refactor(game): add _move_and_merge

This commit is contained in:
Kristofers Solo 2024-01-03 18:20:23 +02:00
parent 84b12f11bb
commit fe1630df68

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@ -45,57 +45,62 @@ class Game2048:
tile_loc = np.random.randint(0, len(tile_row_options))
self.board[tile_row_options[tile_loc], tile_col_options[tile_loc]] = tile_value
def move(self, direction: Direction) -> None:
def move(self, direction: Direction) -> tuple[bool, int]:
match direction:
case Direction.LEFT:
self.move_left()
return self.move_left()
case Direction.RIGHT:
self.move_right()
return self.move_right()
case Direction.UP:
self.move_up()
return self.move_up()
case Direction.DOWN:
self.move_down()
return self.move_down()
def move_right(self) -> tuple[bool, int]:
self.board, has_pushed = self._push_board_right()
has_merged = self.merge()
self.board, _ = self._push_board_right()
move_made = has_pushed or has_merged
if move_made:
self.board, moved = self._move_and_merge(self.board)
if moved:
self.add_random_tile()
return move_made, self.score
return moved, self.score
def move_left(self) -> tuple[bool, int]:
self.board = np.rot90(self.board, 2)
self.board, has_pushed = self._push_board_right()
has_merged = self.merge()
self.board, _ = self._push_board_right()
self.board = np.rot90(self.board, 2)
move_made = has_pushed or has_merged
if move_made:
board = np.rot90(self.board, 2)
board, moved = self._move_and_merge(board)
self.board = np.rot90(board, 2)
if moved:
self.add_random_tile()
return move_made, self.score
return moved, self.score
def move_up(self) -> None:
def move_up(self) -> tuple[bool, int]:
board = np.rot90(self.board, -1)
board, moved = self._move_and_merge(board)
self.board = np.rot90(board, 1)
if moved:
self.add_random_tile()
return moved, self.score
def move_down(self) -> tuple[bool, int]:
pass
def move_down(self) -> None:
pass
def _move_and_merge(self, board: np.ndarray) -> tuple[np.ndarray, bool]:
board, has_pushed = self._push_board_right(board)
board, has_merged = self._merge(board)
board, _ = self._push_board_right(board)
return board, has_pushed or has_merged
def merge(self) -> bool:
def _merge(self, board: np.ndarray) -> tuple[np.ndarray, bool]:
done = False
for row in range(self.size):
for col in range(self.size - 1, 0, -1):
if (
self.board[row, col] == self.board[row, col - 1]
and self.board[row, col] != 0
):
self.board[row, col] *= 2
self.score += self.board[row, col]
self.board[row, col - 1] = 0
if board[row, col] == board[row, col - 1] and board[row, col] != 0:
board[row, col] *= 2
self.score += board[row, col]
board[row, col - 1] = 0
done = True
return done
return board, done
def display(self) -> None:
print(f"Score: {self.score}")
@ -104,15 +109,15 @@ class Game2048:
print(f"{val:^3}", end="")
print()
def _push_board_right(self) -> tuple[np.ndarray, bool]:
new = np.zeros((self.size, self.size), dtype=int)
def _push_board_right(self, board: np.ndarray) -> tuple[np.ndarray, bool]:
new_board = np.zeros((self.size, self.size), dtype=int)
done = False
for row in range(self.size):
count = self.size - 1
for col in range(self.size - 1, -1, -1):
if self.board[row, col] != 0:
new[row, count] = self.board[row, col]
if board[row, col] != 0:
new_board[row, count] = board[row, col]
if col != count:
done = True
count -= 1
return new, done
return new_board, done