2048/src/py2048/block.py
2023-12-28 18:15:15 +02:00

65 lines
2.1 KiB
Python

import random
import pygame
from .colors import COLORS
from .config import Config
class Block(pygame.sprite.Sprite):
def __init__(self, x: int, y: int):
super().__init__()
self.image = pygame.Surface((Config.BLOCK_SIZE, Config.BLOCK_SIZE))
self.image.fill(COLORS.ERROR)
self.rect = self.image.get_rect()
self.rect.topleft = (x, y)
self.value: int = 2 if random.random() <= Config.BLOCK_VALUE_PROBABILITY else 4
self.draw_value()
def draw_value(self) -> None:
font = pygame.font.SysFont(Config.FONT_FAMILY, Config.FONT_SIZE)
text = font.render(str(self.value), True, COLORS.FG)
text_rect = text.get_rect(center=self.image.get_rect().center)
self.image.blit(text, text_rect)
def move(self, dx: int, dy: int) -> None:
new_x = self.rect.x + dx
new_y = self.rect.y + dy
if 0 <= new_x <= Config.WIDTH - Config.BLOCK_SIZE and 0 <= new_y <= Config.HEIGHT - Config.BLOCK_SIZE:
self.rect.x = new_x
self.rect.y = new_y
def increase_value(self, num: int = 2) -> None:
"""Increase the value of the block `num` times"""
self.value *= num
self.update()
def update(self) -> None:
self.change_color()
self.draw_value()
def change_color(self) -> None:
match self.value:
case 2:
self.image.fill(COLORS.BLUE)
case 4:
self.image.fill(COLORS.BLUE0)
case 8:
self.image.fill(COLORS.BLUE1)
case 16:
self.image.fill(COLORS.BLUE2)
case 32:
self.image.fill(COLORS.DARK3)
case 64:
self.image.fill(COLORS.BORDER_HIGHLIGHT)
case 128:
self.image.fill(COLORS.BLUE5)
case 256:
self.image.fill(COLORS.BLUE6)
case 512:
self.image.fill(COLORS.BLUE7)
case 1024:
self.image.fill(COLORS.ORANGE)
case 2048:
self.image.fill(COLORS.RED)