From 144cf771f00d47a37c96397f43ebcf727f9a962c Mon Sep 17 00:00:00 2001 From: Kristofers Solo Date: Thu, 28 Dec 2023 16:49:16 +0200 Subject: [PATCH] docs(game): add docstrings fix typo --- src/py2048/game.py | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) diff --git a/src/py2048/game.py b/src/py2048/game.py index 5a34482..e014f4a 100644 --- a/src/py2048/game.py +++ b/src/py2048/game.py @@ -17,20 +17,24 @@ class Game: self.generate_random_block(Config.INITIAL_BLOCK_COUNT) def run(self) -> None: + """Run the game loop.""" while True: self.hande_events() self.update() self.render() def update(self) -> None: + """Update the game.""" self.sprites.update() def render(self) -> None: + """Render the game.""" self.screen.fill(COLORS.BG) self.sprites.draw(self.screen) pygame.display.flip() def hande_events(self) -> None: + """Handle pygame events.""" for event in pygame.event.get(): if event.type == pygame.QUIT: self.exit() @@ -47,6 +51,7 @@ class Game: self.exit() def move_blocks(self, dx: int, dy: int) -> None: + """Move all the blocks by `dx` and `dy`.""" moved_blocks = pygame.sprite.Group() # Keep track of moved blocks to avoid double merging for block in self.sprites: @@ -63,18 +68,20 @@ class Game: self.generate_random_block() def generate_random_block(self, count: int = 1) -> None: + """Generate `count` number of random blocks.""" for _ in range(count): while True: x = random.randint(0, 2) * Config.BLOCK_SIZE # random column position y = random.randint(0, 2) * Config.BLOCK_SIZE # random row position block = Block(x, y) - colligin_blocks = pygame.sprite.spritecollide(block, self.sprites, False) # check collision + colliding_blocks = pygame.sprite.spritecollide(block, self.sprites, False) # check collision - if not colligin_blocks: + if not colliding_blocks: self.sprites.add(block) break def exit(self) -> None: + """Exit the game.""" pygame.quit() sys.exit()