feat(game): add "dunder" methods for Block

This commit is contained in:
Kristofers Solo 2023-12-28 16:47:59 +02:00
parent 678b955309
commit 50145ae6a6

View File

@ -8,21 +8,23 @@ from .config import Config
class Block(pygame.sprite.Sprite):
def __init__(self, x: int, y: int):
"""Initialize a block"""
super().__init__()
self.image = pygame.Surface((Config.BLOCK_SIZE, Config.BLOCK_SIZE))
self.image.fill(COLORS.ERROR)
self.rect = self.image.get_rect()
self.rect.topleft = (x, y)
self.value: int = 2 if random.random() <= Config.BLOCK_VALUE_PROBABILITY else 4
self.draw_value()
self.font = pygame.font.SysFont(Config.FONT_FAMILY, Config.FONT_SIZE)
self.update()
def draw_value(self) -> None:
font = pygame.font.SysFont(Config.FONT_FAMILY, Config.FONT_SIZE)
text = font.render(str(self.value), True, COLORS.FG)
"""Draw the value of the block"""
text = self.font.render(str(self.value), True, COLORS.FG)
text_rect = text.get_rect(center=self.image.get_rect().center)
self.image.blit(text, text_rect)
def move(self, dx: int, dy: int) -> None:
"""Move the block by `dx` and `dy`"""
new_x = self.rect.x + dx
new_y = self.rect.y + dy
if 0 <= new_x <= Config.WIDTH - Config.BLOCK_SIZE and 0 <= new_y <= Config.HEIGHT - Config.BLOCK_SIZE:
@ -35,30 +37,49 @@ class Block(pygame.sprite.Sprite):
self.update()
def update(self) -> None:
"""Update the block"""
self.change_color()
self.draw_value()
def change_color(self) -> None:
match self.value:
case 2:
self.image.fill(COLORS.BLUE)
case 4:
self.image.fill(COLORS.BLUE0)
case 8:
self.image.fill(COLORS.BLUE1)
case 16:
self.image.fill(COLORS.BLUE2)
case 32:
self.image.fill(COLORS.DARK3)
case 64:
self.image.fill(COLORS.BORDER_HIGHLIGHT)
case 128:
self.image.fill(COLORS.BLUE5)
case 256:
self.image.fill(COLORS.BLUE6)
case 512:
self.image.fill(COLORS.BLUE7)
case 1024:
self.image.fill(COLORS.ORANGE)
case 2048:
self.image.fill(COLORS.RED)
"""Change the color of the block based on its value"""
color_map = {
2: COLORS.BLUE,
4: COLORS.BLUE0,
8: COLORS.BLUE1,
16: COLORS.BLUE2,
32: COLORS.DARK3,
64: COLORS.BORDER_HIGHLIGHT,
128: COLORS.BLUE5,
256: COLORS.BLUE6,
512: COLORS.BLUE7,
1024: COLORS.ORANGE,
2048: COLORS.RED,
}
self.image.fill(color_map.get(self.value, COLORS.ERROR))
def __add__(self, other: "Block") -> "Block":
"""Add the value of two blocks and return a new block"""
new_block = Block(self.rect.x, self.rect.y)
new_block.value = self.value + other.value
return new_block
def __iadd__(self, other: "Block") -> "Block":
"""Add the value of two blocks and return a new block"""
return self + other
def __eq__(self, other: "Block") -> bool:
"""Check if two block values are equal"""
return self.value == other.value
def __repr__(self) -> str:
"""Return a string representation of the block"""
return f"Block({self.rect.x}, {self.rect.y})"
def __str__(self) -> str:
"""Return a string representation of the block"""
self.__repr__()
def __hash__(self) -> int:
"""Return a hash of the block"""
return hash((self.rect.x, self.rect.y, self.value))