPresets/vectoral_direction_preset_handler.gd deleted file mode 100644 index 3d0fbd1..0000000 --- a/Alens/movementSystem0.0.3/source/assets/scripts/handlers/system/vectoralPresets/vectoral_direction_preset_handler.gd +++ /dev/null @@ -1,69 +0,0 @@ -extends Node - -var vectoralState = {} - -func getState(userState,objectDimensions): - print(objectDimensions) - var bSP = 0 - var bHO = objectDimensions["sprite-width"] / 2 - var bVVO = objectDimensions["sprite-height"] - var spHO = objectDimensions["collider-radius"] - vectoralState = { - "0": { # Source (Client) positional rotation vectors - "0": { # Primary source positional vector - "start": Vector2(bSP,bSP), - "end": Vector2(bSP,bVVO), - "ray": {"position": Vector2(bSP,bVVO),"length": bVVO,"offset":bVVO-spHO, "collided": false}, - "vT": true - }, - "1": { # Secondary source positional vector (Negative) - "start": Vector2(bHO,bSP), - "end": Vector2(bHO,bVVO), - "ray": {"position": Vector2(bHO,bVVO),"length": bVVO,"offset":bVVO-spHO, "collided": false}, - "vT": true - }, - "2": { # Secondary source positional vector (Positive) - "start": Vector2(-bHO,bSP), - "end": Vector2(-bHO,bVVO), - "ray": {"position": Vector2(-bHO,bVVO),"length": bVVO,"offset":bVVO-spHO, "collided": false}, - "vT": true - }, - "3": { # Secondary source positional vector (Negative) [R] - "start": Vector2(spHO,bSP), - "end": Vector2(spHO,bVVO), - "ray": {"position": Vector2(spHO,bVVO),"length": bVVO,"offset":bVVO-spHO, "collided": false}, - "vT": true - }, - "4": { # Secondary source positional vector (Positive) [R] - "start": Vector2(-spHO,bSP), - "end": Vector2(-spHO,bVVO), - "ray": {"position": Vector2(-spHO,bVVO),"length": bVVO,"offset":bVVO-spHO, "collided": false}, - "vT": true - } - }, - "1": { # Source (Client) force vectors - "0": { - "start": Vector2(0,0), - "end": Vector2(0,0) - }, - "1": { - "start": Vector2(0,0), - "end": Vector2(0,0) - }, - "2": { - "start": Vector2(0,0), - "end": Vector2(0,0) - }, - "3": { - "start": Vector2(0,0), - "end": Vector2(0,0) - } - }, - "2": { # Source (Client) positional vectors - "0": { - "start": Vector2(0,0), - "end": Vector2(0,0) - } - } - } - return vectoralState diff --git a/Alens/movementSystem0.0.3/source/assets/scripts/processors/CR/client_rotation_processor.gd b/Alens/movementSystem0.0.3/source/assets/scripts/processors/CR/client_rotation_processor.gd deleted file mode 100644 index 1963a02..0000000 --- a/Alens/movementSystem0.0.3/source/assets/scripts/processors/CR/client_rotation_processor.gd +++ /dev/null @@ -1,26 +0,0 @@ -extends Node - -func update(rotationalOffsets, userStateInstance, delta): - var totalOffset = 0 - var rotationalExpectation = {"0":0,"1":0,"2":0,"3":0,"4":0} - for offset in rotationalOffsets: - var offsetValue = rotationalOffsets[str(offset)]["offset"] - totalOffset += offsetValue - for offset in rotationalOffsets: - rotationalOffsets[str(offset)]["offset"] -= totalOffset / rotationalOffsets.size() - if rotationalOffsets[str(offset)]["offset"] > 5 or rotationalOffsets[str(offset)]["offset"] < -5: rotationalExpectation[str(offset)] = rotationalOffsets[str(offset)]["offset"] / 100 * abs(rotationalOffsets[str(offset)]["offset"]) - 5 - var totalExpectation = 0 - var activeSize = 0 - for expectation in rotationalExpectation: - if rotationalOffsets[str(expectation)]["collided"] == true: - totalExpectation += rotationalExpectation[str(expectation)] - activeSize += 1 - var actualExpectation = 0 - if activeSize > 3: actualExpectation = totalExpectation / activeSize - print("AE:",actualExpectation) - if abs(actualExpectation) > 1: - if rotationalOffsets["0"]["offset"] > rotationalOffsets[str(rotationalOffsets.size()-1)]["offset"]: - print("left") - elif rotationalOffsets["0"]["offset"] < rotationalOffsets[str(rotationalOffsets.size()-1)]["offset"]: - print("right") - pass diff --git a/Alens/movementSystem0.0.3/source/assets/scripts/processors/VDIR/vectoral_direction_processor.gd b/Alens/movementSystem0.0.3/source/assets/scripts/processors/VDIR/vectoral_direction_processor.gd deleted file mode 100644 index 73165bc..0000000 --- a/Alens/movementSystem0.0.3/source/assets/scripts/processors/VDIR/vectoral_direction_processor.gd +++ /dev/null @@ -1,17 +0,0 @@ -extends Node - -func _ready(): - pass - -func process(userState, vectoralDirectionPreset,scale,spaceState,ignorable): - var clientOffset = userState["node_global_position"] - for vectorType in vectoralDirectionPreset: - var vT = str(vectorType) - for vector in vectoralDirectionPreset[vT]: - var v = str(vector) - var Ray = spaceState.intersect_ray(vectoralDirectionPreset[vT][v]["start"].rotated(deg2rad(userState["rotation"])) + clientOffset,(vectoralDirectionPreset[vT][v]["end"].rotated(deg2rad(userState["rotation"])) + clientOffset),ignorable) - if "position" in Ray and vT == "0": - vectoralDirectionPreset[vT][v]["ray"] = {"position":Ray.position - clientOffset, "length":(Ray.position - clientOffset).y,"offset":(Ray.position - clientOffset).y - vectoralDirectionPreset[vT]["3"]["start"].x, "collided": true} - if "vT" in vectoralDirectionPreset[vT][v]: vectoralDirectionPreset[vT][v] = {"start": vectoralDirectionPreset[vT][v]["start"]*scale,"end": vectoralDirectionPreset[vT][v]["end"]*scale,"ray": {"position": vectoralDirectionPreset[vT][v]["ray"]["position"]*scale,"length": vectoralDirectionPreset[vT][v]["ray"]["length"],"offset": vectoralDirectionPreset[vT][v]["ray"]["offset"], "collided": true}} - elif vT == "0": vectoralDirectionPreset[vT][v]["ray"] = {"position":vectoralDirectionPreset[vT][v]["ray"]["position"], "length":vectoralDirectionPreset[vT][v]["ray"]["length"],"offset":vectoralDirectionPreset[vT][v]["ray"]["offset"], "collided": false} - return vectoralDirectionPreset diff --git a/Alens/movementSystem0.0.3/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 1.png b/Alens/movementSystem0.0.3/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 1.png deleted file mode 100644 index a9ade0f..0000000 Binary files a/Alens/movementSystem0.0.3/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 1.png and /dev/null differ diff --git a/Alens/movementSystem0.0.3/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation 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a/Alens/movementSystem0.0.4/.import/player_main_body_default_sprite_idle_animation – 7.png-72e5dcffd49d5f69c8e378d0b877938a.stex b/Alens/movementSystem0.0.4/.import/player_main_body_default_sprite_idle_animation – 7.png-72e5dcffd49d5f69c8e378d0b877938a.stex deleted file mode 100644 index 6dbaa9c..0000000 Binary files a/Alens/movementSystem0.0.4/.import/player_main_body_default_sprite_idle_animation – 7.png-72e5dcffd49d5f69c8e378d0b877938a.stex and /dev/null differ diff --git a/Alens/movementSystem0.0.4/.import/player_main_body_default_sprite_idle_animation – 8.png-55092da9ec8ce8e625504044d2085f5a.md5 b/Alens/movementSystem0.0.4/.import/player_main_body_default_sprite_idle_animation – 8.png-55092da9ec8ce8e625504044d2085f5a.md5 deleted file mode 100644 index 1c051ff..0000000 --- a/Alens/movementSystem0.0.4/.import/player_main_body_default_sprite_idle_animation – 8.png-55092da9ec8ce8e625504044d2085f5a.md5 +++ /dev/null @@ -1,3 +0,0 @@ -source_md5="d3a18faa670ee4736ff9160fe8228f46" -dest_md5="43349545b312ce819812f5cb41ed1dc8" - diff --git a/Alens/movementSystem0.0.4/.import/player_main_body_default_sprite_idle_animation – 8.png-55092da9ec8ce8e625504044d2085f5a.stex b/Alens/movementSystem0.0.4/.import/player_main_body_default_sprite_idle_animation – 8.png-55092da9ec8ce8e625504044d2085f5a.stex deleted file mode 100644 index 9e928ee..0000000 Binary files a/Alens/movementSystem0.0.4/.import/player_main_body_default_sprite_idle_animation – 8.png-55092da9ec8ce8e625504044d2085f5a.stex and /dev/null differ diff --git a/Alens/movementSystem0.0.4/.import/player_main_body_default_sprite_idle_animation – 9.png-108d2d665d11cab4daa00a5c845b4c12.md5 b/Alens/movementSystem0.0.4/.import/player_main_body_default_sprite_idle_animation – 9.png-108d2d665d11cab4daa00a5c845b4c12.md5 deleted file mode 100644 index 6122ae7..0000000 --- a/Alens/movementSystem0.0.4/.import/player_main_body_default_sprite_idle_animation – 9.png-108d2d665d11cab4daa00a5c845b4c12.md5 +++ /dev/null @@ -1,3 +0,0 @@ -source_md5="fd3cdc54154a38a49be1857c0368917e" -dest_md5="f3440c9d3144681e0d1a50cca62ddfe5" - diff --git a/Alens/movementSystem0.0.4/.import/player_main_body_default_sprite_idle_animation – 9.png-108d2d665d11cab4daa00a5c845b4c12.stex b/Alens/movementSystem0.0.4/.import/player_main_body_default_sprite_idle_animation – 9.png-108d2d665d11cab4daa00a5c845b4c12.stex deleted file mode 100644 index d3c109a..0000000 Binary files a/Alens/movementSystem0.0.4/.import/player_main_body_default_sprite_idle_animation – 9.png-108d2d665d11cab4daa00a5c845b4c12.stex and /dev/null differ diff --git a/Alens/movementSystem0.0.4/.import/player_main_body_default_sprite_idle_animation.png-39699617848bc9a4a118c7fe272d567e.md5 b/Alens/movementSystem0.0.4/.import/player_main_body_default_sprite_idle_animation.png-39699617848bc9a4a118c7fe272d567e.md5 deleted file mode 100644 index 2632631..0000000 --- a/Alens/movementSystem0.0.4/.import/player_main_body_default_sprite_idle_animation.png-39699617848bc9a4a118c7fe272d567e.md5 +++ /dev/null @@ -1,3 +0,0 @@ -source_md5="cb27f9aef7fa9e4374aee98e6f295c81" -dest_md5="315d382db44d60ea5b218326b7d46886" - diff --git a/Alens/movementSystem0.0.4/.import/player_main_body_default_sprite_idle_animation.png-39699617848bc9a4a118c7fe272d567e.stex b/Alens/movementSystem0.0.4/.import/player_main_body_default_sprite_idle_animation.png-39699617848bc9a4a118c7fe272d567e.stex deleted file mode 100644 index 6a6dc4c..0000000 Binary files a/Alens/movementSystem0.0.4/.import/player_main_body_default_sprite_idle_animation.png-39699617848bc9a4a118c7fe272d567e.stex and /dev/null differ diff --git a/Alens/movementSystem0.0.4/default_env.tres b/Alens/movementSystem0.0.4/default_env.tres deleted file mode 100644 index 20207a4..0000000 --- a/Alens/movementSystem0.0.4/default_env.tres +++ /dev/null @@ -1,7 +0,0 @@ -[gd_resource type="Environment" load_steps=2 format=2] - -[sub_resource type="ProceduralSky" id=1] - -[resource] -background_mode = 2 -background_sky = SubResource( 1 ) diff --git a/Alens/movementSystem0.0.4/icon.png b/Alens/movementSystem0.0.4/icon.png deleted file mode 100644 index be01a3a..0000000 Binary files a/Alens/movementSystem0.0.4/icon.png and /dev/null differ diff --git a/Alens/movementSystem0.0.4/icon.png.import b/Alens/movementSystem0.0.4/icon.png.import deleted file mode 100644 index 96cbf46..0000000 --- a/Alens/movementSystem0.0.4/icon.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://icon.png" -dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 diff --git a/Alens/movementSystem0.0.4/project.godot b/Alens/movementSystem0.0.4/project.godot deleted file mode 100644 index 9b4b5ec..0000000 --- a/Alens/movementSystem0.0.4/project.godot +++ /dev/null @@ -1,70 +0,0 @@ -; Engine configuration file. -; It's best edited using the editor UI and not directly, -; since the parameters that go here are not all obvious. -; -; Format: -; [section] ; section goes between [] -; param=value ; assign values to parameters - -config_version=4 - -[application] - -config/name="Movement System 0 . 0 . 4" -run/main_scene="res://source/levels/trinity_site/trinity-site-level.tscn" -config/icon="res://icon.png" - -[display] - -window/size/resizable=false - -[input] - -input_right={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null) -, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null) - ] -} -input_left={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null) -, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null) - ] -} -input_up={ -"deadzone": 0.49, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null) -, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null) -, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null) - ] -} -input_down={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null) -, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null) - ] -} -input_debug={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":96,"unicode":0,"echo":false,"script":null) - ] -} -input_enter={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"unicode":0,"echo":false,"script":null) - ] -} -input_shift={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"unicode":0,"echo":false,"script":null) - ] -} - -[physics] - -common/enable_pause_aware_picking=true - -[rendering] - -environment/default_environment="res://default_env.tres" diff --git a/Alens/movementSystem0.0.4/source/assets/scripts/player-handlers/player-body-handler.gd b/Alens/movementSystem0.0.4/source/assets/scripts/player-handlers/player-body-handler.gd deleted file mode 100644 index 4dab27d..0000000 --- a/Alens/movementSystem0.0.4/source/assets/scripts/player-handlers/player-body-handler.gd +++ /dev/null @@ -1,148 +0,0 @@ -extends KinematicBody2D - -# Instance of data pre-processors -var VDIR_preset_pre_processor_instance = preload("res://source/assets/scripts/pre-processors/vdir_pre-processor.gd").new() -var UIN_preset_pre_processor_instance = preload("res://source/assets/scripts/pre-processors/uin_pre-processor.gd").new() - -# Local class constants - -# Local class variables -var VDIR = {} -var user_input = {} -var user_state = {} -var dimensions = {} -var gravityVector = Vector2(0,0) -var movementVector = Vector2(0,0) -var movementSpeed = 0 -var maxMovementSpeed = 60 -var accelerationSpeed = 3.5 -var deccelerationSpeed = 4.25 -var jumpState = false -var jumpSpeed = 0 -var maxJumpSpeed = 400 -var time = 0 -var timeOut = 1 -var timedOut = true -var movementRight = false -var movementLeft = true - -func _ready(): - # Allow update process override. - set_process(true) - $"player-animated-sprite".play("idle") - pass - -func get_user_state(): - # Create a dictionary of all variables that relate to clients' active state. - var user_state = { - "global_position": global_transform.origin - } - return user_state - -func get_dimensions(): - # Create a dictionary of all (required) sizes in regards to the client. - var dimensions = { - "sprite": { - "width":$"player-sprite".texture.get_width(), - "height":$"player-sprite".texture.get_height(), - "scale":$"player-sprite".scale, - }, - "collider": { - "shape":$"player-collider".get_shape(), - "radius":$"player-collider".get_shape().get_radius() - } - } - return dimensions - -func process_rotation(): - var VDIR_ray_positive_y = VDIR["1"]["1"]["ray"]["position"].y - user_state["global_position"].y - var VDIR_ray_negative_y = VDIR["1"]["2"]["ray"]["position"].y - user_state["global_position"].y - var VDIR_ray_positive_x = VDIR["1"]["1"]["ray"]["position"].x - user_state["global_position"].x - var VDIR_ray_negative_x = VDIR["1"]["2"]["ray"]["position"].x - user_state["global_position"].x - var VDIR_ray_offset = sqrt(VDIR_ray_positive_y * VDIR_ray_positive_y + VDIR_ray_positive_x * VDIR_ray_positive_x) - sqrt(VDIR_ray_negative_y * VDIR_ray_negative_y + VDIR_ray_negative_x * VDIR_ray_negative_x) - if VDIR_ray_offset > 1: - rotation_degrees += VDIR_ray_offset / 10 - if VDIR_ray_offset < 1: - rotation_degrees += VDIR_ray_offset / 10 - -func _process(delta): - user_input = UIN_preset_pre_processor_instance.update() - user_state = get_user_state() - dimensions = get_dimensions() - time += delta - VDIR = VDIR_preset_pre_processor_instance.update(user_state, dimensions) - for vector_type in VDIR: - var v_t = str(vector_type) - for vector in VDIR[v_t]: - var v = str(vector) - if v_t == "1": - var space_state = get_world_2d().direct_space_state - var ray_cast = space_state.intersect_ray((VDIR[v_t][v]["start"] - user_state["global_position"]).rotated(rotation) + user_state["global_position"],(VDIR[v_t][v]["end"] - user_state["global_position"]).rotated(rotation) + user_state["global_position"],[self]) - if "position" in ray_cast: - VDIR[v_t][v]["ray"]["position"] = ray_cast.position - VDIR[v_t][v]["ray"]["length"] = sqrt((VDIR[v_t][v]["ray"]["position"].y - user_state["global_position"].y)*(VDIR[v_t][v]["ray"]["position"].y - user_state["global_position"].y)+(VDIR[v_t][v]["ray"]["position"].x - user_state["global_position"].x)*(VDIR[v_t][v]["ray"]["position"].x - user_state["global_position"].x)) - VDIR[v_t][v]["ray"]["offset"] = dimensions["collider"]["radius"] - VDIR[v_t][v]["ray"]["length"] - VDIR[v_t][v]["ray"]["collided"] = true - else: - VDIR[v_t][v]["ray"]["position"] = (VDIR[v_t][v]["end"] - user_state["global_position"]).rotated(rotation) + user_state["global_position"] - VDIR[v_t][v]["ray"]["length"] = sqrt((VDIR[v_t][v]["ray"]["position"].y - user_state["global_position"].y)*(VDIR[v_t][v]["ray"]["position"].y - user_state["global_position"].y)+(VDIR[v_t][v]["ray"]["position"].x - user_state["global_position"].x)*(VDIR[v_t][v]["ray"]["position"].x - user_state["global_position"].x)) - VDIR[v_t][v]["ray"]["offset"] = dimensions["collider"]["radius"] - VDIR[v_t][v]["ray"]["length"] - VDIR[v_t][v]["ray"]["collided"] = false - update() - process_rotation() - -func _physics_process(delta): - if "0" in VDIR: - if VDIR["1"]["0"]["ray"]["length"] - dimensions["collider"]["radius"] > 2 and jumpState == false: - gravityVector = (VDIR["1"]["0"]["ray"]["position"] - user_state["global_position"]).normalized() - elif jumpState == false: - gravityVector = Vector2(0,0) - movementVector = Vector2(0,0) - if user_input["right"] == true: - movementVector = Vector2(1,0) - elif user_input["left"] == true: - movementVector = Vector2(-1,0) - else: - movementVector = Vector2(0,0) - if movementVector.x == 1 and movementRight == false: - movementRight = true - movementLeft = false - $"player-animated-sprite".flip_h = true - elif movementVector.x == -1 and movementLeft == false: - movementLeft = true - movementRight = false - $"player-animated-sprite".flip_h = false - if movementVector != Vector2(0,0) and jumpState == false: - movementSpeed = move_toward(movementSpeed, maxMovementSpeed, accelerationSpeed) - elif movementVector != Vector2(0,0) and jumpState == true: - movementSpeed = move_toward(movementSpeed, maxMovementSpeed * 2, accelerationSpeed) - else: - movementSpeed = move_toward(movementSpeed, 0, deccelerationSpeed) - if timedOut == true and user_input["up"] == true and jumpState == false and VDIR["1"]["0"]["ray"]["length"] - dimensions["collider"]["radius"] < 2: - gravityVector = (VDIR["1"]["0"]["ray"]["position"] - user_state["global_position"]).normalized() * -1 - jumpSpeed = 0 - jumpState = true - time = 0 - if jumpState == true and jumpSpeed < maxJumpSpeed: - rotation_degrees = move_toward(rotation_degrees, 0, accelerationSpeed/10) - jumpSpeed = move_toward(jumpSpeed, maxJumpSpeed, accelerationSpeed * 10) - else: - jumpState = false - jumpSpeed = 350 - if user_input["boost"] == true: - maxMovementSpeed = move_toward(maxMovementSpeed,120,accelerationSpeed) - else: - maxMovementSpeed = move_toward(maxMovementSpeed,60,deccelerationSpeed) - if time < timeOut: - timedOut = false - else: - timedOut = true - move_and_slide(gravityVector * jumpSpeed + movementVector.rotated(rotation).normalized() * movementSpeed) - -func _draw(): - for vector_type in VDIR: - var v_t = str(vector_type) - for vector in VDIR[v_t]: - var v = str(vector) - if v_t == "1": - draw_line(VDIR[v_t][v]["start"] - user_state["global_position"],(VDIR[v_t][v]["ray"]["position"] - user_state["global_position"]).rotated(-rotation),Color(255,255,255,1),1) diff --git a/Alens/movementSystem0.0.4/source/assets/scripts/player-handlers/player-collider-handler.gd b/Alens/movementSystem0.0.4/source/assets/scripts/player-handlers/player-collider-handler.gd deleted file mode 100644 index b3a90be..0000000 --- a/Alens/movementSystem0.0.4/source/assets/scripts/player-handlers/player-collider-handler.gd +++ /dev/null @@ -1,11 +0,0 @@ -extends CollisionShape2D - -onready var playerSpriteNAHeight = get_parent().get_child(2).texture.get_height() * get_parent().get_child(2).scale.y -onready var playerSpriteNAWidth = get_parent().get_child(2).texture.get_width() * get_parent().get_child(2).scale.x - -func _ready(): - var expectedColliderShape = CircleShape2D.new() - set_shape(expectedColliderShape) - var colliderRadius = playerSpriteNAHeight / 2 - expectedColliderShape.set_radius(colliderRadius) - pass diff --git a/Alens/movementSystem0.0.4/source/assets/scripts/pre-processors/uin_pre-processor.gd b/Alens/movementSystem0.0.4/source/assets/scripts/pre-processors/uin_pre-processor.gd deleted file mode 100644 index 9557d4b..0000000 --- a/Alens/movementSystem0.0.4/source/assets/scripts/pre-processors/uin_pre-processor.gd +++ /dev/null @@ -1,26 +0,0 @@ -extends Node - -var inputState = {} - -func _init() -> void: - inputState = { - "right": false, - "left": false, - "up": false, - "down": false, - "debug": false, - "enter": false - } - pass - -func update(): - inputState = { - "right": Input.is_action_pressed("input_right"), - "left": Input.is_action_pressed("input_left"), - "up": Input.is_action_pressed("input_up"), - "down": Input.is_action_pressed("input_down"), - "debug": Input.is_action_pressed("input_debug"), - "boost": Input.is_action_pressed("input_shift"), - "enter": Input.is_action_pressed("input_enter") - } - return inputState diff --git a/Alens/movementSystem0.0.4/source/assets/scripts/pre-processors/vdir_pre-processor.gd b/Alens/movementSystem0.0.4/source/assets/scripts/pre-processors/vdir_pre-processor.gd deleted file mode 100644 index da5f7fd..0000000 --- a/Alens/movementSystem0.0.4/source/assets/scripts/pre-processors/vdir_pre-processor.gd +++ /dev/null @@ -1,46 +0,0 @@ -extends Node - -var VDIR = {} - -func update(userState, userDimensions): - var bSP = 0 - var bHO = userDimensions["sprite"]["width"] / 2 * userDimensions["sprite"]["scale"].x - var bVVO = userDimensions["sprite"]["height"] * userDimensions["sprite"]["scale"].y - var spHO = userDimensions["collider"]["radius"] - VDIR = { - "0": { - "0": { - "start": Vector2(bSP, bSP), - "end": Vector2(bSP, bVVO), - "ray": {"position": Vector2(bSP, bVVO), "length": bVVO, "offset": bVVO - spHO, "collided": false} - }, - "1": { - "start": Vector2(spHO, bSP), - "end": Vector2(spHO, bVVO), - "ray": {"position": Vector2(spHO, bVVO), "length": bVVO, "offset": bVVO - spHO, "collided": false} - }, - "2": { - "start": Vector2(-spHO, bSP), - "end": Vector2(-spHO, bVVO), - "ray": {"position": Vector2(-spHO, bVVO), "length": bVVO, "offset": bVVO - spHO, "collided": false} - } - }, - "1": { - "0": { - "start": Vector2(bSP, bSP) + userState["global_position"], - "end": Vector2(bSP, bVVO) + userState["global_position"], - "ray": {"position": Vector2(bSP, bVVO) + userState["global_position"], "length": bVVO, "offset": bVVO - spHO, "collided": false} - }, - "1": { - "start": Vector2(spHO, bSP) + userState["global_position"], - "end": Vector2(spHO, bVVO) + userState["global_position"], - "ray": {"position": Vector2(spHO, bVVO) + userState["global_position"], "length": bVVO, "offset": bVVO - spHO, "collided": false} - }, - "2": { - 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b/Game/source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_0.png.import deleted file mode 100644 index fe51833..0000000 --- a/Game/source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_0.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/trinity_site_level_layout-level_design_z-index_0.png-05b8879ce933ed0eeba9d404ed43c171.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_0.png" -dest_files=[ "res://.import/trinity_site_level_layout-level_design_z-index_0.png-05b8879ce933ed0eeba9d404ed43c171.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 diff --git a/Game/source/levels/trinity_site/images/trinity_site_level_layout-monochrome.png b/Game/source/levels/trinity_site/images/trinity_site_level_layout-monochrome.png deleted file mode 100644 index 52a404a..0000000 Binary files a/Game/source/levels/trinity_site/images/trinity_site_level_layout-monochrome.png and /dev/null differ diff --git a/Game/source/levels/trinity_site/images/trinity_site_level_layout-monochrome.png.import b/Game/source/levels/trinity_site/images/trinity_site_level_layout-monochrome.png.import deleted file mode 100644 index dc7a418..0000000 --- a/Game/source/levels/trinity_site/images/trinity_site_level_layout-monochrome.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/trinity_site_level_layout-monochrome.png-c5b47a5f1d25029803eac9e832c13411.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://source/levels/trinity_site/images/trinity_site_level_layout-monochrome.png" -dest_files=[ "res://.import/trinity_site_level_layout-monochrome.png-c5b47a5f1d25029803eac9e832c13411.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 diff --git a/Pavels/README.md b/Pavels/README.md deleted file mode 100644 index 2df8b92..0000000 --- a/Pavels/README.md +++ /dev/null @@ -1,12 +0,0 @@ -Download git and run in terminal: -```terminal -git config --global user.name "Your Name" -git config --global user.email "youremail@yourdomain.com" -``` - -Enter in required directory and run: -```terminal -git clone https://github.com/KristofersSolo/Godot -``` - -or just use [GitHub Desktop](https://desktop.github.com) \ No newline at end of file diff --git a/Pavels/bullet_trajectory/.import/icon.png-487276ed1e3a0c39cad0279d744ee560.md5 b/Pavels/bullet_trajectory/.import/icon.png-487276ed1e3a0c39cad0279d744ee560.md5 deleted file mode 100644 index 7b61c3e..0000000 --- a/Pavels/bullet_trajectory/.import/icon.png-487276ed1e3a0c39cad0279d744ee560.md5 +++ /dev/null @@ -1,3 +0,0 @@ -source_md5="47313fa4c47a9963fddd764e1ec6e4a8" -dest_md5="2ded9e7f9060e2b530aab678b135fc5b" - diff --git a/Pavels/bullet_trajectory/.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex b/Pavels/bullet_trajectory/.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex deleted file mode 100644 index 3ca6461..0000000 Binary files a/Pavels/bullet_trajectory/.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex and /dev/null differ diff --git a/Pavels/bullet_trajectory/.import/pixil-frame-0 (1).png-160dd9969d7e45d14d604c370b40e019.md5 b/Pavels/bullet_trajectory/.import/pixil-frame-0 (1).png-160dd9969d7e45d14d604c370b40e019.md5 deleted file mode 100644 index cef4955..0000000 --- a/Pavels/bullet_trajectory/.import/pixil-frame-0 (1).png-160dd9969d7e45d14d604c370b40e019.md5 +++ /dev/null @@ -1,3 +0,0 @@ -source_md5="9af3d6b87828d63b47b64d8f55268047" -dest_md5="756347001080602f89f78ec386be2b42" - diff --git a/Pavels/bullet_trajectory/.import/pixil-frame-0 (1).png-160dd9969d7e45d14d604c370b40e019.stex b/Pavels/bullet_trajectory/.import/pixil-frame-0 (1).png-160dd9969d7e45d14d604c370b40e019.stex deleted file mode 100644 index 4dae7b8..0000000 Binary files a/Pavels/bullet_trajectory/.import/pixil-frame-0 (1).png-160dd9969d7e45d14d604c370b40e019.stex and /dev/null differ diff --git a/Pavels/bullet_trajectory/.import/pixilart-drawing.png-9e9c431ac86a42d1fefc4da3ac6bc15c.md5 b/Pavels/bullet_trajectory/.import/pixilart-drawing.png-9e9c431ac86a42d1fefc4da3ac6bc15c.md5 deleted file mode 100644 index 7f6ea5e..0000000 --- a/Pavels/bullet_trajectory/.import/pixilart-drawing.png-9e9c431ac86a42d1fefc4da3ac6bc15c.md5 +++ /dev/null @@ -1,3 +0,0 @@ -source_md5="9a8d5d95e162b71bd961db4150968a60" -dest_md5="4f8aa6a0885b0f2b6a56014ddf6aee0c" - diff --git a/Pavels/bullet_trajectory/.import/pixilart-drawing.png-9e9c431ac86a42d1fefc4da3ac6bc15c.stex b/Pavels/bullet_trajectory/.import/pixilart-drawing.png-9e9c431ac86a42d1fefc4da3ac6bc15c.stex deleted file mode 100644 index 19f0826..0000000 Binary files a/Pavels/bullet_trajectory/.import/pixilart-drawing.png-9e9c431ac86a42d1fefc4da3ac6bc15c.stex and /dev/null differ diff --git a/Pavels/bullet_trajectory/Hyperbolic_Trajectory/Hyperbolic_Barrel.tscn b/Pavels/bullet_trajectory/Hyperbolic_Trajectory/Hyperbolic_Barrel.tscn deleted file mode 100644 index 9e1a160..0000000 --- a/Pavels/bullet_trajectory/Hyperbolic_Trajectory/Hyperbolic_Barrel.tscn +++ /dev/null @@ -1,22 +0,0 @@ -[gd_scene load_steps=4 format=2] - -[ext_resource path="res://icon.png" type="Texture" id=1] -[ext_resource path="res://script/Hyperbola/Hyperbolic_Barrel.gd" type="Script" id=2] - -[sub_resource type="RectangleShape2D" id=1] -extents = Vector2( 22.5946, 3.60519 ) - -[node name="Hyperbolic_Barrel" type="StaticBody2D"] -script = ExtResource( 2 ) - -[node name="CollisionShape2D" type="CollisionShape2D" parent="."] -position = Vector2( 30.4661, 0.749161 ) -shape = SubResource( 1 ) - -[node name="icon" type="Sprite" parent="."] -position = Vector2( 42.4007, 0.196289 ) -scale = Vector2( 1.31624, 0.140625 ) -texture = ExtResource( 1 ) - -[node name="Position2D" type="Position2D" parent="."] -position = Vector2( 97.6552, 0.0842819 ) diff --git a/Pavels/bullet_trajectory/Hyperbolic_Trajectory/Hyperbolic_Bullet.tscn b/Pavels/bullet_trajectory/Hyperbolic_Trajectory/Hyperbolic_Bullet.tscn deleted file mode 100644 index cd9ffd6..0000000 --- a/Pavels/bullet_trajectory/Hyperbolic_Trajectory/Hyperbolic_Bullet.tscn +++ /dev/null @@ -1,22 +0,0 @@ -[gd_scene load_steps=4 format=2] - -[ext_resource path="res://pixil-frame-0 (1).png" type="Texture" id=1] -[ext_resource path="res://script/Hyperbola/Hyperbolic_Bullet.gd" type="Script" id=2] - -[sub_resource type="CapsuleShape2D" id=1] -radius = 5.4212 -height = 7.62897 - -[node name="Bullet" type="Area2D"] -script = ExtResource( 2 ) - -[node name="Sprite" type="Sprite" parent="."] -position = Vector2( 2, -19 ) -scale = Vector2( 0.199834, 0.199834 ) -texture = ExtResource( 1 ) - -[node name="CollisionShape2D" type="CollisionShape2D" parent="."] -rotation = 1.5708 -shape = SubResource( 1 ) - -[connection signal="body_entered" from="." to="." method="_on_Bullet_body_entered"] diff --git a/Pavels/bullet_trajectory/Hyperbolic_Trajectory/Hyperbolic_Env.tscn b/Pavels/bullet_trajectory/Hyperbolic_Trajectory/Hyperbolic_Env.tscn deleted file mode 100644 index 6dd98e1..0000000 --- a/Pavels/bullet_trajectory/Hyperbolic_Trajectory/Hyperbolic_Env.tscn +++ /dev/null @@ -1,12 +0,0 @@ -[gd_scene load_steps=4 format=2] - -[ext_resource path="res://Line_Trajectory/Line_Bullet.tscn" type="PackedScene" id=1] -[ext_resource path="res://script/Hyperbola/Hyperbolic_Env.gd" type="Script" id=2] -[ext_resource path="res://script/Hyperbola/Hyperbolic_Bullet.gd" type="Script" id=3] - -[node name="Env" type="Node2D"] -script = ExtResource( 2 ) - -[node name="Bullet" parent="." instance=ExtResource( 1 )] -position = Vector2( 0, -0.222725 ) -script = ExtResource( 3 ) diff --git a/Pavels/bullet_trajectory/Line_Trajectory/Line_Barrel.tscn b/Pavels/bullet_trajectory/Line_Trajectory/Line_Barrel.tscn deleted file mode 100644 index 1b2e3c9..0000000 --- a/Pavels/bullet_trajectory/Line_Trajectory/Line_Barrel.tscn +++ /dev/null @@ -1,22 +0,0 @@ -[gd_scene load_steps=4 format=2] - -[ext_resource path="res://icon.png" type="Texture" id=1] -[ext_resource path="res://script/Line/Line_Barrel.gd" type="Script" id=2] - -[sub_resource type="RectangleShape2D" id=1] -extents = Vector2( 22.5946, 3.60519 ) - -[node name="Line_Barrel" type="StaticBody2D"] -script = ExtResource( 2 ) - -[node name="CollisionShape2D" type="CollisionShape2D" parent="."] -position = Vector2( 30.4661, 0.749161 ) -shape = SubResource( 1 ) - -[node name="icon" type="Sprite" parent="."] -position = Vector2( 32.281, 0.196289 ) -scale = Vector2( 1, 0.140625 ) -texture = ExtResource( 1 ) - -[node name="Position2D" type="Position2D" parent="."] -position = Vector2( 64.7166, 0.0842819 ) diff --git a/Pavels/bullet_trajectory/Line_Trajectory/Line_Bullet.tscn b/Pavels/bullet_trajectory/Line_Trajectory/Line_Bullet.tscn deleted file mode 100644 index b342e67..0000000 --- a/Pavels/bullet_trajectory/Line_Trajectory/Line_Bullet.tscn +++ /dev/null @@ -1,22 +0,0 @@ -[gd_scene load_steps=4 format=2] - -[ext_resource path="res://pixil-frame-0 (1).png" type="Texture" id=1] -[ext_resource path="res://script/Line/Line_Bullet.gd" type="Script" id=2] - -[sub_resource type="CapsuleShape2D" id=1] -radius = 5.4212 -height = 7.62897 - -[node name="Bullet" type="Area2D"] -script = ExtResource( 2 ) - -[node name="Sprite" type="Sprite" parent="."] -position = Vector2( 2, -19 ) -scale = Vector2( 0.199834, 0.199834 ) -texture = ExtResource( 1 ) - -[node name="CollisionShape2D" type="CollisionShape2D" parent="."] -rotation = 1.5708 -shape = SubResource( 1 ) - -[connection signal="body_entered" from="." to="." method="_on_Bullet_body_entered"] diff --git a/Pavels/bullet_trajectory/Line_Trajectory/Line_Env.tscn b/Pavels/bullet_trajectory/Line_Trajectory/Line_Env.tscn deleted file mode 100644 index 0640b7e..0000000 --- a/Pavels/bullet_trajectory/Line_Trajectory/Line_Env.tscn +++ /dev/null @@ -1,10 +0,0 @@ -[gd_scene load_steps=3 format=2] - -[ext_resource path="res://Line_Trajectory/Line_Bullet.tscn" type="PackedScene" id=1] -[ext_resource path="res://script/Line/Line_Env.gd" type="Script" id=2] - -[node name="Env" type="Node2D"] -script = ExtResource( 2 ) - -[node name="Bullet" parent="." instance=ExtResource( 1 )] -position = Vector2( 0, -0.222725 ) diff --git a/Pavels/bullet_trajectory/Parabolic_Trajectory/Parabolic_Barrel.tscn b/Pavels/bullet_trajectory/Parabolic_Trajectory/Parabolic_Barrel.tscn deleted file mode 100644 index d7e228d..0000000 --- a/Pavels/bullet_trajectory/Parabolic_Trajectory/Parabolic_Barrel.tscn +++ /dev/null @@ -1,22 +0,0 @@ -[gd_scene load_steps=4 format=2] - -[ext_resource path="res://icon.png" type="Texture" id=1] -[ext_resource path="res://script/Parabola/Parabolic_Barrel.gd" type="Script" id=2] - -[sub_resource type="RectangleShape2D" id=1] -extents = Vector2( 8.79762, 3.60519 ) - -[node name="Parabolic_Barrel" type="StaticBody2D"] -script = ExtResource( 2 ) - -[node name="CollisionShape2D" type="CollisionShape2D" parent="."] -position = Vector2( 13.539, 2.08551 ) -shape = SubResource( 1 ) - -[node name="icon" type="Sprite" parent="."] -position = Vector2( 16.2448, 0.641744 ) -scale = Vector2( 0.387507, 0.251987 ) -texture = ExtResource( 1 ) - -[node name="Position2D" type="Position2D" parent="."] -position = Vector2( 34.426, 0.975182 ) diff --git a/Pavels/bullet_trajectory/Parabolic_Trajectory/Parabolic_Bullet.tscn b/Pavels/bullet_trajectory/Parabolic_Trajectory/Parabolic_Bullet.tscn deleted file mode 100644 index b342e67..0000000 --- a/Pavels/bullet_trajectory/Parabolic_Trajectory/Parabolic_Bullet.tscn +++ /dev/null @@ -1,22 +0,0 @@ -[gd_scene load_steps=4 format=2] - -[ext_resource path="res://pixil-frame-0 (1).png" type="Texture" id=1] -[ext_resource path="res://script/Line/Line_Bullet.gd" type="Script" id=2] - -[sub_resource type="CapsuleShape2D" id=1] -radius = 5.4212 -height = 7.62897 - -[node name="Bullet" type="Area2D"] -script = ExtResource( 2 ) - -[node name="Sprite" type="Sprite" parent="."] -position = Vector2( 2, -19 ) -scale = Vector2( 0.199834, 0.199834 ) -texture = ExtResource( 1 ) - -[node name="CollisionShape2D" type="CollisionShape2D" parent="."] -rotation = 1.5708 -shape = SubResource( 1 ) - -[connection signal="body_entered" from="." to="." method="_on_Bullet_body_entered"] diff --git a/Pavels/bullet_trajectory/Parabolic_Trajectory/Parabolic_Env.tscn b/Pavels/bullet_trajectory/Parabolic_Trajectory/Parabolic_Env.tscn deleted file mode 100644 index 07cfd7f..0000000 --- a/Pavels/bullet_trajectory/Parabolic_Trajectory/Parabolic_Env.tscn +++ /dev/null @@ -1,12 +0,0 @@ -[gd_scene load_steps=4 format=2] - -[ext_resource path="res://Line_Trajectory/Line_Bullet.tscn" type="PackedScene" id=1] -[ext_resource path="res://script/Parabola/Parabolic_Env.gd" type="Script" id=2] -[ext_resource path="res://script/Parabola/Parabolic_Bullet.gd" type="Script" id=3] - -[node name="Env" type="Node2D"] -script = ExtResource( 2 ) - -[node name="Bullet" parent="." instance=ExtResource( 1 )] -position = Vector2( 0, -0.222725 ) -script = ExtResource( 3 ) diff --git a/Pavels/bullet_trajectory/Player.tscn b/Pavels/bullet_trajectory/Player.tscn deleted file mode 100644 index 2daf1ef..0000000 --- a/Pavels/bullet_trajectory/Player.tscn +++ /dev/null @@ -1,19 +0,0 @@ -[gd_scene load_steps=4 format=2] - -[ext_resource path="res://pixilart-drawing.png" type="Texture" id=1] -[ext_resource path="res://script/KinematicBody2D.gd" type="Script" id=2] - -[sub_resource type="RectangleShape2D" id=1] -extents = Vector2( 22.279, 10 ) - -[node name="Player" type="KinematicBody2D"] -position = Vector2( 400, 296 ) -script = ExtResource( 2 ) - -[node name="Sprite" type="Sprite" parent="."] -position = Vector2( 4, -17 ) -texture = ExtResource( 1 ) - -[node name="CollisionShape2D" type="CollisionShape2D" parent="."] -position = Vector2( 0.381104, 0.412598 ) -shape = SubResource( 1 ) diff --git a/Pavels/bullet_trajectory/Sine_Trajectory/Sine_Barrel.tscn b/Pavels/bullet_trajectory/Sine_Trajectory/Sine_Barrel.tscn deleted file mode 100644 index 690b1ca..0000000 --- a/Pavels/bullet_trajectory/Sine_Trajectory/Sine_Barrel.tscn +++ /dev/null @@ -1,22 +0,0 @@ -[gd_scene load_steps=4 format=2] - -[ext_resource path="res://icon.png" type="Texture" id=1] -[ext_resource path="res://script/Sine/Sine_Barrel.gd" type="Script" id=2] - -[sub_resource type="RectangleShape2D" id=1] -extents = Vector2( 21.0351, 6.99966 ) - -[node name="Sine_Barrel" type="StaticBody2D"] -script = ExtResource( 2 ) - -[node name="Sprite" type="Sprite" parent="."] -position = Vector2( 32.0917, 0.471939 ) -scale = Vector2( 1, 0.336339 ) -texture = ExtResource( 1 ) - -[node name="CollisionShape2D" type="CollisionShape2D" parent="."] -position = Vector2( 30.8681, 0 ) -shape = SubResource( 1 ) - -[node name="Position2D" type="Position2D" parent="."] -position = Vector2( 64.7166, 0.0842819 ) diff --git a/Pavels/bullet_trajectory/Sine_Trajectory/Sine_Bullet.tscn b/Pavels/bullet_trajectory/Sine_Trajectory/Sine_Bullet.tscn deleted file mode 100644 index b342e67..0000000 --- a/Pavels/bullet_trajectory/Sine_Trajectory/Sine_Bullet.tscn +++ /dev/null @@ -1,22 +0,0 @@ -[gd_scene load_steps=4 format=2] - -[ext_resource path="res://pixil-frame-0 (1).png" type="Texture" id=1] -[ext_resource path="res://script/Line/Line_Bullet.gd" type="Script" id=2] - -[sub_resource type="CapsuleShape2D" id=1] -radius = 5.4212 -height = 7.62897 - -[node name="Bullet" type="Area2D"] -script = ExtResource( 2 ) - -[node name="Sprite" type="Sprite" parent="."] -position = Vector2( 2, -19 ) -scale = Vector2( 0.199834, 0.199834 ) -texture = ExtResource( 1 ) - -[node name="CollisionShape2D" type="CollisionShape2D" parent="."] -rotation = 1.5708 -shape = SubResource( 1 ) - -[connection signal="body_entered" from="." to="." method="_on_Bullet_body_entered"] diff --git a/Pavels/bullet_trajectory/Sine_Trajectory/Sine_Env.tscn b/Pavels/bullet_trajectory/Sine_Trajectory/Sine_Env.tscn deleted file mode 100644 index f0c77d5..0000000 --- a/Pavels/bullet_trajectory/Sine_Trajectory/Sine_Env.tscn +++ /dev/null @@ -1,12 +0,0 @@ -[gd_scene load_steps=4 format=2] - -[ext_resource path="res://Line_Trajectory/Line_Bullet.tscn" type="PackedScene" id=1] -[ext_resource path="res://script/Sine/Sine_Env.gd" type="Script" id=2] -[ext_resource path="res://script/Sine/Sine_Bullet.gd" type="Script" id=3] - -[node name="Env" type="Node2D"] -script = ExtResource( 2 ) - -[node name="Bullet" parent="." instance=ExtResource( 1 )] -position = Vector2( 0, -0.222725 ) -script = ExtResource( 3 ) diff --git a/Pavels/bullet_trajectory/default_env.tres b/Pavels/bullet_trajectory/default_env.tres deleted file mode 100644 index 20207a4..0000000 --- a/Pavels/bullet_trajectory/default_env.tres +++ /dev/null @@ -1,7 +0,0 @@ -[gd_resource type="Environment" load_steps=2 format=2] - -[sub_resource type="ProceduralSky" id=1] - -[resource] -background_mode = 2 -background_sky = SubResource( 1 ) diff --git a/Pavels/bullet_trajectory/game.tscn b/Pavels/bullet_trajectory/game.tscn deleted file mode 100644 index 109ab9e..0000000 --- a/Pavels/bullet_trajectory/game.tscn +++ /dev/null @@ -1,32 +0,0 @@ -[gd_scene load_steps=6 format=2] - -[ext_resource path="res://Player.tscn" type="PackedScene" id=1] -[ext_resource path="res://icon.png" type="Texture" id=3] -[ext_resource path="res://script/Gun.gd" type="Script" id=4] -[ext_resource path="res://script/Mob.gd" type="Script" id=5] - -[sub_resource type="RectangleShape2D" id=1] -extents = Vector2( 31.7698, 29.9446 ) - -[node name="Node2D" type="Node2D"] - -[node name="Mob" type="KinematicBody2D" parent="." groups=[ -"mobs", -]] -position = Vector2( -0.000213623, 0.000244141 ) -script = ExtResource( 5 ) - -[node name="Sprite" type="Sprite" parent="Mob"] -position = Vector2( 748.393, 296.081 ) -texture = ExtResource( 3 ) - -[node name="CollisionShape2D" type="CollisionShape2D" parent="Mob"] -position = Vector2( 748.393, 293.562 ) -shape = SubResource( 1 ) -one_way_collision_margin = 0.0 - -[node name="Player" parent="." instance=ExtResource( 1 )] - -[node name="Gun_Position" type="Position2D" parent="Player"] -position = Vector2( 37.1728, -6.00076 ) -script = ExtResource( 4 ) diff --git a/Pavels/bullet_trajectory/icon.png b/Pavels/bullet_trajectory/icon.png deleted file mode 100644 index c98fbb6..0000000 Binary files a/Pavels/bullet_trajectory/icon.png and /dev/null differ diff --git a/Pavels/bullet_trajectory/icon.png.import b/Pavels/bullet_trajectory/icon.png.import deleted file mode 100644 index 96cbf46..0000000 --- a/Pavels/bullet_trajectory/icon.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://icon.png" -dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 diff --git a/Pavels/bullet_trajectory/pixil-frame-0 (1).png b/Pavels/bullet_trajectory/pixil-frame-0 (1).png deleted file mode 100644 index ecdddea..0000000 Binary files a/Pavels/bullet_trajectory/pixil-frame-0 (1).png and /dev/null differ diff --git a/Pavels/bullet_trajectory/pixil-frame-0 (1).png.import b/Pavels/bullet_trajectory/pixil-frame-0 (1).png.import deleted file mode 100644 index 553ec28..0000000 --- a/Pavels/bullet_trajectory/pixil-frame-0 (1).png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/pixil-frame-0 (1).png-160dd9969d7e45d14d604c370b40e019.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://pixil-frame-0 (1).png" -dest_files=[ "res://.import/pixil-frame-0 (1).png-160dd9969d7e45d14d604c370b40e019.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 diff --git a/Pavels/bullet_trajectory/pixilart-drawing.png b/Pavels/bullet_trajectory/pixilart-drawing.png deleted file mode 100644 index a2d76a7..0000000 Binary files a/Pavels/bullet_trajectory/pixilart-drawing.png and /dev/null differ diff --git a/Pavels/bullet_trajectory/pixilart-drawing.png.import b/Pavels/bullet_trajectory/pixilart-drawing.png.import deleted file mode 100644 index 187733d..0000000 --- a/Pavels/bullet_trajectory/pixilart-drawing.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/pixilart-drawing.png-9e9c431ac86a42d1fefc4da3ac6bc15c.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://pixilart-drawing.png" -dest_files=[ "res://.import/pixilart-drawing.png-9e9c431ac86a42d1fefc4da3ac6bc15c.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 diff --git a/Pavels/bullet_trajectory/project.godot b/Pavels/bullet_trajectory/project.godot deleted file mode 100644 index 671b2cb..0000000 --- a/Pavels/bullet_trajectory/project.godot +++ /dev/null @@ -1,85 +0,0 @@ -; Engine configuration file. -; It's best edited using the editor UI and not directly, -; since the parameters that go here are not all obvious. -; -; Format: -; [section] ; section goes between [] -; param=value ; assign values to parameters - -config_version=4 - -[application] - -config/name="Bullet Trajectory" -run/main_scene="res://game.tscn" -config/icon="res://icon.png" - -[input] - -ui_left={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null) -, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null) - ] -} -ui_right={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null) -, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null) - ] -} -ui_up={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null) -, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null) - ] -} -ui_down={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null) -, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null) - ] -} -shoot={ -"deadzone": 0.5, -"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null) - ] -} -gun_up={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null) - ] -} -gun_down={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null) - ] -} -line={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777351,"unicode":0,"echo":false,"script":null) - ] -} -parab={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777352,"unicode":0,"echo":false,"script":null) - ] -} -hyper={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777354,"unicode":0,"echo":false,"script":null) - ] -} -sine={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777353,"unicode":0,"echo":false,"script":null) - ] -} - -[physics] - -common/enable_pause_aware_picking=true - -[rendering] - -environment/default_environment="res://default_env.tres" diff --git a/Pavels/bullet_trajectory/script/Gun.gd b/Pavels/bullet_trajectory/script/Gun.gd deleted file mode 100644 index 88a20a3..0000000 --- a/Pavels/bullet_trajectory/script/Gun.gd +++ /dev/null @@ -1,30 +0,0 @@ -extends Position2D - -var trajectories = { - 'line' : preload("res://Line_Trajectory/Line_Barrel.tscn"), - 'sine' : preload("res://Sine_Trajectory/Sine_Barrel.tscn"), - 'parab' : preload("res://Parabolic_Trajectory/Parabolic_Barrel.tscn"), - 'hyper' : preload("res://Hyperbolic_Trajectory/Hyperbolic_Barrel.tscn") -} - - -func equip_gun(gun_type:String): - for gun in get_children(): #if there is gun remove it - gun.queue_free() - - var gun = trajectories[gun_type].instance() - add_child(gun) - - - -func _process(delta): - look_at(get_global_mouse_position()) - if Input.is_action_just_pressed("line"): - equip_gun('line') - if Input.is_action_just_pressed("sine"): - equip_gun('sine') - if Input.is_action_just_pressed("parab"): - equip_gun('parab') - if Input.is_action_just_pressed("hyper"): - equip_gun('hyper') - pass diff --git a/Pavels/bullet_trajectory/script/Hyperbola/Hyperbolic_Barrel.gd b/Pavels/bullet_trajectory/script/Hyperbola/Hyperbolic_Barrel.gd deleted file mode 100644 index fc808d6..0000000 --- a/Pavels/bullet_trajectory/script/Hyperbola/Hyperbolic_Barrel.gd +++ /dev/null @@ -1,16 +0,0 @@ -extends StaticBody2D # Y = aX - -onready var bullet = preload("res://Hyperbolic_Trajectory/Hyperbolic_Env.tscn") - - -func shoot(): - var b = bullet.instance() - get_parent().get_parent().get_parent().add_child(b) - b.global_position = $Position2D.global_position - b.global_rotation = $Position2D.global_rotation - - - -func _process(delta): - if Input.is_action_just_pressed("shoot"): - shoot() diff --git a/Pavels/bullet_trajectory/script/Hyperbola/Hyperbolic_Bullet.gd b/Pavels/bullet_trajectory/script/Hyperbola/Hyperbolic_Bullet.gd deleted file mode 100644 index 69f7b2e..0000000 --- a/Pavels/bullet_trajectory/script/Hyperbola/Hyperbolic_Bullet.gd +++ /dev/null @@ -1,24 +0,0 @@ -extends Area2D - -var velocity = Vector2() -var speed = 1 -var time = 0.5 -var gravitile = 5 - - - -func follow_hyperbolic_trajectory(): - velocity.x = gravitile * time - velocity.y = 1/time - - -func _process(delta): - follow_hyperbolic_trajectory() - time += delta - position += velocity * speed * delta - - -func _on_Bullet_body_entered(body): - if body.is_in_group("mobs"): - body.queue_free() - queue_free() diff --git a/Pavels/bullet_trajectory/script/Hyperbola/Hyperbolic_Env.gd b/Pavels/bullet_trajectory/script/Hyperbola/Hyperbolic_Env.gd deleted file mode 100644 index 344a757..0000000 --- a/Pavels/bullet_trajectory/script/Hyperbola/Hyperbolic_Env.gd +++ /dev/null @@ -1,10 +0,0 @@ -extends Node2D - - -var time = 0 - - -func _process(delta): - time += delta - if time > 17: - queue_free() diff --git a/Pavels/bullet_trajectory/script/KinematicBody2D.gd b/Pavels/bullet_trajectory/script/KinematicBody2D.gd deleted file mode 100644 index 1aa9367..0000000 --- a/Pavels/bullet_trajectory/script/KinematicBody2D.gd +++ /dev/null @@ -1,26 +0,0 @@ -extends KinematicBody2D - -export var speed = 400 -var movement = Vector2(0, 0) - -#func shoot(): - #var b = env.instance() - #get_parent().add_child(b) - #b.global_transform = $Gun.global_transform - -func get_input(): - movement = Vector2() - if Input.is_action_pressed("ui_right"): - movement.x += 10 - if Input.is_action_pressed("ui_left"): - movement.x -= 10 - if Input.is_action_pressed("ui_down"): - movement.y += 10 - if Input.is_action_pressed("ui_up"): - movement.y -= 10 - #if Input.is_action_just_pressed("shoot"): - #shoot() - -func _physics_process(delta): - get_input() - position += movement.normalized() * speed * delta diff --git a/Pavels/bullet_trajectory/script/Line/Line_Barrel.gd b/Pavels/bullet_trajectory/script/Line/Line_Barrel.gd deleted file mode 100644 index 4ba9307..0000000 --- a/Pavels/bullet_trajectory/script/Line/Line_Barrel.gd +++ /dev/null @@ -1,16 +0,0 @@ -extends StaticBody2D # Y = aX - -onready var bullet = preload("res://Line_Trajectory/Line_Env.tscn") - - -func shoot(): - var b = bullet.instance() - get_parent().get_parent().get_parent().add_child(b) - b.global_position = $Position2D.global_position - b.global_rotation = $Position2D.global_rotation - - - -func _process(delta): - if Input.is_action_just_pressed("shoot"): - shoot() diff --git a/Pavels/bullet_trajectory/script/Line/Line_Bullet.gd b/Pavels/bullet_trajectory/script/Line/Line_Bullet.gd deleted file mode 100644 index 3c958c0..0000000 --- a/Pavels/bullet_trajectory/script/Line/Line_Bullet.gd +++ /dev/null @@ -1,43 +0,0 @@ -extends Area2D - -export var speed = 100 -var velocity = Vector2() - -var time = 0 -export var amplitude = 4 -export var frequency = 5 -var gravitile = 5 - - -func follow_line_trajectory(): - velocity = Vector2(10, 0) - -#func follow_parabolic_trajectory(): - #velocity.x = 5 - #velocity.y = 1 * time * gravitile - #return velocity - -#func follow_hyperbolic_trajectory(): - #velocity.x = gravitile * time - #velocity.y = 1 - #return velocity - -#func input(): - #if Input.is_action_just_pressed("line"): - #return follow_sine_trajectory() - #elif Input.is_action_just_pressed("sine"): - #return follow_line_trajectory() - #else: - #print('Trajectory is not selected') - #queue_free() - -func _process(delta): - follow_line_trajectory() - time += delta - position += velocity * speed * delta - - -func _on_Bullet_body_entered(body): - if body.is_in_group("mobs"): - body.queue_free() - queue_free() diff --git a/Pavels/bullet_trajectory/script/Line/Line_Env.gd b/Pavels/bullet_trajectory/script/Line/Line_Env.gd deleted file mode 100644 index 3a7645d..0000000 --- a/Pavels/bullet_trajectory/script/Line/Line_Env.gd +++ /dev/null @@ -1,9 +0,0 @@ -extends Node2D - -var time = 0 - - -func _process(delta): - time += delta - if time > 17: - queue_free() diff --git a/Pavels/bullet_trajectory/script/Mob.gd b/Pavels/bullet_trajectory/script/Mob.gd deleted file mode 100644 index 16a9985..0000000 --- a/Pavels/bullet_trajectory/script/Mob.gd +++ /dev/null @@ -1,10 +0,0 @@ -extends KinematicBody2D - - -var velocity = Vector2(1, 1) - -func _process(delta): - var collision = move_and_collide(velocity * delta) - - - diff --git a/Pavels/bullet_trajectory/script/Parabola/Parabolic_Barrel.gd b/Pavels/bullet_trajectory/script/Parabola/Parabolic_Barrel.gd deleted file mode 100644 index d020184..0000000 --- a/Pavels/bullet_trajectory/script/Parabola/Parabolic_Barrel.gd +++ /dev/null @@ -1,16 +0,0 @@ -extends StaticBody2D # Y = aX - -onready var bullet = preload("res://Parabolic_Trajectory/Parabolic_Env.tscn") - - -func shoot(): - var b = bullet.instance() - get_parent().get_parent().get_parent().add_child(b) - b.global_position = $Position2D.global_position - b.global_rotation = $Position2D.global_rotation - - - -func _process(delta): - if Input.is_action_just_pressed("shoot"): - shoot() diff --git a/Pavels/bullet_trajectory/script/Parabola/Parabolic_Bullet.gd b/Pavels/bullet_trajectory/script/Parabola/Parabolic_Bullet.gd deleted file mode 100644 index beee2de..0000000 --- a/Pavels/bullet_trajectory/script/Parabola/Parabolic_Bullet.gd +++ /dev/null @@ -1,24 +0,0 @@ -extends Area2D - -export var speed = 100 -var velocity = Vector2() - -var time = 0 -var gravitile = 5 - - -func follow_parabolic_trajectory(): - velocity.x = 5 - velocity.y = 1 * time * gravitile - - -func _process(delta): - follow_parabolic_trajectory() - time += delta - position += velocity * speed * delta - - -func _on_Bullet_body_entered(body): - if body.is_in_group("mobs"): - body.queue_free() - queue_free() diff --git a/Pavels/bullet_trajectory/script/Parabola/Parabolic_Env.gd b/Pavels/bullet_trajectory/script/Parabola/Parabolic_Env.gd deleted file mode 100644 index 3a7645d..0000000 --- a/Pavels/bullet_trajectory/script/Parabola/Parabolic_Env.gd +++ /dev/null @@ -1,9 +0,0 @@ -extends Node2D - -var time = 0 - - -func _process(delta): - time += delta - if time > 17: - queue_free() diff --git a/Pavels/bullet_trajectory/script/Sine/Sine_Barrel.gd b/Pavels/bullet_trajectory/script/Sine/Sine_Barrel.gd deleted file mode 100644 index 79ce4e8..0000000 --- a/Pavels/bullet_trajectory/script/Sine/Sine_Barrel.gd +++ /dev/null @@ -1,20 +0,0 @@ -extends StaticBody2D - -onready var bullet = preload("res://Sine_Trajectory/Sine_Env.tscn") - -var velocity = Vector2(1, 0) -var shooting_speed = 200 - - - -func shoot(): - var b = bullet.instance() - get_parent().get_parent().get_parent().add_child(b) - b.global_position = $Position2D.global_position - b.global_rotation = $Position2D.global_rotation - pass - - -func _process(delta): - if Input.is_action_just_pressed("shoot"): - shoot() diff --git a/Pavels/bullet_trajectory/script/Sine/Sine_Bullet.gd b/Pavels/bullet_trajectory/script/Sine/Sine_Bullet.gd deleted file mode 100644 index 1196b54..0000000 --- a/Pavels/bullet_trajectory/script/Sine/Sine_Bullet.gd +++ /dev/null @@ -1,25 +0,0 @@ -extends Area2D - -export var speed = 100 -var velocity = Vector2() - -var time = 0 -export var amplitude = 4 -export var frequency = 5 -var gravitile = 5 - - -func follow_sine_trajectory(): - velocity.y = amplitude * cos(time * frequency) - velocity.x = 5 - -func _process(delta): - follow_sine_trajectory() - time += delta - position += velocity * speed * delta - - -func _on_Bullet_body_entered(body): - if body.is_in_group("mobs"): - body.queue_free() - queue_free() diff --git a/Pavels/bullet_trajectory/script/Sine/Sine_Env.gd b/Pavels/bullet_trajectory/script/Sine/Sine_Env.gd deleted file mode 100644 index 3a7645d..0000000 --- a/Pavels/bullet_trajectory/script/Sine/Sine_Env.gd +++ /dev/null @@ -1,9 +0,0 @@ -extends Node2D - -var time = 0 - - -func _process(delta): - time += delta - if time > 17: - queue_free() diff --git a/Alens/movementSystem0.0.2/default_env.tres b/default_env.tres similarity index 100% rename from Alens/movementSystem0.0.2/default_env.tres rename to default_env.tres diff --git a/Game/icon.png b/icon.png similarity index 100% rename from Game/icon.png rename to icon.png diff --git a/Alens/movementSystem0.0.2/icon.png.import b/icon.png.import similarity index 100% rename from Alens/movementSystem0.0.2/icon.png.import rename to icon.png.import diff --git a/kristofers/game/.import/floor.png-8870646e23ec8c3ad77089faabc9e773.md5 b/kristofers/game/.import/floor.png-8870646e23ec8c3ad77089faabc9e773.md5 deleted file mode 100644 index ca30529..0000000 --- a/kristofers/game/.import/floor.png-8870646e23ec8c3ad77089faabc9e773.md5 +++ /dev/null @@ -1,3 +0,0 @@ -source_md5="9750ca6557519b87fc4520d712122db2" -dest_md5="5eb6e761bb9e4397cd2a5caa6c18dc5a" - diff --git a/kristofers/game/.import/floor.svg-297905206d682966af5dba035b7d5368.md5 b/kristofers/game/.import/floor.svg-297905206d682966af5dba035b7d5368.md5 deleted file mode 100644 index 61691d3..0000000 --- a/kristofers/game/.import/floor.svg-297905206d682966af5dba035b7d5368.md5 +++ /dev/null @@ -1,3 +0,0 @@ -source_md5="ea99925cae38c148dc6a1c29df4fb92e" -dest_md5="f73af61b19494ec5bf488ba2a748b42b" - diff --git a/kristofers/game/.import/floor.svg-297905206d682966af5dba035b7d5368.stex b/kristofers/game/.import/floor.svg-297905206d682966af5dba035b7d5368.stex deleted file mode 100644 index f9dd86d..0000000 Binary files a/kristofers/game/.import/floor.svg-297905206d682966af5dba035b7d5368.stex and /dev/null differ diff --git a/kristofers/game/.import/icon.png-487276ed1e3a0c39cad0279d744ee560.md5 b/kristofers/game/.import/icon.png-487276ed1e3a0c39cad0279d744ee560.md5 deleted file mode 100644 index 7b61c3e..0000000 --- a/kristofers/game/.import/icon.png-487276ed1e3a0c39cad0279d744ee560.md5 +++ /dev/null @@ -1,3 +0,0 @@ -source_md5="47313fa4c47a9963fddd764e1ec6e4a8" -dest_md5="2ded9e7f9060e2b530aab678b135fc5b" - diff --git a/kristofers/game/.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex b/kristofers/game/.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex deleted file mode 100644 index 3ca6461..0000000 Binary files a/kristofers/game/.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex and /dev/null differ diff --git a/kristofers/game/.import/sphere.png-b735a7d58a47546099ef1144a282cd43.md5 b/kristofers/game/.import/sphere.png-b735a7d58a47546099ef1144a282cd43.md5 deleted file mode 100644 index 423ebf0..0000000 --- a/kristofers/game/.import/sphere.png-b735a7d58a47546099ef1144a282cd43.md5 +++ /dev/null @@ -1,3 +0,0 @@ -source_md5="4c808b578f2c91daff0d263d354987bc" -dest_md5="891b486e29729d74d35394bfcab59da4" - diff --git a/kristofers/game/.import/square.svg-eb5ce7ff66dca983c1acbf7134c96e32.md5 b/kristofers/game/.import/square.svg-eb5ce7ff66dca983c1acbf7134c96e32.md5 deleted file mode 100644 index cccd565..0000000 --- a/kristofers/game/.import/square.svg-eb5ce7ff66dca983c1acbf7134c96e32.md5 +++ /dev/null @@ -1,3 +0,0 @@ -source_md5="8710596f5b7629d554530ee5d3004df2" -dest_md5="6bee633952da9324309ed830215bd4a3" - diff --git a/kristofers/game/.import/square.svg-eb5ce7ff66dca983c1acbf7134c96e32.stex b/kristofers/game/.import/square.svg-eb5ce7ff66dca983c1acbf7134c96e32.stex deleted file mode 100644 index 2ea7c23..0000000 Binary files a/kristofers/game/.import/square.svg-eb5ce7ff66dca983c1acbf7134c96e32.stex and /dev/null differ diff --git a/kristofers/game/build/game.x86_64 b/kristofers/game/build/game.x86_64 deleted file mode 100644 index 23536c1..0000000 Binary files a/kristofers/game/build/game.x86_64 and /dev/null differ diff --git a/kristofers/game/build/logs/godot.log b/kristofers/game/build/logs/godot.log deleted file mode 100644 index 32d8222..0000000 --- a/kristofers/game/build/logs/godot.log +++ /dev/null @@ -1,7 +0,0 @@ -Godot Engine v3.3.4.stable.arch_linux - https://godotengine.org -OpenGL ES 3.0 Renderer: NVIDIA GeForce GT 1030/PCIe/SSE2 -OpenGL ES Batching: ON - -**ERROR**: Condition "default_certs != __null" is true. - At: modules/mbedtls/crypto_mbedtls.cpp:201:load_default_certificates() - Condition "default_certs != __null" is true. -Editing project: /run/media/kristofers/Disk/Pyhton/games/Godot/Game #4 (::run::media::kristofers::Disk::Pyhton::games::Godot::Game #4) diff --git a/kristofers/game/code/UI.gd b/kristofers/game/code/UI.gd deleted file mode 100644 index 69c8493..0000000 --- a/kristofers/game/code/UI.gd +++ /dev/null @@ -1,9 +0,0 @@ -extends CanvasLayer - - -func _ready() -> void: - Global.ui = self - - -func _exit_tree() -> void: - Global.ui = null diff --git a/kristofers/game/code/game.gd b/kristofers/game/code/game.gd deleted file mode 100644 index 1a1543e..0000000 --- a/kristofers/game/code/game.gd +++ /dev/null @@ -1,27 +0,0 @@ -extends Node2D - -var current_spawn_location_instance_number = 1 -var current_player_location_instance_number = null - - -func _ready() -> void: - get_tree().connect("network_peer_disconnected", self, "_player_disconnected") - - if get_tree().is_network_server(): - setup_player_positions() - - -func setup_player_positions() -> void: - for player in PersistentNodes.get_children(): - if player.is_in_group("Player"): - for spawn_location in $spawn_locations.get_children(): - if int(spawn_location.name) == current_spawn_location_instance_number and current_player_location_instance_number != player: - player.rpc("update_position", spawn_location.global_position) - current_spawn_location_instance_number += 1 - current_player_location_instance_number = player - - -func _player_disconnected(id) -> void: - if PersistentNodes.has_node(str(id)): - PersistentNodes.get_node(str(id)).username_text_instance.queue_free() - PersistentNodes.get_node(str(id)).queue_free() diff --git a/kristofers/game/code/global.gd b/kristofers/game/code/global.gd deleted file mode 100644 index 0c2f85d..0000000 --- a/kristofers/game/code/global.gd +++ /dev/null @@ -1,15 +0,0 @@ -extends Node - -var player_master = null -var ui = null -var alive_players = [] - -func instance_node_at_location(node: Object, parent: Object, location: Vector2) -> Object: - var node_instance = instance_node(node, parent) - node_instance.global_position = location - return node_instance - -func instance_node(node: Object, parent: Object) -> Object: - var node_instance = node.instance() - parent.add_child(node_instance) - return node_instance diff --git a/kristofers/game/code/player.gd b/kristofers/game/code/player.gd deleted file mode 100644 index 432e47a..0000000 --- a/kristofers/game/code/player.gd +++ /dev/null @@ -1,147 +0,0 @@ -extends KinematicBody2D - -const JUMP_FORCE = 750 -const GRAVITY = 2000 -const MAX_SPEED = 5000 -const ACCELERATION = 10 - -var speed = 50 -var velocity = Vector2() -var fly = true - -var username_text = load("res://scenes/username_text.tscn") -var username setget username_set -var username_text_instance = null - -puppet var puppet_position = Vector2(0, 0) setget puppet_position_set -puppet var puppet_velocity = Vector2() -puppet var puppet_username = "" setget puppet_username_set - -onready var tween = $Tween - - -func _ready(): - get_tree().connect("network_peer_connected", self, "_network_peer_connected") - username_text_instance = Global.instance_node_at_location(username_text, PersistentNodes, global_position) - username_text_instance.player_following = self - - -func _process(delta: float) -> void: - if username_text_instance != null: - username_text_instance.name = "username" + name - - -func _physics_process(delta): - if get_tree().has_network_peer(): - if is_network_master(): - mode_switch(delta) - screen_wrap() - - -func mode_switch(delta): - if Input.is_action_just_pressed("mode_switch") and fly == false: - fly = true - elif Input.is_action_just_pressed("mode_switch") and fly == true: - fly = false - - if fly == false: - movement(delta) - elif fly == true: - flying() - - -func movement(delta): - if Input.is_action_just_pressed("stop"): - velocity.x = 0 - velocity.y = 0 - if Input.is_action_pressed("move_left"): - if velocity.x > -MAX_SPEED: - velocity.x -= speed - elif Input.is_action_pressed("move_right"): - if velocity.x < MAX_SPEED: - velocity.x += speed - - #if !Input.is_action_pressed("move_left") and !Input.is_action_pressed("move_right") and is_on_floor(): - # velocity.x = 0 - - velocity.y += GRAVITY * delta - if Input.is_action_pressed("jump") and is_on_floor(): - velocity.y -= JUMP_FORCE - velocity = move_and_slide(velocity, Vector2.UP) - - -func flying(): - var fly_speed = 1000 - var velocity = Vector2() - if Input.is_action_pressed("move_right"): - velocity.x += 1 - if Input.is_action_pressed("move_left"): - velocity.x -= 1 - if Input.is_action_pressed("move_down"): - velocity.y += 1 - if Input.is_action_pressed("move_up"): - velocity.y -= 1 - velocity = velocity.normalized() * fly_speed - - velocity = move_and_slide(velocity) - - -func screen_wrap(): - if position.x <= -10: - position.x = get_viewport_rect().size.x - if position.x >= get_viewport_rect().size.x + 10: - position.x = 0 - - -func puppet_position_set(new_value) -> void: - puppet_position = new_value - tween.interpolate_property(self, "global_position", global_position, puppet_position, 0.1) - tween.start() - - -func username_set(new_value) -> void: - username = new_value - if is_network_master() and username_text_instance != null: - username_text_instance.text = username - rset("puppet_username", username) - - -func puppet_username_set(new_value) -> void: - puppet_username = new_value - if not is_network_master() and username_text_instance != null: - username_text_instance.text = puppet_username - - -func _network_peer_connected(id) -> void: - rset_id(id, "puppet_username", username) - - -func _on_network_tick_rate_timeout(): - if get_tree().has_network_peer(): - if is_network_master(): - rset_unreliable("puppet_position", global_position) - rset_unreliable("puppet_velocity", velocity) - - -sync func update_position(pos): - global_position = pos - puppet_position = pos - - -sync func destroy() -> void: - username_text_instance.visible = false - visible = false - $CollisionShape2D.disabled = true - $Hitbox/CollisionShape2D.disabled = true - Global.alive_players.erase(self) - - if get_tree().has_network_peer(): - if is_network_master(): - Global.player_master = null - - -func _exit_tree() -> void: - Global.alive_players.erase(self) - if get_tree().has_network_peer(): - if is_network_master(): - Global.player_master = null diff --git a/kristofers/game/code/server/network.gd b/kristofers/game/code/server/network.gd deleted file mode 100644 index 6d432b5..0000000 --- a/kristofers/game/code/server/network.gd +++ /dev/null @@ -1,104 +0,0 @@ -extends Node - -const DEFAULT_PORT = 28960 -const MAX_CLIENTS = 4 - -var server = null -var client = null - -var ip_address = "" -var current_player_username = "" - -var client_connected_to_server = false - -var networked_object_name_index = 0 setget networked_object_name_index_set -puppet var puppet_networked_object_name_index = 0 setget puppet_networked_object_name_index_set - -onready var client_connection_timeout_timer = Timer.new() - - -func _ready() -> void: - if OS.get_name() == "Windows": - ip_address = IP.get_local_addresses()[3] - elif OS.get_name() == "Android": - ip_address = IP.get_local_addresses()[0] - else: - ip_address = IP.get_local_addresses()[3] - - for ip in IP.get_local_addresses(): - if ip.begins_with("192.168.") and not ip.ends_with(".1"): - ip_address = ip - - get_tree().connect("connected_to_server", self, "_connected_to_server") - get_tree().connect("server_disconnected", self, "_server_disconnected") - - -func create_server() -> void: - server = NetworkedMultiplayerENet.new() - server.create_server(DEFAULT_PORT, MAX_CLIENTS) - get_tree().set_network_peer(server) - Global.instance_node(load("res://scenes/server_advertiser.tscn"), get_tree().current_scene) - - -func join_server() -> void: - client = NetworkedMultiplayerENet.new() - client.create_client(ip_address, DEFAULT_PORT) - get_tree().set_network_peer(client) - - -func reset_network_connection() -> void: - if get_tree().has_network_peer(): - get_tree().network_peer = null - - -func reset_network_connections(): - if get_tree().has_network_peer(): - get_tree().network_peer = null - - -func _connected_to_server() -> void: - print("Successfully connected to the server") - - -func _server_disconnected() -> void: - print("Disconnected from the server") - - for child in PersistentNodes.get_children(): - if child.is_in_group("Net"): - child.queue_free() - reset_network_connections() - - if Global.ui != null: - var prompt = Global.instance_node(load("res://scenes/simple_prompt.tscn"), Global.ui) - prompt.set_text("Disconnected from server") - - -func _client_connection_timeout(): - if client_connected_to_server == false: - print("Client has been timed out") - reset_network_connection() - - var connection_timeout_prompt = Global.instance_node(load("res://scenes/simple_prompt.tscn"), get_tree().current_scene) - connection_timeout_prompt.set_text("Connection timed out") - - -func _connection_failed(): - for child in PersistentNodes.get_children(): - if child.is_in_group("Net"): - child.queue_free() - reset_network_connection() - - if Global.ui != null: - var prompt = Global.instance_node(load("res://scenes/simple_prompt.tscn"), Global.ui) - prompt.set_text("Connection failed") - - -func puppet_networked_object_name_index_set(new_value): - networked_object_name_index = new_value - - -func networked_object_name_index_set(new_value): - networked_object_name_index = new_value - - if get_tree().is_network_server(): - rset("puppet_networked_object_name_index", networked_object_name_index) diff --git a/kristofers/game/code/server/network_setup.gd b/kristofers/game/code/server/network_setup.gd deleted file mode 100644 index f8dd1c0..0000000 --- a/kristofers/game/code/server/network_setup.gd +++ /dev/null @@ -1,91 +0,0 @@ -extends Control - -var player = load("res://scenes/player.tscn") - -var current_spawn_location_instance_number = 1 -var current_player_for_spawn_location_number = null - -onready var multiplayer_config_ui = $multiplayer_configure -onready var username_text_edit = $multiplayer_configure/username_text_edit -onready var device_ip_address = $UI/device_ip_address -onready var start_game = $UI/start_game - - -func _ready(): - get_tree().connect("network_peer_connected", self, "_player_connected") - get_tree().connect("network_peer_disconnected", self, "_player_disconnected") - get_tree().connect("connected_to_server", self, "_connected_to_server") - - device_ip_address.text = Network.ip_address - - if get_tree().network_peer != null: - multiplayer_config_ui.hide() - - current_spawn_location_instance_number = 1 - for player in PersistentNodes.get_children(): - if player.is_in_group("Player"): - for spawn_location in $spawn_locations.get_children(): - if int(spawn_location.name) == current_spawn_location_instance_number and current_player_for_spawn_location_number != player: - player.rpc("update_position", spawn_location.global_position) - player.rpc("enable") - current_spawn_location_instance_number += 1 - current_player_for_spawn_location_number = player - else: - start_game.hide() - - -func _process(delta: float) -> void: - if get_tree().network_peer != null: - if get_tree().get_network_connected_peers().size() >= 0 and get_tree().is_network_server(): - start_game.show() - else: - start_game.hide() - - -func _player_connected(id) -> void: - print("Player " + str(id) + " has connected") - instance_player(id) - - -func _player_disconnected(id) -> void: - print("Player " + str(id) + " has disconnected") - if PersistentNodes.has_node(str(id)): - PersistentNodes.get_node(str(id)).username_text_instance.queue_free() - PersistentNodes.get_node(str(id)).queue_free() - - -func _on_create_server_pressed(): - if username_text_edit.text != "": - Network.current_player_username = username_text_edit.text - multiplayer_config_ui.hide() - Network.create_server() - instance_player(get_tree().get_network_unique_id()) - - -func _on_join_server_pressed(): - if username_text_edit.text != "": - multiplayer_config_ui.hide() - username_text_edit.hide() - Global.instance_node(load("res://scenes/server_browser.tscn"), self) - - -func _connected_to_server() -> void: - yield(get_tree().create_timer(0.1), "timeout") - instance_player(get_tree().get_network_unique_id()) - - - -func instance_player(id) -> void: - var player_instance = Global.instance_node_at_location(player, PersistentNodes, Vector2(rand_range(0, 1920), rand_range(0, 1080))) - player_instance.name = str(id) - player_instance.set_network_master(id) - player_instance.username = username_text_edit.text - current_spawn_location_instance_number += 1 - - -func _on_start_game_pressed(): - rpc("switch_to_game") - - -sync func switch_to_game() -> void: - get_tree().change_scene("res://scenes/game.tscn") diff --git a/kristofers/game/code/server/server_advertiser.gd b/kristofers/game/code/server/server_advertiser.gd deleted file mode 100644 index 4632e00..0000000 --- a/kristofers/game/code/server/server_advertiser.gd +++ /dev/null @@ -1,35 +0,0 @@ -extends Node - - -export (float) var broadcast_interval = 1.0 -var server_info = {"name": "LAN Game"} -var socket_udp -var broadcast_timer = Timer.new() -var broadcast_port = Network.DEFAULT_PORT - - -func _enter_tree(): - broadcast_timer.wait_time = broadcast_interval - broadcast_timer.one_shot = false - broadcast_timer.autostart = true - - if get_tree().is_network_server(): - add_child(broadcast_timer) - broadcast_timer.connect("timeout", self, "broadcast") - - socket_udp = PacketPeerUDP.new() - socket_udp.set_broadcast_enabled(true) - socket_udp.set_dest_address('255.255.255.255', broadcast_port) - - -func broadcast(): - server_info.name = Network.current_player_username - var packet_message = to_json(server_info) - var packet = packet_message.to_ascii() - socket_udp.put_packet(packet) - - -func _exit_tree(): - broadcast_timer.stop() - if socket_udp != null: - socket_udp.close() diff --git a/kristofers/game/code/server/server_browser.gd b/kristofers/game/code/server/server_browser.gd deleted file mode 100644 index 58fe7aa..0000000 --- a/kristofers/game/code/server/server_browser.gd +++ /dev/null @@ -1,47 +0,0 @@ -extends Control - -onready var server_listener = $server_listener -onready var server_ip_text_edit = $background_panel/server_ip_text_edit -onready var server_container = $background_panel/VBoxContainer -onready var manual_setup_button = $background_panel/manual_setup - - -func _ready() -> void: - server_ip_text_edit.hide() - - -func _on_server_listener_new_server(serverInfo): - var server_node = Global.instance_node(load("res://scenes/server_display.tscn"), server_container) - server_node.text = "%s - %s" % [serverInfo.ip, serverInfo.name] - server_node.ip_address = str(serverInfo.ip) - - -func _on_server_listener_remove_server(serverIp): - for serverNode in server_container.get_children(): - if serverNode.is_in_group("server_display"): - if serverNode.ip_address == serverIp: - serverNode.queue_free() - break - - -func _on_manual_setup_pressed(): - if manual_setup_button.text != "Exit setup": - server_ip_text_edit.show() - manual_setup_button.text = "Exit setup" - server_container.hide() - server_ip_text_edit.call_deferred("grab_focus") - else: - server_ip_text_edit.text = "" - server_ip_text_edit.hide() - server_container.show() - - -func _on_join_server_pressed(): - if server_ip_text_edit.text != "": - Network.ip_address = server_ip_text_edit.text - hide() - Network.join_server() - - -func _on_go_back_pressed(): - get_tree().reload_current_scene() diff --git a/kristofers/game/code/server/server_display.gd b/kristofers/game/code/server/server_display.gd deleted file mode 100644 index ad0ed27..0000000 --- a/kristofers/game/code/server/server_display.gd +++ /dev/null @@ -1,9 +0,0 @@ -extends Label - -var ip_address = "" - - -func _on_join_button_pressed(): - Network.ip_address = ip_address - Network.join_server() - get_parent().get_parent().queue_free() diff --git a/kristofers/game/code/server/server_listener.gd b/kristofers/game/code/server/server_listener.gd deleted file mode 100644 index a1ecccf..0000000 --- a/kristofers/game/code/server/server_listener.gd +++ /dev/null @@ -1,65 +0,0 @@ -extends Node - -signal new_server -signal remove_server - -var cleanup_timer = Timer.new() -var socket_udp = PacketPeerUDP.new() -var listen_port = Network.DEFAULT_PORT -var known_servers = {} - -export (int) var server_cleanup_threshold = 3 - - -func _init(): - cleanup_timer.wait_time = server_cleanup_threshold - cleanup_timer.one_shot = false - cleanup_timer.autostart = true - cleanup_timer.connect("timeout", self, 'clean_up') - add_child(cleanup_timer) - - -func ready(): - known_servers.clear() - - if socket_udp.listen(listen_port) != OK: - print("GameServer LAN service: Error listening port: " + str(listen_port)) - else: - print("GameServer LAN service: Llistening port: " + str(listen_port)) - - -func _process(delta): - if socket_udp.get_available_packet_count() > 0: - var server_ip = socket_udp.get_packet_ip() - var server_port = socket_udp.get_packet_port() - var array_bytes = socket_udp.get_packet() - - if server_ip != "" and server_port > 0: - if not known_servers.has(server_ip): - var serverMessage = array_bytes.get_string_from_ascii() - var gameInfo = parse_json(serverMessage) - gameInfo.ip = server_ip - gameInfo.lastSeen = OS.get_unix_time() - known_servers[server_ip] = gameInfo - emit_signal("new_server", gameInfo) - print(socket_udp.get_packet_ip()) - else: - var gameInfo = known_servers[server_ip] - gameInfo.lastSeen = OS.get_unix_time() - - -func cleanup(): - var now = OS.get_unix_time() - for server_ip in known_servers: - var serverInfo = known_servers[server_ip] - if (now - serverInfo.lastSeen) > server_cleanup_threshold: - known_servers.erase(server_ip) - print("Remove old server: %s" % server_ip) - emit_signal("remove_server", server_ip) - - -func _exit_tree(): - socket_udp.close() - - - diff --git a/kristofers/game/code/simple_prompt.gd b/kristofers/game/code/simple_prompt.gd deleted file mode 100644 index 415a090..0000000 --- a/kristofers/game/code/simple_prompt.gd +++ /dev/null @@ -1,9 +0,0 @@ -extends Control - - -func _on_ok_pressed(): - get_tree().change_scene("res://scenes/main_menu.tscn") - - -func set_text(text) -> void: - $Label.text = text diff --git a/kristofers/game/code/username_text.gd b/kristofers/game/code/username_text.gd deleted file mode 100644 index 42618e2..0000000 --- a/kristofers/game/code/username_text.gd +++ /dev/null @@ -1,15 +0,0 @@ -extends Node2D - -var player_following = null -var text = "" setget text_set -onready var label = $Label - - -func _process(delta: float) -> void: - if player_following != null: - global_position = player_following.global_position - - -func text_set(new_text) -> void: - text = new_text - label.text = text diff --git a/kristofers/game/default_env.tres b/kristofers/game/default_env.tres deleted file mode 100644 index 20207a4..0000000 --- a/kristofers/game/default_env.tres +++ /dev/null @@ -1,7 +0,0 @@ -[gd_resource type="Environment" load_steps=2 format=2] - -[sub_resource type="ProceduralSky" id=1] - -[resource] -background_mode = 2 -background_sky = SubResource( 1 ) diff --git a/kristofers/game/export_presets.cfg b/kristofers/game/export_presets.cfg deleted file mode 100644 index 453e1d0..0000000 --- a/kristofers/game/export_presets.cfg +++ /dev/null @@ -1,24 +0,0 @@ -[preset.0] - -name="game" -platform="Linux/X11" -runnable=true -custom_features="" -export_filter="all_resources" -include_filter="" -exclude_filter="" -export_path="build/game.x86_64" -script_export_mode=1 -script_encryption_key="" - -[preset.0.options] - -custom_template/debug="" -custom_template/release="" -binary_format/64_bits=true -binary_format/embed_pck=true -texture_format/bptc=false -texture_format/s3tc=true -texture_format/etc=false -texture_format/etc2=false -texture_format/no_bptc_fallbacks=true diff --git a/kristofers/game/font/Roboto-Regular.ttf b/kristofers/game/font/Roboto-Regular.ttf deleted file mode 100644 index 3d6861b..0000000 Binary files a/kristofers/game/font/Roboto-Regular.ttf and /dev/null differ diff --git a/kristofers/game/font/roboto.tres b/kristofers/game/font/roboto.tres deleted file mode 100644 index a9456d1..0000000 --- a/kristofers/game/font/roboto.tres +++ /dev/null @@ -1,9 +0,0 @@ -[gd_resource type="DynamicFont" load_steps=2 format=2] - -[ext_resource path="res://font/Roboto-Regular.ttf" type="DynamicFontData" id=1] - -[resource] -size = 64 -use_mipmaps = true -use_filter = true -font_data = ExtResource( 1 ) diff --git a/kristofers/game/icon.png b/kristofers/game/icon.png deleted file mode 100644 index c98fbb6..0000000 Binary files a/kristofers/game/icon.png and /dev/null differ diff --git a/kristofers/game/icon.png.import b/kristofers/game/icon.png.import deleted file mode 100644 index 96cbf46..0000000 --- a/kristofers/game/icon.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://icon.png" -dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 diff --git a/kristofers/game/project.godot b/kristofers/game/project.godot deleted file mode 100644 index 18eb003..0000000 --- a/kristofers/game/project.godot +++ /dev/null @@ -1,96 +0,0 @@ -; Engine configuration file. -; It's best edited using the editor UI and not directly, -; since the parameters that go here are not all obvious. -; -; Format: -; [section] ; section goes between [] -; param=value ; assign values to parameters - -config_version=4 - -[application] - -config/name="Kristofers Multiplayer game" -run/main_scene="res://scenes/main_menu.tscn" -config/icon="res://icon.png" - -[autoload] - -Network="*res://code/server/network.gd" -Global="*res://code/global.gd" -PersistentNodes="*res://scenes/persistent_nodes.tscn" - -[display] - -window/size/width=1920 -window/size/height=1080 -window/size/test_width=1280 -window/size/test_height=720 -window/stretch/mode="2d" -window/stretch/aspect="keep" - -[input] - -up={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null) - ] -} -left={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null) - ] -} -right={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null) - ] -} -down={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null) - ] -} -mode_switch={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":77,"unicode":0,"echo":false,"script":null) - ] -} -stop={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"unicode":0,"echo":false,"script":null) - ] -} -jump={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null) - ] -} -move_up={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null) - ] -} -move_right={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null) - ] -} -move_down={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null) - ] -} -move_left={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null) - ] -} - -[physics] - -common/enable_pause_aware_picking=true - -[rendering] - -environment/default_environment="res://default_env.tres" diff --git a/kristofers/game/scenes/floor.tscn b/kristofers/game/scenes/floor.tscn deleted file mode 100644 index 248ee3b..0000000 --- a/kristofers/game/scenes/floor.tscn +++ /dev/null @@ -1,14 +0,0 @@ -[gd_scene load_steps=3 format=2] - -[ext_resource path="res://sprites/floor.svg" type="Texture" id=1] - -[sub_resource type="RectangleShape2D" id=1] -extents = Vector2( 960, 24 ) - -[node name="floor" type="StaticBody2D"] - -[node name="floor" type="Sprite" parent="."] -texture = ExtResource( 1 ) - -[node name="CollisionShape2D" type="CollisionShape2D" parent="."] -shape = SubResource( 1 ) diff --git a/kristofers/game/scenes/game.tscn b/kristofers/game/scenes/game.tscn deleted file mode 100644 index 4a9dd43..0000000 --- a/kristofers/game/scenes/game.tscn +++ /dev/null @@ -1,29 +0,0 @@ -[gd_scene load_steps=4 format=2] - -[ext_resource path="res://scenes/floor.tscn" type="PackedScene" id=1] -[ext_resource path="res://code/game.gd" type="Script" id=2] -[ext_resource path="res://code/UI.gd" type="Script" id=3] - -[node name="game" type="Node2D"] -script = ExtResource( 2 ) - -[node name="floor" parent="." instance=ExtResource( 1 )] -position = Vector2( 960, 1056 ) -scale = Vector2( 2, 1 ) - -[node name="spawn_locations" type="Node" parent="."] - -[node name="1" type="Position2D" parent="spawn_locations"] -position = Vector2( 512, 810 ) - -[node name="2" type="Position2D" parent="spawn_locations"] -position = Vector2( 1408, 810 ) - -[node name="3" type="Position2D" parent="spawn_locations"] -position = Vector2( 512, 270 ) - -[node name="4" type="Position2D" parent="spawn_locations"] -position = Vector2( 1408, 270 ) - -[node name="UI" type="CanvasLayer" parent="."] -script = ExtResource( 3 ) diff --git a/kristofers/game/scenes/main_menu.tscn b/kristofers/game/scenes/main_menu.tscn deleted file mode 100644 index 471daba..0000000 --- a/kristofers/game/scenes/main_menu.tscn +++ /dev/null @@ -1,96 +0,0 @@ -[gd_scene load_steps=4 format=2] - -[ext_resource path="res://font/roboto.tres" type="DynamicFont" id=1] -[ext_resource path="res://code/server/network_setup.gd" type="Script" id=2] -[ext_resource path="res://code/UI.gd" type="Script" id=3] - -[node name="network_setup" type="Control"] -anchor_right = 1.0 -anchor_bottom = 1.0 -script = ExtResource( 2 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="multiplayer_configure" type="Control" parent="."] -anchor_right = 1.0 -anchor_bottom = 1.0 -margin_left = 2.5199 -margin_right = 2.5199 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="create_server" type="Button" parent="multiplayer_configure"] -anchor_left = 0.5 -anchor_top = 0.5 -anchor_right = 0.5 -anchor_bottom = 0.5 -margin_left = -267.5 -margin_top = -202.0 -margin_right = 267.5 -margin_bottom = -26.0 -custom_fonts/font = ExtResource( 1 ) -text = "Create server" -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="join_server" type="Button" parent="multiplayer_configure"] -anchor_left = 0.5 -anchor_top = 0.5 -anchor_right = 0.5 -anchor_bottom = 0.5 -margin_left = -267.5 -margin_top = 24.0 -margin_right = 267.5 -margin_bottom = 200.0 -custom_fonts/font = ExtResource( 1 ) -text = "Join server" -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="username_text_edit" type="LineEdit" parent="multiplayer_configure"] -anchor_left = 0.5 -anchor_right = 0.5 -margin_left = -422.5 -margin_top = 117.0 -margin_right = 422.5 -margin_bottom = 221.0 -custom_fonts/font = ExtResource( 1 ) -align = 1 -placeholder_text = "Enter username" -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="UI" type="CanvasLayer" parent="."] -script = ExtResource( 3 ) - -[node name="start_game" type="Button" parent="UI"] -margin_left = 27.0 -margin_top = 27.0 -margin_right = 391.0 -margin_bottom = 158.0 -custom_fonts/font = ExtResource( 1 ) -text = "Start game" -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="device_ip_address" type="Label" parent="UI"] -anchor_top = 1.0 -anchor_right = 1.0 -anchor_bottom = 1.0 -margin_top = -150.0 -custom_fonts/font = ExtResource( 1 ) -align = 1 -valign = 1 -__meta__ = { -"_edit_use_anchors_": false -} - -[connection signal="pressed" from="multiplayer_configure/create_server" to="." method="_on_create_server_pressed"] -[connection signal="pressed" from="multiplayer_configure/join_server" to="." method="_on_join_server_pressed"] -[connection signal="pressed" from="UI/start_game" to="." method="_on_start_game_pressed"] diff --git a/kristofers/game/scenes/persistent_nodes.tscn b/kristofers/game/scenes/persistent_nodes.tscn deleted file mode 100644 index 321b6c0..0000000 --- a/kristofers/game/scenes/persistent_nodes.tscn +++ /dev/null @@ -1,3 +0,0 @@ -[gd_scene format=2] - -[node name="persistent_nodes" type="Node"] diff --git a/kristofers/game/scenes/player.tscn b/kristofers/game/scenes/player.tscn deleted file mode 100644 index 2f4c22b..0000000 --- a/kristofers/game/scenes/player.tscn +++ /dev/null @@ -1,29 +0,0 @@ -[gd_scene load_steps=4 format=2] - -[ext_resource path="res://sprites/square.svg" type="Texture" id=1] -[ext_resource path="res://code/player.gd" type="Script" id=2] - -[sub_resource type="RectangleShape2D" id=1] -extents = Vector2( 16, 16 ) - -[node name="player" type="KinematicBody2D" groups=[ -"Net", -"Player", -]] -script = ExtResource( 2 ) - -[node name="square" type="Sprite" parent="."] -scale = Vector2( 2.5, 2.5 ) -texture = ExtResource( 1 ) - -[node name="CollisionShape2D2" type="CollisionShape2D" parent="."] -scale = Vector2( 2.5, 2.5 ) -shape = SubResource( 1 ) - -[node name="Tween" type="Tween" parent="."] - -[node name="network_tick_rate" type="Timer" parent="."] -wait_time = 0.03 -autostart = true - -[connection signal="timeout" from="network_tick_rate" to="." method="_on_network_tick_rate_timeout"] diff --git a/kristofers/game/scenes/server_advertiser.tscn b/kristofers/game/scenes/server_advertiser.tscn deleted file mode 100644 index 82d724d..0000000 --- a/kristofers/game/scenes/server_advertiser.tscn +++ /dev/null @@ -1,6 +0,0 @@ -[gd_scene load_steps=2 format=2] - -[ext_resource path="res://code/server/server_advertiser.gd" type="Script" id=1] - -[node name="server_advertiser" type="Node"] -script = ExtResource( 1 ) diff --git a/kristofers/game/scenes/server_browser.tscn b/kristofers/game/scenes/server_browser.tscn deleted file mode 100644 index 4825e50..0000000 --- a/kristofers/game/scenes/server_browser.tscn +++ /dev/null @@ -1,146 +0,0 @@ -[gd_scene load_steps=5 format=2] - -[ext_resource path="res://font/roboto.tres" type="DynamicFont" id=1] -[ext_resource path="res://scenes/server_listener.tscn" type="PackedScene" id=2] -[ext_resource path="res://code/server/server_browser.gd" type="Script" id=3] - -[sub_resource type="Animation" id=1] -resource_name = "searching_for_servers" -length = 0.8 -loop = true -tracks/0/type = "value" -tracks/0/path = NodePath(".:text") -tracks/0/interp = 1 -tracks/0/loop_wrap = true -tracks/0/imported = false -tracks/0/enabled = true -tracks/0/keys = { -"times": PoolRealArray( 0, 0.2, 0.4, 0.6 ), -"transitions": PoolRealArray( 1, 1, 1, 1 ), -"update": 1, -"values": [ "Searching for servers", "Searching for servers.", "Searching for servers..", "Searching for servers..." ] -} - -[node name="server_browser" type="Control"] -anchor_right = 1.0 -anchor_bottom = 1.0 -script = ExtResource( 3 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="background_panel" type="Panel" parent="."] -anchor_right = 1.0 -anchor_bottom = 1.0 -margin_left = 96.0 -margin_top = 162.0 -margin_right = -96.0 -margin_bottom = -54.0 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="manual_setup" type="Button" parent="background_panel"] -anchor_left = 1.0 -anchor_top = 1.0 -anchor_right = 1.0 -anchor_bottom = 1.0 -margin_left = -473.0 -margin_top = -175.0 -margin_right = -30.0 -margin_bottom = -30.0 -custom_fonts/font = ExtResource( 1 ) -text = "Manual setup" -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="go_back" type="Button" parent="background_panel"] -anchor_top = 1.0 -anchor_bottom = 1.0 -margin_left = 30.0 -margin_top = -170.0 -margin_right = 473.0 -margin_bottom = -25.0 -custom_fonts/font = ExtResource( 1 ) -text = "Go back" -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="server_ip_text_edit" type="LineEdit" parent="background_panel"] -anchor_left = 0.5 -anchor_top = 0.5 -anchor_right = 0.5 -anchor_bottom = 0.5 -margin_left = -403.0 -margin_top = -243.0 -margin_right = 403.0 -margin_bottom = -138.0 -custom_fonts/font = ExtResource( 1 ) -align = 1 - -[node name="type_in_server_ip" type="Label" parent="background_panel/server_ip_text_edit"] -anchor_right = 1.0 -margin_top = -105.0 -custom_fonts/font = ExtResource( 1 ) -text = "Type in server IP" -align = 1 -valign = 1 - -[node name="join_server" type="Button" parent="background_panel/server_ip_text_edit"] -anchor_left = 0.5 -anchor_top = 0.5 -anchor_right = 0.5 -anchor_bottom = 0.5 -margin_left = -221.5 -margin_top = 94.5 -margin_right = 221.5 -margin_bottom = 239.5 -custom_fonts/font = ExtResource( 1 ) -text = "Join server" -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="VBoxContainer" type="VBoxContainer" parent="background_panel"] -anchor_right = 1.0 -anchor_bottom = 1.0 -margin_left = 70.0 -margin_top = 40.0 -margin_right = -70.0 -margin_bottom = -175.0 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="searching_for_servers" type="Label" parent="background_panel/VBoxContainer"] -margin_right = 1588.0 -margin_bottom = 76.0 -rect_min_size = Vector2( 0, 70 ) -custom_fonts/font = ExtResource( 1 ) -text = "Searching for servers.." -align = 1 -valign = 1 - -[node name="AnimationPlayer" type="AnimationPlayer" parent="background_panel/VBoxContainer/searching_for_servers"] -autoplay = "searching_for_servers" -playback_speed = 0.5 -anims/searching_for_servers = SubResource( 1 ) - -[node name="server_browser_label" type="Label" parent="background_panel"] -anchor_right = 1.0 -margin_top = -176.0 -custom_fonts/font = ExtResource( 1 ) -text = "Server Browser" -align = 1 -valign = 1 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="server_listener" parent="." instance=ExtResource( 2 )] - -[connection signal="pressed" from="background_panel/manual_setup" to="." method="_on_manual_setup_pressed"] -[connection signal="pressed" from="background_panel/go_back" to="." method="_on_go_back_pressed"] -[connection signal="pressed" from="background_panel/server_ip_text_edit/join_server" to="." method="_on_join_server_pressed"] diff --git a/kristofers/game/scenes/server_display.tscn b/kristofers/game/scenes/server_display.tscn deleted file mode 100644 index a5e8a23..0000000 --- a/kristofers/game/scenes/server_display.tscn +++ /dev/null @@ -1,35 +0,0 @@ -[gd_scene load_steps=3 format=2] - -[ext_resource path="res://font/roboto.tres" type="DynamicFont" id=1] -[ext_resource path="res://code/server/server_display.gd" type="Script" id=2] - -[node name="server_display" type="Label"] -anchor_right = 1.0 -margin_right = -220.0 -margin_bottom = 130.0 -rect_min_size = Vector2( 0, 130 ) -custom_fonts/font = ExtResource( 1 ) -text = "N/A: 000.000.000" -align = 1 -valign = 1 -script = ExtResource( 2 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="join_button" type="Button" parent="." groups=[ -"server_display", -]] -anchor_left = 1.0 -anchor_right = 1.0 -anchor_bottom = 1.0 -margin_left = -302.0 -margin_top = 13.0 -margin_bottom = -13.0 -custom_fonts/font = ExtResource( 1 ) -text = "Join" -__meta__ = { -"_edit_use_anchors_": false -} - -[connection signal="pressed" from="join_button" to="." method="_on_join_button_pressed"] diff --git a/kristofers/game/scenes/server_listener.tscn b/kristofers/game/scenes/server_listener.tscn deleted file mode 100644 index 08fdcb6..0000000 --- a/kristofers/game/scenes/server_listener.tscn +++ /dev/null @@ -1,6 +0,0 @@ -[gd_scene load_steps=2 format=2] - -[ext_resource path="res://code/server/server_listener.gd" type="Script" id=1] - -[node name="server_listener" type="Node"] -script = ExtResource( 1 ) diff --git a/kristofers/game/scenes/simple_prompt.tscn b/kristofers/game/scenes/simple_prompt.tscn deleted file mode 100644 index 9500bad..0000000 --- a/kristofers/game/scenes/simple_prompt.tscn +++ /dev/null @@ -1,68 +0,0 @@ -[gd_scene load_steps=5 format=2] - -[ext_resource path="res://font/Roboto-Regular.ttf" type="DynamicFontData" id=1] -[ext_resource path="res://code/simple_prompt.gd" type="Script" id=2] - -[sub_resource type="DynamicFont" id=1] -size = 100 -use_mipmaps = true -use_filter = true -font_data = ExtResource( 1 ) - -[sub_resource type="DynamicFont" id=2] -size = 100 -use_mipmaps = true -use_filter = true -font_data = ExtResource( 1 ) - -[node name="simple_prompt" type="Control"] -anchor_right = 1.0 -anchor_bottom = 1.0 -script = ExtResource( 2 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="Panel" type="Panel" parent="."] -anchor_left = 0.5 -anchor_top = 0.5 -anchor_right = 0.5 -anchor_bottom = 0.5 -margin_left = -704.0 -margin_top = -330.0 -margin_right = 704.0 -margin_bottom = 330.0 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="ok" type="Button" parent="Panel"] -anchor_left = 0.5 -anchor_top = 1.0 -anchor_right = 0.5 -anchor_bottom = 1.0 -margin_left = -257.0 -margin_top = -310.0 -margin_right = 257.0 -margin_bottom = -113.0 -custom_fonts/font = SubResource( 1 ) -text = "OK" -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="Label" type="Label" parent="."] -anchor_left = 0.5 -anchor_top = 0.5 -anchor_right = 0.5 -anchor_bottom = 0.5 -margin_left = -516.0 -margin_top = -155.5 -margin_right = 516.0 -margin_bottom = -68.5 -custom_fonts/font = SubResource( 2 ) -text = "Simple prompt" -align = 1 -valign = 1 - -[connection signal="pressed" from="Panel/ok" to="." method="_on_ok_pressed"] diff --git a/kristofers/game/scenes/username_text.tscn b/kristofers/game/scenes/username_text.tscn deleted file mode 100644 index 44e3bf0..0000000 --- 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69c8493..0000000 --- a/kristofers/movementSystem0.0.3/code/UI.gd +++ /dev/null @@ -1,9 +0,0 @@ -extends CanvasLayer - - -func _ready() -> void: - Global.ui = self - - -func _exit_tree() -> void: - Global.ui = null diff --git a/kristofers/movementSystem0.0.3/code/game.gd b/kristofers/movementSystem0.0.3/code/game.gd deleted file mode 100644 index 1a1543e..0000000 --- a/kristofers/movementSystem0.0.3/code/game.gd +++ /dev/null @@ -1,27 +0,0 @@ -extends Node2D - -var current_spawn_location_instance_number = 1 -var current_player_location_instance_number = null - - -func _ready() -> void: - get_tree().connect("network_peer_disconnected", self, "_player_disconnected") - - if get_tree().is_network_server(): - setup_player_positions() - - -func setup_player_positions() -> void: - for player in PersistentNodes.get_children(): - if player.is_in_group("Player"): - for spawn_location in $spawn_locations.get_children(): - if int(spawn_location.name) == current_spawn_location_instance_number and current_player_location_instance_number != player: - player.rpc("update_position", spawn_location.global_position) - current_spawn_location_instance_number += 1 - current_player_location_instance_number = player - - -func _player_disconnected(id) -> void: - if PersistentNodes.has_node(str(id)): - PersistentNodes.get_node(str(id)).username_text_instance.queue_free() - PersistentNodes.get_node(str(id)).queue_free() diff --git a/kristofers/movementSystem0.0.3/code/global.gd b/kristofers/movementSystem0.0.3/code/global.gd deleted file mode 100644 index 0c2f85d..0000000 --- a/kristofers/movementSystem0.0.3/code/global.gd +++ /dev/null @@ -1,15 +0,0 @@ -extends Node - -var player_master = null -var ui = null -var alive_players = [] - -func instance_node_at_location(node: Object, parent: Object, location: Vector2) -> Object: - var node_instance = instance_node(node, parent) - node_instance.global_position = location - return node_instance - -func instance_node(node: Object, parent: Object) -> Object: - var node_instance = node.instance() - parent.add_child(node_instance) - return node_instance diff --git a/kristofers/movementSystem0.0.3/code/player.gd b/kristofers/movementSystem0.0.3/code/player.gd deleted file mode 100644 index 84c053e..0000000 --- a/kristofers/movementSystem0.0.3/code/player.gd +++ /dev/null @@ -1,149 +0,0 @@ -extends KinematicBody2D - -const JUMP_FORCE = 500 -const GRAVITY = 500 -const MAX_SPEED = 5000 -const ACCELERATION = 10 - -var speed = 50 -var velocity = Vector2() -var fly = true - -var username_text = load("res://scenes/username_text.tscn") -var username setget username_set -var username_text_instance = null - -puppet var puppet_position = Vector2(0, 0) setget puppet_position_set -puppet var puppet_velocity = Vector2() -puppet var puppet_rotaion = 0 -puppet var puppet_username = "" setget puppet_username_set - -onready var tween = $Tween - - -func _ready(): - get_tree().connect("network_peer_connected", self, "_network_peer_connected") - username_text_instance = Global.instance_node_at_location(username_text, PersistentNodes, global_position) - username_text_instance.player_following = self - - -func _process(delta: float) -> void: - if username_text_instance != null: - username_text_instance.name = "username" + name - - -func _physics_process(delta): - if get_tree().has_network_peer(): - if is_network_master(): - mode_switch(delta) - screen_wrap() - - -func mode_switch(delta): - if Input.is_action_just_pressed("mode_switch") and fly == false: - fly = true - elif Input.is_action_just_pressed("mode_switch") and fly == true: - fly = false - - if fly == false: - movement(delta) - elif fly == true: - flying() - - -func movement(delta): - if Input.is_action_just_pressed("stop"): - velocity.x = 0 - velocity.y = 0 - if Input.is_action_pressed("inpt_left"): - if velocity.x > -MAX_SPEED: - velocity.x -= speed - elif Input.is_action_pressed("inpt_right"): - if velocity.x < MAX_SPEED: - velocity.x += speed - - #if !Input.is_action_pressed("move_left") and !Input.is_action_pressed("move_right") and is_on_floor(): - # velocity.x = 0 - - velocity.y += GRAVITY * delta - if Input.is_action_pressed("jump") and is_on_floor(): - velocity.y -= JUMP_FORCE - velocity = move_and_slide(velocity, Vector2.UP) - - -func flying(): - var fly_speed = 1000 - var velocity = Vector2() - if Input.is_action_pressed("inpt_right"): - velocity.x += 1 - if Input.is_action_pressed("inpt_left"): - velocity.x -= 1 - if Input.is_action_pressed("inpt_down"): - velocity.y += 1 - if Input.is_action_pressed("inpt_up"): - velocity.y -= 1 - velocity = velocity.normalized() * fly_speed - - velocity = move_and_slide(velocity) - - -func screen_wrap(): - if position.x <= -10: - position.x = get_viewport_rect().size.x - if position.x >= get_viewport_rect().size.x + 10: - position.x = 0 - - -func puppet_position_set(new_value) -> void: - puppet_position = new_value - tween.interpolate_property(self, "global_position", global_position, puppet_position, 0.1) - tween.start() - - -func username_set(new_value) -> void: - username = new_value - if is_network_master() and username_text_instance != null: - username_text_instance.text = username - rset("puppet_username", username) - - -func puppet_username_set(new_value) -> void: - puppet_username = new_value - if not is_network_master() and username_text_instance != null: - username_text_instance.text = puppet_username - - -func _network_peer_connected(id) -> void: - rset_id(id, "puppet_username", username) - - -func _on_network_tick_rate_timeout(): - if get_tree().has_network_peer(): - if is_network_master(): - rset_unreliable("puppet_position", global_position) - rset_unreliable("puppet_velocity", velocity) - rset_unreliable("puppet_rotation", rotation_degrees) - - -sync func update_position(pos): - global_position = pos - puppet_position = pos - - -sync func destroy() -> void: - username_text_instance.visible = false - visible = false - $CollisionShape2D.disabled = true - $Hitbox/CollisionShape2D.disabled = true - Global.alive_players.erase(self) - - if get_tree().has_network_peer(): - if is_network_master(): - Global.player_master = null - - -func _exit_tree() -> void: - Global.alive_players.erase(self) - if get_tree().has_network_peer(): - if is_network_master(): - Global.player_master = null diff --git a/kristofers/movementSystem0.0.3/code/server/network.gd b/kristofers/movementSystem0.0.3/code/server/network.gd deleted file mode 100644 index 8461f70..0000000 --- a/kristofers/movementSystem0.0.3/code/server/network.gd +++ /dev/null @@ -1,104 +0,0 @@ -extends Node - -const DEFAULT_PORT = 28914 -const MAX_CLIENTS = 4 - -var server = null -var client = null - -var ip_address = "" -var current_player_username = "" - -var client_connected_to_server = false - -var networked_object_name_index = 0 setget networked_object_name_index_set -puppet var puppet_networked_object_name_index = 0 setget puppet_networked_object_name_index_set - -onready var client_connection_timeout_timer = Timer.new() - - -func _ready() -> void: - if OS.get_name() == "Windows": - ip_address = IP.get_local_addresses()[3] - elif OS.get_name() == "Android": - ip_address = IP.get_local_addresses()[0] - else: - ip_address = IP.get_local_addresses()[3] - - for ip in IP.get_local_addresses(): - if ip.begins_with("192.168.") and not ip.ends_with(".1"): - ip_address = ip - - get_tree().connect("connected_to_server", self, "_connected_to_server") - get_tree().connect("server_disconnected", self, "_server_disconnected") - - -func create_server() -> void: - server = NetworkedMultiplayerENet.new() - server.create_server(DEFAULT_PORT, MAX_CLIENTS) - get_tree().set_network_peer(server) - Global.instance_node(load("res://scenes/server_advertiser.tscn"), get_tree().current_scene) - - -func join_server() -> void: - client = NetworkedMultiplayerENet.new() - client.create_client(ip_address, DEFAULT_PORT) - get_tree().set_network_peer(client) - - -func reset_network_connection() -> void: - if get_tree().has_network_peer(): - get_tree().network_peer = null - - -func reset_network_connections(): - if get_tree().has_network_peer(): - get_tree().network_peer = null - - -func _connected_to_server() -> void: - print("Successfully connected to the server") - - -func _server_disconnected() -> void: - print("Disconnected from the server") - - for child in PersistentNodes.get_children(): - if child.is_in_group("Net"): - child.queue_free() - reset_network_connections() - - if Global.ui != null: - var prompt = Global.instance_node(load("res://scenes/simple_prompt.tscn"), Global.ui) - prompt.set_text("Disconnected from server") - - -func _client_connection_timeout(): - if client_connected_to_server == false: - print("Client has been timed out") - reset_network_connection() - - var connection_timeout_prompt = Global.instance_node(load("res://scenes/simple_prompt.tscn"), get_tree().current_scene) - connection_timeout_prompt.set_text("Connection timed out") - - -func _connection_failed(): - for child in PersistentNodes.get_children(): - if child.is_in_group("Net"): - child.queue_free() - reset_network_connection() - - if Global.ui != null: - var prompt = Global.instance_node(load("res://scenes/simple_prompt.tscn"), Global.ui) - prompt.set_text("Connection failed") - - -func puppet_networked_object_name_index_set(new_value): - networked_object_name_index = new_value - - -func networked_object_name_index_set(new_value): - networked_object_name_index = new_value - - if get_tree().is_network_server(): - rset("puppet_networked_object_name_index", networked_object_name_index) diff --git a/kristofers/movementSystem0.0.3/code/server/network_setup.gd b/kristofers/movementSystem0.0.3/code/server/network_setup.gd deleted file mode 100644 index 0eb278f..0000000 --- a/kristofers/movementSystem0.0.3/code/server/network_setup.gd +++ /dev/null @@ -1,91 +0,0 @@ -extends Control - -var player = load("res://source/entities/player/player_node.tscn") - -var current_spawn_location_instance_number = 1 -var current_player_for_spawn_location_number = null - -onready var multiplayer_config_ui = $multiplayer_configure -onready var username_text_edit = $multiplayer_configure/username_text_edit -onready var device_ip_address = $UI/device_ip_address -onready var start_game = $UI/start_game - - -func _ready(): - get_tree().connect("network_peer_connected", self, "_player_connected") - get_tree().connect("network_peer_disconnected", self, "_player_disconnected") - get_tree().connect("connected_to_server", self, "_connected_to_server") - - device_ip_address.text = Network.ip_address - - if get_tree().network_peer != null: - multiplayer_config_ui.hide() - - current_spawn_location_instance_number = 1 - for player in PersistentNodes.get_children(): - if player.is_in_group("Player"): - for spawn_location in $Spawn_locations.get_children(): - if int(spawn_location.name) == current_spawn_location_instance_number and current_player_for_spawn_location_number != player: - player.rpc("update_position", spawn_location.global_position) - player.rpc("enable") - current_spawn_location_instance_number += 1 - current_player_for_spawn_location_number = player - else: - start_game.hide() - - -func _process(delta: float) -> void: - if get_tree().network_peer != null: - if get_tree().get_network_connected_peers().size() >= 0 and get_tree().is_network_server(): - start_game.show() - else: - start_game.hide() - - -func _player_connected(id) -> void: - print("Player " + str(id) + " has connected") - instance_player(id) - - -func _player_disconnected(id) -> void: - print("Player " + str(id) + " has disconnected") - if PersistentNodes.has_node(str(id)): - PersistentNodes.get_node(str(id)).username_text_instance.queue_free() - PersistentNodes.get_node(str(id)).queue_free() - - -func _on_create_server_pressed(): - if username_text_edit.text != "": - Network.current_player_username = username_text_edit.text - multiplayer_config_ui.hide() - Network.create_server() - instance_player(get_tree().get_network_unique_id()) - - -func _on_join_server_pressed(): - if username_text_edit.text != "": - multiplayer_config_ui.hide() - username_text_edit.hide() - Global.instance_node(load("res://scenes/server_browser.tscn"), self) - - -func _connected_to_server() -> void: - yield(get_tree().create_timer(0.1), "timeout") - instance_player(get_tree().get_network_unique_id()) - - - -func instance_player(id) -> void: - var player_instance = Global.instance_node_at_location(player, PersistentNodes, Vector2(rand_range(0, 1920), rand_range(0, 1080))) - player_instance.name = str(id) - player_instance.set_network_master(id) - player_instance.username = username_text_edit.text - current_spawn_location_instance_number += 1 - - -func _on_start_game_pressed(): - rpc("switch_to_game") - - -sync func switch_to_game() -> void: - get_tree().change_scene("res://source/levels/trinity_site/trinitySite-level.tscn") diff --git a/kristofers/movementSystem0.0.3/code/server/server_advertiser.gd b/kristofers/movementSystem0.0.3/code/server/server_advertiser.gd deleted file mode 100644 index 4632e00..0000000 --- a/kristofers/movementSystem0.0.3/code/server/server_advertiser.gd +++ /dev/null @@ -1,35 +0,0 @@ -extends Node - - -export (float) var broadcast_interval = 1.0 -var server_info = {"name": "LAN Game"} -var socket_udp -var broadcast_timer = Timer.new() -var broadcast_port = Network.DEFAULT_PORT - - -func _enter_tree(): - broadcast_timer.wait_time = broadcast_interval - broadcast_timer.one_shot = false - broadcast_timer.autostart = true - - if get_tree().is_network_server(): - add_child(broadcast_timer) - broadcast_timer.connect("timeout", self, "broadcast") - - socket_udp = PacketPeerUDP.new() - socket_udp.set_broadcast_enabled(true) - socket_udp.set_dest_address('255.255.255.255', broadcast_port) - - -func broadcast(): - server_info.name = Network.current_player_username - var packet_message = to_json(server_info) - var packet = packet_message.to_ascii() - socket_udp.put_packet(packet) - - -func _exit_tree(): - broadcast_timer.stop() - if socket_udp != null: - socket_udp.close() diff --git a/kristofers/movementSystem0.0.3/code/server/server_browser.gd b/kristofers/movementSystem0.0.3/code/server/server_browser.gd deleted file mode 100644 index 58fe7aa..0000000 --- a/kristofers/movementSystem0.0.3/code/server/server_browser.gd +++ /dev/null @@ -1,47 +0,0 @@ -extends Control - -onready var server_listener = $server_listener -onready var server_ip_text_edit = $background_panel/server_ip_text_edit -onready var server_container = $background_panel/VBoxContainer -onready var manual_setup_button = $background_panel/manual_setup - - -func _ready() -> void: - server_ip_text_edit.hide() - - -func _on_server_listener_new_server(serverInfo): - var server_node = Global.instance_node(load("res://scenes/server_display.tscn"), server_container) - server_node.text = "%s - %s" % [serverInfo.ip, serverInfo.name] - server_node.ip_address = str(serverInfo.ip) - - -func _on_server_listener_remove_server(serverIp): - for serverNode in server_container.get_children(): - if serverNode.is_in_group("server_display"): - if serverNode.ip_address == serverIp: - serverNode.queue_free() - break - - -func _on_manual_setup_pressed(): - if manual_setup_button.text != "Exit setup": - server_ip_text_edit.show() - manual_setup_button.text = "Exit setup" - server_container.hide() - server_ip_text_edit.call_deferred("grab_focus") - else: - server_ip_text_edit.text = "" - server_ip_text_edit.hide() - server_container.show() - - -func _on_join_server_pressed(): - if server_ip_text_edit.text != "": - Network.ip_address = server_ip_text_edit.text - hide() - Network.join_server() - - -func _on_go_back_pressed(): - get_tree().reload_current_scene() diff --git a/kristofers/movementSystem0.0.3/code/server/server_display.gd b/kristofers/movementSystem0.0.3/code/server/server_display.gd deleted file mode 100644 index ad0ed27..0000000 --- a/kristofers/movementSystem0.0.3/code/server/server_display.gd +++ /dev/null @@ -1,9 +0,0 @@ -extends Label - -var ip_address = "" - - -func _on_join_button_pressed(): - Network.ip_address = ip_address - Network.join_server() - get_parent().get_parent().queue_free() diff --git a/kristofers/movementSystem0.0.3/code/server/server_listener.gd b/kristofers/movementSystem0.0.3/code/server/server_listener.gd deleted file mode 100644 index 09b67cb..0000000 --- a/kristofers/movementSystem0.0.3/code/server/server_listener.gd +++ /dev/null @@ -1,66 +0,0 @@ -extends Node - - -signal new_server -signal remove_server - -var cleanup_timer = Timer.new() -var socket_udp = PacketPeerUDP.new() -var listen_port = Network.DEFAULT_PORT -var known_servers = {} - -export (int) var server_cleanup_threshold = 3 - - -func _init(): - cleanup_timer.wait_time = server_cleanup_threshold - cleanup_timer.one_shot = false - cleanup_timer.autostart = true - cleanup_timer.connect("timeout", self, 'clean_up') - add_child(cleanup_timer) - - -func ready(): - known_servers.clear() - - if socket_udp.listen(listen_port) != OK: - print("GameServer LAN service: Error listening port: " + str(listen_port)) - else: - print("GameServer LAN service: Llistening port: " + str(listen_port)) - - -func _process(delta): - if socket_udp.get_available_packet_count() > 0: - var server_ip = socket_udp.get_packet_ip() - var server_port = socket_udp.get_packet_port() - var array_bytes = socket_udp.get_packet() - - if server_ip != "" and server_port > 0: - if not known_servers.has(server_ip): - var serverMessage = array_bytes.get_string_from_ascii() - var gameInfo = parse_json(serverMessage) - gameInfo.ip = server_ip - gameInfo.lastSeen = OS.get_unix_time() - known_servers[server_ip] = gameInfo - emit_signal("new_server", gameInfo) - print(socket_udp.get_packet_ip()) - else: - var gameInfo = known_servers[server_ip] - gameInfo.lastSeen = OS.get_unix_time() - - -func cleanup(): - var now = OS.get_unix_time() - for server_ip in known_servers: - var serverInfo = known_servers[server_ip] - if (now - serverInfo.lastSeen) > server_cleanup_threshold: - known_servers.erase(server_ip) - print("Remove old server: %s" % server_ip) - emit_signal("remove_server", server_ip) - - -func _exit_tree(): - socket_udp.close() - - - diff --git a/kristofers/movementSystem0.0.3/code/simple_prompt.gd b/kristofers/movementSystem0.0.3/code/simple_prompt.gd deleted file mode 100644 index b1e9d1b..0000000 --- a/kristofers/movementSystem0.0.3/code/simple_prompt.gd +++ /dev/null @@ -1,10 +0,0 @@ -extends Control - - -func _on_ok_pressed(): - get_tree().change_scene("res://scenes/main_menu.tscn") - - - -func set_text(text) -> void: - $Label.text = text diff --git a/kristofers/movementSystem0.0.3/code/username_text.gd b/kristofers/movementSystem0.0.3/code/username_text.gd deleted file mode 100644 index 42618e2..0000000 --- a/kristofers/movementSystem0.0.3/code/username_text.gd +++ /dev/null @@ -1,15 +0,0 @@ -extends Node2D - -var player_following = null -var text = "" setget text_set -onready var label = $Label - - -func _process(delta: float) -> void: - if player_following != null: - global_position = player_following.global_position - - -func text_set(new_text) -> void: - text = new_text - label.text = text diff --git a/kristofers/movementSystem0.0.3/default_env.tres b/kristofers/movementSystem0.0.3/default_env.tres deleted file mode 100644 index 20207a4..0000000 --- a/kristofers/movementSystem0.0.3/default_env.tres +++ /dev/null @@ -1,7 +0,0 @@ -[gd_resource type="Environment" load_steps=2 format=2] - -[sub_resource type="ProceduralSky" id=1] - -[resource] -background_mode = 2 -background_sky = SubResource( 1 ) diff --git a/kristofers/movementSystem0.0.3/export_presets.cfg b/kristofers/movementSystem0.0.3/export_presets.cfg deleted file mode 100644 index 453e1d0..0000000 --- a/kristofers/movementSystem0.0.3/export_presets.cfg +++ /dev/null @@ -1,24 +0,0 @@ -[preset.0] - -name="game" -platform="Linux/X11" -runnable=true -custom_features="" -export_filter="all_resources" -include_filter="" -exclude_filter="" -export_path="build/game.x86_64" -script_export_mode=1 -script_encryption_key="" - -[preset.0.options] - -custom_template/debug="" -custom_template/release="" -binary_format/64_bits=true -binary_format/embed_pck=true -texture_format/bptc=false -texture_format/s3tc=true -texture_format/etc=false -texture_format/etc2=false -texture_format/no_bptc_fallbacks=true diff --git a/kristofers/movementSystem0.0.3/font/Roboto-Regular.ttf b/kristofers/movementSystem0.0.3/font/Roboto-Regular.ttf deleted file mode 100644 index 3d6861b..0000000 Binary files a/kristofers/movementSystem0.0.3/font/Roboto-Regular.ttf and /dev/null differ diff --git a/kristofers/movementSystem0.0.3/font/roboto.tres b/kristofers/movementSystem0.0.3/font/roboto.tres deleted file mode 100644 index a9456d1..0000000 --- a/kristofers/movementSystem0.0.3/font/roboto.tres +++ /dev/null @@ -1,9 +0,0 @@ -[gd_resource type="DynamicFont" load_steps=2 format=2] - -[ext_resource path="res://font/Roboto-Regular.ttf" type="DynamicFontData" id=1] - -[resource] -size = 64 -use_mipmaps = true -use_filter = true -font_data = ExtResource( 1 ) diff --git a/kristofers/movementSystem0.0.3/icon.png b/kristofers/movementSystem0.0.3/icon.png deleted file mode 100644 index 840e58e..0000000 Binary files a/kristofers/movementSystem0.0.3/icon.png and /dev/null differ diff --git a/kristofers/movementSystem0.0.3/icon.png.import b/kristofers/movementSystem0.0.3/icon.png.import deleted file mode 100644 index 96cbf46..0000000 --- a/kristofers/movementSystem0.0.3/icon.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://icon.png" -dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 diff --git a/kristofers/movementSystem0.0.3/project.godot b/kristofers/movementSystem0.0.3/project.godot deleted file mode 100644 index aaff000..0000000 --- a/kristofers/movementSystem0.0.3/project.godot +++ /dev/null @@ -1,96 +0,0 @@ -; Engine configuration file. -; It's best edited using the editor UI and not directly, -; since the parameters that go here are not all obvious. -; -; Format: -; [section] ; section goes between [] -; param=value ; assign values to parameters - -config_version=4 - -[application] - -config/name="Kristofers movementSystem0.0.3" -run/main_scene="res://scenes/main_menu.tscn" -config/icon="res://icon.png" - -[autoload] - -Network="*res://code/server/network.gd" -Global="*res://code/global.gd" -PersistentNodes="*res://scenes/persistent_nodes.tscn" - -[display] - -window/size/width=1920 -window/size/height=1080 -window/size/test_width=1280 -window/size/test_height=720 -window/stretch/mode="2d" -window/stretch/aspect="keep" - -[input] - -up={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null) - ] -} -left={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null) - ] -} -right={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null) - ] -} -down={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null) - ] -} -mode_switch={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":77,"unicode":0,"echo":false,"script":null) - ] -} -stop={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"unicode":0,"echo":false,"script":null) - ] -} -jump={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null) - ] -} -move_up={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null) - ] -} -move_right={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null) - ] -} -move_down={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null) - ] -} -move_left={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null) - ] -} - -[physics] - -common/enable_pause_aware_picking=true - -[rendering] - -environment/default_environment="res://default_env.tres" diff --git a/kristofers/movementSystem0.0.3/scenes/floor.tscn b/kristofers/movementSystem0.0.3/scenes/floor.tscn deleted file mode 100644 index 248ee3b..0000000 --- a/kristofers/movementSystem0.0.3/scenes/floor.tscn +++ /dev/null @@ -1,14 +0,0 @@ -[gd_scene load_steps=3 format=2] - -[ext_resource path="res://sprites/floor.svg" type="Texture" id=1] - -[sub_resource type="RectangleShape2D" id=1] -extents = Vector2( 960, 24 ) - -[node name="floor" type="StaticBody2D"] - -[node name="floor" type="Sprite" parent="."] -texture = ExtResource( 1 ) - -[node name="CollisionShape2D" type="CollisionShape2D" parent="."] -shape = SubResource( 1 ) diff --git a/kristofers/movementSystem0.0.3/scenes/game.tscn b/kristofers/movementSystem0.0.3/scenes/game.tscn deleted file mode 100644 index 4a9dd43..0000000 --- a/kristofers/movementSystem0.0.3/scenes/game.tscn +++ /dev/null @@ -1,29 +0,0 @@ -[gd_scene load_steps=4 format=2] - -[ext_resource path="res://scenes/floor.tscn" type="PackedScene" id=1] -[ext_resource path="res://code/game.gd" type="Script" id=2] -[ext_resource path="res://code/UI.gd" type="Script" id=3] - -[node name="game" type="Node2D"] -script = ExtResource( 2 ) - -[node name="floor" parent="." instance=ExtResource( 1 )] -position = Vector2( 960, 1056 ) -scale = Vector2( 2, 1 ) - -[node name="spawn_locations" type="Node" parent="."] - -[node name="1" type="Position2D" parent="spawn_locations"] -position = Vector2( 512, 810 ) - -[node name="2" type="Position2D" parent="spawn_locations"] -position = Vector2( 1408, 810 ) - -[node name="3" type="Position2D" parent="spawn_locations"] -position = Vector2( 512, 270 ) - -[node name="4" type="Position2D" parent="spawn_locations"] -position = Vector2( 1408, 270 ) - -[node name="UI" type="CanvasLayer" parent="."] -script = ExtResource( 3 ) diff --git a/kristofers/movementSystem0.0.3/scenes/main_menu.tscn b/kristofers/movementSystem0.0.3/scenes/main_menu.tscn deleted file mode 100644 index 4b5366b..0000000 --- a/kristofers/movementSystem0.0.3/scenes/main_menu.tscn +++ /dev/null @@ -1,98 +0,0 @@ -[gd_scene load_steps=4 format=2] - -[ext_resource path="res://font/roboto.tres" type="DynamicFont" id=1] -[ext_resource path="res://code/server/network_setup.gd" type="Script" id=2] -[ext_resource path="res://code/UI.gd" type="Script" id=3] - -[node name="network_setup" type="Control"] -anchor_right = 1.0 -anchor_bottom = 1.0 -script = ExtResource( 2 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="multiplayer_configure" type="Control" parent="."] -anchor_right = 1.0 -anchor_bottom = 1.0 -margin_left = 2.5199 -margin_top = -2.51978 -margin_right = 2.5199 -margin_bottom = -2.51978 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="create_server" type="Button" parent="multiplayer_configure"] -anchor_left = 0.5 -anchor_top = 0.5 -anchor_right = 0.5 -anchor_bottom = 0.5 -margin_left = -267.5 -margin_top = -202.0 -margin_right = 267.5 -margin_bottom = -26.0 -custom_fonts/font = ExtResource( 1 ) -text = "Create server" -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="join_server" type="Button" parent="multiplayer_configure"] -anchor_left = 0.5 -anchor_top = 0.5 -anchor_right = 0.5 -anchor_bottom = 0.5 -margin_left = -267.5 -margin_top = 24.0 -margin_right = 267.5 -margin_bottom = 200.0 -custom_fonts/font = ExtResource( 1 ) -text = "Join server" -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="username_text_edit" type="LineEdit" parent="multiplayer_configure"] -anchor_left = 0.5 -anchor_right = 0.5 -margin_left = -422.5 -margin_top = 117.0 -margin_right = 422.5 -margin_bottom = 221.0 -custom_fonts/font = ExtResource( 1 ) -align = 1 -placeholder_text = "Enter username" -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="UI" type="CanvasLayer" parent="."] -script = ExtResource( 3 ) - -[node name="start_game" type="Button" parent="UI"] -margin_left = 27.0 -margin_top = 27.0 -margin_right = 391.0 -margin_bottom = 158.0 -custom_fonts/font = ExtResource( 1 ) -text = "Start game" -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="device_ip_address" type="Label" parent="UI"] -anchor_top = 1.0 -anchor_right = 1.0 -anchor_bottom = 1.0 -margin_top = -150.0 -custom_fonts/font = ExtResource( 1 ) -align = 1 -valign = 1 -__meta__ = { -"_edit_use_anchors_": false -} - -[connection signal="pressed" from="multiplayer_configure/create_server" to="." method="_on_create_server_pressed"] -[connection signal="pressed" from="multiplayer_configure/join_server" to="." method="_on_join_server_pressed"] -[connection signal="pressed" from="UI/start_game" to="." method="_on_start_game_pressed"] diff --git a/kristofers/movementSystem0.0.3/scenes/persistent_nodes.tscn b/kristofers/movementSystem0.0.3/scenes/persistent_nodes.tscn deleted file mode 100644 index 321b6c0..0000000 --- a/kristofers/movementSystem0.0.3/scenes/persistent_nodes.tscn +++ /dev/null @@ -1,3 +0,0 @@ -[gd_scene format=2] - -[node name="persistent_nodes" type="Node"] diff --git a/kristofers/movementSystem0.0.3/scenes/player.tscn b/kristofers/movementSystem0.0.3/scenes/player.tscn deleted file mode 100644 index 2f4c22b..0000000 --- a/kristofers/movementSystem0.0.3/scenes/player.tscn +++ /dev/null @@ -1,29 +0,0 @@ -[gd_scene load_steps=4 format=2] - -[ext_resource path="res://sprites/square.svg" type="Texture" id=1] -[ext_resource path="res://code/player.gd" type="Script" id=2] - -[sub_resource type="RectangleShape2D" id=1] -extents = Vector2( 16, 16 ) - -[node name="player" type="KinematicBody2D" groups=[ -"Net", -"Player", -]] -script = ExtResource( 2 ) - -[node name="square" type="Sprite" parent="."] -scale = Vector2( 2.5, 2.5 ) -texture = ExtResource( 1 ) - -[node name="CollisionShape2D2" type="CollisionShape2D" parent="."] -scale = Vector2( 2.5, 2.5 ) -shape = SubResource( 1 ) - -[node name="Tween" type="Tween" parent="."] - -[node name="network_tick_rate" type="Timer" parent="."] -wait_time = 0.03 -autostart = true - -[connection signal="timeout" from="network_tick_rate" to="." method="_on_network_tick_rate_timeout"] diff --git a/kristofers/movementSystem0.0.3/scenes/server_advertiser.tscn b/kristofers/movementSystem0.0.3/scenes/server_advertiser.tscn deleted file mode 100644 index 82d724d..0000000 --- a/kristofers/movementSystem0.0.3/scenes/server_advertiser.tscn +++ /dev/null @@ -1,6 +0,0 @@ -[gd_scene load_steps=2 format=2] - -[ext_resource path="res://code/server/server_advertiser.gd" type="Script" id=1] - -[node name="server_advertiser" type="Node"] -script = ExtResource( 1 ) diff --git a/kristofers/movementSystem0.0.3/scenes/server_browser.tscn b/kristofers/movementSystem0.0.3/scenes/server_browser.tscn deleted file mode 100644 index 4825e50..0000000 --- a/kristofers/movementSystem0.0.3/scenes/server_browser.tscn +++ /dev/null @@ -1,146 +0,0 @@ -[gd_scene load_steps=5 format=2] - -[ext_resource path="res://font/roboto.tres" type="DynamicFont" id=1] -[ext_resource path="res://scenes/server_listener.tscn" type="PackedScene" id=2] -[ext_resource path="res://code/server/server_browser.gd" type="Script" id=3] - -[sub_resource type="Animation" id=1] -resource_name = "searching_for_servers" -length = 0.8 -loop = true -tracks/0/type = "value" -tracks/0/path = NodePath(".:text") -tracks/0/interp = 1 -tracks/0/loop_wrap = true -tracks/0/imported = false -tracks/0/enabled = true -tracks/0/keys = { -"times": PoolRealArray( 0, 0.2, 0.4, 0.6 ), -"transitions": PoolRealArray( 1, 1, 1, 1 ), -"update": 1, -"values": [ "Searching for servers", "Searching for servers.", "Searching for servers..", "Searching for servers..." ] -} - -[node name="server_browser" type="Control"] -anchor_right = 1.0 -anchor_bottom = 1.0 -script = ExtResource( 3 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="background_panel" type="Panel" parent="."] -anchor_right = 1.0 -anchor_bottom = 1.0 -margin_left = 96.0 -margin_top = 162.0 -margin_right = -96.0 -margin_bottom = -54.0 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="manual_setup" type="Button" parent="background_panel"] -anchor_left = 1.0 -anchor_top = 1.0 -anchor_right = 1.0 -anchor_bottom = 1.0 -margin_left = -473.0 -margin_top = -175.0 -margin_right = -30.0 -margin_bottom = -30.0 -custom_fonts/font = ExtResource( 1 ) -text = "Manual setup" -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="go_back" type="Button" parent="background_panel"] -anchor_top = 1.0 -anchor_bottom = 1.0 -margin_left = 30.0 -margin_top = -170.0 -margin_right = 473.0 -margin_bottom = -25.0 -custom_fonts/font = ExtResource( 1 ) -text = "Go back" -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="server_ip_text_edit" type="LineEdit" parent="background_panel"] -anchor_left = 0.5 -anchor_top = 0.5 -anchor_right = 0.5 -anchor_bottom = 0.5 -margin_left = -403.0 -margin_top = -243.0 -margin_right = 403.0 -margin_bottom = -138.0 -custom_fonts/font = ExtResource( 1 ) -align = 1 - -[node name="type_in_server_ip" type="Label" parent="background_panel/server_ip_text_edit"] -anchor_right = 1.0 -margin_top = -105.0 -custom_fonts/font = ExtResource( 1 ) -text = "Type in server IP" -align = 1 -valign = 1 - -[node name="join_server" type="Button" parent="background_panel/server_ip_text_edit"] -anchor_left = 0.5 -anchor_top = 0.5 -anchor_right = 0.5 -anchor_bottom = 0.5 -margin_left = -221.5 -margin_top = 94.5 -margin_right = 221.5 -margin_bottom = 239.5 -custom_fonts/font = ExtResource( 1 ) -text = "Join server" -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="VBoxContainer" type="VBoxContainer" parent="background_panel"] -anchor_right = 1.0 -anchor_bottom = 1.0 -margin_left = 70.0 -margin_top = 40.0 -margin_right = -70.0 -margin_bottom = -175.0 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="searching_for_servers" type="Label" parent="background_panel/VBoxContainer"] -margin_right = 1588.0 -margin_bottom = 76.0 -rect_min_size = Vector2( 0, 70 ) -custom_fonts/font = ExtResource( 1 ) -text = "Searching for servers.." -align = 1 -valign = 1 - -[node name="AnimationPlayer" type="AnimationPlayer" parent="background_panel/VBoxContainer/searching_for_servers"] -autoplay = "searching_for_servers" -playback_speed = 0.5 -anims/searching_for_servers = SubResource( 1 ) - -[node name="server_browser_label" type="Label" parent="background_panel"] -anchor_right = 1.0 -margin_top = -176.0 -custom_fonts/font = ExtResource( 1 ) -text = "Server Browser" -align = 1 -valign = 1 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="server_listener" parent="." instance=ExtResource( 2 )] - -[connection signal="pressed" from="background_panel/manual_setup" to="." method="_on_manual_setup_pressed"] -[connection signal="pressed" from="background_panel/go_back" to="." method="_on_go_back_pressed"] -[connection signal="pressed" from="background_panel/server_ip_text_edit/join_server" to="." method="_on_join_server_pressed"] diff --git a/kristofers/movementSystem0.0.3/scenes/server_display.tscn b/kristofers/movementSystem0.0.3/scenes/server_display.tscn deleted file mode 100644 index e27a169..0000000 --- a/kristofers/movementSystem0.0.3/scenes/server_display.tscn +++ /dev/null @@ -1,32 +0,0 @@ -[gd_scene load_steps=3 format=2] - -[ext_resource path="res://font/roboto.tres" type="DynamicFont" id=1] -[ext_resource path="res://code/server/server_display.gd" type="Script" id=2] - -[node name="server_display" type="Label"] -anchor_right = 1.0 -margin_right = -220.0 -margin_bottom = 130.0 -rect_min_size = Vector2( 0, 130 ) -custom_fonts/font = ExtResource( 1 ) -text = "N/A: 000.000.000" -align = 1 -valign = 1 -script = ExtResource( 2 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="join_button" type="Button" parent="." groups=[ -"server_display", -]] -anchor_left = 1.0 -anchor_right = 1.0 -anchor_bottom = 1.0 -margin_left = -302.0 -margin_top = 13.0 -margin_bottom = -13.0 -custom_fonts/font = ExtResource( 1 ) -text = "Join" - -[connection signal="pressed" from="join_button" to="." method="_on_join_button_pressed"] diff --git a/kristofers/movementSystem0.0.3/scenes/server_listener.tscn b/kristofers/movementSystem0.0.3/scenes/server_listener.tscn deleted file mode 100644 index 08fdcb6..0000000 --- a/kristofers/movementSystem0.0.3/scenes/server_listener.tscn +++ /dev/null @@ -1,6 +0,0 @@ -[gd_scene load_steps=2 format=2] - -[ext_resource path="res://code/server/server_listener.gd" type="Script" id=1] - -[node name="server_listener" type="Node"] -script = ExtResource( 1 ) diff --git a/kristofers/movementSystem0.0.3/scenes/simple_prompt.tscn b/kristofers/movementSystem0.0.3/scenes/simple_prompt.tscn deleted file mode 100644 index 9500bad..0000000 --- a/kristofers/movementSystem0.0.3/scenes/simple_prompt.tscn +++ /dev/null @@ -1,68 +0,0 @@ -[gd_scene load_steps=5 format=2] - -[ext_resource path="res://font/Roboto-Regular.ttf" type="DynamicFontData" id=1] -[ext_resource path="res://code/simple_prompt.gd" type="Script" id=2] - -[sub_resource type="DynamicFont" id=1] -size = 100 -use_mipmaps = true -use_filter = true -font_data = ExtResource( 1 ) - -[sub_resource type="DynamicFont" id=2] -size = 100 -use_mipmaps = true -use_filter = true -font_data = ExtResource( 1 ) - -[node name="simple_prompt" type="Control"] -anchor_right = 1.0 -anchor_bottom = 1.0 -script = ExtResource( 2 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="Panel" type="Panel" parent="."] -anchor_left = 0.5 -anchor_top = 0.5 -anchor_right = 0.5 -anchor_bottom = 0.5 -margin_left = -704.0 -margin_top = -330.0 -margin_right = 704.0 -margin_bottom = 330.0 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="ok" type="Button" parent="Panel"] -anchor_left = 0.5 -anchor_top = 1.0 -anchor_right = 0.5 -anchor_bottom = 1.0 -margin_left = -257.0 -margin_top = -310.0 -margin_right = 257.0 -margin_bottom = -113.0 -custom_fonts/font = SubResource( 1 ) -text = "OK" -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="Label" type="Label" parent="."] -anchor_left = 0.5 -anchor_top = 0.5 -anchor_right = 0.5 -anchor_bottom = 0.5 -margin_left = -516.0 -margin_top = -155.5 -margin_right = 516.0 -margin_bottom = -68.5 -custom_fonts/font = SubResource( 2 ) -text = "Simple prompt" -align = 1 -valign = 1 - -[connection signal="pressed" from="Panel/ok" to="." method="_on_ok_pressed"] diff --git a/kristofers/movementSystem0.0.3/scenes/username_text.tscn b/kristofers/movementSystem0.0.3/scenes/username_text.tscn deleted file mode 100644 index 44e3bf0..0000000 --- a/kristofers/movementSystem0.0.3/scenes/username_text.tscn +++ /dev/null @@ -1,23 +0,0 @@ -[gd_scene load_steps=3 format=2] - -[ext_resource path="res://font/roboto.tres" type="DynamicFont" id=1] -[ext_resource path="res://code/username_text.gd" type="Script" id=2] - -[node name="username_text" type="Node2D" groups=[ -"Net", -]] -z_index = 10 -script = ExtResource( 2 ) - -[node name="Label" type="Label" parent="."] -margin_left = -197.0 -margin_top = -125.0 -margin_right = 197.0 -margin_bottom = -49.0 -custom_fonts/font = ExtResource( 1 ) -text = "null" -align = 1 -valign = 1 -__meta__ = { -"_edit_use_anchors_": false -} diff --git a/kristofers/movementSystem0.0.3/source/assets/scripts/controllers/level-scale_controller.gd b/kristofers/movementSystem0.0.3/source/assets/scripts/controllers/level-scale_controller.gd deleted file mode 100644 index be7bb79..0000000 --- a/kristofers/movementSystem0.0.3/source/assets/scripts/controllers/level-scale_controller.gd +++ /dev/null @@ -1,7 +0,0 @@ -extends Node - -const LEVEL_SCALE = 0.05 - -func _ready(): - $player_node.set_scale(LEVEL_SCALE) - pass diff --git a/kristofers/movementSystem0.0.3/source/assets/scripts/controllers/managers/canvas_manager.gd b/kristofers/movementSystem0.0.3/source/assets/scripts/controllers/managers/canvas_manager.gd deleted file mode 100644 index 38c4d54..0000000 --- a/kristofers/movementSystem0.0.3/source/assets/scripts/controllers/managers/canvas_manager.gd +++ /dev/null @@ -1,4 +0,0 @@ -extends Node - -func _ready(): - pass diff --git a/kristofers/movementSystem0.0.3/source/assets/scripts/controllers/managers/physics_manager.gd b/kristofers/movementSystem0.0.3/source/assets/scripts/controllers/managers/physics_manager.gd deleted file mode 100644 index d229af6..0000000 --- a/kristofers/movementSystem0.0.3/source/assets/scripts/controllers/managers/physics_manager.gd +++ /dev/null @@ -1,5 +0,0 @@ -extends Node - -func update(userStateInstance): - userStateInstance.rotateBy(-1) - pass diff --git a/kristofers/movementSystem0.0.3/source/assets/scripts/controllers/player_collider_controller.gd b/kristofers/movementSystem0.0.3/source/assets/scripts/controllers/player_collider_controller.gd deleted file mode 100644 index 849ead6..0000000 --- a/kristofers/movementSystem0.0.3/source/assets/scripts/controllers/player_collider_controller.gd +++ /dev/null @@ -1,11 +0,0 @@ -extends CollisionShape2D - -onready var playerSpriteNAHeight = get_parent().get_child(2).texture.get_height() -onready var playerSpriteNAWidth = get_parent().get_child(2).texture.get_width() - -func _ready(): - var expectedColliderShape = CircleShape2D.new() - set_shape(expectedColliderShape) - var colliderRadius = playerSpriteNAHeight / 2 - expectedColliderShape.set_radius(colliderRadius) - pass diff --git a/kristofers/movementSystem0.0.3/source/assets/scripts/controllers/player_sprite_controller.gd b/kristofers/movementSystem0.0.3/source/assets/scripts/controllers/player_sprite_controller.gd deleted file mode 100644 index 1b0f573..0000000 --- a/kristofers/movementSystem0.0.3/source/assets/scripts/controllers/player_sprite_controller.gd +++ /dev/null @@ -1,4 +0,0 @@ -extends AnimatedSprite - -func _ready(): - pass diff --git a/kristofers/movementSystem0.0.3/source/assets/scripts/handlers/character/player/player_body_handler.gd b/kristofers/movementSystem0.0.3/source/assets/scripts/handlers/character/player/player_body_handler.gd deleted file mode 100644 index 6687013..0000000 --- a/kristofers/movementSystem0.0.3/source/assets/scripts/handlers/character/player/player_body_handler.gd +++ /dev/null @@ -1,37 +0,0 @@ -extends KinematicBody2D - -# Instance of data handlers -var userInputInstance = preload("res://source/assets/scripts/handlers/system/input/user_input_handler.gd").new() -var vectoralDirectionPresetInstance = preload("res://source/assets/scripts/handlers/system/vectoralPresets/vectoral_direction_preset_handler.gd").new() -var userStateInstance = preload("res://source/assets/scripts/handlers/system/state/user_state_handler.gd").new() - -# Instance of data processors -var VDIRprocessorInstance = preload("res://source/assets/scripts/processors/VDIR/vectoral_direction_processor.gd").new() -var CRprocessorInstance = preload("res://source/assets/scripts/processors/CR/client_rotation_processor.gd").new() - -# Instance of game controllers -var canvasManagerInstance = preload("res://source/assets/scripts/controllers/managers/canvas_manager.gd").new() -var physicsManagerInstance = preload("res://source/assets/scripts/controllers/managers/physics_manager.gd").new() - -# Local class variables -var vectoralDirectionPreset -var userInput -var userState -var VDIR - -func _ready(): - vectoralDirectionPreset = vectoralDirectionPresetInstance.getState(userStateInstance.update()) - -func _process(delta): - # Update data-handler returned states - userInput = userInputInstance.update() - userState = userStateInstance.update() - # Send the returned states through processors - VDIR = VDIRprocessorInstance.process(userState, vectoralDirectionPreset) - # Give the resulting data to game controllers - physicsManagerInstance.update(userStateInstance) - physics_process(delta) - pass - -func physics_process(delta): - rotation_degrees = userState["rotation"] diff --git a/kristofers/movementSystem0.0.3/source/assets/scripts/handlers/character/player/player_node_handler.gd b/kristofers/movementSystem0.0.3/source/assets/scripts/handlers/character/player/player_node_handler.gd deleted file mode 100644 index 23697a6..0000000 --- a/kristofers/movementSystem0.0.3/source/assets/scripts/handlers/character/player/player_node_handler.gd +++ /dev/null @@ -1,90 +0,0 @@ -extends Node2D - -var username_text = load("res://scenes/username_text.tscn") -var username setget username_set -var username_text_instance = null - -puppet var puppet_position = Vector2(0, 0) setget puppet_position_set -puppet var puppet_velocity = Vector2() -puppet var puppet_rotaion = 0 -puppet var puppet_username = "" setget puppet_username_set - -onready var tween = $Tween - - -func _ready(): - get_tree().connect("network_peer_connected", self, "_network_peer_connected") - username_text_instance = Global.instance_node_at_location(username_text, PersistentNodes, global_position) - - username_text_instance.player_following = self - - -func _process(delta: float) -> void: - if username_text_instance != null: - username_text_instance.name = "username" + name - - -func statePassback(): - return {"node_global_position": transform.origin, "rotation": null} - - -func set_scale(scale) -> void: - $player_body/player_sprite_na.scale = Vector2(scale, scale) - $player_body/player_sprite.scale = Vector2(scale, scale) - $player_body/player_collider.scale = Vector2(scale, scale) - pass - - -func puppet_position_set(new_value) -> void: - puppet_position = new_value - tween.interpolate_property(self, "global_position", global_position, puppet_position, 0.1) - tween.start() - - -func username_set(new_value) -> void: - username = new_value - if is_network_master() and username_text_instance != null: - username_text_instance.text = username - rset("puppet_username", username) - - -func puppet_username_set(new_value) -> void: - puppet_username = new_value - if not is_network_master() and username_text_instance != null: - username_text_instance.text = puppet_username - - -func _network_peer_connected(id) -> void: - rset_id(id, "puppet_username", username) - - -func _on_network_tick_rate_timeout(): - if get_tree().has_network_peer(): - if is_network_master(): - rset_unreliable("puppet_position", global_position) - #rset_unreliable("puppet_velocity", velocity) - rset_unreliable("puppet_rotation", rotation_degrees) - - -sync func update_position(pos): - global_position = pos - puppet_position = pos - - -sync func destroy() -> void: - username_text_instance.visible = false - visible = false - $CollisionShape2D.disabled = true - $Hitbox/CollisionShape2D.disabled = true - Global.alive_players.erase(self) - - if get_tree().has_network_peer(): - if is_network_master(): - Global.player_master = null - - -func _exit_tree() -> void: - Global.alive_players.erase(self) - if get_tree().has_network_peer(): - if is_network_master(): - Global.player_master = null diff --git a/kristofers/movementSystem0.0.3/source/assets/scripts/handlers/system/input/user_input_handler.gd b/kristofers/movementSystem0.0.3/source/assets/scripts/handlers/system/input/user_input_handler.gd deleted file mode 100644 index 32dbfdb..0000000 --- a/kristofers/movementSystem0.0.3/source/assets/scripts/handlers/system/input/user_input_handler.gd +++ /dev/null @@ -1,23 +0,0 @@ -extends Node - -var inputState = {} - -func _init() -> void: - inputState = { - "right": false, - "left": false, - "up": false, - "down": false, - "debug": false - } - pass - -func update(): - inputState = { - "right": Input.is_action_pressed("input_right"), - "left": Input.is_action_pressed("input_left"), - "up": Input.is_action_pressed("input_up"), - "down": Input.is_action_pressed("input_down"), - "debug": Input.is_action_pressed("input_debug_toggle") - } - return inputState diff --git a/kristofers/movementSystem0.0.3/source/assets/scripts/handlers/system/state/user_state_handler.gd b/kristofers/movementSystem0.0.3/source/assets/scripts/handlers/system/state/user_state_handler.gd deleted file mode 100644 index bbbd3c5..0000000 --- a/kristofers/movementSystem0.0.3/source/assets/scripts/handlers/system/state/user_state_handler.gd +++ /dev/null @@ -1,16 +0,0 @@ -extends Node - -var userState = {} - -var rotationalTracker = 0 - -func rotateBy(amount): - rotationalTracker += amount - if rotationalTracker == 361: rotationalTracker = 1 - elif rotationalTracker == -361: rotationalTracker = -1 - -func update(): - userState = preload("res://source/assets/scripts/handlers/character/player/player_node_handler.gd").new().statePassback() - # IF necessary process and update and correct userState - userState["rotation"] = rotationalTracker - return userState diff --git a/kristofers/movementSystem0.0.3/source/assets/scripts/handlers/system/vectoralPresets/vectoral_direction_preset_handler.gd b/kristofers/movementSystem0.0.3/source/assets/scripts/handlers/system/vectoralPresets/vectoral_direction_preset_handler.gd deleted file mode 100644 index 6d253f6..0000000 --- a/kristofers/movementSystem0.0.3/source/assets/scripts/handlers/system/vectoralPresets/vectoral_direction_preset_handler.gd +++ /dev/null @@ -1,59 +0,0 @@ -extends Node - -var vectoralState = {} - -func getState(userState): - vectoralState = { - "0": { # Source (Client) positional rotation vectors - "0": { # Primary source positional vector - "start": Vector2(0,0), - "end": Vector2(0,0), - "ray": Vector2(0,0) - }, - "1": { # Secondary source positional vector (Negative) - "start": Vector2(0,0), - "end": Vector2(0,0), - "ray": Vector2(0,0) - }, - "2": { # Secondary source positional vector (Positive) - "start": Vector2(0,0), - "end": Vector2(0,0), - "ray": Vector2(0,0) - }, - "3": { # Secondary source positional vector (Negative) [R] - "start": Vector2(0,0), - "end": Vector2(0,0), - "ray": Vector2(0,0) - }, - "4": { # Secondary source positional vector (Positive) [R] - "start": Vector2(0,0), - "end": Vector2(0,0), - "ray": Vector2(0,0) - } - }, - "1": { # Source (Client) force vectors - "0": { - "start": Vector2(0,0), - "end": Vector2(0,0) - }, - "1": { - "start": Vector2(0,0), - "end": Vector2(0,0) - }, - "2": { - "start": Vector2(0,0), - "end": Vector2(0,0) - }, - "3": { - "start": Vector2(0,0), - "end": Vector2(0,0) - } - }, - "2": { # Source (Client) positional vectors - "0": { - "start": Vector2(0,0), - "end": Vector2(0,0) - } - } - } - return vectoralState diff --git a/kristofers/movementSystem0.0.3/source/assets/scripts/processors/CR/client_rotation_processor.gd b/kristofers/movementSystem0.0.3/source/assets/scripts/processors/CR/client_rotation_processor.gd deleted file mode 100644 index 38c4d54..0000000 --- a/kristofers/movementSystem0.0.3/source/assets/scripts/processors/CR/client_rotation_processor.gd +++ /dev/null @@ -1,4 +0,0 @@ -extends Node - -func _ready(): - pass diff --git a/kristofers/movementSystem0.0.3/source/assets/scripts/processors/VDIR/vectoral_direction_processor.gd b/kristofers/movementSystem0.0.3/source/assets/scripts/processors/VDIR/vectoral_direction_processor.gd deleted file mode 100644 index 4cd02af..0000000 --- a/kristofers/movementSystem0.0.3/source/assets/scripts/processors/VDIR/vectoral_direction_processor.gd +++ /dev/null @@ -1,7 +0,0 @@ -extends Node - -func _ready(): - pass - -func process(userState, vectoralDirectionPreset): - return diff --git a/kristofers/movementSystem0.0.3/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 1.png b/kristofers/movementSystem0.0.3/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 1.png deleted file mode 100644 index a9ade0f..0000000 Binary files a/kristofers/movementSystem0.0.3/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 1.png and /dev/null differ diff --git a/kristofers/movementSystem0.0.3/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 1.png.import b/kristofers/movementSystem0.0.3/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 1.png.import deleted file mode 100644 index 50e4572..0000000 --- a/kristofers/movementSystem0.0.3/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 1.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/player_main_body_default_sprite_idle_animation – 1.png-b558478550e6d1936c72122630064deb.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 1.png" -dest_files=[ "res://.import/player_main_body_default_sprite_idle_animation – 1.png-b558478550e6d1936c72122630064deb.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 diff --git a/kristofers/movementSystem0.0.3/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 10.png b/kristofers/movementSystem0.0.3/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 10.png deleted file mode 100644 index 692d935..0000000 Binary files a/kristofers/movementSystem0.0.3/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 10.png and /dev/null differ diff --git a/kristofers/movementSystem0.0.3/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 10.png.import b/kristofers/movementSystem0.0.3/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 10.png.import deleted file mode 100644 index 6b20894..0000000 --- a/kristofers/movementSystem0.0.3/source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 10.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/player_main_body_default_sprite_idle_animation – 10.png-ec522b709593936611c719cfe2a608d4.stex" -metadata={ -"vram_texture": false -} - -[deps] - 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a/kristofers/movementSystem0.0.3/source/assets/sprites/character/player/player_main_body_default_sprite.png and /dev/null differ diff --git a/kristofers/movementSystem0.0.3/source/assets/sprites/character/player/player_main_body_default_sprite.png.import b/kristofers/movementSystem0.0.3/source/assets/sprites/character/player/player_main_body_default_sprite.png.import deleted file mode 100644 index fe8fda8..0000000 --- a/kristofers/movementSystem0.0.3/source/assets/sprites/character/player/player_main_body_default_sprite.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/player_main_body_default_sprite.png-96f9ed57cf6d9efdccb3ecbc4b8cd6ff.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://source/assets/sprites/character/player/player_main_body_default_sprite.png" -dest_files=[ "res://.import/player_main_body_default_sprite.png-96f9ed57cf6d9efdccb3ecbc4b8cd6ff.stex" ] - -[params] - -compress/mode=0 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path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 8.png" type="Texture" id=3] -[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 5.png" type="Texture" id=4] -[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 9.png" type="Texture" id=5] -[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation.png" type="Texture" id=6] -[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 7.png" type="Texture" id=7] -[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 2.png" type="Texture" id=8] -[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 3.png" type="Texture" id=9] -[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 4.png" type="Texture" id=10] -[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 10.png" type="Texture" id=11] -[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 11.png" type="Texture" id=12] -[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 1.png" type="Texture" id=13] -[ext_resource path="res://source/assets/sprites/character/player/animation/idle/player_main_body_default_sprite_idle_animation – 6.png" type="Texture" id=14] -[ext_resource path="res://source/assets/scripts/handlers/character/player/player_node_handler.gd" type="Script" id=15] -[ext_resource path="res://source/assets/scripts/handlers/character/player/player_body_handler.gd" type="Script" id=16] -[ext_resource path="res://source/assets/sprites/character/player/player_main_body_default_sprite.png" type="Texture" id=17] - -[sub_resource type="CircleShape2D" id=1] - -[sub_resource type="SpriteFrames" id=2] -animations = [ { -"frames": [ ExtResource( 13 ), ExtResource( 8 ), ExtResource( 9 ), ExtResource( 10 ), ExtResource( 4 ), ExtResource( 14 ), ExtResource( 7 ), ExtResource( 3 ), ExtResource( 5 ), ExtResource( 11 ), ExtResource( 12 ), ExtResource( 6 ) ], -"loop": true, -"name": "idle-default", -"speed": 5.0 -} ] - -[node name="player_node" type="Node2D"] -script = ExtResource( 15 ) - -[node name="player_body" type="KinematicBody2D" parent="." groups=[ -"Net", -"Player", -]] -script = ExtResource( 16 ) - -[node name="player_collider" type="CollisionShape2D" parent="player_body"] -shape = SubResource( 1 ) -script = ExtResource( 2 ) - -[node name="player_sprite" type="AnimatedSprite" parent="player_body"] -frames = SubResource( 2 ) -animation = "idle-default" -script = ExtResource( 1 ) - -[node name="player_sprite_na" type="Sprite" parent="player_body"] -visible = false -texture = ExtResource( 17 ) diff --git a/kristofers/movementSystem0.0.3/source/levels/trinity_site/trinitySite-level.tscn b/kristofers/movementSystem0.0.3/source/levels/trinity_site/trinitySite-level.tscn deleted file mode 100644 index 287d5e8..0000000 --- a/kristofers/movementSystem0.0.3/source/levels/trinity_site/trinitySite-level.tscn +++ /dev/null @@ -1,10 +0,0 @@ -[gd_scene load_steps=3 format=2] - -[ext_resource path="res://source/entities/player/player_node.tscn" type="PackedScene" id=1] -[ext_resource path="res://source/assets/scripts/controllers/level-scale_controller.gd" type="Script" id=2] - -[node name="trinitySite" type="Node2D"] -script = ExtResource( 2 ) - -[node name="player_node" parent="." instance=ExtResource( 1 )] -position = Vector2( 500.041, 281.319 ) diff --git a/kristofers/movementSystem0.0.3/sprites/floor.svg b/kristofers/movementSystem0.0.3/sprites/floor.svg deleted file mode 100644 index 4d53002..0000000 --- a/kristofers/movementSystem0.0.3/sprites/floor.svg +++ /dev/null @@ -1,51 +0,0 @@ - - - - - - - - - - diff --git a/kristofers/movementSystem0.0.3/sprites/floor.svg.import b/kristofers/movementSystem0.0.3/sprites/floor.svg.import deleted file mode 100644 index 0760c7b..0000000 --- a/kristofers/movementSystem0.0.3/sprites/floor.svg.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/floor.svg-297905206d682966af5dba035b7d5368.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://sprites/floor.svg" -dest_files=[ "res://.import/floor.svg-297905206d682966af5dba035b7d5368.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 diff --git a/kristofers/movementSystem0.0.3/sprites/square.svg b/kristofers/movementSystem0.0.3/sprites/square.svg deleted file mode 100644 index 28672e8..0000000 --- a/kristofers/movementSystem0.0.3/sprites/square.svg +++ /dev/null @@ -1,49 +0,0 @@ - - - - - - - - - - diff --git a/kristofers/movementSystem0.0.3/sprites/square.svg.import b/kristofers/movementSystem0.0.3/sprites/square.svg.import deleted file mode 100644 index f89d0fe..0000000 --- a/kristofers/movementSystem0.0.3/sprites/square.svg.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/square.svg-eb5ce7ff66dca983c1acbf7134c96e32.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://sprites/square.svg" -dest_files=[ "res://.import/square.svg-eb5ce7ff66dca983c1acbf7134c96e32.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 diff --git a/kristofers/test/Godot-Multiplayer-Shooter b/kristofers/test/Godot-Multiplayer-Shooter deleted file mode 160000 index 1d8a364..0000000 --- a/kristofers/test/Godot-Multiplayer-Shooter +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 1d8a364050a146c1e8b84b369100f6d9af72161e diff --git a/kristofers/test/godot-demos b/kristofers/test/godot-demos deleted file mode 160000 index 7a78e59..0000000 --- a/kristofers/test/godot-demos +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 7a78e59446655802ed8824eb41ceadbe4b70de73 diff --git a/Game/project.godot b/project.godot similarity index 100% rename from Game/project.godot rename to project.godot diff --git a/Game/source/assets/scripts/grass_handlers/grass_body.gd b/source/assets/scripts/grass_handlers/grass_body.gd similarity index 100% rename from Game/source/assets/scripts/grass_handlers/grass_body.gd rename to source/assets/scripts/grass_handlers/grass_body.gd diff --git a/Game/source/assets/scripts/player_handlers/player_body_handler.gd b/source/assets/scripts/player_handlers/player_body_handler.gd similarity index 96% rename from Game/source/assets/scripts/player_handlers/player_body_handler.gd rename to source/assets/scripts/player_handlers/player_body_handler.gd index 3596f21..1ff5b67 100644 --- a/Game/source/assets/scripts/player_handlers/player_body_handler.gd +++ b/source/assets/scripts/player_handlers/player_body_handler.gd @@ -232,11 +232,21 @@ func _physics_process(delta) -> void: # reload_timer.start() rotate_weapon() else: - #rotation = lerp_angle(rotation, puppet_rotation, delta * 8) + rotation = lerp_angle(rotation, puppet_rotation, delta * 8) + #rotation = puppet_rotation $"weaponHolder/Player-character-theme-gun-01".position = puppet_weapon_position weaponAngle = puppet_weapon_angle direction = puppet_direction - + + if velocityVDIR.x != 0 and maxMovementSpeed.x == 200: + $player_animated_sprite.play("move-speed-"+direction+"-"+theme) + elif maxMovementSpeed.x > 200 and not characterStates["jumped"]: + $player_animated_sprite.play("boost-speed-"+direction+"-"+theme) + $Particles2D.set_emitting(true) + else: + $player_animated_sprite.play("idle-speed-"+direction+"-"+theme) + $Particles2D.set_emitting(false) + rotate_weapon() if not tween.is_active(): pass @@ -310,12 +320,11 @@ func _on_network_tick_rate_timeout(): if get_tree().has_network_peer(): if is_network_master(): rset_unreliable("puppet_position", global_position) - #rset_unreliable("puppet_velocity", movementVector) rset_unreliable("puppet_rotation", rotation) rset_unreliable("puppet_weapon_position", weaponPosition) rset_unreliable("puppet_weapon_angle", weaponAngle) rset_unreliable("puppet_direction", direction) - rset_unreliable("puppet_character_states", characterStates) + #rset_unreliable("puppet_character_states", characterStates) sync func instance_bullet(id): diff --git a/Game/source/assets/scripts/player_handlers/player_bullet.gd b/source/assets/scripts/player_handlers/player_bullet.gd similarity index 100% rename from Game/source/assets/scripts/player_handlers/player_bullet.gd rename to source/assets/scripts/player_handlers/player_bullet.gd diff --git a/Game/source/assets/scripts/player_handlers/player_collider_handler.gd b/source/assets/scripts/player_handlers/player_collider_handler.gd similarity index 100% rename from Game/source/assets/scripts/player_handlers/player_collider_handler.gd rename to source/assets/scripts/player_handlers/player_collider_handler.gd diff --git a/Game/source/assets/scripts/pre_processors/uin_pre_processor.gd b/source/assets/scripts/pre_processors/uin_pre_processor.gd similarity index 100% rename from Game/source/assets/scripts/pre_processors/uin_pre_processor.gd rename to source/assets/scripts/pre_processors/uin_pre_processor.gd diff --git a/Game/source/assets/scripts/pre_processors/vdir_pre_processor.gd b/source/assets/scripts/pre_processors/vdir_pre_processor.gd similarity index 100% rename from Game/source/assets/scripts/pre_processors/vdir_pre_processor.gd rename to source/assets/scripts/pre_processors/vdir_pre_processor.gd diff --git a/Game/source/assets/scripts/server_handlers/global.gd b/source/assets/scripts/server_handlers/global.gd similarity index 100% rename from Game/source/assets/scripts/server_handlers/global.gd rename to source/assets/scripts/server_handlers/global.gd diff --git a/Game/source/assets/scripts/server_handlers/network_processors/network.gd b/source/assets/scripts/server_handlers/network_processors/network.gd similarity index 100% rename from Game/source/assets/scripts/server_handlers/network_processors/network.gd rename to source/assets/scripts/server_handlers/network_processors/network.gd diff --git a/Game/source/assets/scripts/server_handlers/network_processors/network_setup.gd b/source/assets/scripts/server_handlers/network_processors/network_setup.gd similarity index 100% rename from Game/source/assets/scripts/server_handlers/network_processors/network_setup.gd rename to source/assets/scripts/server_handlers/network_processors/network_setup.gd diff --git a/Game/source/assets/scripts/server_handlers/server_processors/server_advertiser.gd b/source/assets/scripts/server_handlers/server_processors/server_advertiser.gd similarity index 100% rename from Game/source/assets/scripts/server_handlers/server_processors/server_advertiser.gd rename to source/assets/scripts/server_handlers/server_processors/server_advertiser.gd diff --git a/Game/source/assets/scripts/server_handlers/server_processors/server_browser.gd b/source/assets/scripts/server_handlers/server_processors/server_browser.gd similarity index 100% rename from Game/source/assets/scripts/server_handlers/server_processors/server_browser.gd rename to source/assets/scripts/server_handlers/server_processors/server_browser.gd diff --git a/Game/source/assets/scripts/server_handlers/server_processors/server_display.gd b/source/assets/scripts/server_handlers/server_processors/server_display.gd similarity index 100% rename from Game/source/assets/scripts/server_handlers/server_processors/server_display.gd rename to source/assets/scripts/server_handlers/server_processors/server_display.gd diff --git a/Game/source/assets/scripts/server_handlers/server_processors/server_listener.gd b/source/assets/scripts/server_handlers/server_processors/server_listener.gd similarity index 100% rename from Game/source/assets/scripts/server_handlers/server_processors/server_listener.gd rename to source/assets/scripts/server_handlers/server_processors/server_listener.gd diff --git a/Game/source/assets/scripts/server_handlers/trinity_site_level.gd b/source/assets/scripts/server_handlers/trinity_site_level.gd similarity index 100% rename from Game/source/assets/scripts/server_handlers/trinity_site_level.gd rename to source/assets/scripts/server_handlers/trinity_site_level.gd diff --git a/Game/source/assets/scripts/trinity_site_body_handler.gd b/source/assets/scripts/trinity_site_body_handler.gd similarity index 100% rename from Game/source/assets/scripts/trinity_site_body_handler.gd rename to source/assets/scripts/trinity_site_body_handler.gd diff --git a/Game/source/assets/scripts/ui_element_handlers/UI.gd b/source/assets/scripts/ui_element_handlers/UI.gd similarity index 100% rename from Game/source/assets/scripts/ui_element_handlers/UI.gd rename to source/assets/scripts/ui_element_handlers/UI.gd diff --git a/Game/source/assets/scripts/ui_element_handlers/game_UI.gd b/source/assets/scripts/ui_element_handlers/game_UI.gd similarity index 100% rename from Game/source/assets/scripts/ui_element_handlers/game_UI.gd rename to source/assets/scripts/ui_element_handlers/game_UI.gd diff --git a/Game/source/assets/scripts/ui_element_handlers/main_menu.gd b/source/assets/scripts/ui_element_handlers/main_menu.gd similarity index 100% rename from Game/source/assets/scripts/ui_element_handlers/main_menu.gd rename to source/assets/scripts/ui_element_handlers/main_menu.gd diff --git a/Game/source/assets/scripts/ui_element_handlers/simple_prompt.gd b/source/assets/scripts/ui_element_handlers/simple_prompt.gd similarity index 100% rename from Game/source/assets/scripts/ui_element_handlers/simple_prompt.gd rename to source/assets/scripts/ui_element_handlers/simple_prompt.gd diff --git a/Game/source/assets/scripts/ui_element_handlers/username_text.gd b/source/assets/scripts/ui_element_handlers/username_text.gd similarity index 100% rename from Game/source/assets/scripts/ui_element_handlers/username_text.gd rename to source/assets/scripts/ui_element_handlers/username_text.gd diff --git a/Game/source/assets/scripts/ui_element_handlers/winner.gd b/source/assets/scripts/ui_element_handlers/winner.gd similarity index 100% rename from Game/source/assets/scripts/ui_element_handlers/winner.gd rename to source/assets/scripts/ui_element_handlers/winner.gd diff --git a/Game/source/assets/sprites/GUI/background_lobby.svg b/source/assets/sprites/GUI/background_lobby.svg similarity index 100% rename from Game/source/assets/sprites/GUI/background_lobby.svg rename to source/assets/sprites/GUI/background_lobby.svg diff --git a/Game/source/assets/sprites/GUI/background_lobby.svg.import b/source/assets/sprites/GUI/background_lobby.svg.import similarity index 100% rename from Game/source/assets/sprites/GUI/background_lobby.svg.import rename to source/assets/sprites/GUI/background_lobby.svg.import diff --git a/Game/source/assets/sprites/GUI/background_main_menu.svg b/source/assets/sprites/GUI/background_main_menu.svg similarity index 100% rename from Game/source/assets/sprites/GUI/background_main_menu.svg rename to source/assets/sprites/GUI/background_main_menu.svg diff --git a/Game/source/assets/sprites/GUI/background_main_menu.svg.import b/source/assets/sprites/GUI/background_main_menu.svg.import similarity index 100% rename from Game/source/assets/sprites/GUI/background_main_menu.svg.import rename to source/assets/sprites/GUI/background_main_menu.svg.import diff --git a/Game/source/assets/sprites/GUI/background_server.svg b/source/assets/sprites/GUI/background_server.svg similarity index 100% rename from Game/source/assets/sprites/GUI/background_server.svg rename to source/assets/sprites/GUI/background_server.svg diff --git a/Game/source/assets/sprites/GUI/background_server.svg.import b/source/assets/sprites/GUI/background_server.svg.import similarity index 100% rename from Game/source/assets/sprites/GUI/background_server.svg.import rename to source/assets/sprites/GUI/background_server.svg.import diff --git a/Game/source/assets/sprites/GUI/button.svg b/source/assets/sprites/GUI/button.svg similarity index 100% rename from Game/source/assets/sprites/GUI/button.svg rename to source/assets/sprites/GUI/button.svg diff --git a/Game/source/assets/sprites/GUI/button.svg.import b/source/assets/sprites/GUI/button.svg.import similarity index 100% rename from Game/source/assets/sprites/GUI/button.svg.import rename to source/assets/sprites/GUI/button.svg.import diff --git a/Game/source/assets/sprites/GUI/button_disabled.svg b/source/assets/sprites/GUI/button_disabled.svg similarity index 100% rename from Game/source/assets/sprites/GUI/button_disabled.svg rename to source/assets/sprites/GUI/button_disabled.svg diff --git a/Game/source/assets/sprites/GUI/button_disabled.svg.import b/source/assets/sprites/GUI/button_disabled.svg.import similarity index 100% rename from Game/source/assets/sprites/GUI/button_disabled.svg.import rename to source/assets/sprites/GUI/button_disabled.svg.import diff --git a/Game/source/assets/sprites/GUI/button_hover.svg b/source/assets/sprites/GUI/button_hover.svg similarity index 100% rename from Game/source/assets/sprites/GUI/button_hover.svg rename to source/assets/sprites/GUI/button_hover.svg diff --git a/Game/source/assets/sprites/GUI/button_hover.svg.import b/source/assets/sprites/GUI/button_hover.svg.import similarity index 100% rename from Game/source/assets/sprites/GUI/button_hover.svg.import rename to source/assets/sprites/GUI/button_hover.svg.import diff --git a/Game/source/assets/sprites/GUI/button_play.svg.import b/source/assets/sprites/GUI/button_play.svg.import similarity index 100% rename from Game/source/assets/sprites/GUI/button_play.svg.import rename to source/assets/sprites/GUI/button_play.svg.import diff --git a/Game/source/assets/sprites/GUI/button_pressed.svg b/source/assets/sprites/GUI/button_pressed.svg similarity index 100% rename from Game/source/assets/sprites/GUI/button_pressed.svg rename to source/assets/sprites/GUI/button_pressed.svg diff --git a/Game/source/assets/sprites/GUI/button_pressed.svg.import b/source/assets/sprites/GUI/button_pressed.svg.import similarity index 100% rename from Game/source/assets/sprites/GUI/button_pressed.svg.import rename to source/assets/sprites/GUI/button_pressed.svg.import diff --git a/Game/source/assets/sprites/GUI/floor.svg b/source/assets/sprites/GUI/floor.svg similarity index 100% rename from Game/source/assets/sprites/GUI/floor.svg rename to source/assets/sprites/GUI/floor.svg diff --git a/Game/source/assets/sprites/GUI/floor.svg.import b/source/assets/sprites/GUI/floor.svg.import similarity index 100% rename from Game/source/assets/sprites/GUI/floor.svg.import rename to source/assets/sprites/GUI/floor.svg.import diff --git a/Game/source/assets/sprites/GUI/lan_logo.svg b/source/assets/sprites/GUI/lan_logo.svg similarity index 100% rename from Game/source/assets/sprites/GUI/lan_logo.svg rename to source/assets/sprites/GUI/lan_logo.svg diff --git a/Game/source/assets/sprites/GUI/lan_logo.svg.import b/source/assets/sprites/GUI/lan_logo.svg.import similarity index 100% rename from Game/source/assets/sprites/GUI/lan_logo.svg.import rename to source/assets/sprites/GUI/lan_logo.svg.import diff --git a/Game/source/assets/sprites/GUI/server_title.svg b/source/assets/sprites/GUI/server_title.svg similarity index 100% rename from Game/source/assets/sprites/GUI/server_title.svg rename to source/assets/sprites/GUI/server_title.svg diff --git a/Game/source/assets/sprites/GUI/server_title.svg.import b/source/assets/sprites/GUI/server_title.svg.import similarity index 100% rename from Game/source/assets/sprites/GUI/server_title.svg.import rename to source/assets/sprites/GUI/server_title.svg.import diff --git a/Game/source/assets/sprites/GUI/wall.svg b/source/assets/sprites/GUI/wall.svg similarity index 100% rename from Game/source/assets/sprites/GUI/wall.svg rename to source/assets/sprites/GUI/wall.svg diff --git a/Game/source/assets/sprites/GUI/wall.svg.import b/source/assets/sprites/GUI/wall.svg.import similarity index 100% rename from Game/source/assets/sprites/GUI/wall.svg.import rename to source/assets/sprites/GUI/wall.svg.import diff --git a/Game/source/assets/sprites/bullet/bullet.png b/source/assets/sprites/bullet/bullet.png similarity index 100% rename from Game/source/assets/sprites/bullet/bullet.png rename to source/assets/sprites/bullet/bullet.png diff --git a/Game/source/assets/sprites/bullet/bullet.png.import b/source/assets/sprites/bullet/bullet.png.import similarity index 100% rename from Game/source/assets/sprites/bullet/bullet.png.import rename to source/assets/sprites/bullet/bullet.png.import diff --git a/Game/source/assets/sprites/character/menu_player/tank.svg b/source/assets/sprites/character/menu_player/tank.svg similarity index 100% rename from Game/source/assets/sprites/character/menu_player/tank.svg rename to source/assets/sprites/character/menu_player/tank.svg diff --git a/Game/source/assets/sprites/character/menu_player/tank.svg.import b/source/assets/sprites/character/menu_player/tank.svg.import similarity index 100% rename from Game/source/assets/sprites/character/menu_player/tank.svg.import rename to source/assets/sprites/character/menu_player/tank.svg.import diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 1.png b/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 1.png similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 1.png rename to source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 1.png diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 1.png.import b/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 1.png.import similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 1.png.import rename to source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 1.png.import diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 10.png b/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 10.png similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 10.png rename to source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 10.png diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 10.png.import b/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 10.png.import similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 10.png.import rename to source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 10.png.import diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 11.png b/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 11.png similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 11.png rename to source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 11.png diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 11.png.import b/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 11.png.import similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 11.png.import rename to source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 11.png.import diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 12.png b/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 12.png similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 12.png rename to source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 12.png diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 12.png.import b/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 12.png.import similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 12.png.import rename to source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 12.png.import diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 13.png b/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 13.png similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 13.png rename to source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 13.png diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 13.png.import b/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 13.png.import similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 13.png.import rename to source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 13.png.import diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 14.png b/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 14.png similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 14.png rename to source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 14.png diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 14.png.import b/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 14.png.import similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 14.png.import rename to source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 14.png.import diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 15.png b/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 15.png similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 15.png rename to source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 15.png diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 15.png.import b/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 15.png.import similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 15.png.import rename to source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 15.png.import diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 16.png b/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 16.png similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 16.png rename to source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 16.png diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 16.png.import b/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 16.png.import similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 16.png.import rename to source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 16.png.import diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 17.png b/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 17.png similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 17.png rename to source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 17.png diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 17.png.import b/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 17.png.import similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 17.png.import rename to source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 17.png.import diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 18.png b/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 18.png similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 18.png rename to source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 18.png diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 18.png.import b/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 18.png.import similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 18.png.import rename to source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 18.png.import diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 19.png b/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 19.png similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 19.png rename to source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 19.png diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 19.png.import b/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 19.png.import similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 19.png.import rename to source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 19.png.import diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 2.png b/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 2.png similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 2.png rename to source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 2.png diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 2.png.import b/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 2.png.import similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 2.png.import rename to source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 2.png.import diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 20.png b/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 20.png similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 20.png rename to source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 20.png diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 20.png.import b/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 20.png.import similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 20.png.import rename to source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 20.png.import diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 3.png b/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 3.png similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 3.png rename to source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 3.png diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 3.png.import b/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 3.png.import similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 3.png.import rename to source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 3.png.import diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 4.png b/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 4.png similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 4.png rename to source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 4.png diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 4.png.import b/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 4.png.import similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 4.png.import rename to source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 4.png.import diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 5.png b/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 5.png similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 5.png rename to source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 5.png diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 5.png.import b/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 5.png.import similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 5.png.import rename to source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 5.png.import diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 6.png b/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 6.png similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 6.png rename to source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 6.png diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 6.png.import b/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 6.png.import similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 6.png.import rename to source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 6.png.import diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 7.png b/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 7.png similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 7.png rename to source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 7.png diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 7.png.import b/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 7.png.import similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 7.png.import rename to source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 7.png.import diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 8.png b/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 8.png similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 8.png rename to source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 8.png diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 8.png.import b/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 8.png.import similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 8.png.import rename to source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 8.png.import diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 9.png b/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 9.png similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 9.png rename to source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 9.png diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 9.png.import b/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 9.png.import similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 9.png.import rename to source/assets/sprites/character/player/theme/01/animation/left_r/Player-character-theme-01_anim-idle – 9.png.import diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 21.png b/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 21.png similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 21.png rename to source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 21.png diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 21.png.import b/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 21.png.import similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 21.png.import rename to source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 21.png.import diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 22.png b/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 22.png similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 22.png rename to source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 22.png diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 22.png.import b/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 22.png.import similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 22.png.import rename to source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 22.png.import diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 23.png b/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 23.png similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 23.png rename to source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 23.png diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 23.png.import b/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 23.png.import similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 23.png.import rename to source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 23.png.import diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 24.png b/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 24.png similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 24.png rename to source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 24.png diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 24.png.import b/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 24.png.import similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 24.png.import rename to source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 24.png.import diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 25.png b/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 25.png similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 25.png rename to source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 25.png diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 25.png.import b/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 25.png.import similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 25.png.import rename to source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 25.png.import diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 26.png b/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 26.png similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 26.png rename to source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 26.png diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 26.png.import b/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 26.png.import similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 26.png.import rename to source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 26.png.import diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 27.png b/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 27.png similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 27.png rename to source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 27.png diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 27.png.import b/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 27.png.import similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 27.png.import rename to source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 27.png.import diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 28.png b/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 28.png similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 28.png rename to source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 28.png diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 28.png.import b/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 28.png.import similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 28.png.import rename to source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 28.png.import diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 29.png b/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 29.png similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 29.png rename to source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 29.png diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 29.png.import b/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 29.png.import similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 29.png.import rename to source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 29.png.import diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 30.png b/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 30.png similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 30.png rename to source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 30.png diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 30.png.import b/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 30.png.import similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 30.png.import rename to source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 30.png.import diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 31.png b/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 31.png similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 31.png rename to source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 31.png diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 31.png.import b/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 31.png.import similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 31.png.import rename to source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 31.png.import diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 32.png b/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 32.png similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 32.png rename to source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 32.png diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 32.png.import b/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 32.png.import similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 32.png.import rename to source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 32.png.import diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 33.png b/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 33.png similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 33.png rename to source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 33.png diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 33.png.import b/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 33.png.import similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 33.png.import rename to source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 33.png.import diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 34.png b/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 34.png similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 34.png rename to source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 34.png diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 34.png.import b/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 34.png.import similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 34.png.import rename to source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 34.png.import diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 35.png b/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 35.png similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 35.png rename to source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 35.png diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 35.png.import b/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 35.png.import similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 35.png.import rename to source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 35.png.import diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 36.png b/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 36.png similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 36.png rename to source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 36.png diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 36.png.import b/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 36.png.import similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 36.png.import rename to source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 36.png.import diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 37.png b/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 37.png similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 37.png rename to source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 37.png diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 37.png.import b/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 37.png.import similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 37.png.import rename to source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 37.png.import diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 38.png b/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 38.png similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 38.png rename to source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 38.png diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 38.png.import b/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 38.png.import similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 38.png.import rename to source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 38.png.import diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 39.png b/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 39.png similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 39.png rename to source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 39.png diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 39.png.import b/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 39.png.import similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 39.png.import rename to source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 39.png.import diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 40.png b/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 40.png similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 40.png rename to source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 40.png diff --git a/Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 40.png.import b/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 40.png.import similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 40.png.import rename to source/assets/sprites/character/player/theme/01/animation/right_r/Player-character-theme-01_anim-idle – 40.png.import diff --git a/Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-01.png b/source/assets/sprites/character/player/theme/01/na/Player-character-theme-01.png similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-01.png rename to source/assets/sprites/character/player/theme/01/na/Player-character-theme-01.png diff --git a/Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-01.png.import b/source/assets/sprites/character/player/theme/01/na/Player-character-theme-01.png.import similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-01.png.import rename to source/assets/sprites/character/player/theme/01/na/Player-character-theme-01.png.import diff --git a/Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-01.svg b/source/assets/sprites/character/player/theme/01/na/Player-character-theme-01.svg similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-01.svg rename to source/assets/sprites/character/player/theme/01/na/Player-character-theme-01.svg diff --git a/Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-01.svg.import b/source/assets/sprites/character/player/theme/01/na/Player-character-theme-01.svg.import similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-01.svg.import rename to source/assets/sprites/character/player/theme/01/na/Player-character-theme-01.svg.import diff --git a/Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-gun-01.png b/source/assets/sprites/character/player/theme/01/na/Player-character-theme-gun-01.png similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-gun-01.png rename to source/assets/sprites/character/player/theme/01/na/Player-character-theme-gun-01.png diff --git a/Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-gun-01.png.import b/source/assets/sprites/character/player/theme/01/na/Player-character-theme-gun-01.png.import similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-gun-01.png.import rename to source/assets/sprites/character/player/theme/01/na/Player-character-theme-gun-01.png.import diff --git a/Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-particle-01.png b/source/assets/sprites/character/player/theme/01/na/Player-character-theme-particle-01.png similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-particle-01.png rename to source/assets/sprites/character/player/theme/01/na/Player-character-theme-particle-01.png diff --git a/Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-particle-01.png.import b/source/assets/sprites/character/player/theme/01/na/Player-character-theme-particle-01.png.import similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-particle-01.png.import rename to source/assets/sprites/character/player/theme/01/na/Player-character-theme-particle-01.png.import diff --git a/Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-particle-01.svg b/source/assets/sprites/character/player/theme/01/na/Player-character-theme-particle-01.svg similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-particle-01.svg rename to source/assets/sprites/character/player/theme/01/na/Player-character-theme-particle-01.svg diff --git a/Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-particle-01.svg.import b/source/assets/sprites/character/player/theme/01/na/Player-character-theme-particle-01.svg.import similarity index 100% rename from Game/source/assets/sprites/character/player/theme/01/na/Player-character-theme-particle-01.svg.import rename to source/assets/sprites/character/player/theme/01/na/Player-character-theme-particle-01.svg.import diff --git a/Game/source/assets/sprites/character/player/theme/02/na/Player-character-theme-02.png b/source/assets/sprites/character/player/theme/02/na/Player-character-theme-02.png similarity index 100% rename from Game/source/assets/sprites/character/player/theme/02/na/Player-character-theme-02.png rename to source/assets/sprites/character/player/theme/02/na/Player-character-theme-02.png diff --git a/Game/source/assets/sprites/character/player/theme/02/na/Player-character-theme-02.png.import b/source/assets/sprites/character/player/theme/02/na/Player-character-theme-02.png.import similarity index 100% rename from Game/source/assets/sprites/character/player/theme/02/na/Player-character-theme-02.png.import rename to source/assets/sprites/character/player/theme/02/na/Player-character-theme-02.png.import diff --git a/Game/source/assets/sprites/character/player/theme/02/na/Player-character-theme-02.svg b/source/assets/sprites/character/player/theme/02/na/Player-character-theme-02.svg similarity index 100% rename from Game/source/assets/sprites/character/player/theme/02/na/Player-character-theme-02.svg rename to source/assets/sprites/character/player/theme/02/na/Player-character-theme-02.svg diff --git a/Game/source/assets/sprites/character/player/theme/02/na/Player-character-theme-02.svg.import b/source/assets/sprites/character/player/theme/02/na/Player-character-theme-02.svg.import similarity index 100% rename from Game/source/assets/sprites/character/player/theme/02/na/Player-character-theme-02.svg.import rename to source/assets/sprites/character/player/theme/02/na/Player-character-theme-02.svg.import diff --git a/Game/source/assets/sprites/character/player/theme/03/na/Player-character-theme-03.png b/source/assets/sprites/character/player/theme/03/na/Player-character-theme-03.png similarity index 100% rename from Game/source/assets/sprites/character/player/theme/03/na/Player-character-theme-03.png rename to source/assets/sprites/character/player/theme/03/na/Player-character-theme-03.png diff --git a/Game/source/assets/sprites/character/player/theme/03/na/Player-character-theme-03.png.import b/source/assets/sprites/character/player/theme/03/na/Player-character-theme-03.png.import similarity index 100% rename from Game/source/assets/sprites/character/player/theme/03/na/Player-character-theme-03.png.import rename to source/assets/sprites/character/player/theme/03/na/Player-character-theme-03.png.import diff --git a/Game/source/assets/sprites/character/player/theme/03/na/Player-character-theme-03.svg b/source/assets/sprites/character/player/theme/03/na/Player-character-theme-03.svg similarity index 100% rename from Game/source/assets/sprites/character/player/theme/03/na/Player-character-theme-03.svg rename to source/assets/sprites/character/player/theme/03/na/Player-character-theme-03.svg diff --git a/Game/source/assets/sprites/character/player/theme/03/na/Player-character-theme-03.svg.import b/source/assets/sprites/character/player/theme/03/na/Player-character-theme-03.svg.import similarity index 100% rename from Game/source/assets/sprites/character/player/theme/03/na/Player-character-theme-03.svg.import rename to source/assets/sprites/character/player/theme/03/na/Player-character-theme-03.svg.import diff --git a/Game/source/assets/sprites/character/player/theme/04/na/Player-character-theme-04.png b/source/assets/sprites/character/player/theme/04/na/Player-character-theme-04.png similarity index 100% rename from Game/source/assets/sprites/character/player/theme/04/na/Player-character-theme-04.png rename to source/assets/sprites/character/player/theme/04/na/Player-character-theme-04.png diff --git a/Game/source/assets/sprites/character/player/theme/04/na/Player-character-theme-04.png.import b/source/assets/sprites/character/player/theme/04/na/Player-character-theme-04.png.import similarity index 100% rename from Game/source/assets/sprites/character/player/theme/04/na/Player-character-theme-04.png.import rename to source/assets/sprites/character/player/theme/04/na/Player-character-theme-04.png.import diff --git a/Game/source/assets/sprites/character/player/theme/04/na/Player-character-theme-04.svg b/source/assets/sprites/character/player/theme/04/na/Player-character-theme-04.svg similarity index 100% rename from Game/source/assets/sprites/character/player/theme/04/na/Player-character-theme-04.svg rename to source/assets/sprites/character/player/theme/04/na/Player-character-theme-04.svg diff --git a/Game/source/assets/sprites/character/player/theme/04/na/Player-character-theme-04.svg.import b/source/assets/sprites/character/player/theme/04/na/Player-character-theme-04.svg.import similarity index 100% rename from Game/source/assets/sprites/character/player/theme/04/na/Player-character-theme-04.svg.import rename to source/assets/sprites/character/player/theme/04/na/Player-character-theme-04.svg.import diff --git a/Game/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 9.png b/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 9.png similarity index 100% rename from Game/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 9.png rename to source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 9.png diff --git a/Game/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 9.png.import b/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 9.png.import similarity index 100% rename from Game/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 9.png.import rename to source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 9.png.import diff --git a/Game/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 1.png b/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 1.png similarity index 100% rename from Game/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 1.png rename to source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 1.png diff --git a/Game/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 1.png.import b/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 1.png.import similarity index 100% rename from Game/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 1.png.import rename to source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 1.png.import diff --git a/Game/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 10.png b/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 10.png similarity index 100% rename from Game/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 10.png rename to source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 10.png diff --git a/Game/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 10.png.import b/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 10.png.import similarity index 100% rename from Game/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 10.png.import rename to source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 10.png.import diff --git a/Game/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 11.png b/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 11.png similarity index 100% rename from Game/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 11.png rename to source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 11.png diff --git a/Game/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 11.png.import b/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 11.png.import similarity index 100% rename from Game/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 11.png.import rename to source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 11.png.import diff --git a/Game/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 12.png b/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 12.png similarity index 100% rename from Game/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 12.png rename to source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 12.png diff --git a/Game/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 12.png.import b/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 12.png.import similarity index 100% rename from Game/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 12.png.import rename to source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 12.png.import diff --git a/Game/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 2.png b/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 2.png similarity index 100% rename from Game/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 2.png rename to source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 2.png diff --git a/Game/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 2.png.import b/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 2.png.import similarity index 100% rename from Game/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 2.png.import rename to source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 2.png.import diff --git a/Game/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 3.png b/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 3.png similarity index 100% rename from Game/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 3.png rename to source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 3.png diff --git a/Game/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 3.png.import b/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 3.png.import similarity index 100% rename from Game/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 3.png.import rename to source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 3.png.import diff --git a/Game/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 4.png b/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 4.png similarity index 100% rename from Game/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 4.png rename to source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 4.png diff --git a/Game/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 4.png.import b/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 4.png.import similarity index 100% rename from Game/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 4.png.import rename to source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 4.png.import diff --git a/Game/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 5.png b/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 5.png similarity index 100% rename from Game/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 5.png rename to source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 5.png diff --git a/Game/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 5.png.import b/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 5.png.import similarity index 100% rename from Game/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 5.png.import rename to source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 5.png.import diff --git a/Game/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 6.png b/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 6.png similarity index 100% rename from Game/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 6.png rename to source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 6.png diff --git a/Game/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 6.png.import b/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 6.png.import similarity index 100% rename from Game/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 6.png.import rename to source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 6.png.import diff --git a/Game/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 7.png b/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 7.png similarity index 100% rename from Game/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 7.png rename to source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 7.png diff --git a/Game/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 7.png.import b/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 7.png.import similarity index 100% rename from Game/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 7.png.import rename to source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 7.png.import diff --git a/Game/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 8.png b/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 8.png similarity index 100% rename from Game/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 8.png rename to source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 8.png diff --git a/Game/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 8.png.import b/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 8.png.import similarity index 100% rename from Game/source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 8.png.import rename to source/assets/sprites/grass/down_idle/grass_type-0_frame_an – 8.png.import diff --git a/Game/source/assets/sprites/grass/down_idle/grass_type-0_frame_an.png b/source/assets/sprites/grass/down_idle/grass_type-0_frame_an.png similarity index 100% rename from Game/source/assets/sprites/grass/down_idle/grass_type-0_frame_an.png rename to source/assets/sprites/grass/down_idle/grass_type-0_frame_an.png diff --git a/Game/source/assets/sprites/grass/down_idle/grass_type-0_frame_an.png.import b/source/assets/sprites/grass/down_idle/grass_type-0_frame_an.png.import similarity index 100% rename from Game/source/assets/sprites/grass/down_idle/grass_type-0_frame_an.png.import rename to source/assets/sprites/grass/down_idle/grass_type-0_frame_an.png.import diff --git a/Game/source/assets/sprites/grass/idle/grass_type-0_frame_na – 1.png b/source/assets/sprites/grass/idle/grass_type-0_frame_na – 1.png similarity index 100% rename from Game/source/assets/sprites/grass/idle/grass_type-0_frame_na – 1.png rename to source/assets/sprites/grass/idle/grass_type-0_frame_na – 1.png diff --git a/Game/source/assets/sprites/grass/idle/grass_type-0_frame_na – 1.png.import b/source/assets/sprites/grass/idle/grass_type-0_frame_na – 1.png.import similarity index 100% rename from Game/source/assets/sprites/grass/idle/grass_type-0_frame_na – 1.png.import rename to source/assets/sprites/grass/idle/grass_type-0_frame_na – 1.png.import diff --git a/Game/source/assets/sprites/grass/idle/grass_type-0_frame_na – 10.png b/source/assets/sprites/grass/idle/grass_type-0_frame_na – 10.png similarity index 100% rename from Game/source/assets/sprites/grass/idle/grass_type-0_frame_na – 10.png rename to source/assets/sprites/grass/idle/grass_type-0_frame_na – 10.png diff --git a/Game/source/assets/sprites/grass/idle/grass_type-0_frame_na – 10.png.import b/source/assets/sprites/grass/idle/grass_type-0_frame_na – 10.png.import similarity index 100% rename from Game/source/assets/sprites/grass/idle/grass_type-0_frame_na – 10.png.import rename to source/assets/sprites/grass/idle/grass_type-0_frame_na – 10.png.import diff --git a/Game/source/assets/sprites/grass/idle/grass_type-0_frame_na – 11.png b/source/assets/sprites/grass/idle/grass_type-0_frame_na – 11.png similarity index 100% rename from Game/source/assets/sprites/grass/idle/grass_type-0_frame_na – 11.png rename to source/assets/sprites/grass/idle/grass_type-0_frame_na – 11.png diff --git a/Game/source/assets/sprites/grass/idle/grass_type-0_frame_na – 11.png.import b/source/assets/sprites/grass/idle/grass_type-0_frame_na – 11.png.import similarity index 100% rename from Game/source/assets/sprites/grass/idle/grass_type-0_frame_na – 11.png.import rename to source/assets/sprites/grass/idle/grass_type-0_frame_na – 11.png.import diff --git a/Game/source/assets/sprites/grass/idle/grass_type-0_frame_na – 12.png b/source/assets/sprites/grass/idle/grass_type-0_frame_na – 12.png similarity index 100% rename from Game/source/assets/sprites/grass/idle/grass_type-0_frame_na – 12.png rename to source/assets/sprites/grass/idle/grass_type-0_frame_na – 12.png diff --git a/Game/source/assets/sprites/grass/idle/grass_type-0_frame_na – 12.png.import b/source/assets/sprites/grass/idle/grass_type-0_frame_na – 12.png.import similarity index 100% rename from Game/source/assets/sprites/grass/idle/grass_type-0_frame_na – 12.png.import rename to source/assets/sprites/grass/idle/grass_type-0_frame_na – 12.png.import diff --git a/Game/source/assets/sprites/grass/idle/grass_type-0_frame_na – 2.png b/source/assets/sprites/grass/idle/grass_type-0_frame_na – 2.png similarity index 100% rename from Game/source/assets/sprites/grass/idle/grass_type-0_frame_na – 2.png rename to source/assets/sprites/grass/idle/grass_type-0_frame_na – 2.png diff --git a/Game/source/assets/sprites/grass/idle/grass_type-0_frame_na – 2.png.import b/source/assets/sprites/grass/idle/grass_type-0_frame_na – 2.png.import similarity index 100% rename from Game/source/assets/sprites/grass/idle/grass_type-0_frame_na – 2.png.import rename to source/assets/sprites/grass/idle/grass_type-0_frame_na – 2.png.import diff --git a/Game/source/assets/sprites/grass/idle/grass_type-0_frame_na – 3.png b/source/assets/sprites/grass/idle/grass_type-0_frame_na – 3.png similarity index 100% rename from Game/source/assets/sprites/grass/idle/grass_type-0_frame_na – 3.png rename to source/assets/sprites/grass/idle/grass_type-0_frame_na – 3.png diff --git a/Game/source/assets/sprites/grass/idle/grass_type-0_frame_na – 3.png.import b/source/assets/sprites/grass/idle/grass_type-0_frame_na – 3.png.import similarity index 100% rename from Game/source/assets/sprites/grass/idle/grass_type-0_frame_na – 3.png.import rename to source/assets/sprites/grass/idle/grass_type-0_frame_na – 3.png.import diff --git a/Game/source/assets/sprites/grass/idle/grass_type-0_frame_na – 4.png b/source/assets/sprites/grass/idle/grass_type-0_frame_na – 4.png similarity index 100% rename from Game/source/assets/sprites/grass/idle/grass_type-0_frame_na – 4.png rename to source/assets/sprites/grass/idle/grass_type-0_frame_na – 4.png diff --git a/Game/source/assets/sprites/grass/idle/grass_type-0_frame_na – 4.png.import b/source/assets/sprites/grass/idle/grass_type-0_frame_na – 4.png.import similarity index 100% rename from Game/source/assets/sprites/grass/idle/grass_type-0_frame_na – 4.png.import rename to source/assets/sprites/grass/idle/grass_type-0_frame_na – 4.png.import diff --git a/Game/source/assets/sprites/grass/idle/grass_type-0_frame_na – 5.png b/source/assets/sprites/grass/idle/grass_type-0_frame_na – 5.png similarity index 100% rename from Game/source/assets/sprites/grass/idle/grass_type-0_frame_na – 5.png rename to source/assets/sprites/grass/idle/grass_type-0_frame_na – 5.png diff --git a/Game/source/assets/sprites/grass/idle/grass_type-0_frame_na – 5.png.import b/source/assets/sprites/grass/idle/grass_type-0_frame_na – 5.png.import similarity index 100% rename from Game/source/assets/sprites/grass/idle/grass_type-0_frame_na – 5.png.import rename to source/assets/sprites/grass/idle/grass_type-0_frame_na – 5.png.import diff --git a/Game/source/assets/sprites/grass/idle/grass_type-0_frame_na – 6.png b/source/assets/sprites/grass/idle/grass_type-0_frame_na – 6.png similarity index 100% rename from Game/source/assets/sprites/grass/idle/grass_type-0_frame_na – 6.png rename to source/assets/sprites/grass/idle/grass_type-0_frame_na – 6.png diff --git a/Game/source/assets/sprites/grass/idle/grass_type-0_frame_na – 6.png.import b/source/assets/sprites/grass/idle/grass_type-0_frame_na – 6.png.import similarity index 100% rename from Game/source/assets/sprites/grass/idle/grass_type-0_frame_na – 6.png.import rename to source/assets/sprites/grass/idle/grass_type-0_frame_na – 6.png.import diff --git a/Game/source/assets/sprites/grass/idle/grass_type-0_frame_na – 7.png b/source/assets/sprites/grass/idle/grass_type-0_frame_na – 7.png similarity index 100% rename from Game/source/assets/sprites/grass/idle/grass_type-0_frame_na – 7.png rename to source/assets/sprites/grass/idle/grass_type-0_frame_na – 7.png diff --git a/Game/source/assets/sprites/grass/idle/grass_type-0_frame_na – 7.png.import b/source/assets/sprites/grass/idle/grass_type-0_frame_na – 7.png.import similarity index 100% rename from Game/source/assets/sprites/grass/idle/grass_type-0_frame_na – 7.png.import rename to source/assets/sprites/grass/idle/grass_type-0_frame_na – 7.png.import diff --git a/Game/source/assets/sprites/grass/idle/grass_type-0_frame_na – 8.png b/source/assets/sprites/grass/idle/grass_type-0_frame_na – 8.png similarity index 100% rename from Game/source/assets/sprites/grass/idle/grass_type-0_frame_na – 8.png rename to source/assets/sprites/grass/idle/grass_type-0_frame_na – 8.png diff --git a/Game/source/assets/sprites/grass/idle/grass_type-0_frame_na – 8.png.import b/source/assets/sprites/grass/idle/grass_type-0_frame_na – 8.png.import similarity index 100% rename from Game/source/assets/sprites/grass/idle/grass_type-0_frame_na – 8.png.import rename to source/assets/sprites/grass/idle/grass_type-0_frame_na – 8.png.import diff --git a/Game/source/assets/sprites/grass/idle/grass_type-0_frame_na – 9.png b/source/assets/sprites/grass/idle/grass_type-0_frame_na – 9.png similarity index 100% rename from Game/source/assets/sprites/grass/idle/grass_type-0_frame_na – 9.png rename to source/assets/sprites/grass/idle/grass_type-0_frame_na – 9.png diff --git a/Game/source/assets/sprites/grass/idle/grass_type-0_frame_na – 9.png.import b/source/assets/sprites/grass/idle/grass_type-0_frame_na – 9.png.import similarity index 100% rename from Game/source/assets/sprites/grass/idle/grass_type-0_frame_na – 9.png.import rename to source/assets/sprites/grass/idle/grass_type-0_frame_na – 9.png.import diff --git a/Game/source/assets/sprites/grass/idle/grass_type-0_frame_na.png b/source/assets/sprites/grass/idle/grass_type-0_frame_na.png similarity index 100% rename from Game/source/assets/sprites/grass/idle/grass_type-0_frame_na.png rename to source/assets/sprites/grass/idle/grass_type-0_frame_na.png diff --git a/Game/source/assets/sprites/grass/idle/grass_type-0_frame_na.png.import b/source/assets/sprites/grass/idle/grass_type-0_frame_na.png.import similarity index 100% rename from Game/source/assets/sprites/grass/idle/grass_type-0_frame_na.png.import rename to source/assets/sprites/grass/idle/grass_type-0_frame_na.png.import diff --git a/Game/source/assets/sprites/grass/transition_down/grass_type-0_frame_cr – 1.png b/source/assets/sprites/grass/transition_down/grass_type-0_frame_cr – 1.png similarity index 100% rename from Game/source/assets/sprites/grass/transition_down/grass_type-0_frame_cr – 1.png rename to source/assets/sprites/grass/transition_down/grass_type-0_frame_cr – 1.png diff --git a/Game/source/assets/sprites/grass/transition_down/grass_type-0_frame_cr – 1.png.import b/source/assets/sprites/grass/transition_down/grass_type-0_frame_cr – 1.png.import similarity index 100% rename from Game/source/assets/sprites/grass/transition_down/grass_type-0_frame_cr – 1.png.import rename to source/assets/sprites/grass/transition_down/grass_type-0_frame_cr – 1.png.import diff --git a/Game/source/assets/sprites/grass/transition_down/grass_type-0_frame_cr – 2.png b/source/assets/sprites/grass/transition_down/grass_type-0_frame_cr – 2.png similarity index 100% rename from Game/source/assets/sprites/grass/transition_down/grass_type-0_frame_cr – 2.png rename to source/assets/sprites/grass/transition_down/grass_type-0_frame_cr – 2.png diff --git a/Game/source/assets/sprites/grass/transition_down/grass_type-0_frame_cr – 2.png.import b/source/assets/sprites/grass/transition_down/grass_type-0_frame_cr – 2.png.import similarity index 100% rename from Game/source/assets/sprites/grass/transition_down/grass_type-0_frame_cr – 2.png.import rename to source/assets/sprites/grass/transition_down/grass_type-0_frame_cr – 2.png.import diff --git a/Game/source/assets/sprites/grass/transition_down/grass_type-0_frame_cr – 3.png b/source/assets/sprites/grass/transition_down/grass_type-0_frame_cr – 3.png similarity index 100% rename from Game/source/assets/sprites/grass/transition_down/grass_type-0_frame_cr – 3.png rename to source/assets/sprites/grass/transition_down/grass_type-0_frame_cr – 3.png diff --git a/Game/source/assets/sprites/grass/transition_down/grass_type-0_frame_cr – 3.png.import b/source/assets/sprites/grass/transition_down/grass_type-0_frame_cr – 3.png.import similarity index 100% rename from Game/source/assets/sprites/grass/transition_down/grass_type-0_frame_cr – 3.png.import rename to source/assets/sprites/grass/transition_down/grass_type-0_frame_cr – 3.png.import diff --git a/Game/source/assets/sprites/grass/transition_down/grass_type-0_frame_cr – 4.png b/source/assets/sprites/grass/transition_down/grass_type-0_frame_cr – 4.png similarity index 100% rename from Game/source/assets/sprites/grass/transition_down/grass_type-0_frame_cr – 4.png rename to source/assets/sprites/grass/transition_down/grass_type-0_frame_cr – 4.png diff --git a/Game/source/assets/sprites/grass/transition_down/grass_type-0_frame_cr – 4.png.import b/source/assets/sprites/grass/transition_down/grass_type-0_frame_cr – 4.png.import similarity index 100% rename from Game/source/assets/sprites/grass/transition_down/grass_type-0_frame_cr – 4.png.import rename to source/assets/sprites/grass/transition_down/grass_type-0_frame_cr – 4.png.import diff --git a/Game/source/assets/sprites/grass/transition_down/grass_type-0_frame_cr – 5.png b/source/assets/sprites/grass/transition_down/grass_type-0_frame_cr – 5.png similarity index 100% rename from Game/source/assets/sprites/grass/transition_down/grass_type-0_frame_cr – 5.png rename to source/assets/sprites/grass/transition_down/grass_type-0_frame_cr – 5.png diff --git a/Game/source/assets/sprites/grass/transition_down/grass_type-0_frame_cr – 5.png.import b/source/assets/sprites/grass/transition_down/grass_type-0_frame_cr – 5.png.import similarity index 100% rename from Game/source/assets/sprites/grass/transition_down/grass_type-0_frame_cr – 5.png.import rename to source/assets/sprites/grass/transition_down/grass_type-0_frame_cr – 5.png.import diff --git a/Game/source/assets/sprites/grass/transition_down/grass_type-0_frame_cr – 6.png b/source/assets/sprites/grass/transition_down/grass_type-0_frame_cr – 6.png similarity index 100% rename from Game/source/assets/sprites/grass/transition_down/grass_type-0_frame_cr – 6.png rename to source/assets/sprites/grass/transition_down/grass_type-0_frame_cr – 6.png diff --git a/Game/source/assets/sprites/grass/transition_down/grass_type-0_frame_cr – 6.png.import b/source/assets/sprites/grass/transition_down/grass_type-0_frame_cr – 6.png.import similarity index 100% rename from Game/source/assets/sprites/grass/transition_down/grass_type-0_frame_cr – 6.png.import rename to source/assets/sprites/grass/transition_down/grass_type-0_frame_cr – 6.png.import diff --git a/Game/source/assets/sprites/grass/transition_down/grass_type-0_frame_cr.png b/source/assets/sprites/grass/transition_down/grass_type-0_frame_cr.png similarity index 100% rename from Game/source/assets/sprites/grass/transition_down/grass_type-0_frame_cr.png rename to source/assets/sprites/grass/transition_down/grass_type-0_frame_cr.png diff --git a/Game/source/assets/sprites/grass/transition_down/grass_type-0_frame_cr.png.import b/source/assets/sprites/grass/transition_down/grass_type-0_frame_cr.png.import similarity index 100% rename from Game/source/assets/sprites/grass/transition_down/grass_type-0_frame_cr.png.import rename to source/assets/sprites/grass/transition_down/grass_type-0_frame_cr.png.import diff --git a/Game/source/assets/sprites/grass/transition_up/grass_type-0_frame_rc – 1.png b/source/assets/sprites/grass/transition_up/grass_type-0_frame_rc – 1.png similarity index 100% rename from Game/source/assets/sprites/grass/transition_up/grass_type-0_frame_rc – 1.png rename to source/assets/sprites/grass/transition_up/grass_type-0_frame_rc – 1.png diff --git a/Game/source/assets/sprites/grass/transition_up/grass_type-0_frame_rc – 1.png.import b/source/assets/sprites/grass/transition_up/grass_type-0_frame_rc – 1.png.import similarity index 100% rename from Game/source/assets/sprites/grass/transition_up/grass_type-0_frame_rc – 1.png.import rename to source/assets/sprites/grass/transition_up/grass_type-0_frame_rc – 1.png.import diff --git a/Game/source/assets/sprites/grass/transition_up/grass_type-0_frame_rc – 2.png b/source/assets/sprites/grass/transition_up/grass_type-0_frame_rc – 2.png similarity index 100% rename from Game/source/assets/sprites/grass/transition_up/grass_type-0_frame_rc – 2.png rename to source/assets/sprites/grass/transition_up/grass_type-0_frame_rc – 2.png diff --git a/Game/source/assets/sprites/grass/transition_up/grass_type-0_frame_rc – 2.png.import b/source/assets/sprites/grass/transition_up/grass_type-0_frame_rc – 2.png.import similarity index 100% rename from Game/source/assets/sprites/grass/transition_up/grass_type-0_frame_rc – 2.png.import rename to source/assets/sprites/grass/transition_up/grass_type-0_frame_rc – 2.png.import diff --git a/Game/source/assets/sprites/grass/transition_up/grass_type-0_frame_rc – 3.png b/source/assets/sprites/grass/transition_up/grass_type-0_frame_rc – 3.png similarity index 100% rename from Game/source/assets/sprites/grass/transition_up/grass_type-0_frame_rc – 3.png rename to source/assets/sprites/grass/transition_up/grass_type-0_frame_rc – 3.png diff --git a/Game/source/assets/sprites/grass/transition_up/grass_type-0_frame_rc – 3.png.import b/source/assets/sprites/grass/transition_up/grass_type-0_frame_rc – 3.png.import similarity index 100% rename from Game/source/assets/sprites/grass/transition_up/grass_type-0_frame_rc – 3.png.import rename to source/assets/sprites/grass/transition_up/grass_type-0_frame_rc – 3.png.import diff --git a/Game/source/assets/sprites/grass/transition_up/grass_type-0_frame_rc – 4.png b/source/assets/sprites/grass/transition_up/grass_type-0_frame_rc – 4.png similarity index 100% rename from Game/source/assets/sprites/grass/transition_up/grass_type-0_frame_rc – 4.png rename to source/assets/sprites/grass/transition_up/grass_type-0_frame_rc – 4.png diff --git a/Game/source/assets/sprites/grass/transition_up/grass_type-0_frame_rc – 4.png.import b/source/assets/sprites/grass/transition_up/grass_type-0_frame_rc – 4.png.import similarity index 100% rename from Game/source/assets/sprites/grass/transition_up/grass_type-0_frame_rc – 4.png.import rename to source/assets/sprites/grass/transition_up/grass_type-0_frame_rc – 4.png.import diff --git a/Game/source/assets/sprites/grass/transition_up/grass_type-0_frame_rc – 5.png b/source/assets/sprites/grass/transition_up/grass_type-0_frame_rc – 5.png similarity index 100% rename from Game/source/assets/sprites/grass/transition_up/grass_type-0_frame_rc – 5.png rename to source/assets/sprites/grass/transition_up/grass_type-0_frame_rc – 5.png diff --git a/Game/source/assets/sprites/grass/transition_up/grass_type-0_frame_rc – 5.png.import b/source/assets/sprites/grass/transition_up/grass_type-0_frame_rc – 5.png.import similarity index 100% rename from Game/source/assets/sprites/grass/transition_up/grass_type-0_frame_rc – 5.png.import rename to source/assets/sprites/grass/transition_up/grass_type-0_frame_rc – 5.png.import diff --git a/Game/source/assets/sprites/grass/transition_up/grass_type-0_frame_rc – 6.png b/source/assets/sprites/grass/transition_up/grass_type-0_frame_rc – 6.png similarity index 100% rename from Game/source/assets/sprites/grass/transition_up/grass_type-0_frame_rc – 6.png rename to source/assets/sprites/grass/transition_up/grass_type-0_frame_rc – 6.png diff --git a/Game/source/assets/sprites/grass/transition_up/grass_type-0_frame_rc – 6.png.import b/source/assets/sprites/grass/transition_up/grass_type-0_frame_rc – 6.png.import similarity index 100% rename from Game/source/assets/sprites/grass/transition_up/grass_type-0_frame_rc – 6.png.import rename to source/assets/sprites/grass/transition_up/grass_type-0_frame_rc – 6.png.import diff --git a/Game/source/assets/sprites/grass/transition_up/grass_type-0_frame_rc.png b/source/assets/sprites/grass/transition_up/grass_type-0_frame_rc.png similarity index 100% rename from Game/source/assets/sprites/grass/transition_up/grass_type-0_frame_rc.png rename to source/assets/sprites/grass/transition_up/grass_type-0_frame_rc.png diff --git a/Game/source/assets/sprites/grass/transition_up/grass_type-0_frame_rc.png.import b/source/assets/sprites/grass/transition_up/grass_type-0_frame_rc.png.import similarity index 100% rename from Game/source/assets/sprites/grass/transition_up/grass_type-0_frame_rc.png.import rename to source/assets/sprites/grass/transition_up/grass_type-0_frame_rc.png.import diff --git a/Game/source/entities/bullet/player_bullet.tscn b/source/entities/bullet/player_bullet.tscn similarity index 100% rename from Game/source/entities/bullet/player_bullet.tscn rename to source/entities/bullet/player_bullet.tscn diff --git a/Game/source/entities/grass/grass_node.tscn b/source/entities/grass/grass_node.tscn similarity index 100% rename from Game/source/entities/grass/grass_node.tscn rename to source/entities/grass/grass_node.tscn diff --git a/Game/source/entities/menu_player/player_node.tscn b/source/entities/menu_player/player_node.tscn similarity index 100% rename from Game/source/entities/menu_player/player_node.tscn rename to source/entities/menu_player/player_node.tscn diff --git a/Game/source/entities/player/player_node.tscn b/source/entities/player/player_node.tscn similarity index 100% rename from Game/source/entities/player/player_node.tscn rename to source/entities/player/player_node.tscn index 902a566..52afd07 100644 --- a/Game/source/entities/player/player_node.tscn +++ b/source/entities/player/player_node.tscn @@ -50,16 +50,16 @@ [sub_resource type="SpriteFrames" id=2] animations = [ { -"frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ], -"loop": true, -"name": "boost-speed-left-01", -"speed": 50.0 -}, { "frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ], "loop": true, "name": "idle-speed-right-01", "speed": 25.0 }, { +"frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ], +"loop": true, +"name": "boost-speed-left-01", +"speed": 50.0 +}, { "frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ], "loop": true, "name": "move-speed-right-01", @@ -67,8 +67,8 @@ animations = [ { }, { "frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ], "loop": true, -"name": "idle-speed-left-01", -"speed": 25.0 +"name": "move-speed-left-01", +"speed": 35.0 }, { "frames": [ ExtResource( 5 ), ExtResource( 42 ), ExtResource( 35 ), ExtResource( 24 ), ExtResource( 8 ), ExtResource( 31 ), ExtResource( 30 ), ExtResource( 38 ), ExtResource( 10 ), ExtResource( 43 ), ExtResource( 41 ), ExtResource( 33 ), ExtResource( 44 ), ExtResource( 19 ), ExtResource( 29 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 12 ), ExtResource( 45 ), ExtResource( 21 ) ], "loop": true, @@ -77,8 +77,8 @@ animations = [ { }, { "frames": [ ExtResource( 48 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 46 ), ExtResource( 47 ), ExtResource( 32 ), ExtResource( 13 ), ExtResource( 40 ), ExtResource( 6 ), ExtResource( 15 ), ExtResource( 22 ), ExtResource( 14 ), ExtResource( 9 ), ExtResource( 37 ), ExtResource( 23 ), ExtResource( 39 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 7 ), ExtResource( 34 ) ], "loop": true, -"name": "move-speed-left-01", -"speed": 35.0 +"name": "idle-speed-left-01", +"speed": 25.0 } ] [sub_resource type="RectangleShape2D" id=3] diff --git a/Game/source/fonts/oxygen/Oxygen-Bold.ttf b/source/fonts/oxygen/Oxygen-Bold.ttf similarity index 100% rename from Game/source/fonts/oxygen/Oxygen-Bold.ttf rename to source/fonts/oxygen/Oxygen-Bold.ttf diff --git a/Game/source/fonts/oxygen/Oxygen-Light.ttf b/source/fonts/oxygen/Oxygen-Light.ttf similarity index 100% rename from Game/source/fonts/oxygen/Oxygen-Light.ttf rename to source/fonts/oxygen/Oxygen-Light.ttf diff --git a/Game/source/fonts/oxygen/Oxygen-Regular.ttf b/source/fonts/oxygen/Oxygen-Regular.ttf similarity index 100% rename from Game/source/fonts/oxygen/Oxygen-Regular.ttf rename to source/fonts/oxygen/Oxygen-Regular.ttf diff --git a/Game/source/fonts/oxygen/oxygen_bold.tres b/source/fonts/oxygen/oxygen_bold.tres similarity index 100% rename from Game/source/fonts/oxygen/oxygen_bold.tres rename to source/fonts/oxygen/oxygen_bold.tres diff --git a/Game/source/fonts/oxygen/oxygen_regular.tres b/source/fonts/oxygen/oxygen_regular.tres similarity index 100% rename from Game/source/fonts/oxygen/oxygen_regular.tres rename to source/fonts/oxygen/oxygen_regular.tres diff --git a/Game/source/fonts/roboto/Roboto-Regular.ttf b/source/fonts/roboto/Roboto-Regular.ttf similarity index 100% rename from Game/source/fonts/roboto/Roboto-Regular.ttf rename to source/fonts/roboto/Roboto-Regular.ttf diff --git a/Game/source/fonts/roboto/roboto.tres b/source/fonts/roboto/roboto.tres similarity index 100% rename from Game/source/fonts/roboto/roboto.tres rename to source/fonts/roboto/roboto.tres diff --git a/Game/source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_-1-version_ct_f_hd_3840_2160.png b/source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_-1-version_ct_f_hd_3840_2160.png similarity index 100% rename from Game/source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_-1-version_ct_f_hd_3840_2160.png rename to source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_-1-version_ct_f_hd_3840_2160.png diff --git a/Game/source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_-1-version_ct_f_hd_3840_2160.png.import b/source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_-1-version_ct_f_hd_3840_2160.png.import similarity index 100% rename from Game/source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_-1-version_ct_f_hd_3840_2160.png.import rename to source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_-1-version_ct_f_hd_3840_2160.png.import diff --git a/Game/source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_-1.png.import b/source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_-1.png.import similarity index 100% rename from Game/source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_-1.png.import rename to source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_-1.png.import diff --git a/Game/source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_-2-version_ct_f_hd_3840_2160 – 01.png b/source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_-2-version_ct_f_hd_3840_2160 – 01.png similarity index 100% rename from Game/source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_-2-version_ct_f_hd_3840_2160 – 01.png rename to source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_-2-version_ct_f_hd_3840_2160 – 01.png diff --git a/Game/source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_-2-version_ct_f_hd_3840_2160 – 01.png.import b/source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_-2-version_ct_f_hd_3840_2160 – 01.png.import similarity index 100% rename from Game/source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_-2-version_ct_f_hd_3840_2160 – 01.png.import rename to source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_-2-version_ct_f_hd_3840_2160 – 01.png.import diff --git a/Game/source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_-2-version_ct_f_hd_3840_2160 – 02.png b/source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_-2-version_ct_f_hd_3840_2160 – 02.png similarity index 100% rename from Game/source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_-2-version_ct_f_hd_3840_2160 – 02.png rename to source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_-2-version_ct_f_hd_3840_2160 – 02.png diff --git a/Game/source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_-2-version_ct_f_hd_3840_2160 – 02.png.import b/source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_-2-version_ct_f_hd_3840_2160 – 02.png.import similarity index 100% rename from Game/source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_-2-version_ct_f_hd_3840_2160 – 02.png.import rename to source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_-2-version_ct_f_hd_3840_2160 – 02.png.import diff --git a/Game/source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_-2-version_ct_f_hd_3840_2160 – 025.png b/source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_-2-version_ct_f_hd_3840_2160 – 025.png similarity index 100% rename from Game/source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_-2-version_ct_f_hd_3840_2160 – 025.png rename to source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_-2-version_ct_f_hd_3840_2160 – 025.png diff --git a/Game/source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_-2-version_ct_f_hd_3840_2160 – 025.png.import b/source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_-2-version_ct_f_hd_3840_2160 – 025.png.import similarity index 100% rename from Game/source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_-2-version_ct_f_hd_3840_2160 – 025.png.import rename to source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_-2-version_ct_f_hd_3840_2160 – 025.png.import diff --git a/Game/source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_-2-version_ct_f_hd_3840_2160.png b/source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_-2-version_ct_f_hd_3840_2160.png similarity index 100% rename from Game/source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_-2-version_ct_f_hd_3840_2160.png rename to source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_-2-version_ct_f_hd_3840_2160.png diff --git a/Game/source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_-2-version_ct_f_hd_3840_2160.png.import b/source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_-2-version_ct_f_hd_3840_2160.png.import similarity index 100% rename from Game/source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_-2-version_ct_f_hd_3840_2160.png.import rename to source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_-2-version_ct_f_hd_3840_2160.png.import diff --git a/Game/source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_-2.png.import b/source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_-2.png.import similarity index 100% rename from Game/source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_-2.png.import rename to source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_-2.png.import diff --git a/Game/source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_0-version_ct_f_hd_3840_2160.png b/source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_0-version_ct_f_hd_3840_2160.png similarity index 100% rename from Game/source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_0-version_ct_f_hd_3840_2160.png rename to source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_0-version_ct_f_hd_3840_2160.png diff --git a/Game/source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_0-version_ct_f_hd_3840_2160.png.import b/source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_0-version_ct_f_hd_3840_2160.png.import similarity index 100% rename from Game/source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_0-version_ct_f_hd_3840_2160.png.import rename to source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_0-version_ct_f_hd_3840_2160.png.import diff --git a/Alens/movementSystem0.0.4/source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_0.png.import b/source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_0.png.import similarity index 100% rename from Alens/movementSystem0.0.4/source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_0.png.import rename to source/levels/trinity_site/images/trinity_site_level_layout-level_design_z-index_0.png.import diff --git a/Alens/movementSystem0.0.4/source/levels/trinity_site/images/trinity_site_level_layout-monochrome.png b/source/levels/trinity_site/images/trinity_site_level_layout-monochrome.png similarity index 100% rename from Alens/movementSystem0.0.4/source/levels/trinity_site/images/trinity_site_level_layout-monochrome.png rename to source/levels/trinity_site/images/trinity_site_level_layout-monochrome.png diff --git a/Alens/movementSystem0.0.4/source/levels/trinity_site/images/trinity_site_level_layout-monochrome.png.import b/source/levels/trinity_site/images/trinity_site_level_layout-monochrome.png.import similarity index 100% rename from Alens/movementSystem0.0.4/source/levels/trinity_site/images/trinity_site_level_layout-monochrome.png.import rename to source/levels/trinity_site/images/trinity_site_level_layout-monochrome.png.import diff --git a/Game/source/levels/trinity_site/trinity_site_level.tscn b/source/levels/trinity_site/trinity_site_level.tscn similarity index 100% rename from Game/source/levels/trinity_site/trinity_site_level.tscn rename to source/levels/trinity_site/trinity_site_level.tscn diff --git a/Game/source/scenes/GAME/run.txt b/source/scenes/GAME/run.txt similarity index 100% rename from Game/source/scenes/GAME/run.txt rename to source/scenes/GAME/run.txt diff --git a/Game/source/scenes/GUI/background.tscn b/source/scenes/GUI/background.tscn similarity index 100% rename from Game/source/scenes/GUI/background.tscn rename to source/scenes/GUI/background.tscn diff --git a/Game/source/scenes/GUI/main_menu.tscn b/source/scenes/GUI/main_menu.tscn similarity index 100% rename from Game/source/scenes/GUI/main_menu.tscn rename to source/scenes/GUI/main_menu.tscn diff --git a/Game/source/scenes/GUI/network_setup.tscn b/source/scenes/GUI/network_setup.tscn similarity index 100% rename from Game/source/scenes/GUI/network_setup.tscn rename to source/scenes/GUI/network_setup.tscn diff --git a/Game/source/scenes/GUI/server_handlers/server_advertiser.tscn b/source/scenes/GUI/server_handlers/server_advertiser.tscn similarity index 100% rename from Game/source/scenes/GUI/server_handlers/server_advertiser.tscn rename to source/scenes/GUI/server_handlers/server_advertiser.tscn diff --git a/Game/source/scenes/GUI/server_handlers/server_browser.tscn b/source/scenes/GUI/server_handlers/server_browser.tscn similarity index 100% rename from Game/source/scenes/GUI/server_handlers/server_browser.tscn rename to source/scenes/GUI/server_handlers/server_browser.tscn diff --git a/Game/source/scenes/GUI/server_handlers/server_display.tscn b/source/scenes/GUI/server_handlers/server_display.tscn similarity index 100% rename from Game/source/scenes/GUI/server_handlers/server_display.tscn rename to source/scenes/GUI/server_handlers/server_display.tscn diff --git a/Game/source/scenes/GUI/server_handlers/server_listener.tscn b/source/scenes/GUI/server_handlers/server_listener.tscn similarity index 100% rename from Game/source/scenes/GUI/server_handlers/server_listener.tscn rename to source/scenes/GUI/server_handlers/server_listener.tscn diff --git a/Game/source/scenes/OVERLAY/elements/button.tscn b/source/scenes/OVERLAY/elements/button.tscn similarity index 100% rename from Game/source/scenes/OVERLAY/elements/button.tscn rename to source/scenes/OVERLAY/elements/button.tscn diff --git a/Game/source/scenes/OVERLAY/elements/floor.tscn b/source/scenes/OVERLAY/elements/floor.tscn similarity index 100% rename from Game/source/scenes/OVERLAY/elements/floor.tscn rename to source/scenes/OVERLAY/elements/floor.tscn diff --git a/Game/source/scenes/OVERLAY/elements/persistent_nodes.tscn b/source/scenes/OVERLAY/elements/persistent_nodes.tscn similarity index 100% rename from Game/source/scenes/OVERLAY/elements/persistent_nodes.tscn rename to source/scenes/OVERLAY/elements/persistent_nodes.tscn diff --git a/Game/source/scenes/OVERLAY/elements/simple_prompt.tscn b/source/scenes/OVERLAY/elements/simple_prompt.tscn similarity index 100% rename from Game/source/scenes/OVERLAY/elements/simple_prompt.tscn rename to source/scenes/OVERLAY/elements/simple_prompt.tscn diff --git a/Game/source/scenes/OVERLAY/elements/username_text.tscn b/source/scenes/OVERLAY/elements/username_text.tscn similarity index 100% rename from Game/source/scenes/OVERLAY/elements/username_text.tscn rename to source/scenes/OVERLAY/elements/username_text.tscn diff --git a/Game/source/scenes/OVERLAY/elements/wall.tscn b/source/scenes/OVERLAY/elements/wall.tscn similarity index 100% rename from Game/source/scenes/OVERLAY/elements/wall.tscn rename to source/scenes/OVERLAY/elements/wall.tscn diff --git a/Game/source/scenes/OVERLAY/user-function-input.txt b/source/scenes/OVERLAY/user-function-input.txt similarity index 100% rename from Game/source/scenes/OVERLAY/user-function-input.txt rename to source/scenes/OVERLAY/user-function-input.txt